Sony Gives Educational Access To PS2/PSP SDKs 41
Verunks points out that senior manager Mark Danks at the Playstation Blog has announced the availability of PS2 and PSP development kits through college programs. He writes:
"PlayStation-edu is a program for universities and colleges to get access to PS2 and PSP development kits ... the same ones that professional developers use to make the games you love to play. You get the development software, the hardware, and the SDK to learn and experiment with. SCEA wants to make sure that students who are graduating from college are ready to program on PlayStation hardware and that means getting it into your hands."
PS2? (Score:2)
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Cheap Xbox 360 devkit (Score:4, Informative)
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XNA has DirectX (Score:2)
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https://downloads.channel8.msdn.com/Products/XNA_Game_Studio.aspx [msdn.com]
(Looks like 'free for 1 year, then $100/year afterwards' is the official line)
Re:PS2? (Score:4, Informative)
So although development on an ordinary PS3 with Linux is not really possible, the actual devkit is Linux based.
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The real problem is a general lack of interest by the great masses in the problems that you outline, by the time it will surface on their radar they'll be owned lock stock & barrel by the media companies.
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- Rootkit
- Irresponsible handling of exploding battery situation
- Failure to take responsibility for warrantied CCD failures
- Legally crushing Lik-Sang for (ohmygosh) importing the PS3
- Playing customers for stupid with their "All I want for Christmas is my PSP" astroturfing campain
Sony has a demonst
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Holy cow. Pot calling kettle black.
I got as far as "Lik Sang was a pirate company" before I gave up. You don't work for Sony do you?
Lik Sang didn't pirate anything. They were an importer of Japanese goods; many of which were extremely high quality. The company that Sony crushed had the same name as a previous company that sold mod-chips (a legal gray area) but they were not that company. They sold stuff like LCD-compatible light-guns and Japanese-only games.
I won't even bother replying to the
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I know they're separate divisions of Sony and all, but it's hard to make that distinction from far away, watching them get away with murder at the expense of the computer illiterate or trusting ignorant. I don't know how you can feel good about supporting their platform if you're a software developer.
Wow. Uh, well like you said.. separate divisions for one.. and didn't they outsource the actual DRM software? The guys who were making the decisions from on high in the music division are probably just as computer illiterate as the general populous. And hasn't it just been a one of so far? Compared to MS, Sony are the Carebears in my eyes.. MS have done far more damage to computing by even frickin allowing CDs to automatically install rootkits like that with their poor security practices. I understand that
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Uhhh, hold on a minute... (Score:2)
Hold on, so the megacorp will 'give' you access so you'll be ready to help them later.... uhm, can we sue them? This is entirely the process of OSS, well sort of. If it is open, people will use it. If you build it, they will come. To me, this validates RMS rather than saying anything about Sony, unless you want to say that maybe they get it now? but huh? They don't get it, they jus
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uhm, can we sue them?
What the fuck are we going to sue them for? And how does this have anything to do with OSS? Sony chooses to make money off of developers by selling them devkits. Now that the PS2/PSP devkits aren't worth as much, they're willing to let them go for free. That's how business generally works... when something is worth less, lower the price.
Maybe I'm missing something, but I can't discern any sort of reason at all why you're suddenly dragging OSS into this. Not to mention... sue them? WTF?
New Curriculum Tool (Score:2)
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Savy profs will be able to ensure their students have adequately covered the course material by building courseware into PS2/PSP games. Instead of reading law at Oxford, perhaps one can play Fluid Mechanics and Heat Transfer or Computer Architecture at A&M.
Not really. The PS3 makes more sense for that sort of number-crunching work, and there's already Linux distros available to facilitate this on the Cell CPU. For the rest of it, Microsoft has the XNA environment available for the XBox, to enable game/learning-environment development. Indeed, I was enrolled in just such a (postgrad) paper last year. Moreover, none of these options require going through the drama that Sony wanted to impose... and who knows how easy or hard it will be to prove you're an instit
More info on PS-edu (Score:3, Informative)
1) Why not PS3?
The PS3 is a complex box to program for and the amount of knowledge which a student would get in a semester actually wouldn't be that much. The goal of the program is to help teach students about the low levels of the hardware...regardless of the platform. The PS2 is a very good teaching tool for this. I have seen too many students graduate who think that they can program "the metal" only knowing C# and Java. They don't know anything about DMA, registers, bus contention, instruction latency, etc.
2) What about indie games?
Again, the goal of ps-edu is instructional. However, I am in close contact with Sony World Wide Studios, so if a student creates a great game, I can easily put them in touch with WWS.
Mark
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With PlayStation-edu, students have the exact same SDK, compilers, debuggers, docs, and tools which professional developers have. With these, the entire hardware layer of the machine is exposed.
Mark
Caveats (Score:2)
However, I wanted to point out something that no one has mentioned yet (oddly):
For the record, no, there aren't always caveats. While the
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While I would love to give away the hardware for free, that would be like MS giving a retail 360 with every copy of XNA. Trust me, SCEA isn't making a profit on the dev kits
Mark
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Mark