Splash, Splatter, Sploosh, and Bloop! 100
Acoustic Bubble writes "Researchers at Cornell University have developed the first algorithm for synthesizing familiar bubble-based fluid sounds automatically from 3D fluid simulations, e.g, for future virtual environments. The research (entitled 'Harmonic Fluids') will appear at ACM SIGGRAPH 2009 in New Orleans in August 2009. Check out some videos of falling, pouring, splashing and babbling water simulations (computed on a Linux cluster)."
Re:The simulation sounded muffled. (Score:5, Informative)
The effect reminds me strongly of the water sounds in Myst. I think it's an artefact of recording flowing water in isolation: without an environment to reflect the sounds, the frequency mix isn't right.
What is going on here? (Score:2, Informative)
It's WOULD. And ONOMATOPOEIA.
I want a refund!
Re:The simulation sounded muffled. (Score:5, Informative)
On the other hand, maybe someone with a good ear can come along and adjust the algorithms until they really DO sound good. Much like computer visual art isn't all that great unless someone with artistic talent is deploying it.
Re:Hmm. (Score:1, Informative)
It could be the sound usually described with the word "PBBBT-BWECK!"used prominently in the 1960's Hanna-Barbera animated cartoons. It could also be the sound effect used in the Tom & Jerry cartoons throughout the 1950's approximated by "THFFFWWRK!" representing an impacting into mud, tar, uncured concrete, manure, etc.
Re:Can they (Score:4, Informative)
Re:Graphical Adventures (Score:4, Informative)
Re:Graphical Adventures (Score:4, Informative)
Mind you, I haven't yet read the article (or summary) and I am not a sound engineer of any sort.