Torque3D Engine Goes Open-Source 68
New submitter DangerOnTheRanger writes "Torque3D, the game engine behind games such as Blockland and Tribes 2, has gone open-source. The engine itself — in addition to four game templates — are all included in a Git repository hosted on GitHub. Documentation is available in a separate repository. Quite the exciting time in the world of game development!"
V12 (Score:5, Informative)
It's not exactly the best engine in the world, but open sourcing code is never bad. So thanks GarageGames!
Re:Could have sworn... (Score:5, Informative)
our conclusion then was: Torque3D is already irrelevant due to the success of the Unity engine
Which orifice did you pull that conclusion out of? Unity offers a free-to-use version that is very definitely not open source. There is value in that to be sure, for people who want to work with a state of the art engine, but for many devs the open source aspect just matters a whole hell of a lot more. Look at the vast majory of mobile games, the form factor rapidly dominating the game market. Those 3D engines are, to put it succinctly, pure crap. But a lot of those games are fun and successful, and better yet, production values are within the reach of small teams. I say: open source Torque is worth more to the community than the free Unity engine, without in any way belittling the value of the latter.
Re:Why is this relevant? (Score:4, Informative)
I think there's some confusion. The id tech engines are under the GPL, so all games/tools/etc created from it must have their source released.
Torque 3D is under the MIT license, so no one has to release their source regardless of the type of project.