from the missing-a-lot-of-work-lately dept.
glowend writes "I just listened to a fascinating podcast with Valve's economist-in-residence, Yanis Varoufakis, about the unusual structure of the workplace at Valve where there is no hierarchy or bosses. Teams of software designers join spontaneously to create and ship video games without any top-down supervision. Varoufakis discussed the economics of this Hayekian workplace and how it actually functions alongside Steam — a gaming platform created by Valve. I kept wondering: assuming that his description of Valve is accurate, can this model work for other tech companies?"
PL/I -- "the fatal disease" -- belongs more to the problem set than to the
-- Edsger W. Dijkstra, SIGPLAN Notices, Volume 17, Number 5