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Programming Java

Is Object-Oriented Programming a Trillion Dollar Disaster? (medium.com) 782

Senior full-stack engineer Ilya Suzdalnitski recently published a lively 6,000-word essay calling object-oriented programming "a trillion dollar disaster." Precious time and brainpower are being spent thinking about "abstractions" and "design patterns" instead of solving real-world problems... Object-Oriented Programming (OOP) has been created with one goal in mind -- to manage the complexity of procedural codebases. In other words, it was supposed to improve code organization. There's no objective and open evidence that OOP is better than plain procedural programming... Instead of reducing complexity, it encourages promiscuous sharing of mutable state and introduces additional complexity with its numerous design patterns. OOP makes common development practices, like refactoring and testing, needlessly hard...

Using OOP is seemingly innocent in the short-term, especially on greenfield projects. But what are the long-term consequences of using OOP? OOP is a time bomb, set to explode sometime in the future when the codebase gets big enough. Projects get delayed, deadlines get missed, developers get burned-out, adding in new features becomes next to impossible. The organization labels the codebase as the "legacy codebase", and the development team plans a rewrite.... OOP provides developers too many tools and choices, without imposing the right kinds of limitations. Even though OOP promises to address modularity and improve reusability, it fails to deliver on its promises...

I'm not criticizing Alan Kay's OOP -- he is a genius. I wish OOP was implemented the way he designed it. I'm criticizing the modern Java/C# approach to OOP... I think that it is plain wrong that OOP is considered the de-facto standard for code organization by many people, including those in very senior technical positions. It is also wrong that many mainstream languages don't offer any other alternatives to code organization other than OOP.

The essay ultimately blames Java for the popularity of OOP, citing Alan Kay's comment that Java "is the most distressing thing to happen to computing since MS-DOS." It also quotes Linus Torvalds's observation that "limiting your project to C means that people don't screw things up with any idiotic 'object model'."

And it ultimately suggests Functional Programming as a superior alternative, making the following assertions about OOP:
  • "OOP code encourages the use of shared mutable state, which has been proven to be unsafe time and time again... [E]ncapsulation, in fact, is glorified global state."
  • "OOP typically requires a lot of boilerplate code (low signal-to-noise ratio)."
  • "Some might disagree, but OOP code is notoriously difficult to unit test... [R]efactoring OOP code is really hard without dedicated tools like Resharper."
  • "It is impossible to write good and maintainable Object-Oriented code."

This discussion has been archived. No new comments can be posted.

Is Object-Oriented Programming a Trillion Dollar Disaster?

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  • Tiresome (Score:5, Insightful)

    by AlanObject ( 3603453 ) on Monday July 22, 2019 @01:08AM (#58963392)

    Following the logic I see here we should never have abandoned assembly language.

    • Re:Tiresome (Score:5, Insightful)

      by IckySplat ( 218140 ) on Monday July 22, 2019 @01:19AM (#58963424)

      Following the logic I see here we should never have abandoned assembly language.

      Correct :) If you can't do it in K&R C, then do it in assembler; If you can't do it in assembler then it can't be done!

    • Send Stroustrup to the guillotine !
      • by pegdhcp ( 1158827 ) on Monday July 22, 2019 @04:30AM (#58964030)
        Although I share the feeling about Stroustrup the problem with him is not OOP but a bad implementation of OOP concepts.

        I do not like to claim "I know C", since the time I have started to learn language, around 1987. But let's say I am familiar with certain applications of the language. C++ however is an abomination that made me hate OOP concepts. Java was far away from the metal for most of my use cases, so only after discovering Python, I could get comfortable with OOP.

        TFA OTOH is complete and utter BS.

    • by Dog-Cow ( 21281 )

      You are apparently unable to think logically.

    • Re:Tiresome (Score:4, Insightful)

      by Aighearach ( 97333 ) on Monday July 22, 2019 @02:03AM (#58963558)

      I often do OOP in C, there is no reason not to do it in ASM.

      OOP is a way of structuring code, it isn't a language feature.

      Linus doesn't see object models in C because we use different words and he didn't notice. He doesn't really do anything else so it doesn't affect him.

      • by AmiMoJo ( 196126 )

        The organization, structural and scoping elements of OOP are just a small part of it though. I agree they are good, but for example C doesn't supply things like templates or inheritance or OO memory management by reference.

        Many of the issues with OO are with that more advanced stuff, and in particular the C++ implementation of it. More modern languages like C# do a much better job with it.

      • Re: (Score:3, Insightful)

        by Joce640k ( 829181 )

        I often do OOP in C, there is no reason not to do it in ASM.

        OOP is a way of structuring code, it isn't a language feature.

        Correct, but a language with support for OO programming can make live an awful lot easier. This is where C++ shines because it gives you the choice. ...unlike Java, which simultaneously (a) forces you to use objects, and (b) removes essential OO features like inheritance of implementation (notice I didn't say "multiple inheritance" there).

        Linus doesn't see object models in C because we use different words and he didn't notice. He doesn't really do anything else so it doesn't affect him.

        Linus isn't right about everything. The person who wrote that article/summary is wrong about an awful lot of things.

        • Re:Tiresome (Score:5, Insightful)

          by loonycyborg ( 1262242 ) on Monday July 22, 2019 @05:12AM (#58964158)
          Object is merely a way to refer to more complex object as if it's a basic type, like int or char. Reducing complexity by reasoning directly in domain terms using objects is whole point of OOP. Basically you should use only if you have some higher level concept that is convenient to operate as the whole as opposed to directly fiddling with its internal details. It simply shouldn't be considered a code organization tool. Stupid things like having a class just because you're forced to have a class to host your main() function is right out! Multiple inheritance is another example of C++ greater flexibility. Some form of multiple inheritance still ends up being necessary even if language doesn't allow it. So they end up with workarounds like demoting some classes to "interfaces" and allowing multiple inheritance for them at cost of some limitations. But in grand scheme of things this changes nothing. Disallowing multiple inheritance just makes things harder, adding more weird language concepts that might not fit your problem domain, and then you're screwed.
    • by Roger W Moore ( 538166 ) on Monday July 22, 2019 @04:01AM (#58963930) Journal
      Actually, I found it more hilariously hypocritical than tiresome. For example, from the summary:

      There's no objective and open evidence that OOP is better than plain procedural programming...

      ...which is followed by the author's subjective opinions about why procedural programming is better than OOP. There's no objective comparison of the pros and cons of OOP vs procedural just a rant about some of OOP's problems. But the real icing on the cake has to be:

      Precious time and brainpower are being spent thinking about "abstractions" and "design patterns" instead of solving real-world problems...

      ...says the person who took the time to write a 6,000 word rant on "why I hate OOP".

      • by segedunum ( 883035 ) on Monday July 22, 2019 @05:36AM (#58964224)

        There's no objective and open evidence that OOP is better than plain procedural programming...

        ...which is followed by the author's subjective opinions about why procedural programming is better than OOP. There's no objective comparison of the pros and cons of OOP vs procedural just a rant about some of OOP's problems.

        We start from the point-of-view that OOP has to prove itself. Has it? Has any project or programming exercise ever taken less time because it is object-oriented?

        Precious time and brainpower are being spent thinking about "abstractions" and "design patterns" instead of solving real-world problems...

        ...says the person who took the time to write a 6,000 word rant on "why I hate OOP".

        Sadly, that was something you hallucinated. He doesn't say that anywhere.

      • by Njovich ( 553857 )

        ...which is followed by the author's subjective opinions about why procedural programming is better than OOP.

        Did we read the same article? He never says procedural is better, he says functional is better.

    • Re:Tiresome (Score:4, Insightful)

      by Pseudonym ( 62607 ) on Monday July 22, 2019 @08:35AM (#58964922)

      You didn't follow the logic. (That may not be your fault; the logic was split across 15 classes.)

      The author specifically called out Alan Kay, so if you want to do OOP, by all means use Smalltalk or Scheme or Erlang.

  • The issue (Score:5, Insightful)

    by alvinrod ( 889928 ) on Monday July 22, 2019 @01:19AM (#58963422)
    Yes OOP makes it easier to organize a codebase and makes it a lot easier for people to develop large projects as a result. But that's also the problem. The kind of people who could build it without OOP could build something just as well designed with OOP. Any time you make something easier, you lower the bar as well and now have a pack of idiots that never could have been hired if it weren't for a programming language that stripped out a lot of complexity for them.

    It's really just Eternal September brought to programming. When you make it easy for anyone to join, that's exactly what you get.
    • In embedded C programming almost all the large Apache 2 licensed libraries use OOP.

    • Re: (Score:3, Informative)

      by phantomfive ( 622387 )
      What I don't see is the author's suggestion for how to organize large code bases. "Use Functional Programming" is what he says but ok, fine, but how exactly? Say what you like about Java, if you use packages and Maven, it's hard to mess up a large project too much, even if you're incompetent.
      • What I don't see is the author's suggestion for how to organize large code bases. "Use Functional Programming" is what he says but ok, fine, but how exactly?

        Indeed. Most Functional programming (FP) demonstrations on realistic domains don't show any objective benefit. It's usually claimed it helps you "think better", which is really hard to measure.

        FP has been around since the early 1960's. It's been tried and retried and reretried. It has failed in the mainstream* market-place for many decades despite bein

    • Re:The issue (Score:5, Insightful)

      by Darinbob ( 1142669 ) on Monday July 22, 2019 @03:00AM (#58963760)

      Almost every programming methodology can be abused by people who really don't know how to program well, or who don't want to. They'll happily create frameworks, implement new development processes, and chart tons of metrics, all while avoiding the work of getting the job done. In some cases the person who writes the most code is the same one who gets the least amount of useful work done.

      So, OOP can be misused the same way. Never mind that OOP essentially began very early and has been reimplemented over and over, even before Alan Kay. Ie, files in Unix are essentially an object oriented system. It's just data encapsulation and separating work into manageable modules. That's how it was before anyone ever came up with the dumb name "full-stack developer".

    • Re:The issue (Score:5, Insightful)

      by cardpuncher ( 713057 ) on Monday July 22, 2019 @04:06AM (#58963948)

      As a developer who started in the days of FORTRAN (when it was all-caps), I've watched the rise of OOP with some curiosity. I think there's a general consensus that abstraction and re-usability are good things - they're the reason subroutines exist - the issue is whether they are ends in themselves.

      I struggle with the whole concept of "design patterns". There are clearly common themes in software, but there seems to be a great deal of pressure these days to make your implementation fit some pre-defined template rather than thinking about the application's specific needs for state and concurrency. I have seen some rather eccentric consequences of "patternism".

      Correctly written, OOP code allows you to encapsulate just the logic you need for a specific task and to make that specific task available in a wide variety of contexts by judicious use of templating and virtual functions that obviate the need for "refactoring". Badly written, OOP code can have as many dangerous side effects and as much opacity as any other kind of code. However, I think the key factor is not the choice of programming paradigm, but the design process. You need to think first about what your code is intended to do and in what circumstances it might be reused. In the context of a larger project, it means identifying commonalities and deciding how best to implement them once. You need to document that design and review it with other interested parties. You need to document the code with clear information about its valid and invalid use. If you've done that, testing should not be a problem.

      Some people seem to believe that OOP removes the need for some of that design and documentation. It doesn't and indeed code that you intend to be reused needs *more* design and documentation than the glue that binds it together in any one specific use case. I'm still a firm believer that coding begins with a pencil, not with a keyboard. That's particularly true if you intend to design abstract interfaces that will serve many purposes. In other words, it's more work to do OOP properly, so only do it if the benefits outweigh the costs - and that usually means you not only know your code will be genuinely reusable but will also genuinely be reused.

      • Re:The issue (Score:5, Insightful)

        by ImdatS ( 958642 ) on Monday July 22, 2019 @04:43AM (#58964070) Homepage

        [...] I'm still a firm believer that coding begins with a pencil, not with a keyboard. [...]

        This!
        In fact, even more: I'm a firm believer that coding begins with a pencil designing the data model that you want to implement.

        Everything else is just code that operates on that data model. Though I agree with most of what you say, I believe the classical "MVC" design-pattern is still valid. And, you know what, there is a reason why it is called "M-V-C": Start with the Model, continue with the View and finalize with the Controller. MVC not only stood for Model-View-Controller but also for the order of the implementation of each.

        And preferably, as you stated correctly, "... start with pencil & paper ..."

      • Re:The issue (Score:5, Insightful)

        by Rockoon ( 1252108 ) on Monday July 22, 2019 @05:23AM (#58964192)

        I struggle with the whole concept of "design patterns".

        Because design patterns are stupid.

        A reasonable programmer can understand reasonable code so long as the data is documented even when the code isnt documented, but will struggle immensely if it were the other way around. Bad programmers create objects for objects sake, and because of that they have to follow so called "design patterns" because no amount of code commenting makes the code easily understandable when its a spaghetti web of interacting "objects" The "design patterns" dont make the code easier the read, just easier to write.

        Those OOP fanatics, if they do "document" their code, add comments like "// increment the index" which is useless shit.

        The big win of OOP is only in the encapsulation of the data with the code, and great code treats objects like data structures with attached subroutines, not as "objects", and document the fuck out of the contained data, while more or less letting the code document itself.

        • by Tom ( 822 )

          This

          The big win of OOP is only in the encapsulation of the data with the code

          it's difficult to find the right words to describe how much of an advance an ORM is over plain SQL statements. I have a massive and old application that has no shred of OOP and does all its data handling via SQL into variables. It's a mess and hard to organize in any meaningful way. Bringing the same data together into objects and abstracting the database to an ORM made the whole thing so much easier to understand, maintain and expand.

    • Re:The issue (Score:4, Insightful)

      by Z00L00K ( 682162 ) on Monday July 22, 2019 @05:14AM (#58964162) Homepage Journal

      The problem isn't the object orientation paradigm itself, it's how it's applied.

      The big problem in any project is that you have to understand how to break down the final solution into modules that can be developed independently of each other to a large extent and identify the items that are shared. But even when you have items that are apparently identical don't mean that they will be that way in the long run, so shared code may even be dangerous because future developers don't know that by fixing problem A they create problems B, C, D and E.

    • Eternal September? (Score:4, Informative)

      by Futurepower(R) ( 558542 ) on Monday July 22, 2019 @06:03AM (#58964326) Homepage
      Eternal September [wikipedia.org]
    • by gweihir ( 88907 )

      Any time you make something easier, you lower the bar as well and now have a pack of idiots that never could have been hired if it weren't for a programming language that stripped out a lot of complexity for them.

      Exactly. There are quite a few aspects of writing code that are difficult regardless of language and there the difference in skill and insight really matters.

  • by spazmonkey ( 920425 ) on Monday July 22, 2019 @01:22AM (#58963430)
    There is nothing inherently wrong with some of the functionality it offers, its the way OOP is abused as a substitute for basic good programming practices. I was helping interns - students from a local CC - deal with idiotic assignments like making a random number generator USING CLASSES, or displaying text to a screen USING CLASSES. Seriously, WTF? A room full of career programmers could not even figure out how you were supposed to do that, much less why. What was worse was a lack of understanding of basic programming skill or even the use of variables, as the kids were being taught EVERY program was to to be assembled solely by sticking together bits of libraries. There was no coding, just hunting for snippets of preexisting code to glue together. Zero idea they could add their own, much less how to do it. OOP isn't the problem, its the idea that it replaces basic programming skills and best practice.
    • by Octorian ( 14086 ) on Monday July 22, 2019 @01:34AM (#58963466) Homepage

      deal with idiotic assignments like making a random number generator USING CLASSES, or displaying text to a screen USING CLASSES.

      Part of the problem is that the use cases where OOP is actually a reasonable fit, tend to be beyond the scope of what fits neatly packaged into a short class assignment. As such, they need contrived cases to shoehorn it in where it normally would not be used.

      • OOP fits easily into small programs too. Often it might not seem like OOP to someone with a strict definition about enforced encapsulation and inheritance rules though. You can do OOP with basic C. Every time you use a file you're essentially using something that's object oriented.

    • by xonen ( 774419 )

      Mostly self-taught here. Of course he's right that OOP can get a mess. But that does not mean that linear coding automagically results in a stable maintainable code base.

      Plenty examples of OOP gone wrong. There's also plenty examples where using OOP saves the day. Where using OOP saves you from a bunch of trouble and overhead, had you done it with linear code. Starting with memory management and not ending with parsing data or states in a multi-threaded or modular environment. If done right. As with anythin

      • by Dog-Cow ( 21281 )

        He doesn't suggest using pure procedural code as an alternative. Even the summary tells you that.

    • by darkain ( 749283 )

      *THIS* is exactly the point. I've been following a twitter thread of some guy trying to write a faster string-compare function in C#... watching the code evolve is just driving me insane with the amount of abstraction in it. Like...

      string a = str1.getchar(x);
      string b = str2.getchar(x);
      if (chrcode(a) == chrcode(b)) return true;

      and doing this in a loop. except the getchar functions are things he rolled as well. the entire process is insanely bad and complex, yet he's happy to be able to compare ~10kb in ~5ms

    • by sjames ( 1099 ) on Monday July 22, 2019 @02:30AM (#58963680) Homepage Journal

      That and the obsession with absofrackinglutely EVERYTHING just having to be a formally declared object including the while program being an object with a run() method.

      Some things actually cry out to be objects, some not so much.Generally, I find that my most readable and maintainable code turns out to be a procedural program that manipulates objects.

      Even there, some things just naturally want to be a struct or just an array of values.

      The same is true of most ingenious ideas in programming. It's one thing if code is demonstrating a particular idea, but production code is supposed to be there to do work, not grind an academic ax.

      For example, slavish adherence to "patterns". They're quite useful for thinking about code and talking about code, but they shouldn't be the end of the discussion. They work better as a starting point. Some programs seem to want patterns to be mixed and matched.

      In reality those problems are just cargo cult programming one level higher.

      I suspect a lot of that is because too many developers barely grasp programming and never learned to go beyond the patterns they were explicitly taught.

      When all you have is a hammer, the whole world looks like a nail.

      • Amen to that.
        Slavish adherence to formal ritual is a sign that one has nothing better to think about.

    • deal with idiotic assignments like making a random number generator USING CLASSES,

      That doesn't seem like a terrible fit, it's a bit like std::random from C++ but with virtual functions. e.g. define a base engine that has a single method that generates a uint64_t or something. Then have several classes derived from it that provide concrete implementations, e.g. xorshift, linear congruential (not mt19937 for this class, it's way too big), maybe even access to /dev/urandom.

      Then provide some implementations of

    • by 6Yankee ( 597075 )

      the kids were being taught EVERY program was to to be assembled solely by sticking together bits of libraries. There was no coding, just hunting for snippets of preexisting code to glue together. Zero idea they could add their own, much less how to do it.

      Lego coding. It's why the answer to every Javascript question on StackOverflow is jQuery. Slap another brick on top, the heavier the better because it must be full of kewl, and if you end up with a tower of 2x10 bricks stacked badly on top of a 1x1 brick, w

  • by locater16 ( 2326718 ) on Monday July 22, 2019 @01:22AM (#58963434)
    No large codebases in the world are built on C++, it's a disaster! Android, Unreal Engine 4, Windows. Entirely unusable trash doomed to failure, only plebians would write in anything but assembly using punchcards! No get off my damned lawn!
    • No large codebases in the world are built on C++, it's a disaster! Android, Unreal Engine 4, Windows. Entirely unusable trash doomed to failure, only plebians would write in anything but assembly using punchcards! No get off my damned lawn!

      Not only that but all the major optimising C compilers are written in C++ now, so Linux relies on C++ for anything approaching decent performance.

    • by Tom ( 822 )

      Well, if you look at the bug count of your average Windows version, the word "trash" seems an euphemism.

  • by Tough Love ( 215404 ) on Monday July 22, 2019 @01:27AM (#58963442)

    The entire software world is a multi-trillion dollar disaster. Agile, Waterfall, Oop, fucking Javascript or worse its wannabe spawn of the devil Node. C, C++, Java wankers, did I say wankers? Yes wankers. IT architects, pundit of the week, carpetbaggers, Aspies, total incompetents moving from job to job, you name it. Disaster, complete and utter. Anybody who doesn't know this hasn't been paying attention. About the only bright spot is a few open source projects like Linux Kernel, Postgres, Samba, Squid etc, totally outnumbered by wankers and posers.

    • Aww, c'mon. Surely TypeScript is worse than Node?
    • Re:Almost right (Score:5, Insightful)

      by Tom ( 822 ) on Monday July 22, 2019 @06:54AM (#58964466) Homepage Journal

      I have no idea why you were modded funny.

      Software is a crapshot. Most of it actually is built from spit and bubble gum. It's very much in its infancy, and the fact that half the world now runs on something we are still busy figuring out should scare us all to death. The fact that just bugs vulnerable to exploits are such that it takes a five-digit enumeration scheme every year to give them numbers is mind-boggling.

      Unlike you, I don't think there are many bright spots, and they are not in the open source world. They are in the very closed circles of companies that can't get it wrong. NASA has (or had, don't know about the current state of affairs) an entirely different programming culture than almost everyone else, and the most important difference is how they treat each and every bug.

      As it stands, software is a disaster. But in the evolutionary sense - as long as it is barely good enough to survive, it will. As long as the environment isn't so hostile that it kills off all the bad crap, that bad crap will prosper.

  • by thesjaakspoiler ( 4782965 ) on Monday July 22, 2019 @01:28AM (#58963444)
    Ok, just to beat all the Rust fanboyz to their game before they start littering the comments section about how Rust does everything better/faster/shorter and will bring world peace the same time only by using Rust in all your projects.
  • Obviously Not... (Score:5, Interesting)

    by ndykman ( 659315 ) on Monday July 22, 2019 @01:28AM (#58963446)

    Well, nothing is a trillion dollar disaster, but bonus points for the headline getting attention.

    But, even if OOP and Design Patterns can and are abused, the fact is the basic abstractions do work and OOP, in the Java and C# forms exist for a very good reason. They allow average programmers to tackle business logic with a reasonable chance of creating something useful.

    Of course, functional programming is mentioned in the article with almost reverent attitude. The author claims that OOP was never studied with rigor. This is false, the semantics of OOP were defined in numbers of papers and well researched.

    Also, functional programming did not start with Haskell. I am surprised at how many programmers laud Haskell as some amazing new discovery and don't know it evolved from SML, a language in the 80s.

    Functional programming has a major problem. It's elegance comes at a cost. Programming is hard enough, but there are few programmers that write elegant functional code. The abstractions are harder to understand and teach. Frankly, there's just more complex math involved.

    OOP, mutable state and the like does cause issues, but they are easier to understand and use.

    Finally, C# and Java have adopted many functional paradigms. While Java (due to problems with type erasure and generics, separation of object and primitive types) makes it more tricky, both languages allow for functional abstractions to be used. I mean, C# has a form of pattern matching now.

    In short, of course elegant solutions and languages have a great appeal, but they still struggle to be used by average developers to solve average problems. C#, Java and even JavaScript have faired better in this regard. I argue we would have much, much less software without them.

    • Functional programming has a major problem. It's elegance comes at a cost. Programming is hard enough, but there are few programmers that write elegant functional code. The abstractions are harder to understand and teach. Frankly, there's just more complex math involved.

      More importantly, it's impossible to do without cheating. Try printing something to the console, or saving it in a database, without changing state. It's impossible. Not even Haskell pretends to be able to do it.

      • by jeremyp ( 130771 )

        Actually, Haskell does manage to do IO and databases etc without mutating state. It uses monads to achieve this. Two things though:

        1. Monads are a fairly simple concept that is, for some reason, virtually impossible for newbies to understand. I think I got it on about the fourth attempt and the Wikipedia page was, for many years a completely impenetrable mess.

        2. (And this is the really telling one) Having found a way to use monads to do IO etc, they invented some syntactic sugar ("do notation") to make it l

  • The fake Bjarne Stroustrup interview where he states that C++ was a bad joke. http://www.ganssle.com/tem/tem... [ganssle.com]
  • by AlanObject ( 3603453 ) on Monday July 22, 2019 @01:33AM (#58963460)

    Does anyone recall anyone promising that the introduction of OOP would make bad programmers and bad software architects disappear? I sure don't.

    Is there anyone around who actually thinks that designating an OOP language means that nobody will try to implement a bad object model? There might be somebody who thought this but I never met them.

    Does anyone dispute you can take an OOB language and write procedural, non-OO code with it? This isn't done that I have seen but I think I know the reason that it isn't.

    Brother Ilya is full of himself and needs to get over it. Yes "Some People" oversold some software (Java's original write-once-run-everywhere comes to mind) technology. Who cares.

    Many many more serious (and less self-absorbed) project teams adopted whatever language as a tool that needed to be used correctly and with discipline, not worshiped as a religion. Every tool has strengths and weaknesses and more importantly a proper way to use it and mature, productive workers understand this.

    And even those teams will cock it up now and then and when they do they go back and fix it not pretend everything would have been fine if only we had stuck to C.

  • Not OOP. Java. (Score:5, Insightful)

    by dgatwood ( 11270 ) on Monday July 22, 2019 @01:36AM (#58963470) Homepage Journal

    It isn't OOP design patterns that are the problem. It is Java's perversion of OOP design patterns. When you start getting atrocities like factory classes that allocate factory classes (it's factory classes all the way down, you see), you're heading down a rabbit hole from which there is no escape other than to shout "off with its head" and start over from scratch.

    OOP done right is more like Objective-C. You start out with a bunch of well thought out base classes, and you construct primarily through adding new functionality to existing classes (composition, not inheritance). Instead of passing in some custom factory class abomination whose sole purpose is to provide methods that create some other class, you just pass in the underlying Class object that you want to create, and ensure that its class methods conform to a protocol (typically "alloc/init"). Or, more commonly, you pass in some instance of that class from the outside, depending on what you're doing.

    One thing that Objective-C got wrong, of course, was overuse of delegates. We'd be better off if blocks had been around from the very beginning, as probably 99% of delegates would be better if they were instead used method calls that take a block parameter to call upon completion and/or stored reference to blocks that get performed whenever something happens.

    And there are a lot of linguistic quirks in Objective-C that are problematic, like how tedious it is to construct an array out of a pile of objects, some of which may be nil, presumably because the language was designed back before people thought about rolling out features remotely after a release.

    And then, there are NeXT/Apple's use of class clusters; that's a special kind of h*** that makes subclassing nearly impossible for no outwardly obvious reason.

    But on the scale of horrors, Objective-C's OOP tends not to feel like an "oops" nearly as often as in other languages.

    • Too bad Objective-C is deprecated now.
    • Re:Not OOP. Java. (Score:5, Interesting)

      by Z00L00K ( 682162 ) on Monday July 22, 2019 @05:43AM (#58964252) Homepage Journal

      Factory classes are just a symptom of bad system design, not a problem of the language itself.

      A I see it both Java and C# suffers from shortcomings (or rather shortcuts) that makes things less strict than they should be, which in turn creates some problems. A better way would have been to actually work with Ada, but no big software company provides a good and cheap Ada development environment, and Ada have some issues that makes it less appealing to work with.

      I'm the kind of programmer that likes strong static typing with explicit exception declarations so that I always know which exceptions that I can expect and don't get nasty runtime surprises if there's a type change somewhere remote that I have missed. Getting the problems displayed right at compile time is as I see it preferred over discovering them later as this will make the time to fix as short as possible. Static code analysis is the next stage, and is also an important part of the work, even though some tools are a bit weird on that matter and are pointing out acronyms as spelling errors etc.

  • OOP became popular when local desktop GUIs became prevalent. It was the right solution for the time, as there was limited need for async and statelessness. Just single-user single-thread with some (often merely cooperative) event handling.
  • "I'm criticizing the modern Java/C# approach to OOP...."

    C# is from Microsoft. [wikipedia.org] Java is from Oracle. [wikipedia.org]

    Is C++ OOP okay? [wikipedia.org]
  • Who? (Score:3, Insightful)

    by Jonathan C. Patschke ( 8016 ) on Monday July 22, 2019 @01:45AM (#58963500) Homepage

    clicks TFA

    Ilya Suzdalnitski. Senior full-stack engineer. Guides teams to building reliable software. JS/Node/React.

    Clean up your own house, first. The current impending disaster is that people are building "full stacks" in a programming language where you can add NaN to NaN, divide that be zero, compare the result to undefined, and not get a single exception along the way--a language with coercion rules so irreparably wrong-headed that it had to add a coercionless equality operator!

    You don't need OOP to have promisculously-shared mutable objects. You don't need OOP to have an abstraction mess. You don't need OOP to have conflated concerns and unmaintanable spaghetti.

    You get all those things by not realizing that API design is a totally separate skill from implementation--almost to the same degree that being able to write coherent documentation is a separate skill. Instead of recognizing that separation, industry conflated them, and OOP was the crutch used to give people without API design skills a cargo-cult religion for building things.

    Used well, OOP can express relationship between complex concepts as easily as FP models relationships between types. Used poorly, you get the same garbage you get from using anything poorly. It's just that OOP garbage tends to be more verbose.

  • by NdotNdot ( 955278 ) on Monday July 22, 2019 @01:52AM (#58963518)
    Discussing whether FP is better than OOP is pointless. Each is good for its own problem space. For describing a pure "input-processing-output" problem, FP is excellent. For describing a system that has a state which changes over time, it makes sense to use language constructs that explicitly support a changing state. OOP is about managing a complex, changing state by modularizing it. This remains a difficult problem with many options to mess up, but there is no point trying to deny that many real world problems can best be described by a state that changes over time.
  • Sounds like this guy is not educated enough to use the right tool for the right job.

    You don't go using OO in a database report.

    In actual fact, the key time when you should be using OO is when creating a framework. The resulting use of that framework, in the business context, would be procedural.

  • It depends... (Score:5, Insightful)

    by bradley13 ( 1118935 ) on Monday July 22, 2019 @02:15AM (#58963622) Homepage

    There are a lot of mediocre programmers who follow the principle "if you have a hammer, everything looks like a nail". They know OOP, so they think that every problem must be solved in an OOP way. In fact, OOP works well when your program needs to deal with relatively simple, real-world objects: the modelling follows naturally. If you are dealing with abstract concepts, or with highly complex real-world objects, then OOP may not be the best paradigm.

    In Java, for example, you can program imperatively, by using static methods. The problem is knowing when to break the rules. For example, I am working on a natural language system that is supposed to generate textual answers to user inquiries. What "object" am I supposed to create to do this task? An "Answer" object that generates itself? Yes, that would work, but an imperative, static "generate answer" method makes at least as much sense.

    There are different ways of thinking, different ways of modelling a problem. I get tired of the purists who think that OO is the only possible answer. The world is not a nail.

    • by gweihir ( 88907 )

      I get tired of the purists who think that OO is the only possible answer. The world is not a nail.

      You and me both. But available evidence suggests rather strongly that to most people the world is indeed a nail.

  • OOP has been a golden hammer ever since Java, but we've noticed the downsides quite a while ago. Ruby on rails was the convention over configuration darling child of the last decade and stopped a large piece of the circular abstraction craze that Java was/is. Every half-assed PHP toy project is kicking Javas ass on the web and it's because WordPress gets the job done, fast, despite having a DB model that was built by non-programmers on crack.
    Most critical processes are procedural, even today if only for the

  • No, it isn't (Score:5, Insightful)

    by johannesg ( 664142 ) on Monday July 22, 2019 @02:27AM (#58963672)

    But I love it when you talk about your monads, it makes me feel all hot and tingly.

    You gotta love functional programming: "there's no state! We don't need state! State is an abomination! Down with state! And if you need to do something stateful, like IO, we just give it a silly name, so we look really smart."

    Does functional programming have its place? Sure. Is it a silver bullet that can replace everything? Of course not, don't be silly. And perhaps an article about the virtues of functional programming would be more convincing if it could stand on its own, without needing to tear into other methodologies.

  • "OOP typically requires a lot of boilerplate code (low signal-to-noise ratio)."

    If your code requires a lot of boilerplate code, you're doing it wrong. Stop writing so much boilerplate, that's on you.

  • Class? Object? (Score:4, Interesting)

    by Beechmere ( 538241 ) on Monday July 22, 2019 @02:31AM (#58963684)
    I'm approaching 60, and I've been coding in COBOL, VB, FORTRAN, REXX, SQL for almost 40 years. I remember seeing Object Oriented Programming being introduced in the 80s, and I went on a course once (paid by work). I remember not understanding the concept of "Classes", and my impression was that the software we were buying was just trying to invent stupid new words for old familiar constructs (eg: Files, Records, Rows, Tables, etc). So I never transitioned away from my reliable mainframe programming platform. I thought the phrase OOP had dies out long ago, along with "Client Server" (whatever that meant). I'm retiring in a few years, and the mainframe will outlive me. Everything else is buggy.
  • You can write object oriented code using as little mutable state as it is necessary. People use OOP not because of a global obscurantist conspiracy, but because it models reality well, which is what people ask from a programming language.
    Functional programming, despite being "the next big thing" since the 70s, and being all the rage in the CS scene, hasn't caught on as much as it was foreseen, because it is difficult for modelling the reality of the tasks that typically get automated by software, and becaus
  • by ET3D ( 1169851 ) on Monday July 22, 2019 @03:03AM (#58963774)

    There certainly are bad things about object oriented programming and various languages which implement it, but there's no real analysis here. Much of the article is spent on trying to find real world analogies, which are completely irrelevant, or even the wrong ones, which to me indicates that the writer doesn't really 'get' object oriented programming.

    I definitely agree that in practice there are often problems like killing encapsulation with references, and all sort of evils, but pretty much every framework forces a way of thinking that doesn't always fit how people think about what needs to be done. It's easier to work with concepts, and object orientation makes it easier than procedural programming. From my limited experience with functional programming, it's not actually better at that.

    In the end, it's possible that it's harder to create bugs in functional programming than in modern object oriented programming, but it's also possible that it's because it requires more up front design to get right. I don't have enough experience to really judge if either the premise or my speculation are right.

  • by cb88 ( 1410145 ) on Monday July 22, 2019 @03:11AM (#58963794)
    "limiting your project to C means that people don't screw things up with any idiotic 'object model'."

    GTK .... hold by beer...
  • by DrXym ( 126579 ) on Monday July 22, 2019 @04:57AM (#58964116)
    Like all things OO is fine in moderation but it's easy to go completely overboard, decomposing, normalizing, producing enormous inheritance trees. Yes your enormous UML diagram looks impressive, and yes it will be incomprehensible, fragile and horrible to maintain.

    That said, it's completely fine in moderation. The same goes for functional programming. Most programmers can wrap their heads around things like functions, closures / lambdas, streams and so on. But if you mean true functional programming then forget it.

    As for the kernel's choice to use C, that really boils down to the fact that a kernel needs to be lower level than a typical user land application. It has to do its own memory allocation and other things that were beyond C++ at the time. STL would have been usable, so would new / delete, and exceptions & unwinding. And at that point why even bother? That doesn't mean C is wonderful or doesn't inflict its own pain and bugs on development. But at the time, it was the only sane choice.

  • abstractions (Score:5, Insightful)

    by Tom ( 822 ) on Monday July 22, 2019 @06:44AM (#58964434) Homepage Journal

    Like so many other things, abstractions are a useful thing to use.

    Except for the consulting trap. You see, when the only thing you understand about a domain is how to abstract its functions and split them into parts, then sooner or later it is abstract interfaces all the way down.

    OOP has its place. I have many pieces of software that have genuine objects and thinking about the problem space in objects makes things a lot easier. I also enjoy writing functional software when the "do this, then that" path is the most useful way to think about the problem.

    Where OOP is a total failure is when you abstract the abstraction of the interface with a factory that inherits a trait from the abstract class that describes the... I mean, I've digged through source code trying to find a bug where the first line of code that actually does anything was six layers deep.

    Abstractions are nice, but when you need to add +1 to a variable, it is much more useful to write "a+=1;" than it is to define an abstract class that performs additions, write an interface class for it and a factory to set it up. Yes, even when you might want to perform some other addition somewhere else in your code in the future.

  • by Berkyjay ( 1225604 ) on Monday July 22, 2019 @11:17AM (#58965782)

    Why am I reading the musings of a developer with 9 years of very pedestrian experience?

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