Google Has Paid Android Developers About Half of What Apple Has (theverge.com) 129
From a report: I'll just pay a little more attention to the Android bit: a total of $80 billion paid out to Android developers, which is significantly less than the $155 billion Apple has paid out via the iOS App Store. Even if you account for Google allowing developers to use their own payment methods and made a bunch of other caveats, I suspect you can't avoid the truth. The vast majority of phones on Earth run Android, and yet it is almost surely the case that there's more money for developers in iPhone apps. That's always been the conventional wisdom, but Google's own numbers all but confirm it.
eh. (Score:2, Funny)
Comment removed (Score:5, Insightful)
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Re:eh. (Score:5, Interesting)
My spouse has an app business.
Some of her apps are free and some are not.
For the free apps, the users are 40% iOS and 60% Android.
For the paid apps, the users are 94% iOS and 6% Android.
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Re:eh. (Score:5, Insightful)
Why would someone pay for one app if a similarly workable equivalent is available at no cost?
I've paid for an app ($1 for lifetime use) simply to have a version that didn't show any ads. My time is worth at least $1. Never having my experience with the app interrupted by some shitty and annoying advertisement is worth $1.
Perhaps there are simply more choices available on Android, or better choices, or ad supported ones, or multiple other possibilities to explain the difference.
The statistics are pretty meaningful, but nothing you couldn't guess. Without looking tell me which is higher, the average sale price of an iPhone, or the average sale price of an Android phone. We all know it's Apple and that Apple customers tend to be wealthier. Putting aside arguments about why or caring about that fact at all, tell me which group of people you would expect to pay for an app as opposed to using a free, but ad-supported equivalent, the group of people with more money, or the group of people with less money.
This isn't rocket science. Trying to invent other explanations is just ignoring the elephant in the room.
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I have never been an iOS user, only an Android user. I don't download an app unless it has a paid ad-free version. If the app does what I need, I buy it. Always.
Re: eh. (Score:2)
Oh, so youâ(TM)re the guy!
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Av Rev per download, iOS $0.10 Android $0.02 (Score:2)
You say that as if those were meaningful statistics without knowing the competition.
Here are some meaningful statistics based on what Apple and Google paid all 3rd party developers over a year and how many downloads of apps Apple and Google reported over that year. According to Forbes, albeit a few years ago, the average revenue per download was $0.10 for iOS and $0.02 for Android.
That's 5X the revenue per download for iOS.
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$0.02 per download for 10 million downloads beats $0.10 per download for 1 million downloads.
I'll let you figure out how high the difference is. :)
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$0.02 per download for 10 million downloads beats $0.10 per download for 1 million downloads.
I'll let you figure out how high the difference is. :)
That's nice, but your ratio is obviously wrong given $155B in payouts for iOS and $80B for Android.
Plus $0.10 and $0.02 were derived from published numbers from Apple and Google, total payouts / total downloads. Although this was a few years ago, as I originally mentioned.
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All that means is Android is a far more competitive app environment. You really have to compete hard to gain market space, real hard, even free and people wont take it up.
Keep in mind Apple phones themselves are far from being 'competive' and use marketing and selling privacy to raise the retail price of the phone to extremely profitable levels for them.
Those customers willing to pay for ego, will buy apps they never use, so cheap they simply do not care. The Android market is a far more cost conscious ma
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Absolutely, if the only answer that is acceptable to you is that Android is better then you can find a way to hand wave this into proof of android superiority. I bet less was spent on Window Phone apps last year than android; by your logic this means that Windows Phone has an even more competitive market...
A lot of Android phones are ch
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Someone who develops free open source software is more likely to use a PC that runs GNU/Linux. One can develop Android applications with a Windows box or a GNU/Linux box but would need to buy a second computer in order to develop iOS applications.
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The Apple fanboys really seem to be moderating this discussion hard. It's very strange, their ideological dedication to the cult of Apple is stronger than the alt-right on here sometimes.
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As oppose to your fanboy religious view of Android? I'm not an Apple fanboy or even a fan. I am particularly pissed by quite a few things. Nevertheless an Apple environment is currently the most pure and easiest to use - and yes, I can and do administer and program computers (but only my own since I retired).
Personally I prefer and use FreeBSD. Even on MacOS I use the FreeBSD ports system. But for interacting with world in general and people who are not IT staff or IT staff capable the Apple environm
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Compared to a $600-1200 phone, that $2.99 app just doesn't matter. There are also really nice Android phones, and I suspect those flagship users will also part with cash. But while the average iPhone costs $700, the average Android handset costs ~$230. That's a looooot of budget-minded people buying Android handsets.
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Compared to a $600-1200 phone, that $2.99 app just doesn't matter.
Unless you received said $600-1200 phone as a gift. Or unless you're using an iPod touch, which runs the same apps as an iPhone at a much lower price (albeit limited to Wi-Fi).
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OK, we're talking about big numbers in aggregate. Edge cases don't really matter. Lots of people are gifted $200 Androids, too. iPod sales got so low compared to iPhone sales that Apple stopped reporting them.
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I'm an edge case I have a flag ship android device and don't even have my credit card in google play. Never paid for an app, hard to think of one I would pay for. But also not big into social crap so something that makes twitter easier, or editing images or whatever no interest. Half dozen free to play games, apps for my bank local transit etc. and that's about it. To start a flame war: maybe its because apps on the Mac are such shit that people figure they might as well use a shitty phone app instead. If y
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Flashlight apps?! What year is it over there? Did you have to jailbreak your iPhone to get a flashlight app too?
Re: eh. (Score:2)
You say âoebrainwashedâ; but as a Developer myself, I say âoeWilling to pay for someoneâ(TM)s hard work.â
Now what?
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Apple has a lock on the high margin part of the phone market and lets Google fart around in the lower end because if they took that over they'd get anti-trust cases thrown at them.
If US regulators let Apple corner the online credit card payment market they'll have the high end on complete lock down. EU regulators seem more on the ball in this respect.
Re:eh. (Score:5, Insightful)
So, an IOS user will pay for a fart app, and an Android user won't.
A less blithe, more precise way of phrasing what you're getting at is that each iOS user is worth roughly 11x as much to developers as each Android user. After all, consider the following...
iOS: $155B payout with ~15% global market share = $10.3B/1% of the market
Android: $80B payout with ~85% global market share = $0.94B/1% of the market
That said, the article doesn't mention whether Google includes payouts for ads in that number (I doubt they do, but let's cover it just in case). Apple's advertising business barely exists, so even if it's included in their $155B it isn't making a significant impact. In contrast, Google is by far the biggest supplier of ads on both iOS and Android, so if Google's advertising payouts are included in their $80B but are missing from Apple's $155B, the discrepancy between the profitability for developers on the two platforms is even greater than the numbers above would suggest. Again, I doubt they included it, but if they did it makes the numbers even more extreme.
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A less blithe, more precise way of phrasing what you're getting at is that each iOS user is worth roughly 11x as much to developers as each Android user. After all, consider the following...
iOS: $155B payout with ~15% global market share = $10.3B/1% of the market
Android: $80B payout with ~85% global market share = $0.94B/1% of the market
One important factor here is that a lot of google's market share is in the developing countries. I don't remember the exact figures but I think Apple was slightly ahead in the US, somewhat below in Europe and way down most of elsewhere.
So it's not particularly surprising that an Indian farmer isn't buying as many fart apps as an American student on dadday's credit card. Not that this distinction matters to developers, but I think it's important for explaining the disparity, it's not that Android users are j
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So, an IOS user will pay for a fart app, and an Android user won't.
An iOS developer could produce a primary voting app that works, but the users who could afford it would for the most part be Republicans.
English matters (Score:5, Funny)
"Google Has Paid Android Developers About Half of What Apple Has"
Oh yeah? How much has Apple paid Android developers?
Where has all the competence gone, long time passing?
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The thing that is rather amazing, is that you are only about 30% off. Google has doled out $80B to developers, according to TFA
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I'm also very annoyed at the phrasing that either company pays app developers. No, users (also called "customers") who license the apps are paying the developers. For iOS, the money flows through the Apple App Store, and Apple passes the money along (after keeping 30% for themselves). Likewise Google doesn't pay Android developers, users license apps through Google Play, Google keeps 30% and passes along the rest.
This is an absolutely terrible headline for this Slashdot discussion. A better one: "the iO
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I get most of my apps from F-Droid. Some of them have donate buttons. They forgot to include that in the statistics, too.
Written by Apple PR? (Score:2)
Like seriously, doesn't even go into details as to how much percentage either one takes, and dismisses the ability of developers using their own payment methods as if it was seemingly irrelevant.
This totally sounds like an Apple PR stunt, or one by someone looking to kiss up to Tim C.
Actually Apple pays 5X Google per download (Score:2)
Written by Apple PR? Like seriously, doesn't even go into details as to how much percentage either one takes, ...
Actually if you go into the details it gets worse for Google. A while ago Forbes did an article on how much apps make. They took the amounts paid by Apple and Google to developers and divided by the number of downloads reported by Apple and Google.
iOS developers made about $0.10 per download on average.
Android developers made about $0.02 per download on average.
So its really Apple pays developers five times as much as Google, not double, "per unit".
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iOS developers made about $0.10 per download on average.
Android developers made about $0.02 per download on average.
So its really Apple pays developers five times as much as Google, not double, "per unit".
That's total BS and you know it; there's no "pays 5 times as much" here - they're not "paying per download" - all this means is that there's 5x as many Android downloads per paying customer. Which means there's more Android users (around 5x as much - that's the only "5x" of anything), and that Apple users tend to actually buy apps more than Android users do.
There's no "ABC pays x times more than XYZ" crap.
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iOS developers made about $0.10 per download on average.
Android developers made about $0.02 per download on average.
So its really Apple pays developers five times as much as Google, not double, "per unit".
That's total BS and you know it; there's no "pays 5 times as much" here ...
Its a very simple comparison. You take the total number of dollars paid to third party developers and you divide by the total number of apps downloaded. That yields dollars per download. That's about all the data we get from Apple and Google. The GP was claiming there are more free app options on the Google side, this comparison factors that in.
they're not "paying per download"
That is why the amounts are below the smallest payment to a developer, which is about $0.70. The dollars per download metric basically normalizes market payments by
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Its a very simple comparison. You take the total number of dollars paid to third party developers and you divide by the total number of apps downloaded. That yields dollars per download.
So you just take some formula someone pulled out of their ass, wrap it with some numbers, and take is as gospel? Wow.
LOL - some formula? Its an average, total something / total units. You can find averages in elementary school math books through college statistics textbooks. Averages are often used to compare things of different sizes. For example per capita income, this is just per download income.
You contradict yourself. Apple pays more because as you say, Apple users buy more apps.
No, you're just twisting his/her words to fit your flawed narrative - there's a difference.
Averages a flawed narrative, that's an interesting perspective. Note that this average accounts for free apps that offer in app purchases, subscriptions, etc. Its accounts for the fact that the paid vs free narrative is overly
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LOL - some formula? Its an average
An average? LOL - parent was right, that is bullshit. By your "formula", that means anyone can skew the "average payout to devs" by decreasing/increasing the number of downloads ...
No, because the download numbers are coming from Apple and Google, as well as the payout numbers. No "anyone" involved.
... it doesn't affect the total that's been paid out ($100M paid out is still $100M paid out regardless of number of downloads).
No one said it does affect the total, however it puts the totals into the context of activity, relative platform profitability. Recall that this $/download number was brought up when someone starting talking about app revenue, how much is made by publishing an app for iOS vs publishing an app for Android. This average addresses such questions.
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Apple/Google/"anyone" can just report whatever numbers they want to ...
Wrong. We are talking Annual Financial Reports filed with the Security and Exchange Commission.
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Let's put this another way: $155B for 15% market vs $80B for 85% market means the TCO of software ran on an iPhone is 11x higher than that on Android.
Re: Actually Apple pays 5X Google per download (Score:2)
Nice try, Hater.
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iOS developers made about $0.10 per download on average.
Android developers made about $0.02 per download on average.
So its really Apple pays developers five times as much as Google, not double, "per unit".
I'm not even sure how I could screw up an app so bad that my units of work would be per download. That would be legendary. Book-worthy.
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iOS developers made about $0.10 per download on average. Android developers made about $0.02 per download on average.
So its really Apple pays developers five times as much as Google, not double, "per unit".
I'm not even sure how I could screw up an app so bad that my units of work would be per download. That would be legendary. Book-worthy.
Its an average, total something / total units. The reason for units being being downloads was two fold. (1) Its the public data Forbes had, its how Apple described total activity on their App Store. (2) It captures the complexity of app revenue, an initial download being paid or free is incomplete. We have free downloads that offer in app purchases, subscriptions, etc. Once upon a time Apple even had their own advertising system and paid developers for ads displayed and ad clicks. The total paid encapsulate
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If you have the wrong units, taking an average doesn't help. Duh? I really hope that is "duh" for you.
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If you have the wrong units, taking an average doesn't help. Duh? I really hope that is "duh" for you.
The unit of "downloads" is one that is commonly used by Apple and Google to describe the activity of their stores. Additionally developers also use the units of "downloads" to in indicate the popularity of apps. Plus there is the point you dodge, that free downloads can generate revenue eventually by producing in app purchases, a subscription, etc.
From some googling:
"Apple today announced that customers have downloaded over 50 billion apps [2013]"
"180 billion apps had been downloaded from Apple [2017]"
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"Some company told me to use this metric, it must be the relevant one for the specific context of the comment I was replying to."
Weak. Sauce.
Try to comprehend the units consumed by the act of programming. Then you can comprehend what was said.
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This totally sounds like an Apple PR stunt
If Apple wrote it, the headline wouldn't claim that Apple is paying Android developers so darn much money. How embarrassing for them!
That's surprising. (Score:3)
I wouldn't have expected Apple to pay Android developers anything at all.
The reason why (Score:3, Informative)
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Android hardware can also be expensive android has a very low end and a high end market. If someone purchases a $45 android prepaid phone chances are they are not spending much if any on apps compared to someone with the latest flagship Samsung. This alone makes comparisons with apple difficult.
Re: The reason why (Score:2)
Re:The reason why (Score:5, Insightful)
Can you name 3 of those apps that do something useful which are available for free on Android but cost money on iOS? You know, just to put some evidence behind your assertion.
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- F-Droid
Not an app, and on iOS access to the app store and mdm hosted apps is already free.
- Parallels Client (RDP)
Not free on android, costs $99/year.
iOS equiv is Jump Desktop which is $15 one time
- World Time Clock (with widget)
World Time Clock: https://apps.apple.com/us/app/... [apple.com]
- FTP Server
FTP Server: https://apps.apple.com/us/app/... [apple.com]
- Decent Keepass client
OK you got me there, there is no keepass 2.0 client still.
There is a keepass v1 but v1 is very lacking on all platforms.
- AR measurement
Measure: https [apple.com]
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Thanks for replying. In the nicest possible way, I was particularly interested in the OP's response rather than yours, because it was the OP who made the assertion.
Looking at your list, though, I don't really get what you're saying. For example:
- F-Droid isn't an app, so I don't know why you mention it. And I don't see what it does that the App Store doesn't do.
- I can't see any Android app called "World Time Clock". I see lots of apps with that sort of functionality available for free on both stores. What
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F-Droid is an open source app store. Everything on it is open source and it clearly states where any app might do anything that compromises your privacy in any way. Therefore it's quite trustworthy and a good place to look for open source apps.
This is the clock I was talking about: https://play.google.com/store/... [google.com]
So what is the iOS equivalent? My wife would love to have one but it doesn't seem to exist.
Are there any open source AR apps for iOS that you can trust with that kind of sensitive data? I don't wa
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1. F-Droid's privacy marking is solving for a problem that doesn't exist on iOS in the first place. On iOS, each and every app on the App Store must follow Apple's rules in asking permission from the user before taking actions that might compromise privacy. Therefore the entire store is trustworthy.
2. Doesn't this do what your wife wants? https://apps.apple.com/gb/app/... [apple.com]
3. The Measure app from Apple, to which I referred, does not share data with other apps or put it on iCloud. Why would it? That's not h
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That's a weird app. They call it a "widget" but it's not, it's just a normal app you have to open up. On Android I have a widget on the home screen along side the local clock.
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No, it's an app with associated widget, which you can add to your home and lock screen in the same way you add any widget in iOS. Are you sure you understand how widgets work in iOS? You seem a bit confused about iOS in general: you appear to be frustrated that Android paradigms don't extend to iOS. But trying to force-fit Android paradigms into the iOS world is doomed to failure in its own terms, and means you don't leverage how iOS actually works, and miss out on most of the benefits. You waste time looki
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Looking at the Apple developer docs I don't think iOS even supports widgets in the same way that Android does.
https://developer.apple.com/de... [apple.com]
It looks like you can have some kind of pop-up when you long press an icon or put information on the Google Assistant knock-off screen but it doesn't support actual widgets. You know, icons with arbitrary information on the home screen.
I'll look into alternatives. The lock screen might work but with face unlock that information tends to go away the moment to glance a
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Of course Apple doesn't support widgets in the same way Android does! It's a different OS. But you can see widgets from the home or lock screen, by simply swiping right. From the HIG: "People also add the widgets they care about to the Search screen, which is accessed by swiping to the right on the Home screen and the Lock screen. Your goal should be to design a widget that people want to add to the Search screen"
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... regularly find no free equivalent on iOS of an app that I have for free on Android ...
Yes, but the developer may be forced to do an ad supported version on Android because sales on Android are 1/5 that of iOS (old Forbes articles, $0.10 per download on iOS, $0.02 per download on Android). A paid version is a more viable option under iOS.
... Apple charges yearly fees ...
Irrelevant, $100, that's under 150 $0.99 apps sold.
... and because the hardware to develop for iOS is often much more expensive ...
Untrue, an iPod touch is $200. Its basically an iPhone without cellular or GPS and it runs the current version of iOS. An $800 Mac mini is perfectly fine for iOS development and there are cross platform op
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Re: The reason why (Score:2)
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Gets rid of shitty apps (Score:3)
I suspect Apple's approach helps remove junk from their store.
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I was going to demonstrate that the App Store is full of crap but it seems like you can't even browse it on the web.
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I was going to demonstrate that the App Store is full of crap but it seems like you can't even browse it on the web.
You mean like this? https://apps.apple.com/us/app/... [apple.com]
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No, I mean browse apps, not look at one individual app. There is no search box for apps, no way to browse categories etc.
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Case in point, I do live audio mixing for our church. Our church has a BehringerX32 mixing board, that allows you to download an app and connect your phone or tablet to the board to do control of it remotely (handy during sound checks while walking around, and also nice for the band as they can
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Not to mention that the Android developer is probably writing their app on a Macbook anyway.
iOS port as business instead of hobby (Score:2)
You really think iOS developer feel a need to charge on iOS for a free Android app? To offset a $99 annual fee? Or that the immense cost of developers buying Macbooks instead of a $300 Windows alternative?
Indeed. If a person gets started with Android app development as a hobby, then this person may regard the marginal investment in time, proprietary hardware (Mac on which to build, iPhone on which to test, and iPad on which to test), and recurring store subscriptions as enough to exceed the person's hobby budget. This causes the person to treat the iOS port as a business instead of a hobby.
goes to show (Score:4, Funny)
Both have fart apps. Only Apple users are dumb enough to pay for them ;)
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Yes, but the android one probably uses the mic to record your own farts without you knowing, counts the occurrences, and sends the data off to unknown marketing firms so they can advertise room deodorizers to you. :^)
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Finally, something that F-Droid doesn't have! I guess open source can't replace the stores after all.
Don't underestimate the subscriptions (Score:2)
I have a bunch of play store credit I need to spend before it expires.
I decided to look for a music streaming app. The only one I could find that accepted payment via play store was Google music. All the others want their monthly fee through PayPal or credit card.
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Well, duh (Score:1)
You don't get rich fishing for clever sharks, you get rich harvesting dumb whales.
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Well, whales are intelligent and sharks are not, but otherwise I agree completely (and got downmodded by the fanbois the same as you did).
My information is several years old... (Score:5, Interesting)
Alias/Autodesk Sketchbook was/is a fairly popular drawing app, and the Andriod and iOs versions are virtually identical (and when they were not free, were of similar price). At the point where both versions had been available for a few years (free and paid versions for both platforms), the user population was predominately on Android (roughly 80%), however around 90% of the revenue was from iOS version of the app. On Android, almost all users were satisfied with the free (and limited) version of the app. On iOS, we were able to persuade many more people to pay a couple of dollars for the paid version of the application.
Android is easier (Score:2)
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In theory, another option is to make your application so compelling that iPhone users will buy an Android phone with no SIM and use it connected to an iPhone set to mobile hotspot just to use your application. It's the same strategy used by publishers of games that are exclusive to a particular video game console. But I acknowledge this won't be viable for many.
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I develop on both Android and IOS too. Or rather I did.
My experience is the complete opposite of yours. I find iOS a breeze to write for. Android feels like an after thought by Google.
There's a few things missing from the basic UI in Android, which look like they were omitted to mitigate Job's lawsuit against Google for copying.
Tables is a good example. iOS does a great job with it's UITableView API. Android on the other hand...
Then you have to deal with the mess of supporting a ridiculous amount of variati
SubjectIsSubject (Score:2)
Well, Apple steals twice as much money. (Score:2)
Of course they can cash out twice as much.
No, not earned. That would imply they actually worked to add value of equal worth.
But you can say "profited" too. Same thing.
Wealth (Score:2)
Wealthier people spend more money. News at 11.
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It's more of a status symbol. It's not better. In fact
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There will be outliers, but when you're talking about billions of devices I believe my statements holds true on average. The vast majority of Androids cost less than half that of an iPhone; there's no way that doesn't have an impact on wealth demographics.
Thank you, Capt. Obvious (Score:2)
Developers in a closed ecosystem earn more money than developers in a open ecosystem? That's amazing.
Of course the lack of anything approaching real data to understand why the difference between the two ecosystems exists would have been nice, all you,be told us is that $80BN is less than $155BN...
What % of apps are free in either ecosystem? How many apps were purchased in each? Average price per app? Etc.
Incorrect clickbait title (Score:2)
Sad (Score:2)
So many comments and most commenters have totally forgotten about the fact that absolute most Android phones are entry-level devices which cost less than $400 and bought by people who count their money.
Meanwhile absolute most iPhone users have more money than common sense and they care about showing their devices off more than having something with an excellent price/features ratio.
Not news for nerds, or anybody (Score:2)
What about the rest of the equation? (Score:2)
Without those numbers, these numbers are pretty meaningless.
Subscriptions? (Score:2)
Does Android force streaming apps to offer subscriptions through the Play Store the same way that iOS forces apps to use the iOS App Store to process in-app subscriptions?
Re: History (Score:2)
https://www.google.com/amp/s/w... [google.com]
Remember this?
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Affordable devices warranted to run Android are sold in major U.S. home and small office electronics showroom chains. The same can't be said of Ubuntu, as the majority of laptop and ready-built desktop PCs aren't warranted by their manufacturer to run anything but Windows as the host OS. Gigabyte, a maker of PC motherboards, at least used to recommend purchasing and installing Windows as a fix for known power management issues under Linux. (Source: "Gigabyte's ASPM Motherboard Fix: Use Windows" by Michael L [phoronix.com]