Follow Slashdot blog updates by subscribing to our blog RSS feed


Forgot your password?
Check out the new SourceForge HTML5 internet speed test! No Flash necessary and runs on all devices. ×

Submission + - Why you should use OpenGL and not DirectX (

stickyboot writes: The independent games developer Wolfire describes why they decided to use OpenGL indead of DirectX. The article mainly discusses the marketing strategies behind DirectX and how the API became so popular. It also goes over why a developer would choose OpenGL over DirectX and what this decision means for the gamer.
This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

Why you should use OpenGL and not DirectX

Comments Filter:

Build a system that even a fool can use and only a fool will want to use it.