Stories
Slash Boxes
Comments

News for nerds, stuff that matters

Slashdot Log In

Log In

Create Account  |  Retrieve Password

The Mythical Man-Month Revisited

Posted by michael on Fri Jun 18, 2004 10:04 AM
from the still-mythical dept.
jpkunst writes "Ed Willis, over at O'Reilly's ONLamp.com, gives his varied reactions to Fred Brooks' classic The Mythical Man-Month, after 'having finally read it in its entirety'. '[...] simultaneously you can see just how much the field has changed since the original writing and just how much has stayed stubbornly the same.'"
+ -
story
This discussion has been archived. No new comments can be posted.
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
 Full
 Abbreviated
 Hidden
More
Loading... please wait.
  • Man-month? (Score:5, Funny)

    by Guy Innagorillasuit (249136) on Friday June 18 2004, @10:06AM (#9463113) Journal
    What, like a manstrual cycle?
  • by ab762 (138582) on Friday June 18 2004, @10:06AM (#9463121) Homepage
    Fred's account of the 360 project still has lessons to teach, despite the intervening years. If you haven't read it, go read it.
    • by LittleGuy (267282) on Friday June 18 2004, @10:21AM (#9463257)
      Fred's account of the 360 project still has lessons to teach, despite the intervening years. If you haven't read it, go read it.

      And from an outsider's view of another "I Was There" project, try Soul of a New Machine by Tracy Kidder. Both books were required reading in Computer Science at college about 20 years ago.

      Now, is MMM still relevant in the current Microsoft-dominant environment, with a new Operating System every few years, impacting software development? Is the concept of software development still valid, or is it a matter of hobbling "off the shelf" solutions together?
      • Why wouldn't it be? Back in the day, 8 man teams were stringing together different pieces of hardware with software. Now, we're stringing together difference pieces of software to create software packages. The complexity hasn't changed...because as software became abstracted, people began expecting more of it for their software dollar. In 1964, all people expected from an operating system was file operations and maybe some time slicing. Now, an OS better have a robust suite of networking tools and an MP3 player if it intends to compete. This is why so many people upgraded to XP, despite it being a mere evolutionary improvement over Windows 2000. It absorbed into the OS functions had previously been the auspice of the third party, and in doing so, (theoretically) streamlined them.

        It's no different than any other consumer market. Cars come with standard options that were top end ten years ago. What's top end now is pretty far removed from "just being a car," stuff like DVD navigation systems, radar nightvision and dynamic suspension systems. In another ten years, some of these will be standard on all cars, and what's top-of-the-line will be something that seems obscene and unnecessary to us right now.
          • Why should you be skeptical of advertising merely because products get better over time?

            There are plenty of REAL reasons to dislike advertising (such as the fact that it caters to the least common denominater, is overly self important and rarely tells you what you REALLY need to know when evaluating a product or service, instead misleading you with empty statistics such as how popular something is or how many awards it's gotten in advertiser supported magazines). But you can't blame ADVERTISERS for the fact that, someday, a better product may be made. Their job is to inform you of the product that exists RIGHT NOW -- and if the 1973 Corvair was the best Corvair ever made, they're be right to say so, even though it's an extremely shitty car.

            Is this a rip off? I dunno. If I need to buy a car, I don't really care that a better one will be available in ten years. I might like to know which is the best car right now. And certainly, since I'm going to be test driving it, I'll be in a prime position to judge for myself whether the car is sufficiently "ultimate" to meet my exacting standards.

            Personally, I don't think it's possible for a company to rip you off. People rip themselves off by placing impractical expectations on products with minimal research. Advertisers merely take advantage of that; they make things out to be useful, because they're trying to sell you something. Sneaky, yes, but I don't know why you feel the need to take their word at face value when you KNOW they'd benefit by not telling you the defects.

            But I guess in a world where people believe that the world is less than ten thousand years old because some guy who died SIX thousand years ago says a ghost told him that, you can't expect a whole lot of logic. After all, if people can base their whole worldview on wild, unsubstantiated claims, how do you think they're going to evaluate what brand of facial tissue to purchase?
      • by Ungrounded Lightning (62228) on Friday June 18 2004, @03:29PM (#9466736) Journal
        I read this in college for software engineering and even on our 4-8 person projects it made sense. In the corporate world, it makes more sense, but no one really listens. The same pressures of time and budget seem to outweigh the lessons learned from Mr. Brooks.

        I saw a great explanation of WHY you get less per man on a large project than a small one, and why hierarchical organization seems to be necessary on projects with large numbers of people but can be dispensed with on tiny ones.

        Imagine each person as a device with four "ports" (each representing a fraction of his time and/or attention). Each "port" can be used for communicating with one other person or doing one unit of work.

        On a one-person project all the ports are used for work. You get four units of work done per day.

        On a two-person project each person has one port used for communicating with the other and three for doing work. You get six units of work done per day.

        On a three-person (non-hierarchical) project, each person has TWO ports tied up communicating, and TWO for doing work. Again you get six units of work done per day.

        On a four-person (non-hirearchical) project, each person has THREE ports tied up in communication, and only ONE left for work. Now you're down to FOUR units of work per day - same as a single hacker in a closet.

        On a five-person (non-hierarchical) project, each person has all four ports tied up with communicating. Nothing gets done. B-)

        Of course you can to a limited extent increase the number of "ports" by tools to improve communication, or by overtime. And some people are better at switching tasks or communicate quickly, and thus have more "ports". But the same basic idea applies.

        You can go beyond a handful of people and retain some productivity by restricting the interpersonal communication paths - to keep people from using up job-time communicating with others when it's not job-related. This tends to lead to specialization, with some people only communicating. That leads to a tree organization, with the "leaves" being people who actually do some work on the code proper, communicating only with one or two neighboring leaves, and others just communicating - and deciding what messages to forward.

        And of course this leads to all the classical pathologies of hierarchies: Distortion of messages by multiple hops. Much decision-making must be done in the tree (and often far from the relevant data) to prevent saturating the communication links. "Leaves" are data-starved and must follow the decisions of "non-leaf nodes" or the project becomes disorganized. So the non-leaves become authorities and run the show.

        To do large projects without such explicit communication hierarchies controling the workers you need to divide it into modules done by standalone groups, plus assemblies also done by standalone groups. The standalone groups must be redundant (so that at least ONE of the groups doing each particular thing gets it to work adequately.) Then the hierarchy is still there, but in the form of the invisible hand of evolutionary/market forces: Leaf modules are adopted or rejected by the assembly-constructing group constituting the next level up the hierarchy toward the root of the overall project, assemblies are adopted or rejected by larger-assembly groups, and so on. (Of course there can ALSO be more than one root, and users of the resulting product can replace modules or assemblies with others that do the job if they car to do so.) Each group can be flat or hierarchical, according to their own leanings (and the needs of their task).
  • Compression (Score:5, Funny)

    by 14erCleaner (745600) <FourteenerCleaner@yahoo.com> on Friday June 18 2004, @10:09AM (#9463135) Homepage Journal
    Since all the blather about "internet time" in the intervening years, I'm surprised they didn't re-release it under a new title:
    The Mythical Man-Week.
  • by Hamlet D'Arcy (316713) on Friday June 18 2004, @10:09AM (#9463144) Homepage
    My company used to have a lot of problems with the mythical man month... that is until we switched to metric month.
    We've found that we get a lot more accomplished by switching to the 10 day work week and 10 hour work days.

    Now, if only Swatch would come out with a metric time piece.
  • by ror omg wtf (789247) on Friday June 18 2004, @10:12AM (#9463166)
    next on slashdot, O'Reilley makes fun of Henry Ford for not using computer controlled robots on the assembly line.
  • by YetAnotherName (168064) on Friday June 18 2004, @10:12AM (#9463170) Homepage
    Brooks put forth a lot of good ideas, some of which morphed and/or were independently discovered and some that were true then as they are today. For example, he says, "Build one to throw away." Amen to that.

    Another concept he brought to light was originally Harlan Mills's, that of making the programming team like a surgical team. A surgeon, or chief programmer, has primary architectural, design, and implementation responsibility, but is assisted by a copilot, administrator, editor, two secretaries, and a program clerk.

    While I've never seen such a team, I have witnessed pair programming that the XP (not Windows, eXtreme Programming) folks praise, and it works quite well. It may not be a full-fledged surgical team as Brooks would've liked, but the productivity of a pilot on the keyboard and a copilot following after every little mistake certainly improves productivity.
    • by TomorrowPlusX (571956) on Friday June 18 2004, @10:30AM (#9463357)
      An anecdote about XP...

      My first programming gig was writing device diagnostics for prototype set-top boxes in the mid-nineties. I was still in college, and my programming experience was basically just C -- and on windows and mac machines ( I was a kid ).

      The lead programmer could tell I had potential, but knew that the only way I'd be able to do a good job was to work *with* him, since I had to learn VI and learn how to work on an old sparc ( where we crosscompiled for the embedded platform ) he figured the learning curve would be easier if he sat at the keyboard and I went over the algorithms alongside him.

      It worked beautifully; we shared responsibility and caught eachother's bugs. After a while as I demonstrated that I was catching up ( read: I learned vi ), we began to take turns as keyboard jockey -- but regardless our combined productivity was much greater than by ourselves.

      The comeraderie was great. He was an old-school AT&T programmer and I had a hoot working with him and he had a hoot teaching me how to write *tight* low level code.

      The only troublesome part was, since we were developing a precursor to modern video on demand boxes, and it was back in 1995, we had a distinct lack of movie-length mpegs to test against. So we had only _Demolition Man_ and _The Crush_... Which means that for proper testing I must have seen each at least 100 times during my employment there.

      Plus we were testing picture in picture and looping stuff for multiple mpeg streams and this meant I sometimes would be watcing demolition man while Alicia Silverstone's stunt-butt scene would loop *forever* in a mini-window.

      It drove me mad.
      • On the other hand, the guy I used to work with was at least a 20 year veteran who was my complete opposite. Whereas I wanted to innovate and make the program intuitive and pretty, he wanted somebody to tell him exactly what to do and wanted to do it whether it worked or didn't. Whereas I believed source control to be a tool to maintain a semi-official development release that was stable and working, he believed in checking in all source code, even if it included stuff that didn't work. Whereas I believe that mistakes are made and should be forgiven, he took every fat finger as a sign of incompetence. And while I believed that the code base was OURS since we all contributed to it, he believed that once you wrote something it was YOURS and nobody else could touch it. Which is amazingly stupid, since it implies that I would have to have him stop what he was doing to fix any problem I found in his APIs, which I wasn't about to do even though he had no trouble pressuring me to add things into MY code that helped him.

        Needless to say, what little pairs programming we did has caused me to swear off of it forever. It was something like You were very lucky.
        • by nettdata (88196) on Friday June 18 2004, @01:37PM (#9465427) Homepage
          I used to be the head IT guy at Nettwerk Records, home of Sarah McLachlan and Bare Naked Ladies, Dido, etc., and my office was right over the main "dubbing station".

          There was a practice of leaving the audio up for all of the radio dubs that were made for each single, so that the glassy-eyed intern could ensure that it was recorded properly. This was done literally thousands of times... one for each major and minor radio station in North America. For each song that was released. And each interview/soundbite. All during the Lilith Fair days. Joy.

          Unfortunately, the interns didn't last too long in this job, as they quickly got very bored of it, so there would be a new one every day or two... each one initially VERY excited about working with "Sarah!", so they'd crank the volume.

          This drove me nuts. Almost literally. I'm an older Van Halen and Ozzie fan, and cannot stand to listen to Sarah's stuff more than once or twice... it's not my cup-O-tea. That being said, this was like some insane water torture for me.

          It really hit home when I was in to see the dentist a few years back, and he was doing a routine examination on me, and he started to get really concerned. "Are you in pain? There doesn't look like there should be any pain, but you're all tense and flinching... what's up?"

          It was at that point that I realized that the receptionist was a HUGE Sarah fan, and was playing Sarah's just released Mirrorball compilation in its entirety... that I'd already heard almost infinitely.

          So, I spilled the beans to the doc, and he laughed, got up, went to the CD player, and popped in some classic VH. I loosened right up, almost to the point of going to sleep, I was so relaxed.

          The next time I went in to see him, sure enough, Sarah was back on the CD player, but on seeing me, the receptionist killed it and popped in some Stevie Ray Vaughn, and all was well. They'd actually made a note in the book that said "absolutely NO SARAH while he's here".

          That dentist has my business for LIFE now, let me tell you!

          I guess what I find interesting is that such exposure to audio/video stimulus repeatedly can have big impacts on you... without even really knowing it. I wasn't actually consciously aware of my "audio rage" until it was pointed out to me.

          It's almost like it's audio/visual repetitive stress injury or something.

          Weird.
    • by duffbeer703 (177751) on Friday June 18 2004, @10:34AM (#9463403)
      One of things that advances like email and voicemail have cost us is the elimination of secretaries and clerks.

      Those workers carried alot of instituional knowledge and brought alot of unseen benefits to organizations.
    • by Smallpond (221300) on Friday June 18 2004, @10:37AM (#9463425) Homepage Journal
      Hey, Boss, we're going to do all the development work needed to create the product, then we're going to pitch it, take what we've learned and start over.

      Donald: You're fired!
  • A Classic Book (Score:4, Interesting)

    by CharAznable (702598) on Friday June 18 2004, @10:14AM (#9463190)
    The Mythical Man Month is the canonical text for managing software projects. I told my non-techie boss to read it before asking me to do stuff, so what he has an idea of what is reasonable, what is not, and what kind of hurdles we might encounter.
    • Re:A Classic Book (Score:5, Insightful)

      by NeoFunk (654048) on Friday June 18 2004, @10:19AM (#9463245) Homepage
      Yeah, I think you're right here - I think the problem is that most techies read this book and roll their eyes and say "yeah, tell me something I DON'T know". However, I think it would be a quite valuable read for a non-techie boss-type who wants to successfully "manage" a software project

      They should make this book required reading in all MBA programs, in other words :)
        • by EvilTwinSkippy (112490) <yoda&etoyoc,com> on Friday June 18 2004, @11:09AM (#9463719) Homepage Journal
          Trained rats would be an improvement over modern IT managers. They will at least cease doing something that causes them to have their testicles electricuted.

          It warms my heart to see MBA's are getting real training. I hope some day to have to revise my targets of derision, and (gasp) perhaps raise my level of esteem of them above household vermin.

  • by tcopeland (32225) * <tom&infoether,com> on Friday June 18 2004, @10:14AM (#9463191) Homepage
    Well done indeed:

    ================
    Regarding source code documentation:

    "The most serious objection is the increase in the size of the source code that must be stored. As the discipline moves more and more toward on-line storage of source code, this has become a growing consideration. I find myself being briefer in comments to an APL program, which will live on disk, then on a PL/I one that I will store as cards."

    For who among us is this not true? Honestly, you just can't shut me up on cards.
    ================

    Definitely worth a read. To coin a phrase: LOL.
    • by EvilTwinSkippy (112490) <yoda&etoyoc,com> on Friday June 18 2004, @11:06AM (#9463695) Homepage Journal
      Well, I suppose you are going to complain next about having to understand binary.

      Modern computers have their quirks. In 30 years my kids are going to be asking me why I keep referring to "disk space" and "RAM." Then I'll have to explain that back when I programmed, you had two types of memory, the high-speed stuff the computer would work in, RAM. RAM was expensive, finite, and would lose it's contents when the computer rebooted. We also had "disks" that while they were slower, they stored a lot more infomation, were cheaper, and were non-volitile.

      Laugh. But you too are going to sound like and old fart one day. And the respect you show or don't show for those that came before you is going to be what you instill in those that come after you.

  • by peter303 (12292) on Friday June 18 2004, @10:15AM (#9463205)
    Moores law predicts an increase of a thousand every 15 years. We are now in gigas, transitting into teras 40 years later.
    A lot of basic technology in compilers, OSes, user interfaces, and artificial intelligence was invented under those terrible constraints.
  • by Moblaster (521614) on Friday June 18 2004, @10:18AM (#9463240)
    Man months will always be mythical. Unfortunately, it's frequently in the interest of technical workers to provide their clients (internal or external) overly optimistic assessments of project feasibility. That's apart from the naturally rosy estimates of one's one programming/system admin abilities, versus a sober understanding of the full complexity of a project.

    It's also hard convincing "novice" customers that will buy into the experience-proven truth that small feasibility projects make the bigger projects cheaper, more productive and more deadline-friendly. The instant gratification complex of customers is at much at fault as the hunger to get and keep jobs among the IT workers.

    Also, programmers usually get into programming through hacking, pleasure programming, or other forms of "undisciplined" programming. Often, the impulsive "go at it" style is the only one they know and enjoy. That causes problems too. As anyone who has ever tried project-managing programmers tends to find out, managing programmers (especially newer ones) is a bit like herding cats.

    The one ugly truth nobody likes to talk about is that buggy/complicated systems help ensure jobs. Let's face it... the fact that Microsoft software crashes a lot creates good opportunities for consultants and IT staffs to justify their jobs. And does anyone think that Oracle would have grown into a multi-billion company if there weren't so many highly trained DBAs/High Priests running around promoting its mysterious wonders? Who knows how quickly this foul fruit will sour when all of this rot is billed by the hour?
  • Open source (Score:5, Insightful)

    by Unnngh! (731758) on Friday June 18 2004, @10:23AM (#9463286)
    From the article...

    There is a certain smugness at work in the idea that the architect will make better decisions here than the user will. Certainly this view is out of favor now. We normally try to find out what the user wants (somehow) and then find a way to design our software to provide this to them in the most sensible manner we can envision. I can't imagine saying "no" to the user regarding a feature...

    It seems that a lot of open source development actually adheres to the original architect premise here. In this case, the developer is the user and therefore knows best, at least for himself. I always find gathering requirements to be frustrating, and it never feels like a completed task. Especially when the developer is green in whatever industry they're developing to, the users can kill the usability of an app by nitpicking it to death--there is no real overall vision.

    It's a shame, IMO...

    • by rjstanford (69735) on Friday June 18 2004, @10:27AM (#9463317) Homepage Journal
      Especially when the developer is green in whatever industry they're developing to, the users can kill the usability of an app by nitpicking it to death--there is no real overall vision.

      So... if the developer tries to do something in a field that he has no exposure to, and the users complain that he's missed the point, its somehow their fault? Hmm... whatever.
  • by jbellis (142590) * <[moc.rednelbeganrac] [ta] [nahtanoj]> on Friday June 18 2004, @10:24AM (#9463287) Homepage
    takes TMMM as an endorsement of everything XP. That's not what I took home from it...

    I guess eye of the beholder and all that. :)
  • Infantile review (Score:5, Insightful)

    by Thagg (9904) <thadbeier@gmail.com> on Friday June 18 2004, @10:32AM (#9463375) Journal
    I believe it was Mark Twain that said "History doesn't repeat itself, but it rhymes."

    Picking on Fred Brooks' TMMM by noting it's anacrhonisms is about the most juvenile thing I can imagine. I can only surmise that the alleged reviewer was forced to read the book by somebody he did not like, and while he read the words he certainly didn't extrapolate the lessons to his present day situations.

    When I re-read The Mythical Man Month I can see, in every paragraph, perfect analogies to my work today, and the work I see of other people in other fields. I can't wait to have the reviewer look at The Soul of the New Machine and laugh about how people used to build CPUs out of discrete parts, and how therefore none of the lessons of that book have any applicability today.

    Who hasn't seen -- or lived -- an example of Brooks's "The Second System Effect?" The movie that I just finished working on, The Chronicles of Riddick was precisely an example of that paradigm with respect to Pitch Black. Every page of the chapter on The Second System Effect has one-to-one correspondences to the work on this movie.

    There are few things that I'm dogmatic about -- but Everybody needs to read this book!

    Thad Beier
    • by EvilTwinSkippy (112490) <yoda&etoyoc,com> on Friday June 18 2004, @10:59AM (#9463641) Homepage Journal
      Not only does everyone need to read this book, it needs to be kept on the shelf right next to their reference material.

      It's a book that requires a mature mindset to appreciate properly. (Kind of like object oriented programming.) It only makes sense after you yourself have hit the very walls the book describes.

      Shanon's theorum states that information is measured by it's surprise, what you weren't expecting. This book is one non-intuitive (at least to the layman) observation after another. But they are all true. And they all make sense once you are in the feild.

      It's that "you would have had to have been there" they makes the book such a difficult read to the layman and the newb. It's also what makes it so damn interesting to the veteren. You know you are ready for the book when every chapter you feel relief that you aren't the only person in the world who has gone through that.

    • by r (13067) on Friday June 18 2004, @11:47AM (#9464133)
      Picking on Fred Brooks' TMMM by noting it's anacrhonisms is about the most juvenile thing I can imagine. I can only surmise that the alleged reviewer was forced to read the book by somebody he did not like, and while he read the words he certainly didn't extrapolate the lessons to his present day situations.

      Indeed. The Brooksian concerns may be situated in a different era, but the reviewer's derision betrays a pervasive lack of understanding of the underlying constraints - and that within those constrainsts, Brooks actually makes some damn good points.

      For example, the APL story, where the reviewer ridicules the anachronistic idea of renting memory for software. And yet, he completely misses Brooks's larger point - that the cost of ownership for software is not just from the code itself, but from code plus the infrastructure it requires. Once we generalize it to modern kinds of infrastructure (e.g. bandwidth costs), we see the lesson is just as valid, and just as ruthless to those who haven't learned it.

      Not to mention other instances of missing the forest for the trees. Sure, Brooks may have foreshadowed XP and other strange team development approaches. But his points were much more fundamental - that team efficiency is sublinear with respect to team size and non-monotonic, that it peaks at fairly small team sizes, and then starts decreasing, etc. Indeed, this analysis did not merely foreshadow development styles - such analysis made them possible at all.

      But the author is a self-professed neophyte, so maybe this review should be taken with a grain of salt. :) However, it does make one wonder why O'Reilly would publish it. Are they that desperate for contributions?
        • Re:Infantile review (Score:4, Interesting)

          by r (13067) on Friday June 18 2004, @04:27PM (#9467416)
          I think it's necessary to raise the question of what exactly has changed since the late '60s.

          An article that actually analyzes these issues would make a spectacular read.

          Alas, instead of doing that, this article only picked out a few random, specific pieces for discussion, and made a few observations about them. The questions you mention didn't seem to be reflected in the finished piece at all. And the flippant tone and lack of breadth or depth suggest a rather unflattering modus operandi.

          TMMM is a complicated book about complicated processes; spending two pages discussing only a few of its elements does it no justice at all. But the questions you mention are very much worth asking, and should not be abandoned because of a rough start on one article.

          I wholeheartedly hope that the author would take another look at his article, and maybe write another, this time really comprehensive, in-depth analysis of how and whether the practice of programming changed since TMMM. Maybe even publish it as a series of articles on the site. A comprehensive analysis of Brooks's postulates would be a most welcome contribution.
  • by landoltjp (676315) on Friday June 18 2004, @10:34AM (#9463395)

    [in response to a passage about developers needing their own machine (singular), and that it is supported]

    I just bet this is the root of all my problems -- I have not one but two machines all to myself at work. Do I have any systems programmers or operators? Not a one. It's a miracle I can accomplish anything at all, under the circumstances.

    Ed is missing the point here. I think that such a comment by the original author was based on the time-share days, not the more modern workstation days. "Back then", you all worked on terminals and did batch work on a central frame. Nowadays, the central server is good for no more than saving your Pr0n

    If one were to generalize, I think that it would be better to say that "Teams building core applications need a dedicated developent environment in which to work; a system that is up to the task, properly isolated, and properly supported"

    • by tommasz (36259) on Friday June 18 2004, @10:48AM (#9463528)
      Brooks was writing in a time and for a time. Ed, as you've noticed, is reading the book in the now. Nothing wrong with that, but he spends far too much time in the beginning of the article laughing at Brooks' words and examples and too little time at the end in dealing with the principles that Brooks was trying to get across. Since the book is still widely read, it would have been far more helpful if he had stuck to a critique of Brooks' points in terms of today's software development environment.
    • by kpharmer (452893) * on Friday June 18 2004, @10:58AM (#9463626)
      > frame. Nowadays, the central server is good for no more than saving your Pr0n

      No, things haven't chanaged that much on many software projects.

      Want to develop with real data? It often makes sense to share a development database - that can be designed, populated, and maintained by the dba.

      Developing large, complex analytical applications? Is your production destination a massive cluster? Then you'll probably need a development environment that's at least a small cluster. And no - every developer doesn't get their own cluster.

      Need to interface with MQSeries, Websphere, a content manager, and a workflow manager? You really don't want to spend the time to get all that crap working on everyone's pc. Once again, you'll be way better off sharing a development server.

      etc, etc.
  • by plcurechax (247883) on Friday June 18 2004, @10:45AM (#9463501) Homepage
    I think Ed Willis missed one major point of Fred Brook's writing, and that is that when he was the manager of the OS/360 team, programming was focused on large system development. "Computers" weren't cheap microcomputers you store under the desk, but very expensive systems where priests (operators) in white robes (lab coats) keep it going, and commercial users were billed in dollars per seconds of computer time.

    Brook's writing is focused on programming large systems like operating systems, or major Information Systems (IS) like bank's accounting, or a Wall-Mart's inventory system. These are still large complex tasks, which isn't done using a couple of programmers sitting side-by-side writing a bunch of code on a couple of PCs.

    Willis' comparison to a classic book to modern programming method is laughable, because all those said modern methods (XP, Agile, iterative development, refactoring) were influenced by Brook's writings.

    IMHO Willis' piece at ONLamp wasn't very insightful and didn't do much for me. I would recommend to any new or young programmer to read The Mythical Man-Month, it's consider a classic for a reason and don't get bogged down with the historic context in which it was written or trying to poorly graft modern programming paradigms onto MMM.
  • silver bullet(s) (Score:4, Insightful)

    by happyfrogcow (708359) on Friday June 18 2004, @10:52AM (#9463572)
    He admits freely the possibility that combinations of improvements may yield this order-of-magnitude improvement -- he draws the line at single factors. So there is no one, single silver bullet.

    There is no such thing as multiple silver bullets. "silver bullet" is a term derived from killing werewolves, where it takes a single silver bullet to kill the beast. not 2, not 3, but one. One thing and it's done.

    The author of the article implies that there may be several silver bullets. that's how i read this section. saying "so there is no one, single silver bullet" is redundant and alludes to the fact that there is a concept of multiple silver bullets. that's wrong.

    there is no silver bullet. just leave well enough alone.

  • by melted (227442) on Friday June 18 2004, @11:48AM (#9464139) Homepage
    The insight contained in this (very old) book is still 100% applicable today. I've worked in software for 6 years now, and re-reading the book from time to time I get more and more help from it.

    I wish my management read it, too. They seem to think they're gods and they can solve everything by hiring more contractors (as opposed to managing existing programmers/testers better).
  • SysOps (Score:4, Insightful)

    by DCheesi (150068) on Friday June 18 2004, @02:05PM (#9465710) Homepage
    I just bet this is the root of all my problems -- I have not one but two machines all to myself at work. Do I have any systems programmers or operators? Not a one. It's a miracle I can accomplish anything at all, under the circumstances.

    Umm, ever heard of an IT department? Granted they rarely actually program anymore, but they're still configuring and maintaining your system for you*.

    *Except of course in my job, where the great & powerful IT department is afraid to even touch a Linux machine (like the ones we use for actual development!)

    • by baywulf (214371) on Friday June 18 2004, @10:22AM (#9463270)
      It is a very thin book but I have only skimmed through it. The name of the book basically comes from this idea...

      If you were for example painting a big house or something it my take one man two months to complete. But if you had two men then it takes one month. The more people you add the faster the job it done. So we often talk about how many man months are needed to complete a job. But that are many tasks that cannot be made faster by adding more people. Brooks states that programming is one of those tasks. Adding too many people to the programming effort will only make it take longer because of interdependencies, communication and coordination required. The programmer and time are not fungible. We cannot simple expect to complete a project that takes 1 man 18 months with 18 men in 1 month. As you add more men the time improvements become less and less.
      • by talexb (223672) on Friday June 18 2004, @10:33AM (#9463385) Homepage Journal

        And in fact as you add more people it takes longer and longer.

        The trick is to have a team just small enough that you get the project done as quickly as possible. It's sort of like the marginal revenue curve .. charge more and fewer people will buy the item, charge less and your profit is less.

        But the comparison to a surgical team is apt: You don't add more surgeons, necessarily, you add assistants to hand instruments to the surgeon, keep tabs on the patient, hold the light, etc.

      • by AKAImBatman (238306) <akaimbatman.gmail@com> on Friday June 18 2004, @10:33AM (#9463390) Homepage Journal
        The programmer and time are not fungible. We cannot simple expect to complete a project that takes 1 man 18 months with 18 men in 1 month. As you add more men the time improvements become less and less.

        In other words, programmers tend to run afoul of Amdahl's Law [wlu.edu]. ;-)

        Actually, Amdahl's Law would probably be a good way of calculating the maximum effective team size. Unfortunately, it can be very difficult to ascertain a value for the "work" needed on a project. Not to mention the "human factor" of programmers who are faster, less experienced programmers, and "cowboy coders" who refuse to check any of their work into version control.

        • by JoeBuck (7947) on Friday June 18 2004, @11:48AM (#9464148) Homepage

          Amdahl's Law just says there is a part of the work that can't be parallelized; in a system that follows Amdahl's Law, adding more resources always makes things slightly faster, though there are diminishing returns.

          Brooks' Law says that you can actually make the project later by adding more people. That's because the new people have to be brought up to speed, all the team members have to communicate, so you can lose more time than you gain.

      • by YetAnotherName (168064) on Friday June 18 2004, @10:34AM (#9463402) Homepage
        Right. My favorite way of helping "managers" see this is by rhetorically asking, "So, why can't nine women make a baby in just one month?"
      • by fijimf (676893) on Friday June 18 2004, @10:54AM (#9463591)
        Since one human year equals seven dog years, couldn't we save time while keeping the team size small by hiring dogs as developers?
    • by fijimf (676893) on Friday June 18 2004, @10:48AM (#9463527)

      The British equivalent would be C.A.R. Hoare's ACM Turing Award acceptance speech The Emperor's Old Clothes [braithwaite-lee.com].
    • by LizardKing (5245) on Friday June 18 2004, @11:13AM (#9463741) Homepage

      Most programmers I've worked with in the UK have either read "Mythical Man Month" or at the very least heard of it. The same goes for Jon Bentleys "Programming Pearls".

      Both books were a little bit of an anti-climax when I first read them, probably because I expected way too much in the way of blinding insights. I found I was like the bloke that Brooks sat next to on a plane journey (described in the second edition) - so much of what the book has to say seems obvious now.

      However obvious those insights may seem, big projects still get bogged down with the same old problems. I guess that means managing really big projects is still a bit too much for most of us to cope with.

      Chris

      • by miu (626917) on Friday June 18 2004, @12:33PM (#9464661) Homepage Journal
        The same goes for Jon Bentleys "Programming Pearls".

        This one is beyond a classic, it is still very useful and I re-read it every couple years. The notes on back of the envelope calculations (pi seconds is a nanocentury, the rule of '72', etc.) and the continual admonishment to rethink your data structures are things I try to always keep in mind during meetings and implementation.

        You'd be surprised how often a SWAG (scientific wild ass guess) about memory or time requirement can point things in the right direction early in the process.