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What is Well-Commented Code?

Posted by Cliff on Mon May 20, 2002 03:16 AM
from the inlined-internal-documentation dept.
WannaBeGeekGirl queries: "What exactly is well-commented code anyway? Can anyone suggest resources with insight into writing better comments and making code more readable? After about six years in the software development industry I've seen my share of other people's code. I seem to spend a lot of time wishing the code had better (sometimes _any_) comments. The comments can be frustrating to me for different reasons: too vague, too specific, incoherent, pointing out the obvious while leaving the non-obvious to my imagination, or just plain incorrect. Poorly or mysteriously named variables and methods can be just as confusing. In a perfect world everyone would follow some sort of coding standards, and hopefully those standards would enforce useful comments. Until then, any suggestions for what you, as a programmer, consider to be good/useful/practical comments? Any suggestions for what to avoid? Also, I usually work with C++ so any resources/comments specific to that language would be too."
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  • Variable Names by ludey (Score:1) Monday May 20 2002, @03:20AM
    • Re:Variable Names by alpha1125 (Score:2) Monday May 20 2002, @03:38AM
    • Re:Variable Names (Score:4, Insightful)

      by gazbo (517111) on Monday May 20 2002, @03:39AM (#3548870)
      I experience code from others who have this problem, and frankly it pisses me off. Not meaning to flame you, but what seems creative and amusing at the time stays in the source, and becomes stupid and annoying later.

      The same goes for 'amusing' comments in the code, or CVS logs.

      For your sake in the future, and your coworkers' sake now, please stop it.

      PS. Did I mention how fucking annoying it is?

      [ Parent ]
    • Re:Variable Names (Score:5, Insightful)

      by emag (4640) <slashdot&gurski,org> on Monday May 20 2002, @03:58AM (#3548937) Homepage
      On one of the last projects I worked on, the specs we received from the customer were horrendous. Actually, it wasn't the customer themselves who had done the specs, but another contracting firm. Spending 5 months on the project, and finding repeated errors in the "data maps" (it was apparently too bloody difficult for us to be supplied with a schema for the DBs we were supposed to be accessing and updating), I'd finally had enough.

      Querying the DBs directly showed that the data maps were works of pure fantasy in several spots, or would lead to outright data loss if followed precisely. In a fit of pure...creativity...I ended up setting a "$workAroundFuckups" variable, and in the sections where it was needed, had a false evaluation do precisely what thee datamaps said, which would corrupt data. If the variable was true (ie, non-zero), it would work correctly, which meant ignoring the data maps and doing what was needed to have the data be entered correctly.

      I ended up getting moved to another customer (due to the limited resources *we* had, not because of my creativity), so I don't know if the remaining folks on the project removed it after I left. When I added it, I explained to them precisely why I'd added it, and since they'd had similar experiences with what we were given to work with, were behind me 100%.

      This wasn't even the *only* part of the project which was FUBARed, but it was unfortunately what I spent many a 15+ hour day dealing with, so I was rather familiar with it. Had I access to the server that *read* the data and used it, I probably would have just gone in and redesigned everything "for free", just to avoid having to deal with such a horrible layout.

      This is also the client where, after a few months of an irksomely out of sync clock (off by 12 hours...made figuring out when something happened a bit of a PITA), I finally went in and set the damned clock to the proper time. Not surprisingly, the same folks who made that wonderful novel for us were the ones admining the dev server we were working on. AFAIK, no one ever noticed that the time suddenly became "correct" either.
      [ Parent ]
    • Re:Variable Names by Iffy Bonzoolie (Score:1) Monday May 20 2002, @04:35AM
    • Re:Variable Names (Score:5, Interesting)

      by Grab (126025) on Monday May 20 2002, @05:10AM (#3549090) Homepage
      Sometimes, from other ppl. If I see it, it goes right back in review, and I won't pass the review until the fuckwit responsible has removed them. If you're writing code for yourself, then fine, please yourself. If you're writing code that anyone else will see, *especially* the customer, then hell no.

      Thing is, there's two essential things that a reviewer/maintainer has to understand about a program: what it does; and why it does it. It should be possible to work out the first one of these just from the code, so long as the variables and functions are named sensibly. The second can be worked out from code with some effort, or the coder can add comments to explain why they're doing things that way and make it easier for maintainers.

      But if someone has deliberately given all the variables names which don't reflect what they do, then it's utterly impossible to work out what the code is doing, and it's therefore also impossible to work out why it's doing it. So the code is unmaintainable - it isn't possible for anyone else to pick it up and work out what it does, except with massive work. If in 6 months time your company says "oh, we've got this code we can use with slight modifications, let's quote 1 month to do this contract" and then they find out you've made the code utterly obscure, then they'll crash and burn. And if that happens, the company *will* fire (or at least formally discipline) the person who wrote the original code, bcos they've been grossly negligence in doing their job. And you can kiss goodbye to any reference from them, so you'll be SOL in finding your next job.

      Grab.
      [ Parent ]
    • Re:Variable Names by ColdGrits (Score:1) Monday May 20 2002, @05:11AM
    • Re:Variable Names by Dynedain (Score:2) Monday May 20 2002, @05:28AM
    • Re:Variable Names by Squashee (Score:2) Monday May 20 2002, @05:56AM
    • Re:Variable Names by Aqua OS X (Score:2) Monday May 20 2002, @06:19AM
    • Re:Variable Names by Anonymous Coward (Score:2) Monday May 20 2002, @08:10AM
    • Constructive comment on symbol names by mpsmps (Score:1) Monday May 20 2002, @08:34AM
    • Re:Variable Names by SurfTheWorld (Score:1) Monday May 20 2002, @09:20AM
    • Re:Variable Names -consistency by DrCode (Score:2) Monday May 20 2002, @11:51AM
    • Re:Variable Names by sister_snape (Score:1) Monday May 20 2002, @06:43PM
    • Re:Variable Names by McPierce (Score:1) Tuesday May 21 2002, @06:53AM
    • Re:Variable Names by mustangsal66 (Score:2) Tuesday May 21 2002, @09:48PM
    • Re:Variable Names by peddrenth (Score:2) Monday May 20 2002, @05:37AM
    • people like you give coders a bad name by CrudPuppy (Score:1) Monday May 20 2002, @08:59AM
    • Re:Variable Names by Paranoid (Score:2) Monday May 20 2002, @10:11AM
    • Re:Variable Names by PepsiProgrammer (Score:2) Monday May 20 2002, @09:55PM
    • 4 replies beneath your current threshold.
  • Code Complete (Score:5, Informative)

    by kimba (12893) on Monday May 20 2002, @03:21AM (#3548808)
    I can absolutely recommend a book called Code Complete [amazon.com]. Yes, it is published by Microsoft, but it is an invaluable language-agnostic guide to writing software that includes heavy doses of common sense regarding commenting, coding styles etc.
  • Make the variable names mean something! by dweezle (Score:2) Monday May 20 2002, @03:23AM
  • Describe before you apply (Score:3, Funny)

    by inflex (123318) on Monday May 20 2002, @03:23AM (#3548816)
    I like to see comments where the function of the next code block is well described in a continuous comment block. Additionally, any further specific comments can be placed at the end, or on top of the lines in question. It's simple enough, and permits comment/documenting-scrapers to produce some potentially useful documentation.


    ie,
    // Foo():infinite loop
    // We attempt to complete an infinite loop
    // here as quickly as possible, in order to
    // remain true to Linus's statements of
    // being able to do them faster with linux.
    while (1) {
    ... // Oooh, this is a fancy line, watch out for it doing nothing.
    }

    • Re:Describe before you apply by ranulf (Score:2) Monday May 20 2002, @03:43AM
    • Multiple passes to your code (Score:4, Insightful)

      by fractaltiger (110681) on Monday May 20 2002, @03:44AM (#3548889) Journal
      are the best way to comment it all.

      One day you're commenting on what variables do, the next you try to explain functions, etc.

      I just switched to Java from C++ and neatness is the most important thing I've acquired, not in code per se, but in variable naming. I've gotten used to doingThisWithVariableNames and DoingThisWithClassNames, while keeping THE_CONSTANTS capitalized. Ok, this isn't comments? But you'll be surprised at how much better it is to browse a new language like Java and see the norms of style in it, because old languages use too many confusing double_StandardslikeWritingThis_way.

      Comments go at the top of a page, with the coder's name and date, as well as a small bug report and if you can, a brief function list for those without a visual IDE like JBuilder. You then put a like with PRE: and POST conditions in your code and try to keep one liner comments to a min.

      I learned to comment the end of if structures and function blocks to make the code easier to follow... just add " } //end if" or something.

      Comments should be a paragraph long so that they make some sense. And comments, since they look different from the code sections, should be embelished with ===============, stars, and some
      nice spacing and vertical bars.

      Good comments to me mean good-looking comments, even if they don't have that much substance. Just my 2 cents. They're better than no comments at all.
      [ Parent ]
  • Microsoft Press by ObviousGuy (Score:2) Monday May 20 2002, @03:24AM
  • Per project by mnordstr (Score:2) Monday May 20 2002, @03:25AM
    • Re:Per project by looseBits (Score:1) Monday May 20 2002, @10:24AM
    • Re:Per project by Euphonious Coward (Score:2) Monday May 20 2002, @07:48PM
    • 1 reply beneath your current threshold.
  • Timeless Prof D.Knuth says it best... by gmarceau (Score:2) Monday May 20 2002, @03:26AM
  • Good Commented Code by guinan (Score:1) Monday May 20 2002, @03:26AM
  • Just tell me what a section of code is for. by foniksonik (Score:2) Monday May 20 2002, @03:26AM
  • Good Comments (Score:4, Insightful)

    by jamieo (22197) on Monday May 20 2002, @03:26AM (#3548828) Homepage
    Good code comments should describe the intention of the code. Write them *before* you write the code in a function/method to describe it's purpose. This will make you think exactly what you want it to do, and will allow for others to find/fix bugs easier when the implementation doesn't meet the intention.

    I then write inline comments in the code describing it's flow. It's only then do I actually write the code.

    Comments at file/class level should describe what it does and is used for. It should also describe how it fits in with the big picture of it's packages and the classes around it - give a reader some architectual scope to what they're looking at.

    Get into a habit, even for trivial functions/methods and you'll soon not realized you're doing it.

    Some people say code shouldn't need commenting, and the code itself should be enough. In a perfect world of no bugs and only populated by wizard programmers, this is fine, but not in the world I live in. You write some code and someone else (maybe yourself) will have to debug it at some point - maybe 3-4 years down the line. Even with a "neat" language like Java, working out how things work is much more time consuming without comments.
    • Re:Good Comments by reinterpret_cast (Score:1) Monday May 20 2002, @03:49AM
    • Re:Good Comments by terminal.dk (Score:1) Monday May 20 2002, @04:39AM
    • Re:Good Comments (Score:4, Insightful)

      by Cederic (9623) on Monday May 20 2002, @07:05AM (#3549361)

      Congrats, you've just described a maintenance nightmare.

      Every time someone has to change some code, you've just forced them to double their workload, and change some comments too.

      If they forget, or don't have time, or are lazy, or don't notice the comment (it's easy to blank them out) then the comment doesn't get updated.

      Now you have a comment that is wrong. And that is so so so much worse than having no comment at all.

      Comment sparsely. Do not sprinkle your code with comments. Especially do not use comments like

      // increment loop counter
      loopCounter++;

      That is adding zero value.

      Inline comments are a major headache - they're painful to write, painful to maintain, and dangerous if they aren't maintained.

      ~Cederic
      [ Parent ]
      • Re:Good Comments (Score:5, Insightful)

        by MadAndy (122592) on Monday May 20 2002, @07:33AM (#3549495)
        Changes have to be done twice? That's right, when they change the code, they must change the comment.

        I'll repeat that: they MUST change the comment. And it must make complete sense when they're done or they'll be out of a job!

        Why is this important? When you change the comment, you must think about the comment. You must think about the change you've done and how it fits in with the rest of the code, and what the rest of the code is trying to do. If a comment isn't up to date or doesn't make sense, that's a bug in the code, as bad as any other, and it needs to be fixed.

        It's not difficult to spot when the comments don't line up, so they're fairly easy to fix. While you're there fixing the comments you need to check the code, 'cos whoever the idiot was that wrote it, they obviously haven't checked it properly. Go and hit them with a Very Big Stick.

        Certainly you shouldn't whine about the extra typing. A little extra typing shouldn't hurt - and you should be able to type faster than you can think, so it shouldn't really slow you down. If it does, go take a typing class.

        And if your lame excuse is that you're in too much of a hurry to maintain comments, just make sure you're not in too much of a hurry to deal with the bug reports that come back because you haven't checked your code properly.

        [ Parent ]
      • Re:Good Comments (Score:4, Insightful)

        by Simon Brooke (45012) <simon@jasmine.org.uk> on Monday May 20 2002, @07:53AM (#3549605) Homepage Journal
        Every time someone has to change some code, you've just forced them to double their workload, and change some comments too... Inline comments are a major headache - they're painful to write, painful to maintain, and dangerous if they aren't maintained.

        ... and absolutely essential to the poor bastard who comes after you - without them he has zero chance. I spent some hours on the phone a couple of days ago talking some poor lad in the states through the trickier bits of one of my open source packages. Fortunately it is inline-commented, so I at least knew what I had been intending to do.

        I agree with everything you say about the nuisance of maintaining comments, and I agree with everything you say about the problems that happen when you fail adequately to maintain comments. It's a chore; but it's a vital chore. It's got to be done.

        [ Parent ]
      • Re:Good Comments by ebbe11 (Score:1) Monday May 20 2002, @10:09AM
      • It's sophomores like you... (Score:5, Informative)

        by Pollux (102520) <splien&gauss,cord,edu> on Monday May 20 2002, @10:19AM (#3550805) Journal
        ...who make reviewers like me stare at computer screens for endless hours trying to figure out how the hell your computer code is supposed to work.

        Comment sparsely. Do not sprinkle your code with comments. Especially do not use comments like

        Yea, I can already picture your programming style. You'd make a 200-line function with the only comment being " // Creates hash table ". Question: Where does that leave me? When I find out that there's some problem in the hash algorithm, I have to dig through 200 lines of code to find some freakin' bug that is described only by "Creates hash table." Your example of why comments don't need to be made is a poor one:

        // increment loop counter
        loopCounter++;


        That is adding zero value.

        Yes, because it's one line of code, and the code is described through the variable. But when sifting through lines of code, you often find beautiful works like iHateMyJob++; or fuckMyBoss--; to name a few. And needless to say, they're uncommented in the code. Until computer code can be written bug free in complete English sentences (aka Never), the rest of your team of workers needs to understand what your code does.

        Personally, I make sure every function says what goes into it, what comes out of it, and what setup (variables, etc.) need to be made for it to be called. I do not comment every single line of code, but I do make sure that every line is accounted for by descriptive sentences, explaining the task that I wish to accomplish as well as what variables / registers / actions I take to accomplish the task.

        Every time someone has to change some code, you've just forced them to double their workload, and change some comments too.

        Okay, this just pisses me off. You didn't mean what you said. Here's what you meant to say:

        Every time I have to change some code, you've just forced me to double my workload, and change some comments too.

        I can assure you, from a reviewer's point of view, comments SAVE my time from trying to understand what each piece of code is trying to accomplish. Commented code may make you work extra time to detail the lines of code (I do admit, some programmers are quite tallented at keeping track of every single line of code in their head as they work on it on the computer), but it saves tremendous amounts of time once that chunk of code needs to be integrated with other chunks of code into the final product.
        [ Parent ]
      • Re:Good Comments by jamieo (Score:3) Monday May 20 2002, @10:29AM
      • Re:Good Comments by ProlificSage (Score:1) Monday May 20 2002, @10:29AM
      • so YOU'RE the guy... by Twister002 (Score:1) Monday May 20 2002, @11:32AM
      • Re:Good Comments by ClarkEvans (Score:3) Monday May 20 2002, @11:48AM
      • Re:Good Comments by ebyrob (Score:2) Monday May 20 2002, @05:30PM
      • Better practice-- inline comments tell why not how by einhverfr (Score:3) Monday May 20 2002, @06:27PM
      • 1 reply beneath your current threshold.
    • Re:Good Comments by locutus2k (Score:1) Monday May 20 2002, @08:42AM
    • Re:Good Comments by G-funk (Score:2) Monday May 20 2002, @08:53AM
    • Re:Good Comments by hey! (Score:2) Tuesday May 21 2002, @01:45PM
    • 4 replies beneath your current threshold.
  • my work by drDugan (Score:2) Monday May 20 2002, @03:27AM
  • Use plenty of expletives (Score:5, Funny)

    by oingoboingo (179159) on Monday May 20 2002, @03:27AM (#3548831)
    Well commented code should definitely contain a liberal smattering of four-letter expletives, eg:


    // no fucking idea how this works
    obj.doMagic();


    or...


    //bet those fucking lazy cunts in the QA team don't pick this up
    fileSystem.delete();


    When your code is released as open source and becomes famous, people can amuse themselves by searching through the source code to find all the hidden expletives, sort of like easter eggs. If you work for a commercial organisation, you can sit back and enjoy the panic as the QA and release teams sweat it out trying to track down every last filthy utterance before shipping to a fucker...errr..customer.
  • Doxygen, etc (Score:5, Informative)

    by Stary (151493) <stary@novasphere.net> on Monday May 20 2002, @03:29AM (#3548836) Homepage Journal
    Tools like javadoc, or maybe better in your case doxygen [stack.nl] can really help when it comes to commenting code... the idea is pretty much that you place a documentation comment before each function, or class, and so on, which usually makes the entire thing much easier. Having done that, I've found that only a few more non-obvious parts have to be commented within the actual functions.
  • How to write unmaintainable code by xmda (Score:1) Monday May 20 2002, @03:29AM
  • Rule of thumb by Overcoat (Score:1) Monday May 20 2002, @03:29AM
  • Simple rule of thumb by nagora (Score:1) Monday May 20 2002, @03:29AM
    • Re:Simple rule of thumb by FatAlb3rt (Score:1) Monday May 20 2002, @09:01AM
    • Re:Simple rule of thumb (Score:4, Interesting)

      by nagora (177841) on Monday May 20 2002, @04:18AM (#3548989)
      Write code that is easy to understand and comment about wierd / unusual sections

      Nice idea; never works in practice. The reason is that what you think is easy to understand is not always what other people think is easy to understand.

      The code you are writing now might have to be modified in the future by someone just out of university which means, generally, someone with very little experience. Your red-black binary tree might be "easy to understand" for you and a novelty to them.

      Also, mature highly-factored, optimised code that has been improved over several years can be very hard to follow even when the original code was quite straight-forward (but perhaps too slow).

      Finally, as a philosophical point, source code is supposed to be terse in comparison to natural language so it should take longer to describe the code in your own language than in the programming language.

      TWW

      [ Parent ]
    • Re:Simple rule of thumb by nagora (Score:2) Monday May 20 2002, @04:32AM
    • 2 replies beneath your current threshold.
  • Overload whitespace to something meaningful! by Lt.Hawkins (Score:1) Monday May 20 2002, @03:30AM
  • a set of standards is the key by potcrackpot (Score:1) Monday May 20 2002, @03:30AM
  • K&P's "Practice of programming" by Anonymous Coward (Score:1) Monday May 20 2002, @03:31AM
  • Coding Standards by benjymous (Score:1) Monday May 20 2002, @03:31AM
  • commenting code by caca_phony (Score:1) Monday May 20 2002, @03:33AM
  • CRC please... by shic (Score:1) Monday May 20 2002, @03:33AM
  • Different parts of the brain by heretic108 (Score:2) Monday May 20 2002, @03:34AM
  • It's been a long time but.. (Score:5, Interesting)

    by NewtonsLaw (409638) on Monday May 20 2002, @03:34AM (#3548857)
    It's been quite a while since I wrote any significant amount of code but after spending far too many years cutting code too early in the development process I eventually woke up to the fact that coding is the *last* thing you do (apart from testing and debugging that is).

    First-up you need a good spec -- and the spec should include the user-interface details to the extent that you could actually write the user-manual from that spec.

    Indeed -- if you can't write the user-manual from the spec then the spec is incomplete.

    From the spec the programmer should develop the structure of the code in another document.

    That structure document is repeatedly refined in a top-down process until you (eventually) reach a point where you're actually cutting code.

    I was always surprised just how much easier it was when the code was written as the lowest level of the structure documentation.

    Not only could you comment out the program structure document so that the compiler would ignore it -- but you ended up with absolutely accurate and comprehensive documentation built into that source.

    Project managers love this technique (and when I was in a project management role I demanded it of my team) -- it ensures that technical and end-user documentation are no longer the bits that get left until last and thus are either very shoddily thrown together or, if the project goes really over-budget, not produced at all.

    Of course, as we all know, there's a huge amount of temptation to just leap into coding at the earliest possible stage and leave the documentation until later -- because some stupid managers use number of code-lines completed as a metric of project performance -- duh!

    If you're smart and use good tools you can selectively collapse and expand the in-source documentation so that when you're trying to get familiar with a module that someone else has written, you can descend down the structure tree one level at a time without the meaning being diluted by stuff that is at a lower level.

    Unlike the days of interpreted BASIC, there's very little overhead involved in integrating documentation and code these days -- so there's no excuse not to do it.

    If required, the documentation can be automatically extracted from the source -- but by keeping the master copy in the code it becomes easier to ensure synchronization as changes and updates are made during the lifecycle of the project.
  • UML and RUP by mikolajl (Score:1) Monday May 20 2002, @03:36AM
    • 1 reply beneath your current threshold.
  • Good coding method by dybdahl (Score:1) Monday May 20 2002, @03:38AM
    • 1 reply beneath your current threshold.
  • Document the function's contract (Score:5, Interesting)

    by IvyMike (178408) on Monday May 20 2002, @03:41AM (#3548878)

    Take a look at this function, and tell me if there's a bug:

    void foo(void) {
    int* x = 0;
    int y = *x;
    }

    Easy, the bug's the SEGV, right? Take a look at the same function, this time with comments:

    // Function: cause_segv
    // Description: Causes a SEGV for testing purposes
    void cause_segv(void) {
    int* x = 0;
    int y = *x;
    }

    The point? A bug is unwanted behaviorm, but that only makes sense if you've defined what the correct behavior is. My example is trivial, but often this is a real concern. Function "bar(int,int)" returns null whenever one of the arguments is negative--is that a bug or a feature? Your function has a goal in life, a contractual obligation to do something; make sure it's clear what that something is.

    Note that if you choose good function and good variable names, a simple one or two line comment at the beginning is usually sufficient to document whe function's intended behavior.

    I also find that an "assert()" or two on the arguments at the top of the function makes it clear what values the function accepts, and which one the functi