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Sony Says Nobody Will Ever Use All the Power of a PS3

Posted by CmdrTaco on Wed Dec 20, 2006 10:00 AM
from the they-never-heard-of-the-robsort-algorithm dept.
Tighthead Prop writes "Sony executive Phil Harrison has made some brash comments about the Cell processor and the PlayStation 3. Harrison says that the current PS3 game lineup is using less than half of the machines power, adding that 'nobody will ever use 100 percent of its capacity.' Is he right? 'The major reason Harrison wants to hype up the "unlimited" potential of the PS3's architecture is to downplay comparisons between games running on Sony's console and Microsoft's Xbox 360. The two systems are not completely dissimilar: they both contain a PowerPC core running at 3.2 GHz, both have similarly-clocked GPUs, and both come with 512 MB of RAM.'"
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  • This sounds familiar... (Score:5, Insightful)

    by Electrode (255874) on Wednesday December 20 2006, @10:01AM (#17312480)
    (http://www.electroblog.com/)
    Something about 640k of RAM...
    • Re:This sounds familiar... (Score:5, Informative)

      by Otis2222222 (581406) on Wednesday December 20 2006, @10:05AM (#17312532)
      (http://www.otis.org/)
      Good point, except this time the guy is actually on record as saying it. Bill Gates never said that infamous quote that is often attributed to him.
      [ Parent ]
      • Re:This sounds familiar... (Score:5, Insightful)

        by bigman2003 (671309) on Wednesday December 20 2006, @10:24AM (#17312862)
        (http://insidewoodland.com/)
        This is a really safe bet though-

        Will anyone use 100% of the CPU(s)?
        AND 100% of the GPU?
        AND 100% of the RAM?

        If not, Sony can always say they aren't using 100% of the system- so they game didn't live up to its potential.

        Show me a game on any system that uses 100% of the resources, and I'll show you a game that hangs like mad and runs like crap.

        Once again Sony comes out with an idiotic statement that they think will impress the public.

        (Admittedly, the article was /.ed so I couldn't read it...so maybe he said something else...if so, sorry!)
        [ Parent ]
        • Re:This sounds familiar... (Score:4, Insightful)

          by SCPRedMage (838040) on Wednesday December 20 2006, @10:36AM (#17313016)
          And yet, if they DO use 100% CPU time, GPU time, and memory, then that means the game is bottlenecked on something and frame rates will suffer, so the game will never live up to it's full potential...

          Guess that means it's impossible for a game to "live up to it's full potential"...
          [ Parent ]
          • Re:This sounds familiar... (Score:5, Funny)

            by rmadmin (532701) <rmalek AT homecode DOT org> on Wednesday December 20 2006, @11:53AM (#17314052)
            (http://www.router12.net/)
            It would be nice if Square-Enix would come out and say: "Since Sony is so confident in their machine, we upped the graphics on FF XIII. We found that the PS3 cannot handle the that level of graphics, so we had to turn them down. Sorry Sony, try again."

            [ Parent ]
          • FYI (Score:5, Informative)

            by Retric (704075) on Wednesday December 20 2006, @12:15PM (#17314336)
            From a modern hardware perspective you never use ALL of a systems power at the same time but that does not mean you can replace any one component without lowering overall performance. All systems have at least one bottleneck, but most games encounter more than one, so you may be limited by the CPU, System bus, and then GPU. Which means beefing up any one component would not be worth it without beefing up several.

            Think of it this way replacing 4mb L2 cash with 4 GB L2 cache would speed up most games, however spending that money on several components would be a better use for that same cash. The PS3 is designed to be flexible so you can use the cell to speed up rendering or AI as needed But that flexibility comes at the price of complexity, thus first gen games are using ~50% of the systems capabilities. However games will probably never use more than 80-90% of the systems resources at the same time so the graphics will get better they will not become twice as good.

            PS: 3 games may all use 90% of the systems capabilities, but they will probably not use the same 90%.
            [ Parent ]
            • Re:FYI by buysse (Score:1) Wednesday December 20 2006, @03:50PM
              • Re:FYI by Retric (Score:3) Wednesday December 20 2006, @04:20PM
              • Re:FYI by Tower (Score:1) Wednesday December 20 2006, @04:40PM
              • Re:FYI by buysse (Score:2) Wednesday December 20 2006, @07:50PM
              • Re:FYI by that this is not und (Score:2) Wednesday December 20 2006, @08:47PM
              • Re:FYI by hobbez (Score:1) Thursday December 21 2006, @02:26AM
              • Re:FYI by chefren (Score:2) Thursday December 21 2006, @03:31AM
              • Re:FYI by Lotharus (Score:1) Thursday December 21 2006, @09:20AM
            • Re:FYI by Varun Soundararajan (Score:1) Thursday December 21 2006, @02:02AM
            • Re:FYI by HaMMeReD3 (Score:1) Thursday December 21 2006, @01:27PM
          • Re:This sounds familiar... by kevinx (Score:1) Wednesday December 20 2006, @03:00PM
          • Re:This sounds familiar... by nacturation (Score:2) Thursday December 21 2006, @03:37AM
            • 1 reply beneath your current threshold.
        • Re:This sounds familiar... by Ucklak (Score:2) Wednesday December 20 2006, @10:42AM
          • How can you NOT use 4k of memory?

            4K of memory? Luxury! The Atari 2600 had only 128 bytes of memory! You're thinking of the 4K of ROM in the cartridge.
            [ Parent ]
          • Re:This sounds familiar... (Score:4, Interesting)

            by jandrese (485) <kensama@vt.edu> on Wednesday December 20 2006, @11:01AM (#17313368)
            (http://www.ceyah.org/~jandrese/ | Last Journal: Thursday September 13, @11:11AM)
            Sure you could use all of the memory fairly easily, but could you soak up every single CPU cycle available to you, especially during the H Blanks? Even if you did that, could you soak up all of the cycles during the (relatively long) V Blank? Remember, even a cycle or two of "slack" would mean you're not using 100% of the machine, and worse, even if you did use up every single cycle of CPU time, you can bet that some marginal machines with slightly marginal processors will roll the screen if you do that.

            Even if you managed that, your game would require two joysticks to play and require constant input on both of them, otherwise you'd be wasting a joystick port. I'm not even going to get into the mode switches and whatnot. It's basically impossible to use 100% of any machine like that.
            [ Parent ]
            • Re:This sounds familiar... (Score:5, Funny)

              by markov_chain (202465) on Wednesday December 20 2006, @11:17AM (#17313566)
              My Linux desktop soaks up every available CPU cycle, mostly by running the hlt instruction ;)
              [ Parent ]
            • Re:This sounds familiar... by Mr Z (Score:2) Wednesday December 20 2006, @12:02PM
              • Re:This sounds familiar... by plalonde2 (Score:3) Wednesday December 20 2006, @01:07PM
              • Re:This sounds familiar... by jandrese (Score:2) Wednesday December 20 2006, @03:38PM
              • Re:This sounds familiar... (Score:4, Informative)

                by Mr Z (6791) on Wednesday December 20 2006, @01:55PM (#17315652)
                (http://sdk-1600.spatula-city.org/ | Last Journal: Monday October 01, @05:36PM)

                Well, it seems like it'd be more a bottleneck for the PS3 and Xbox360 than for a lot of machines. I look at the CPU-speed/GPU-speed to RAM ratio on most desktops, and 512MB is just enough for the GPU, with another 1GB to 2GB sitting out there for the CPU. When compared to 3 x 3.2GHz PPC (Xbox360) or 3.2GHz PPC + 8 SPEs (PS3's Cell Broadband Engine), even a current AMD 4x4 system (4 Althon 64s) or a Core 2 Duo system has a run for its money in processing performance. So the ratio of compute to memory is quite a bit off compared to desktop boxes. Granted, the PS3 and Xobx360 don't have all the other miscellany running in the background that a desktop has, but is it really that big of a difference?

                Granted, consoles have traditionally gotten by with much less RAM than their desktop counterparts. This was especially true in the cartridge days, where the entire game image lived in ROM, but it seems like it should be less so in the era of optical-media based devices.

                About the only way I can see using up all those MIPS is to enable advanced physics and simulation in the game, and enable extra rendering passes to spiffy-up the images. Now that we have a larger deployment of HD-capable displays, spending the MIPS on rendering I guess makes sense. But where are you going to put all the additional textures and data required if you don't have enough RAM? You certainly aren't going to aggressively page it from optical media.

                Unless a game specifically targets a console and doesn't bother targeting a desktop in tandem, I can't see the developer getting too excited about developing advanced engines that soak the console CPUs with physics/simulation and coding a cut-down version that keeps up on the desktop. That'd make the game behave noticeably differently on the two platforms. So, we're left with graphics enhancements which only change the quality of the visible output of the game, not the gameplay itself. So, until the desktop platforms get into the same raw-compute territory as the consoles, it's very easy to imagine many of those console MIPS will be left on the table or just spent on polishing the graphics output.

                Now to those of you who say "It isn't pushed to its limits unless you're always using 100% of the CPU." Pshaw. I would say a system is pushed to its limits when no one thing is the sole bottleneck all the time, the overall playability of the game doesn't suffer for it, and increasing the depth of any given element would cause the game to lag or misbehave in such a way that playability or enjoyability does suffer. The notion that you have to use every byte of RAM, fill every sector of the disc and use every issue slot on every cycle of the CPU to say you're at 100% is a silly one. It might've made sense when games were measured in kilobytes, RAM was measured in bytes and CPU was measured in kHz or MHz, but not in the modern era.

                --Joe
                [ Parent ]
              • Re:This sounds familiar... by Khabok (Score:1) Wednesday December 20 2006, @02:43PM
              • Re:This sounds familiar... by Mr Z (Score:1) Wednesday December 20 2006, @02:50PM
              • Re:This sounds familiar... by Mr Z (Score:3) Wednesday December 20 2006, @03:12PM
              • Re:This sounds familiar... by Mr Z (Score:1) Wednesday December 20 2006, @03:55PM
              • Re:This sounds familiar... by king-manic (Score:2) Wednesday December 20 2006, @06:31PM
              • Re:This sounds familiar... (Score:5, Interesting)

                by plalonde2 (527372) <plalonde@NOSPAm.telus.net> on Wednesday December 20 2006, @06:51PM (#17319794)
                The amount of RAM is a different issue from being bottlenecked on the memory subsystem. Long ago a cpu running 1mhz had memory running at the same rate - you could effectively manage a memory access per instruction. Over time CPUs got faster faster than memory got faster. So caches showed up to try to mask it. On a PS2 a cache miss wound up costing 40-60 cycles. Ouch. And the trend has continued, but now it's worse: on the PS3 a cache miss is something ludicrous like 400-600 cycles. Think of it: 500 instructions possible in the time it takes to fetch from memory. Without getting clever, you wind up spending a lot of time stalled waiting for memory. And that's without piles of contention from lots of different threads and processors trying to use the same bus. That's what's meant by being bottlenecked on memory.
                [ Parent ]
              • Re:This sounds familiar... by Mr Z (Score:1) Wednesday December 20 2006, @06:52PM
              • Re:This sounds familiar... (Score:4, Interesting)

                by faragon (789704) on Wednesday December 20 2006, @07:43PM (#17320256)
                IMO, the problem is not the memory latency, it is the CELL-PPE in-order execution the point that kills performance: the CPU instruction pipe becomes blocked waiting for memory load after cache miss. Most modern CPUs that deal with high latency RAMs are usually out-of-order, for increasing IPC [wikipedia.org], however, the CELL-PPE in-order CPU has to be programmed with explicit prefetch in mind for avoiding pipe stalls. Don't expect great performance from C/C++ code until the compiler gets decent loop unrolling, pipe stall control optimizations, etc. (explicit prefetch will be still necessary for streaming processing).
                [ Parent ]
              • Re:This sounds familiar... (Score:5, Informative)

                by plalonde2 (527372) <plalonde@NOSPAm.telus.net> on Wednesday December 20 2006, @08:02PM (#17320434)
                Out-of-order can help some, but at most that gets you 20 or so cycles of "infered" parallelism. But L2 is already 3 times that far away, and main memory 30 times that far. Out-of-order just doesn't buy you enough relative to these *huge* stalls. At that point it becomes a 1 in 30 perf difference which probably doesn't warrant the huge increase in sillicon complexity.

                As far as optimizing for the memory system using prefetches and streamed processing et al., that's the future of performance coding. There's no avoiding these techniques as the gap between memory speed and processor speed looks destined to only get worse. It's a space in which the compiler really can't do much to help you; your algorithm design has to take into account how much slower memory is than compute, and either be able to set up its data transfers long in advance (as in streaming computation), or have something else to do while it waits (as in context switching).

                [ Parent ]
              • Re:This sounds familiar... by Mr Z (Score:3) Wednesday December 20 2006, @08:40PM
              • Re:This sounds familiar... by Mr Z (Score:3) Wednesday December 20 2006, @09:15PM
              • Re:This sounds familiar... by plalonde2 (Score:2) Wednesday December 20 2006, @09:30PM
              • Re:This sounds familiar... by Mr Z (Score:1) Wednesday December 20 2006, @09:40PM
              • Re:This sounds familiar... by Mr Z (Score:1) Wednesday December 20 2006, @09:44PM
              • Re:This sounds familiar... by plalonde2 (Score:1) Wednesday December 20 2006, @10:15PM
              • Re:This sounds familiar... by plalonde2 (Score:1) Wednesday December 20 2006, @10:20PM
              • Likewise! by Mr Z (Score:1) Wednesday December 20 2006, @10:24PM
              • Re:This sounds familiar... by Mr Z (Score:1) Wednesday December 20 2006, @10:27PM
              • Re:This sounds familiar... by plalonde2 (Score:2) Wednesday December 20 2006, @10:36PM
              • Re:This sounds familiar... by king-manic (Score:2) Thursday December 21 2006, @03:45AM
              • Re:This sounds familiar... by faragon (Score:2) Thursday December 21 2006, @05:40AM
              • Re:This sounds familiar... by Mr Z (Score:2) Thursday December 21 2006, @10:32AM
              • Re:This sounds familiar... by Mr Z (Score:1) Thursday December 21 2006, @10:34AM
              • 2 replies beneath your current threshold.
            • Re:what do I win? (Score:5, Funny)

              by Wdomburg (141264) on Wednesday December 20 2006, @03:43PM (#17317072)
              You'd end up with the CPU running idle as you push into swap. :-)
              [ Parent ]
            • 1 reply beneath your current threshold.
        • Re:This sounds familiar... by crow5599 (Score:1) Wednesday December 20 2006, @10:47AM
        • Re:This sounds familiar... (Score:5, Funny)

          by Shemmie (909181) on Wednesday December 20 2006, @10:59AM (#17313346)
          Quick, someone port the Aero GUI.
          [ Parent ]
        • Re:This sounds familiar... by lemon.dixon (Score:1) Wednesday December 20 2006, @11:09AM
          • Re:This sounds familiar... (Score:5, Insightful)

            by Manmademan (952354) on Wednesday December 20 2006, @11:24AM (#17313650)
            Final Fantasy XII is the best that a game will ever look on the PS2. It could have been made to look better but the PS2 cant handle it. He is saying that this will never be a problem on the PS3.

            I disagree with this 100%. Final Fantasy XII is one of the best looking games on the PS2 to date, but There's a good argument to be made that Gran Turismo 4 (which runs in 1080i in one way or another while FFXII is 480i only) surpasses it. But regardless- consoles arent like PC's. there will ALWAYS be an enterprising developer who comes up with some crazy coding method no one ever considered before and squeezes a little more performance out of the system.

            Remember when Shadow of the Colossus was released, and everyone was saying things like "no one ever thought the PS2 was capable of things like this?" same principle. There's probably a lot of life left in the Ps2 that no one will ever get around to tapping, because with the existence of the PS3 it's no longer worth the effort to do so. By the time Developers REALLY know their way around the PS3 and are on the verge of squeezing every last ounce out of it, the Ps4 will be out and in the market and it simply won't make sense to bust one's ass trying to max out the PS3.

            [ Parent ]
        • Re:This sounds familiar... by p00ked (Score:1) Wednesday December 20 2006, @11:22AM
        • Re:This sounds familiar... (Score:5, Funny)

          by Foobar of Borg (690622) on Wednesday December 20 2006, @11:33AM (#17313766)
          (Admittedly, the article was /.ed so I couldn't read it...so maybe he said something else...if so, sorry!)


          That's okay. Nobody else commenting here read it either.

          [ Parent ]
        • Re:This sounds familiar... by mkw87 (Score:1) Wednesday December 20 2006, @12:03PM
        • Re:This sounds familiar... by Brigadier (Score:2) Wednesday December 20 2006, @01:24PM
          • 1 reply beneath your current threshold.
        • Re:This sounds familiar... by sbben (Score:1) Wednesday December 20 2006, @07:27PM
        • Re:This sounds familiar... by Dread_ed (Score:2) Thursday December 21 2006, @03:50PM
        • 1 reply beneath your current threshold.
      • Re:This sounds familiar... by itlurksbeneath (Score:3) Wednesday December 20 2006, @10:31AM
      • Re:This sounds familiar... by jandrese (Score:2) Wednesday December 20 2006, @10:54AM
      • Re:This sounds familiar... by Rimbo (Score:2) Thursday December 21 2006, @01:09AM
    • Re:This sounds familiar... by s20451 (Score:2) Wednesday December 20 2006, @10:06AM
    • Well duh! by xtracto (Score:3) Wednesday December 20 2006, @10:10AM
      • Re:Well duh! by chrismcdirty (Score:2) Wednesday December 20 2006, @10:17AM
      • Re:Well duh! (Score:5, Informative)

        by debrisslider (442639) on Wednesday December 20 2006, @10:29AM (#17312910)
        The PS2-PS3 generation was six years (Oct 2000 - Nov 2006). If you count the Dreamcast, the last-gen started in Sept 99 and ended in Nov 05 with the 360 - still six years. The NES came out in October of 85, the SNES in August of 91 - less than six years. The N64 came out Sep 96, the Game Cube in Nov. 01 - a little over five years, and five years again until the Wii. The console generations are as long as they've ever been. There's more games available for the PS and PS2 than any other console. And if you're wary about buying crappy accessories, those have always been around. ROB the Robot, Super Scope Six, The SNES mouse, the N64 and Dreamcast Microphones (at least they came with the game), the Dreamcast's fishing controller, DDR mats, Guitar Hero, etc. Nothing is different, except now with the Wii game developers will move gimmick development over to the system that has all those capabilities built in so less money is wasted on 1-game peripherals.
        [ Parent ]
        • Re:Well duh! by Chosen Reject (Score:3) Wednesday December 20 2006, @11:27AM
          • Re:Well duh! by debrisslider (Score:1) Wednesday December 20 2006, @12:36PM
        • Re:Well duh! by Manmademan (Score:2) Wednesday December 20 2006, @11:35AM
          • Re:Well duh! by Mysticalfruit (Score:2) Wednesday December 20 2006, @12:02PM
          • Re:Well duh! by debrisslider (Score:1) Wednesday December 20 2006, @12:46PM
            • Re:Well duh! by Doctor_Jest (Score:2) Wednesday December 20 2006, @05:21PM
      • Re:Well duh! by abaddononion (Score:1) Wednesday December 20 2006, @10:37AM
        • Re:Well duh! by Chris Burke (Score:2) Wednesday December 20 2006, @10:57AM
          • Re:Well duh! by Chosen Reject (Score:1) Wednesday December 20 2006, @11:34AM
            • Re:Well duh! by Chris Burke (Score:3) Wednesday December 20 2006, @11:45AM
            • Re:Well duh! by Caffeinate (Score:1) Wednesday December 20 2006, @04:01PM
              • Re:Well duh! by Chosen Reject (Score:1) Wednesday December 20 2006, @05:12PM
          • Re:Well duh! by trdrstv (Score:2) Wednesday December 20 2006, @11:54AM
      • Just look at history. by JayBlalock (Score:3) Wednesday December 20 2006, @01:02PM
      • Re:Well duh! by that this is not und (Score:1) Wednesday December 20 2006, @09:22PM
      • Re:Well duh! by KDR_11k (Score:1) Wednesday December 20 2006, @02:08PM
      • 1 reply beneath your current threshold.
    • Re:This sounds familiar... (Score:5, Funny)

      by eln (21727) on Wednesday December 20 2006, @10:22AM (#17312802)
      You're misinterpreting his comment. What he means is game developers will abandon the platform well before they can put anything out that will utilize the system's full potential.
      [ Parent ]
    • Re:This sounds familiar... by Ontology42 (Score:1) Wednesday December 20 2006, @10:32AM
    • Familiar indeed.... by archeopterix (Score:3) Wednesday December 20 2006, @10:49AM
    • Re:This sounds familiar... by kido9797 (Score:1) Wednesday December 20 2006, @10:58AM
    • 100% Power requirements? by Alien54 (Score:2) Wednesday December 20 2006, @12:23PM
    • Re:This sounds familiar... by kd5ujz (Score:2) Wednesday December 20 2006, @01:25PM
    • Re:This sounds familiar... by Gordonjcp (Score:2) Wednesday December 20 2006, @01:37PM
    • Re:This sounds familiar... by jo42 (Score:2) Wednesday December 20 2006, @02:12PM
    • Re:This sounds familiar... by SnprBoB86 (Score:2) Wednesday December 20 2006, @02:43PM
    • Re:This sounds familiar... by HeroreV (Score:1) Thursday December 21 2006, @10:52PM
    • Re:This sounds familiar... by bandmassa (Score:1) Friday December 22 2006, @06:06AM
    • Re:This sounds familiar... by penguinbroker (Score:1) Friday December 22 2006, @07:38PM
    • 1 reply beneath your current threshold.
  • Slashdot replies.... by Anonymous Coward (Score:2) Wednesday December 20 2006, @10:02AM
  • by Anonymous Coward on Wednesday December 20 2006, @10:03AM (#17312498)
    There's not going to be that many games coming out?
  • Architecture by aadvancedGIR (Score:2) Wednesday December 20 2006, @10:04AM
    • Re:Architecture (Score:5, Insightful)

      by webrunner (108849) on Wednesday December 20 2006, @10:12AM (#17312652)
      (http://www.antiheroforhire.com/ | Last Journal: Tuesday October 07 2003, @09:06AM)
      of course it's also presented as -different- bad news, if you think about it. It means they could have made it less powerful, cheaper, and easier to program for and there wouldn't be a difference because nobody will ever use the extra power
      [ Parent ]
      • Re:Architecture (Score:4, Interesting)

        by aadvancedGIR (959466) on Wednesday December 20 2006, @10:18AM (#17312746)
        Or there is another reason, far less flamebait than my GP post: since the PS3 and the 360 are somehow similar, game developpers will be tempted to build their games on the common ground between those tho systems, therefore, even with a superior PS3, the game will be exactly as it is on the 360.
        [ Parent ]
        • Re:Architecture by thatguywhoiam (Score:3) Wednesday December 20 2006, @11:15AM
      • Not true by DragonWriter (Score:2) Wednesday December 20 2006, @11:55AM
        • Re:Not true by webrunner (Score:2) Wednesday December 20 2006, @12:35PM
    • Re:Architecture by Rakshasa Taisab (Score:2) Wednesday December 20 2006, @10:28AM
    • Re:Architecture by j-turkey (Score:2) Wednesday December 20 2006, @11:15AM
    • 1 reply beneath your current threshold.
  • Brilliant plan, guys (Score:5, Insightful)

    by Zetta Matrix (245803) on Wednesday December 20 2006, @10:04AM (#17312520)
    I'm not sure this is something I would want to brag about. If you made the system so complex that it was impossible to use to its fullest potential, then why did you make it so complex and/or powerful? Sounds like admitting to a lot of wasted effort.
  • by datajack (17285) on Wednesday December 20 2006, @10:04AM (#17312522)
    Well, if it's not possible to use all the power in the PS3, there's no point in making a more powerful console in a few years time, right?
  • Woh! Business model! by Stormx2 (Score:2) Wednesday December 20 2006, @10:04AM
  • Linux Performance (Score:4, Interesting)

    Harrison says that the current PS3 game lineup is using less than half of the machines power, adding that 'nobody will ever use 100 percent of its capacity.'
    Well, perhaps this statement will be true for games. I'm not sure. But I have been hearing rumors of the PS3--while running Linux--is not too impressive because it lacks beasty memory. Remember, I'm no expert but I read of a study done running Fedora Core Five versus a Mac G5 running FC5 [geekpatrol.ca] and also a German study claiming the PS3 is little better than a Pentium III 800Mhz when it comes to Linux [google.com].

    But Harrison could be correct depending on how he defines 'capacity.' In the world of computer science, one must be careful with the absolute of "never ever" but he hasn't defined capacity sufficiently. Now if he means there will never be a PS3 game capable of using it to the full capacity then he's probably right.
  • Kind of funny. (Score:4, Interesting)

    by Viewsonic (584922) on Wednesday December 20 2006, @10:05AM (#17312542)
    Ubisoft says Assassins Creed will have more intelligent AI in the 360 version simply because the three dedicated cores offer more raw horsepower that the PS3 doesn't have. You can also tell that the PS3 has run into some issues regarding the limit of 256MB of texture memory compared to the 360, most textures are all blurry and low res compared to their 360 counterparts. It's the PS2 hype all over again.
    • Re:Kind of funny. by Kirin Fenrir (Score:1) Wednesday December 20 2006, @10:34AM
      • Re:Kind of funny. (Score:4, Informative)

        by Darkfred (245270) on Wednesday December 20 2006, @11:03AM (#17313380)
        (http://www.bludgeon.org/~darkfred/elk | Last Journal: Monday July 12 2004, @04:00AM)
        Probably because you are stupid. The specs have been out for a nearly a year now. The 360 has the exact same IBM powerpc core processor, just 3x as many of them as the PS3. The vector units are too brain dead for AI and have to be chained together to use their full potential, so basically you have a quick matrix transform, vs 3x as much cpu power, and a video card 1.5x as powerful.

        I'm not a fanboy, I am a game graphics programmer. (but yes perhaps I am a little irritated over the difficulty level as well)

        Regards,
        [ Parent ]
      • 1 reply beneath your current threshold.
    • Re:Kind of funny. (Score:4, Informative)

      by kai.chan (795863) on Wednesday December 20 2006, @10:51AM (#17313220)
      How the parent got modded so high is baffling. Ubisoft has NEVER said the AI in the 360 will be more intelligent than the PS3. Jade Raymond said that the XBox360 has "improved threading" during X06, but no where did she say what it was compared to. It was clearly FUD that Microsoft got Ubisoft to spread.

      And how such a false statement of saying the PS3 will be limited to 256MB of video RAM has been modded as Interesting on Slashdot is absurd. Look at the top level diagram [impress.co.jp]. The RSX can access an additional 256MB of XDR through the Cell. The RSX was designed to work with the Cell, that is why it is different than the conventional console hardware setup.

      It's hype all over again, for sure. Every company does it, but it looks like you are being lead into believing the Microsoft FUD-hype instead.
      [