Stories
Slash Boxes
Comments

News for nerds, stuff that matters

Slashdot Log In

Log In

Create Account  |  Retrieve Password

Sony Says Nobody Will Ever Use All the Power of a PS3

Posted by CmdrTaco on Wed Dec 20, 2006 11:00 AM
from the they-never-heard-of-the-robsort-algorithm dept.
Tighthead Prop writes "Sony executive Phil Harrison has made some brash comments about the Cell processor and the PlayStation 3. Harrison says that the current PS3 game lineup is using less than half of the machines power, adding that 'nobody will ever use 100 percent of its capacity.' Is he right? 'The major reason Harrison wants to hype up the "unlimited" potential of the PS3's architecture is to downplay comparisons between games running on Sony's console and Microsoft's Xbox 360. The two systems are not completely dissimilar: they both contain a PowerPC core running at 3.2 GHz, both have similarly-clocked GPUs, and both come with 512 MB of RAM.'"
+ -
story
This discussion has been archived. No new comments can be posted.
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
 Full
 Abbreviated
 Hidden
More
Loading... please wait.
  • by Electrode (255874) on Wednesday December 20 2006, @11:01AM (#17312480) Homepage
    Something about 640k of RAM...
    • by Otis2222222 (581406) on Wednesday December 20 2006, @11:05AM (#17312532) Homepage
      Good point, except this time the guy is actually on record as saying it. Bill Gates never said that infamous quote that is often attributed to him.
      • by bigman2003 (671309) on Wednesday December 20 2006, @11:24AM (#17312862) Homepage
        This is a really safe bet though-

        Will anyone use 100% of the CPU(s)?
        AND 100% of the GPU?
        AND 100% of the RAM?

        If not, Sony can always say they aren't using 100% of the system- so they game didn't live up to its potential.

        Show me a game on any system that uses 100% of the resources, and I'll show you a game that hangs like mad and runs like crap.

        Once again Sony comes out with an idiotic statement that they think will impress the public.

        (Admittedly, the article was /.ed so I couldn't read it...so maybe he said something else...if so, sorry!)
        • by Shemmie (909181) on Wednesday December 20 2006, @11:59AM (#17313346)
          Quick, someone port the Aero GUI.
        • by Foobar of Borg (690622) on Wednesday December 20 2006, @12:33PM (#17313766)
          (Admittedly, the article was /.ed so I couldn't read it...so maybe he said something else...if so, sorry!)


          That's okay. Nobody else commenting here read it either.

          • by Manmademan (952354) on Wednesday December 20 2006, @12:24PM (#17313650)
            Final Fantasy XII is the best that a game will ever look on the PS2. It could have been made to look better but the PS2 cant handle it. He is saying that this will never be a problem on the PS3.

            I disagree with this 100%. Final Fantasy XII is one of the best looking games on the PS2 to date, but There's a good argument to be made that Gran Turismo 4 (which runs in 1080i in one way or another while FFXII is 480i only) surpasses it. But regardless- consoles arent like PC's. there will ALWAYS be an enterprising developer who comes up with some crazy coding method no one ever considered before and squeezes a little more performance out of the system.

            Remember when Shadow of the Colossus was released, and everyone was saying things like "no one ever thought the PS2 was capable of things like this?" same principle. There's probably a lot of life left in the Ps2 that no one will ever get around to tapping, because with the existence of the PS3 it's no longer worth the effort to do so. By the time Developers REALLY know their way around the PS3 and are on the verge of squeezing every last ounce out of it, the Ps4 will be out and in the market and it simply won't make sense to bust one's ass trying to max out the PS3.

    • by eln (21727) on Wednesday December 20 2006, @11:22AM (#17312802) Homepage
      You're misinterpreting his comment. What he means is game developers will abandon the platform well before they can put anything out that will utilize the system's full potential.
      • Re:Well duh! (Score:5, Informative)

        by debrisslider (442639) on Wednesday December 20 2006, @11:29AM (#17312910)
        The PS2-PS3 generation was six years (Oct 2000 - Nov 2006). If you count the Dreamcast, the last-gen started in Sept 99 and ended in Nov 05 with the 360 - still six years. The NES came out in October of 85, the SNES in August of 91 - less than six years. The N64 came out Sep 96, the Game Cube in Nov. 01 - a little over five years, and five years again until the Wii. The console generations are as long as they've ever been. There's more games available for the PS and PS2 than any other console. And if you're wary about buying crappy accessories, those have always been around. ROB the Robot, Super Scope Six, The SNES mouse, the N64 and Dreamcast Microphones (at least they came with the game), the Dreamcast's fishing controller, DDR mats, Guitar Hero, etc. Nothing is different, except now with the Wii game developers will move gimmick development over to the system that has all those capabilities built in so less money is wasted on 1-game peripherals.
  • by Anonymous Coward on Wednesday December 20 2006, @11:03AM (#17312498)
    There's not going to be that many games coming out?
  • by Zetta Matrix (245803) on Wednesday December 20 2006, @11:04AM (#17312520)
    I'm not sure this is something I would want to brag about. If you made the system so complex that it was impossible to use to its fullest potential, then why did you make it so complex and/or powerful? Sounds like admitting to a lot of wasted effort.
  • by Jon Luckey (7563) on Wednesday December 20 2006, @11:17AM (#17312736)
    I'm sure an PS/3 is so fast it can execute an infinite loop in less than a second
  • Obligatory (Score:5, Funny)

    by jlawson382 (1018528) on Wednesday December 20 2006, @11:23AM (#17312832)
    I for one welcome our new, vastly inefficient, overpriced, Linux-running overlords.


    (Sorry. I couldn't help it.)
  • by thatguywhoiam (524290) on Wednesday December 20 2006, @11:51AM (#17313218)
    First off, this is a famous Sony marketdroid and you should pay him as much heed as you would any other marketdroid from any big corporation. He's just ignorant enought to make boneheaded statements such as this.

    Having said that, for such a nerd-oriented site, I can't believe some of the parsing going on here, and it must come down at least partially to latent Sony-hate (for whatever reason).

    Let's just put the word 'Sony' aside, for ONE second. Just bear with me here.

    The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("STI"), is an implementation to dynamically assign physical processor cores to do different types of work independently. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512 KiB level 2 cache and one VMX vector unit. Each SPE is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256 KiB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2 TFLOPS[74]. PlayStation 3's Cell CPU achieves 204 GFLOPS single precision float and 15 GFLOPS double precision. The PS3 will ship with 256 MiB of Rambus XDR DRAM, clocked at CPU die speed.

    That is one deeply weird hunk of hardware. And its pretty fucking cool. Or at least, IBM seems to think so.

    Someone has tried to dumb down an explanation like this to our boy Phil and he shat out this 'will never use the full potential' idiocy, which in turn riles all the nerds because its just such a lame thing to say, you can poke holes in it all day (such as, 'why build such a complicated beast if we will never be able to program it - equally idiotic).

    So the statement is 100% true, and 100% meaningless.

    Like the hamburger truck at the end of my street that claims Greatest Burgers in the Universe.

    • Re:Architecture (Score:5, Insightful)

      by webrunner (108849) on Wednesday December 20 2006, @11:12AM (#17312652) Homepage Journal
      of course it's also presented as -different- bad news, if you think about it. It means they could have made it less powerful, cheaper, and easier to program for and there wouldn't be a difference because nobody will ever use the extra power
    • Re:... right (Score:5, Informative)

      by D3m0n0fTh3Fall (1022795) on Wednesday December 20 2006, @11:14AM (#17312696)
      Nice work Anonymous Coward, two small problems. You've obviously never heard of the "dual layer DVD", something which has been in common use for a very long time. It has 8.5GB storage capacity. You've also obviously managed to avoid every single article, of the hundreds out there, which all point out 1 thing. The cell does not have 8 cores. It has 1 core and 7 SPEs. The Xbox 360 on the other hand has 3 cores. I take it you're looking forward to your "real time rendered, Toy-story quality graphics" on your PS3 just like you were when the PS2 came out? Get off my internet.
    • Re:Linux Performance (Score:5, Informative)

      by SatanicPuppy (611928) * <Satanicpuppy&gmail,com> on Wednesday December 20 2006, @11:24AM (#17312858) Journal
      Consoles are never that impressive, when compared to actual computers...Computers are general purpose tools, and their architecture reflects this.

      Console systems, on the other hand, are engineered for a very tight, very specific, set of tasks. This is why a console with comparatively crappy stats can walk all over a much beefier computer, and vice versa.
      • Re:Kind of funny. (Score:5, Informative)

        by rayde (738949) on Wednesday December 20 2006, @11:40AM (#17313074) Homepage
        perhaps his "baseless statements" are based on actual articles [ign.com] that interview devs.... such as Jade Raymond of Ubisoft:

        While the PlayStation 3 and 360 versions of Assassin's Creed are virtually identical, Raymond did say that on the 360 the team is putting a special emphasis on achievements. The hardware also allows for improved threading, which will improve even further the crowd AI.