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HyperCard Comes Back From the Dead to the Web

Posted by timothy on Sat Jun 07, 2008 05:24 PM
from the in-many-ways-it-never-really-went-away dept.
TedCHoward writes "On the heels of the recent mention of HyperCard comes the launch of a brand new site called TileStack. Cnet's Webware blog writes, 'The idea behind it is to bring old HyperCard stacks back to life by putting them on the Web, meaning you can take some of those long lost creations from the late '80s and early '90s and make them working Web apps. You simply upload them to TileStack's servers and they'll be converted and hosted for just you or the entire world to use once again... Since the service runs without Flash... TileStack is perfect for the iPhone and other devices that run on the Web.' They also have a video showing the upload process."
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[+] HyperCard, What Could Have Been 159 comments
bobwrit sends us to Wired for a look back by the author of HyperCard, Bill Atkinson. Quoting: "HyperCard is a programming environment that can create applications as diverse as utilities and games by linking 'cards' arranged into 'stacks.' Commands are executed through a natural-language scripting language called HyperTalk... The software has been phenomenally successful and highly influential. But Atkinson feels that if only he'd realized separate cards and stacks could be linked on different people's machines through the Net — instead of cards and stacks on a particular machine — he would have created the first Internet browser."
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  • Freaky. (Score:3, Funny)

    by Cyno01 (573917) <Cyno01@hotmail.com> on Saturday June 07 2008, @05:30PM (#23696149) Homepage
    Wow, like 10 minutes ago i was looking for a spare phone in this box and found a case of floppy disks from my middle school computer class. If the disks are good i think there are a couple of hypercard stacks on there... Weird.
      • Re:Freaky. (Score:5, Insightful)

        by pimpimpim (811140) on Saturday June 07 2008, @09:19PM (#23697445)
        As someone who used HyperCard as a 10-12 year old, without using the manual ever, I realize only now that I never realized that by using HyperCard I was actually programming. The program must have been made in such a way that you could perform pretty complex operations with it, without even knowing that what you are doing is complex.

        Years later I tried to do similar simple interactive animations for adobe flash. It faced me with multitudes of concepts, each with their own drop-down menus and rules, before I could even start drawing something. Maybe it was more easy as a child because I had no idea of what I was doing, but more likely HyperCard was just designed very elegantly.

        • Yes, Hypercard was simply well-engineered so that anyone from a child to a high-end programmer (familiar with scripts, etc.) could use it from day 1 (more or less). I always like Hypercard. I was sorry to see it go. Newer program have been created that do similar things, but generally not with the elegant ease of Hypercard.

          With Hypercard, you could do just about anything from presentations to simple adventure games. It was quite robust.

          ~Michael
  • by marvelouspatric (1112793) on Saturday June 07 2008, @05:39PM (#23696235) Homepage Journal
    i clicked the links, and it's a good chance i'm just an idiot, but I couldn't tell if there was going to be anyway to create new stacks. The beauty of hypercard, from what I recall, was that it had a pretty simple interface for creating the stacks. I remember doing an entire multimedia presentation with hypercard back in highschool in the 90s. while everyone else did powerpoint and thought the clip art was cool, i was making stuff move using sound and embedding quicktime video. granted, all that is easy (easier?) to do now, but back then, it was cool stuff.
    • by PHPNerd (1039992) on Saturday June 07 2008, @05:44PM (#23696283) Homepage
      Oh yes. You can create new stacks. I was in the beta program, and it was really easy to use too.
    • Re: (Score:2, Informative)

      i clicked the links, and it's a good chance i'm just an idiot, but I couldn't tell if there was going to be anyway to create new stacks. The beauty of hypercard, from what I recall, was that it had a pretty simple interface for creating the stacks. I remember doing an entire multimedia presentation with hypercard back in highschool in the 90s. while everyone else did powerpoint and thought the clip art was cool, i was making stuff move using sound and embedding quicktime video. granted, all that is easy (ea

  • 3.5 inch floppy (Score:4, Interesting)

    by jamesl (106902) on Saturday June 07 2008, @05:56PM (#23696339)
    Now all I need is a machine that can read a 3.5 inch floppy.
    • by J'ai Friedpork (1293672) on Saturday June 07 2008, @06:06PM (#23696417) Homepage
      At least it'll be easier than trying to use a 5.25" floppy. (Or god forbid, one of those old 8" floppies...)
    • Re:3.5 inch floppy (Score:5, Informative)

      by david.given (6740) <dg AT cowlark DOT com> on Saturday June 07 2008, @06:54PM (#23696677) Homepage Journal

      Now all I need is a machine that can read a 3.5 inch floppy.

      It's worse than that. Apple floppy disks were written with constant linear velocity --- i.e., as the head moves towards the centre of the disk, the rotation speed goes up so that the magnetic medium still passes the head at the same velocity.

      PCs, and therefore all modern hardware, use constant angular velocity floppy disks --- the disk spins at a constant speed, so that the speed at which the magnetic medium passes the head varies depending where the head is. Yes, this is clearly a bad idea, but that's PCs for you.

      This means that no modern hardware can read old Apple floppy disks. It's just not possible. You'll need an old Macintosh floppy drive and (probably) an old Macintosh floppy drive controller to plug it into, which basically means you need an old Macintosh. You still have yours, right? Right?

      Have fun!

      • Re: (Score:3, Informative)

        Apple floppy disks were written with constant linear velocity --- i.e., as the head moves towards the centre of the disk, the rotation speed goes up so that the magnetic medium still passes the head at the same velocity.
        Actually, the Apple 400K and 800K drives used zone CAV [wikipedia.org]. Modern PC hard drives, magneto-optical drives, and DVD-RAM drives also use zone CAV.
      • by dsmall (933970) on Sunday June 08 2008, @01:55PM (#23701189)

              The high density Apple floppies (1.44, etc) can be moved back and forth between PC's and Apples.

              The lower density Apple floppies used GCR recording, much like the Apple ][ floppies. Hell, in fact, it was exactly like the Apple floppies, except that the number of sectors per track varied. Apple sped up/slowed down the drive motor while doing disk I/O.

              I found out you could read these disks on a standard PC 300 RPM drive with a custom disk controller of about five chips. No speed changing. The disk controller changed its disk I/O frequency. The product we sold to do this (and to run Mac software on the 68000 Atari ST platform) was called "Spectre GCR"), and yep, it would boot Apple floppies, or hard disks, right out of the box.

              (This did not make Apple happy.)

              The only significant bugs that showed up were noise from the switching power supply near the frequency of the outer tracks and impedance mismatch on the read-data line.

              If I had to read Mac 400/800 floppies these days, I'd pick up a Mac on eBay with the "Super Woz Integrated Machine" that could read both formats, and bring the data over.

              All of this taught me that Steve Wozniak was one smart, smart guy. His low chip, very elegant solution was wonderful to learn. Writing the formatter was a bitch, yes ... but it was wonderful to learn.

              One of the problems with the DMCA is that people learn so much about coding by looking at other people's coding. Same for hardware design. I learned a great deal about 68000 coding from Andy Hertzfeld's beautiful Macintosh coding. I learned a great deal about elegant hardware design from John Ridges, who is possibly the best overall hardware and software person I've ever met.

              Thanks,
              David Small

        • Re: (Score:3, Insightful)

          With free software though, I can almost always manage to download an older version of the program to open it 100% legally, or if for some reason the site is down/dead I can get a copy from many other sites again, 100% legally. If I want to open a document created in Office '97 and for some reason MS doesn't let you open Office '97 documents in Office 2010, the only way to legally get it is by buying a (presumably) used copy off of E-Bay of Word 2007. And if optical media degrades to unreadable in say 20 yea
        • It is like magic. (Score:5, Insightful)

          by freenix (1294222) on Saturday June 07 2008, @07:07PM (#23696747)

          Yes, because in the magical free software land, file formats never change and become incompatible, even over the course of time between hypercard and now.

          That's about right. Emacs still works the way it did in 1984, despite improvement. GCC, G77, LaTex, ImageMagick, Xfig, gnuplot, grace, StarOffice and just about any software you can think of still works with documents written at the time. Free software rarely wrecks a user's work.

      • Bah,you kids and your little baby cassette players and girlie iPods. When i was growing up we had REAL portable music players--Big honking RCA 8-tracks! One giant 12in speaker, TEN D batteries, and weighed a good fifteen pounds! Carry THAT around for awhile,why don't ya! I had mine duct taped to the handlebars of my Yamaha 125cc and since I laid it down mudding one day it could only play the 8-track that was in it,which was the first tape from KISS ALIVE!II,and we LIKED it that way! Now get off my lawn!
    • by 99BottlesOfBeerInMyF (813746) on Saturday June 07 2008, @06:39PM (#23696595)
      HyperCard [wikipedia.org] is an old application that allowed you to create files that were "stacks" of cards that contained text, media, etc and linked to one another. Consider each card to be a Web page and each stack to be a Web site, Intranet, or Web app rolled up into a single file. This all predated the Web, of course, but was pretty powerful and had a really, really easy development tool that could be used by complete novices.

      A lot of early games, especially choose your own adventure style ones, as well as multimedia presentations, and educational tools were created as HyperCard stacks. This Web site is just allowing people to dig them up, dust them off, and play with them again (without paying for one of the commercial HyperCard programs still out there, or using a VM).

      • Re: (Score:3, Interesting)

        A lot of early games, especially choose your own adventure style ones, as well as multimedia presentations, and educational tools were created as HyperCard stacks.

        What's more, even the original Myst was a set of HyperCard stacks [wikipedia.org].

    • by ColdWetDog (752185) * on Saturday June 07 2008, @06:48PM (#23696635) Homepage

      Could someone please tell me what in the world Hypercards are?

      Have you accepted Google [wikipedia.org] as your personal Search Engine.

      Salvation is at hand!

        • It was written in a proprietary language, it was only accessible via an application that would run on just one, proprietary, operating system, and this operating system would only run on hardware from one particular manufacturer.
          So basically it was like IE6-based world wide web around 5 years ago?
    • by nuzak (959558) on Saturday June 07 2008, @10:25PM (#23697729) Journal
      The problem with HyperTalk/AppleScript is that they still have rigid syntax that's intolerant of ambiguity, but now it's merely verbose and expressed in a language where you might expect some constructions to work, but they don't, because they're English, not Hypertalk.

      A perfect example is "the location of me". You can't say "my location", which is a far more common idiom.

      Of course the saving grace of HyperTalk was that it was also a pretty darn good language for its time, aside from the syntax.