Virtual Machine Design and Implementation in C/C++ 240
Virtual Machine Design and Implementation in C/C++ | |
author | Bill Blunden |
pages | 670 |
publisher | Wordware Publishing |
rating | 9 |
reviewer | Peter Cooper |
ISBN | 1-55622-903-8 |
summary | An in-depth look at virtual machines, assemblers, debuggers, and system architecture in general. |
Virtual machines are, in effect, a software model of a whole system architecture and processor. They take in bytecode (formed of opcodes, operands, and other data) and execute it, much in the same way a real system executes code. Running these operations in software, however, gives you more security, and total control over how the system works.
Virtual machines are popular for a number of reasons. The first is that they give programmers a third compiler option. You don't have to either go the dynamic interpreted route or the static compiled route, you can compile for a virtual machine instead. Another is that virtual machines aid portability. If you compile your code for a virtual machine, you can run that binary on any system to which the virtual machine has been ported.
Few books have been written on virtual machines, with only a few Java Virtual Machine titles available. Virtual Machine Design and Implementation by Bill Blunden is therefore a landmark book for anyone with an interest in virtual machines, or even system and processor architecture as a whole.
What's to Like?
Blunden makes sure to cover every topic related to virtual machines in extreme depth. The beauty of this is that you're not left in the dark, but that experts can simply skip sections. The book is well divided up, and off topic rants or notes are clearly marked with dividers. This is an easy book to read, even though it runs to some 650 pages.
To lead the reader through the entire production of a virtual machine, Blunden showcases the development of his own 'HEC' virtual machine (HEC being one of the fictional companies in 'CPU Wars'). Initially he starts slowly, and introduces the reader to how CPUs work, how memory works, how paging works, and how almost any other system process you can imagine works. Nothing is missed out. Multitasking, threads, processes, porting.. he covers it all. This is excellent for those new to some of these topics, and makes this an advanced book that's actually quite readable by someone with a modicum of computer science experience.
After laying down the foundations for the design of the virtual machine, the actual development starts in Chapter 3. All of the code in this book is in C or C++, and nearly all of the code is talks about is actually printed on the right pages in the book. No more flipping between code on your computer and the book, it's all just where it should be!
Further on in the book, a number of extremely advanced concepts are introduced, but even these need not be out of the reach of an intermediate programmer. Blunden presents the most vivid insight into how assemblers and debuggers are created, and the book is worth it for this information alone.
Another important thing about this book is that it looks at creating a register based virtual machine. Stack based virtual machines are covered, but the author makes a compelling argument for using registers. This makes a refreshing change from the Java Virtual Machine books that ram stack based theory down your throat. It's also useful if you're interested in the Perl 6 'Parrot' project, which is also an in-development register based virtual machine, and bound to become rather important over the next few years.
What's to Consider?
Virtual machines aren't for everyone. If you're a high level programmer working with database apps, this isn't really for you. This book is primarily for system engineers, low level programmers, and hobbyists with an interest in compilation, assembler, and virtual machine theory.
This is not a book for beginners. You need to have a reasonable knowledge of C to understand the plentiful examples and source code in the book. C++ is also useful, although OOP is clearly explained, so even a standard C programmer could follow it. That said, this is an excellent book for intermediate programmers or computer science students, as a number of advanced topics (garbage collection, memory management, assembler construction, paging, token parsing) are dealt with in a very easy to understand way.
The Summary
Released in March 2002, this book is extremely up to date. This is good news, as virtual machines are clearly going to take up a good part of future compiler and operating system technology, and this makes it important to learn about their construction and operation now. These technologies are already in the marketplace; Microsoft's .NET, and JVM, for example. Perl 6's 'Parrot' is also going to become a big player, with languages like Ruby, Python, and Scheme being able to run on it in the future.
Whether you want to learn about system architecture, assembler construction, or just have a reasonably fun programming-related read, this book is great.
Table of Contents- History and Goals
- Basic Execution Environment
- Virtual Machine Implementation
- The HEC Debugger
- Assembler Implementation
- Virtual Machine Interrupts
- HEC Assembly Language
- Advanced Topics
You can purchase Virtual Machine Design and Implementation in C/C++ from bn.com. Slashdot welcomes readers' book reviews -- to submit yours, read the book review guidelines, then visit the submission page.
Re:Alternate titles (Score:1, Insightful)
Maintainable code
Faster time to market
Minimum breakage during enhancements
Ability to easily port to other platforms
If you owned a software business would these things be important to you? I don't think performance would be the primary concern.
Mainframe mentality creeping back in (Score:3, Insightful)
People had said for a long time that personal computers connected to file servers was a lower-cost, better system. However, now many places are going to web-based or host-based connections because of buggy issues at the desktop and the unmanageability of the personal computer. Couple this with the fact that licensing manangement is such a bear and you see why us Unix folks are glad to see the turn-around.
Mainframes had been on their way out before the personal computer, in favor of smaller satellite processing via minicomputers. However, now people are realizing that virtual computers in a big iron case gives you a better managed array of computing power for multiple users or processes. I for one welcome this back, and hope that we will continue to see vitual computing take over the personal computer business market approach. Bring in the network computers!
Re:Why *virtual* machines? (Score:3, Insightful)
.net is not a virtual machine (Score:3, Insightful)
.net code (c#, etc.) compiles down to a standard intermediate language, which gets JITted into machine code, and linked to
.net is not a virtual machine any more than gcc is a virtual machine.
Re:Another use (Score:2, Insightful)
What I found particularly interesting was that this seemingly hopefull project was taken up so well that Simics [virtutech.com] thought it prudent to add x86-64 support to thier existing commercial multi-architecture simulator.
The good news in all of this is that Linux and a fair few of the GNU tools are x86-64 ready now, well in advance of any x86-64 chips' release.