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Distributed Computing "Advances" 160

Quirk writes "NewScientist is reporting on..."Software to be launched in January will let PC users run as many "distributed computing" projects as they like. The program will let PC users search for aliens, help predict climate change and perform advanced biological research - all at the same time."'It is called the Berkeley Open Infrastructure for Network Computing (BOINC). BOINC acts like a software platform that can run a number of screen-saver style applications on top of the PC's own operating system.'"
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Distributed Computing "Advances"

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  • Double work (Score:3, Interesting)

    by enodev ( 692876 ) on Monday December 22, 2003 @09:58AM (#7785577) Homepage

    "Keeping track of how much work everybody has done is one of the prime motivations," says Anderson. BOINC checks this by farming out each problem twice and comparing the results. "If the answers are different we have to assume that one of those parties may have cheated," he says.

    So the whole work has to be done twice for the sake of correctness. I think they should introduce some trusted user mode, let's say, so that results from users who have invested a certain amount of cpu time should be trusted or at least not every received result double checked. Just every n'th packet or so and if it's invalid they have to recheck all unchecked packets. I guess this would reduce double work a lot as there is normaly only a minority of users who's trying to cheat.
    Does this sound sane?
  • by Anonymous Coward on Monday December 22, 2003 @10:00AM (#7785586)
    I've always had some mild reservations about running the closed-source SETI code, but convinced myself it wasn't an unreasonable exposure. A meta-app that exists to download yet more closed-source code without telling me... nope, that's over the line. Sorry, lil' green guy, but this is too much to ask.

    (signed) a top 1% setiathome client.
  • What I'd like to see (Score:5, Interesting)

    by elliotj ( 519297 ) <slashdot AT elliotjohnson DOT com> on Monday December 22, 2003 @10:12AM (#7785654) Homepage
    I'd like to see a distributed computing app that can be used to both do the work (like the current ones do), AND optionally have the ability to submit a task. This way you could have a world wide supercomputer that everybody would have a chance to employ. Very few people would probably use it, but it would be very interesting to see the ways in which different people put it to use.
  • by Seek_1 ( 639070 ) on Monday December 22, 2003 @10:24AM (#7785718)
    I've been thinking about something like this all semester in my Distributed Computing class.

    What I'd really like to see is a system setup where you have a network of clients, any of whom can dispatch an agent across the system that consumes resources to accomplish some goal.

    Obviously there would have to be some sort of non-malicious code signing or sandboxing going on within the system, as well as forcing the agents to consume proportional resources (ie the more time/space/bandwidth you give to the sytem, the more you can consume)... either way it's still a neat idea that I'd be eager to participate in...

    It'd be a little more exciting that Folding at anyrate.. :)

    My Folding@Home Team [stanford.edu]
  • Compared to OGSA? (Score:2, Interesting)

    by jonasmit ( 560153 ) on Monday December 22, 2003 @10:57AM (#7785994)
    This may be great for a few high profile applications that users are willing to support. But the Globus Toolkit OGSA project has higher ambitions OGSA [globus.org] and arguably a better chance of making a difference in the next generation of the WWW.
  • graphics and Boinc (Score:3, Interesting)

    by The Lynxpro ( 657990 ) <[moc.liamg] [ta] [orpxnyl]> on Monday December 22, 2003 @11:02AM (#7786029)
    From my understanding, Boinc uses OpenGL to unload the screensaver graphics off the main processor's load and onto the graphics card GPU just like how Mac OS X accelerates its GUI graphics (or how Longhorn will do it with DirectX). Too bad Boinc can't uses the GPU like what was covered here on Slashdot under the BrookGPU project yesterday...

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