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Programming PlayStation (Games) Software IT Technology Linux

Installing Yellow Dog Linux on the PS3 90

Posted by Zonk
from the puppy-for-playstation dept.
johnnyb writes "A new series of articles is out on IBM DeveloperWorks on programming the PS3. The first article is up, discussing the installation of Yellow Dog Linux and first steps in programming the Cell BE Processor on this platform. From the article: ' It is unusual for gaming consoles to allow foreign operating systems to be installed on them. Since consoles are usually sold at a loss, they are usually locked down to prevent games from running on them without the publisher paying royalties to the console developer. Sony decided to open up the PS3 console a little bit, and allow third-party operating systems to be installed, with the caveat that they do not get accelerated graphics. Because of this, you can now install Linux on the PS3. You have to jump through a few hoops, but it definitely works.'"
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Installing Yellow Dog Linux on the PS3

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  • by bcmm (768152) on Thursday January 04, 2007 @04:16PM (#17463788)
    How much graphics functionality is left out?

    Enough to prevent HD videos playing smoothly? Enough to prevent smooth scrolling looking nice?
  • Re:Question... (Score:4, Interesting)

    by Xymor (943922) on Thursday January 04, 2007 @04:30PM (#17464068)
    Installing YDL doesn't remove your ablility to play games. PS3 uses dual-boot, original proprieraty OS for games, blu-rays and dvds movies and "Other OS" for whatever you feel like.

    There's no modding involved. There's even instructions on how to install your 2nd OS of choice on your PS3.
  • by Scott7477 (785439) on Thursday January 04, 2007 @05:52PM (#17465334) Homepage Journal
    I would mod you up if I could :)...I'm posting the text from your link.

    Terra Soft to Build World's First Cell-Based Supercomputer

    Tomorrow, Terra Soft will officially announce the construction of the world's first Cell-based supercomputing cluster.

    In the fall of '05, Terra Soft was contacted by Sony Computer Entertainment, Inc. (SCEI) to develop and manage a supercomputing cluster built upon the IBM Cell Broadband Engine and the Linux OS. This spring, Terra Soft was contracted by Sony and in August completed the construction of a 3000 sq-ft supercomputing facility capable of housing 2400 1U systems. In this remodeled extension to the Loveland, Colorado headquarters, Terra Soft will construct a test cluster and a substantially larger production cluster, dubbed "E.coli" and "Amoeba" respectively.

    Terra Soft will use the test cluster "E.coli" to conduct advanced software development, optimization, and testing with emphasis on Y-HPC and Y-Bio applied to the Cell Broadband Engine. The production cluster "Amoeba" will be made available to select University and Department of Energy laboratories to further life sciences research.

    The clusters will incorporate, in part, Cell-based PS3 systems. The Cell Broadband Engine provides a "1 + 8" multi-core processing environment, enabling optimized code to function at a superior level of performance over traditional single or dual core CPUs. With all 8 cores on a single chip, the code processes do not lose performance by dropping down to the memory bus as with historic, multiple CPU configurations.

    Glen Otero, Director of Life Sciences Research for Terra Soft Solutions explains, "This cluster represents a two-fold opportunity: to optimize a suite of open-source life science applications for the Cell processor; to develop a hands-on community around this world-first cluster whereby researchers and life science studies at all levels may benefit. Once up and running with our first labs engaged, we will expand the community through invitations and referrals, supporting a growing knowledge base and library of Cell optimized code, open and available to life science researchers everywhere."

    Lawrence Berkeley National Lab is working with Terra Soft to optimize a suite of life science applications. Los Alamos and Oak Ridge National Labs are also engaged, with select universities coming on-board early in 2007. Terra Soft is working to optimize the entire Y-Bio bioinformatics suite.

    Thomas Swidler, Sr. Director of Research & Development at SCEI states, "This cluster is for Sony a means of demonstrating the diversity of the PS3, taking it well beyond the traditional role of a game box. While we are not in the business of competing for the Top500.org nor building cluster components, this creative use of the PS3 beta systems enables Sony to support a level of real world research that may produce very positive, beneficial results."

    Regarding Terra Soft's contribution to the project, Swidler continued, "In working with Terra Soft, we found a single source for the operating system, cluster construction tools, and bioinformatics software suite. Again, their dedication to detail and professional results has surpassed our expectations. We are very eager for the completion of this initial phase in order that the research may begin."

    Both clusters will run the new Yellow Dog Linux v5.0 operating system; a beta version of Y-HPC v2.0, the first commercial, cross-architecture Linux cluster construction suite; the Moab cluster management suite by Cluster Resources; and Y-Bio v1.1, a suite of gene sequence analysis tools soon to be optimized for the Cell processor.

    Kai Staats, CEO of Terra Soft offers, "Working to complete the cluster facility has been the highlight of my time in this industry, a truly gratifying experience. What we have accomplished this spring and summer showcases the peak of our design, coordination, and engineering effort ... from facility design and construction in Jul
  • Re:Question... (Score:3, Interesting)

    by Mongoose (8480) on Thursday January 04, 2007 @05:54PM (#17465380) Homepage
    Actually you can write video decoding/encoding and even OpenGL on the SPEs. It wouldn't be a "fun" project for the average person, but it's possible. I'm considering doing an SPE implementation of OpenGL ES, but I don't have much free time for anything as it is... FYI we had OpenGL implementations for PS2Linux as well using the VUs. I got my OpenGL TombRaider reimplementation running good enough (29FPS) at the time. As for GLSL, you can port the reference compiler... I doubt it'll be as useful as a 'fixed function' pipeline on SPE however. You can at least get lower end OpenGL functionality on PS3 w/o needing to touch RSX. Hobbyist are always the ones that like retrogaming anyway.

    It might be more fun to hack around hypervisor and use the new OSS nvidia driver RE as a basis to roll your own RSX wrapper... however you end up having to reimplement hypervisor to a degree too. Oh the joys of breaking your own toys.
  • Re:Does this mean... (Score:0, Interesting)

    by pl1ght (836951) on Thursday January 04, 2007 @06:40PM (#17466106)
    and 5000 Mame games and thousands of other classic games that the Wii will never get. Only an asshat would be such a blind Wii sheep fanboy.

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