SimCity Source Code Is Now Open 360
Posted
by
kdawson
from the but-you-can't-call-it-that dept.
from the but-you-can't-call-it-that dept.
Tolkien writes "Source code for SimCity has been released under the GPLv3. For legal reasons the open source version was renamed Micropolis, which was apparently the original working title. The OLPC will also be getting a SimCity branded version that has been QA'ed by Electronic Arts. Some very cool changes have been made by Don Hopkins, who updated and ported what is now Micropolis. (Here is an earlier Slashdot discussion kicked off by a submission Don made.) Among other things, it has been revamped from the original C to using C++ with Python. Here is the page linking all the various source code versions. Happy hacking!"
All of a sudden... (Score:5, Funny)
Finally! (Score:3, Funny)
Maybe now we can finally find out (Score:5, Funny)
The Brown Sheet of Paper (Score:3, Funny)
Re:WARNING: MYMINICITY LINK (Score:3, Funny)
Don't destroy the church (Score:2, Funny)
Re:huh? (Score:5, Funny)
It needed to be updated, because it ran too fast on modern hardware.
Slashdotted (Score:2, Funny)
Re:So where is it? (Score:5, Funny)
Re:Don't destroy the church (Score:1, Funny)
Re:Boo-hoo (Score:4, Funny)
Re:Nice move, but... (Score:5, Funny)
Yes, it'll be great to port Micropolis (SimCity) to embedded devices! I'd like to port it to the TomTom, and hook it up so you can operate the bulldozer or road building tool via GPS, just by driving around!
-Don
(Disclaimer: I work for TomTom, and this should NOT be interpreted as a product announcement!)
Re:The plane crash disaster has been removed as a (Score:5, Funny)
Re:What the fuck are you talking about? (Score:2, Funny)
Re:Craptastic Code? (Score:5, Funny)
Slashdot, the only place one can make a flippant remark regarding the state of 20 year old code and successfully find someone who worked on it.
Re:And yet... (Score:5, Funny)
Re:Boo-hoo (Score:3, Funny)
And we can add in kidnappings and beheadings. Everyone wins!
Re:Where's *my* pity? (Score:3, Funny)
Re:And yet... (Score:5, Funny)
Lisp Re:PostScript (Score:2, Funny)
NeWS is like Lisp, but with PostScript instead of Lisp for programming, PostScript instead of Lisp for rendering, and PostScript instead of S-expressions for data representation.
Re:The plane crash disaster has been removed as a (Score:1, Funny)
Welcoming a master coder (Score:5, Funny)
Re:Craptastic Code? (Score:5, Funny)
Re:And yet... (Score:5, Funny)
Re:Win32 binary versions available? (Score:2, Funny)
Re:Opportunity for a more realistic SimCity... (Score:3, Funny)
Re:port to win32 (Score:5, Funny)
Re:All of a sudden... (Score:5, Funny)
1. Reinstall your OS, taking note of which libraries you compile into the kernel and which you merely reference as modules (this will be used later).
2. Scan all the ansi files in the download and replace references to other hardware with the
3. Start the game, turn off sound and network options (don't kid yourself; it's for the best) and start a new game.
4. If it runs too slowly, go back to step one and change the kernel\module mix to something more suitable.
Yes, this was an OSS troll and a superficial attempt at light humour... take a breath, count to ten, then mod me down.
- fodi
5. Play !!