iOS Tops Android For Number of New App Projects From Developers 122
Analytics firm Flurry recently posted a report comparing the new projects being undertaken by developers for mobile apps on Android and iOS. According to their data, significantly more projects are started for iOS than for Android. The gap has been slowly shrinking over the past few quarters, but it's still bigger than it was a year ago. "For every 10 apps that developers build, roughly 7 are for iOS. While Google made some gains in Q1 2012, edging up to over 30% for the first time in a year, we believe this is largely due to seasonality, as Apple traditionally experiences a spike in developer support leading up to the holiday season." The iPad's dominance of the tablet market is one of several reasons for the gap. "In Flurry’s estimation, the fragmentation of the Android platform is increasing the cost and complexity of app development, perhaps curbing third-party investment in software."
What? (Score:4, Interesting)
How does a gap shrink and get bigger at the same time?
Re:What? (Score:5, Informative)
2011Q2=1
2011Q3=5
2011Q4=4
2012Q1=3
2012Q2=2
Re: (Score:3)
You do understand the difference between years and quarters ?
Re: (Score:1)
How does a gap shrink and get bigger at the same time?
By bullshit designed to get page hits?
??? This makes no sense... (Score:2, Insightful)
Ok I love my iPhone, I tend to be "on Apple's side"... but this sounds like BS... I mean, there is an absurd number of apps for Android, I think it dwarfs iOS App Store app count... what are they using as their definition of "project"?
Perhaps the real news here is that a huge chunk of Android developers don't care for Flurry as their analytic solution, at least relatively speaking compared to iOS developers.
Re: (Score:2, Insightful)
What's so hard to beleive? Apple had trained their customers to pay for apps.
Re: (Score:2)
I may have misread the article, I thought it was about started projects, not about sales.
Re: (Score:2)
I thought it was about started projects, not about sales.
Why would you start a project if it's not going to sell.
There are several cases where the paid app earns $X and the same app, except in free "lite" ad-supported form (and thus free) earns Y($X) where Y is an integer bigger than 1.
Apps don't have to sell to be profitable.
Re: (Score:2)
Re: (Score:3)
Re: (Score:1, Insightful)
I would say that apple has trained their developers to write apps that are worth paying for.
Re: (Score:3)
I'm not really sure what I said that was so offensive. Am I wrong in thinking developers will follow the money?
Re: (Score:2)
Um, how about "in-app" or "in-game" purchases?
http://apple.slashdot.org/story/11/11/02/0619226/free-games-dominate-top-grossing-game-list-on-app-store [slashdot.org]
Re: (Score:3)
Android's install base didn't come equal to iOS's until early this afternoon.
But they're both great, and if you develop for both your installed base target is over 800 million and adding over a million every day. That is where the easiest money is at.
Re: (Score:1)
I'm not really sure what I said that was so offensive. Am I wrong in thinking developers will follow the money?
You did use a trollish turn of phrase, but you are anything but wrong. A few months back I saw two graphs compared. Android users vs iOS users and then $$$ spent on Android Apps vs $$$ spent on iOS Apps. Hard to understand how Android users could so outnumber iOS users and yet the size (measured in dollar terms) of the iOS App market simply dwarfed Android!
Apparently Android has successfully c
Re: (Score:2)
Apparently Android has successfully captured the something-for-free (as in beer) crowd while iOS has got the developers.
Exactly. That's why Android is so popular on /. Because, underneath all the "Software wants to be free" (as in Freedom) bullshit, 95% of the F/OSS supporters are simply lazy-ass slackers, that just want to leach off of someone else's hard work, and don't contribute one line of code, nor one dime, to ANY F/OSS project. Otherwise, why would so many F/OSS projects die on the vine due to lack of participation and/or funding? I'm not talking about the big, well-known ones; but the thousands of projects that have
Re: (Score:2)
I'm not really sure what I said that was so offensive. Am I wrong in thinking developers will follow the money?
No. You're wrong in posting on Slashdot that software might oughta COST money.
Re:??? This makes no sense... (Score:5, Informative)
what are they using as their definition of "project"
New apps that use Flurry Analytics. So you are spot on with:
Android developers don't care for Flurry as their analytic solution
Story is bogus</thread>
Re: (Score:3)
I was going to make my app for both platforms, but then I learned you have to buy a mac with os Lion just to be able to use the most recent xcode.
Sometimes Google does evil things, but the android SDK with the eclipse integration and the android virtualization, all for free and cross platform, is really, really nice. You could easily release an app for $0 cost other than time. That is the kind of community support that makes me loyal to a company.
Re: (Score:2)
Re: (Score:2)
Lots of things start out as proof of concept and then become profitable. (Twitter, Facebook, Google, just to name a few.)
Not that that has anything to do with Android, or even F/OSS.
Now name 500,000 more. Because that's about how many you'll have to name to overcome the paid applications on the iOS App Store.
Re: (Score:2)
Basically any app that is developed under hire for promotional goals or customer service, like a Walgreens, Walmart, Burger King or movie themed app, or your favorite bank's account monitoring app.
All these apps are free, but the developers that made them got paid for their work. Some actually are full time employed to give the apps regular updates and bug fixes.
In fact, I think that's the most profitable area for Android Developers.
Re:??? This makes no sense... (Score:5, Insightful)
Probably because it's another cherry-picked statistic to support the previously-determined answer they want. Who cares about "projects started" as a metric? How many of those projects are going to even be completed? The reason they picked such a meaningless metric is because it supported the view they wanted to present. I wish /. would stop with these stories. I think it's obvious by now that both Android and iOS are feasible mobile platforms, we don't need fanboys from either side posting their stat-of-the-day that demonstrates that their choice is the best.
BTW, in the interests of full disclosure, I love my Nexus S and tend to be "on Google's side".
Re: (Score:3)
Re: (Score:1)
Probably because it's another cherry-picked statistic to support the previously-determined answer they want. Who cares about "projects started" as a metric? How many of those projects are going to even be completed? The reason they picked such a meaningless metric is because it supported the view they wanted to present.
To what end? Why should they care who "wins"? Time to wrap some copper foil on your hat; the tinfoil isn't blocking enough of the mind-control waves...
I wish /. would stop with these stories.
I'm sure you do. The truth hurts...
I think it's obvious by now that both Android and iOS are feasible mobile platforms, we don't need fanboys from either side posting their stat-of-the-day that demonstrates that their choice is the best.
But yet, there you are, bashing on the messenger; which I'll bet you would NOT have done if the statistics had been the other way.
Fucking hypocrite.
BTW, in the interests of full disclosure, I love my Nexus S and tend to be "on Google's side".
As I was sayin'...
Re: (Score:2)
Yes, I can till from your username you're a font of unbiased wisdom.
What was that about hypocrits, troll?
Re: (Score:2)
Actually, this statistic matters only to Apple, Samsung, and their ilk. WHat matters to users is unit sales, because those are the least-bad indicator of how healthy an ecosystem is, and how much developper/content owner attention it will attract.
Re: (Score:2)
What makes you think any major manufacturer cares? Those people have individuals who do analytics for them so they know the real numbers. They give as much of a shit as the average android user aKA none.
Re: (Score:2)
Actually, this statistic matters only to Apple, Samsung, and their ilk. WHat matters to users is unit sales, because those are the least-bad indicator of how healthy an ecosystem is, and how much developper/content owner attention it will attract.
You're both wrong.
To developers (remember them?); what matters is Number_of_Users * (Avg._Dollars_Spent_on_Software_per_User)
And guess who wins on that metric?
Hint: It's the same platform that has the most developers developing for it, despite the fact that developing for it requires (as some slashdotters can't get past) that you have certain hardware, and have to pay a "whopping" $99/year for a developer license.
Re: (Score:1)
Re:??? This makes no sense... (Score:4, Interesting)
I work for a mobile apps company. We *always* develop for iOS first, and if it's successful we'll port to Android. Android is pretty predictably 30% of the iOS revenue, so we gauge whether it's worthwhile. One of the other interesting things is that Apple forces app developers to do things which improves sales. For example, Apple sees that releasing a free app and then providing an in-app purchase for the full version increases revenue on average.. so they have forced us to convert several of our older apps (developed before in-app purchases) into the free-pay model and strongly encourage container apps when content is even remotely similar. Android doesn't force these types of things on you which is better imho but results in lower sales. It should be noted that our experience with sales is not universal, I believe the Angry Birds guys revealed that they get more revenue from Android than iOS.
Re: (Score:2)
I work for a mobile apps company. We *always* develop for iOS first, and if it's successful we'll port to Android.
Judging from the app stats, your company is looking like it's well on the way to being an outlier. To tell the truth, I detest Java but for your average knuckledragging app bucket shop, Java is the way to go. You can be really mindless in Java and still get something that basically works. Then port to Objective C if it works out.
Of course the leet Android coders write it in C++ and just use a Java wrapper to start it.
Re: (Score:3)
I tend to agree that this is a rather poor study, in that it's based on one source of data from developers who may be exhibiting bias by their very act of contributing data to the survey.
That said, the iOS App Store still seems to have more apps than the Android App Market. The most recent numbers I can find seem to indicate that the iOS App Store was around 650K yesterday [148apps.biz] while the Android Market was at 450K in late February [pcworld.com], so the iOS App Store probably still commands a 150-200K lead.
Even so, those numbe
Re:??? This makes no sense... (Score:5, Insightful)
There's a huge number of apps for both platforms, way beyond what any individual could possibly use. It's time journos grew up moved from a "size" contest to a "quality" contest: it's not about who has the most apps anymore, but about who has the best amongst the 20 that real people actually use (mail, web, maps, FB, twitter, ebooks, video, music, office...). Too bad that's soooo much harder to do articles on: it requires research, tests, hands-on experience....
Re: (Score:1)
iOS wins either way.
Re: (Score:2)
Thank you for this reasoned and informed post. I'm convinced !
Surprise? (Score:3, Insightful)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Re: (Score:1)
umm, let me shoot this down.
price - you can get an iphone for free (3gs), $100 (iphone 4) or $200 (iphone 4s). how is this more expensive than the spectrum of android systems?
willingness to pay - as I said above, and the AC above agrees, apple trains developers to write apps that are worth paying for.
OK, now that I have corrected you, please stop spreading falsehoods. deal?
A contract-free Android phone starts at $100 (Score:2)
how is this more expensive than the spectrum of android systems?
How much do these iPhones cost off-contract? A contract-free Android phone starts at $100, and the service starts at $35 (Virgin Mobile USA Beyond Talk).
Re: (Score:2)
that's not apples to apples because there aren't any old iphones available pre-paid. on VMo you can get a iphone 4 for $500 or an iphone 4s for $650, and pay $30/month service. I'm sure that if apple still made the iphone 3g for vmo it would cost $200 and give you comparable quality as your $100 android. btw i have a $130 lg optimus on vmo, and it sucks ass.
so you agree for post-paid contracts, there is no price difference between android and iphone, and on the low end (e.g. $0 with contract) iphone is a
Droid does what iDon't: it's available prepaid (Score:2)
that's not apples to apples
You're right: it's Apples to Motorolas, Samsungs, and LGs. Availability on prepaid is another case where Droid does [youtube.com] what [youtube.com] iDon't [youtube.com].
Re: (Score:1)
iphone 4 and 4gs available on cricket and VMo. Please confirm that you are incorrect. I await your answer.
Not for two more weeks (Score:2)
iphone 4 and 4gs available on cricket and VMo.
This sentence no verb and no tense.
Google virgin mobile iphone shows that you are correct that Virgin plans to sell the iPhone 4 for $550 (source: nytimes.com) starting June 29 (source: virginmobileusa.com). But 1. that's 16 days away, and 2. Virgin already sells the Motorola Triumph and the HTC Evo (WiMAX version) for about half that (source: virginmobileusa.com).
Re: (Score:1)
I have this hair, could you slice it for me. you stated that androids were available prepaid, while iphones were not. fact: you are incorrect. iphones are currently available prepaid on Cricket. having been proven incorrect and obtuse on that argument, you back up to a second argument that android phones are cheaper prepaid than androids. I'll direct you the point *I already made* in an earlier post. "I'm sure that if apple still made the iphone 3g for vmo it would cost $200 and give you comparable quality
Re: (Score:1)
btw the iphone 4 is available on cricket for $400 and your htc evo is on vmo for $300, so the price disparity is small at best.
Cricket vs. Virgin (Score:2)
btw the iphone 4 is available on cricket for $400 and your htc evo is on vmo for $300
But what's the price per month? An article in The New York Times states that though Cricket's up-front price is lower than Virgin's, its monthly price is higher.
Re: (Score:1)
lmgtfy: vmo plas run 35-55, with a special promotional 30 plan for the new iphone. cricket has just a 55 plan which is equivalent in features to the vmo 55 plan. so the iphone comes out CHEAPER than the htc in TCO.
Not everyone needs unlimited minutes (Score:2)
vmo plas run 35-55, with a special promotional 30 plan for the new iphone. cricket has just a 55 plan which is equivalent in features to the vmo 55 plan.
But not everyone needs the $55 plan. Another member of my household has a home phone with unlimited "airtime" for local and 1-800 calls, and I can delay long calls until I get home, so I don't need as many cellular voice minutes as someone who has completely replaced the home phone with a cell phone because he or she lives alone. See this article [collegenews.com] and this NYT article [google.com]. Let's just say "Apple doesn't target the low end".
Re: (Score:1)
what's your point? VMo, $30 / month, $550 iphone 4. how is that not the low end/???
Re: (Score:2)
Depends what you are developing and how likely Apple is to use the ban hammer. Plus the cost to get on the App Store is much higher than to get on Google Play, and since you can side load getting on Play isn't even necessary, so for hobbyists and open source projects it is a more attractive platform.
But yeah, it's true, iOS has far more cracked screen and fart sound generators hoping to cash in on the market.
Re: (Score:1)
Re: (Score:2)
What the hell is "trim" trimming?
The characters in the string that you provide. Or in this case, if no string is provided, the whitespace characters described in the function's prototype. Here's what it looks like in Python
Re: (Score:2)
From a technical point of view it makes perfect sense to use native execution on a relatively low powered device run by a battery. It is also yet another reason android cannot compete. IOS apps run faster and are much more efficient.
From a money standpoint there really is no comparison the app store lays waste to the android market.
JIT (Score:3)
From a technical point of view it makes perfect sense to use native execution on a relatively low powered device run by a battery.
Which is why Java and JavaScript tend to be recompiled just-in-time rather than interpreted nowadays.
Re: (Score:2)
And you really think that is just as fast and memory efficient as true natively compiled code?
"true natively compiled code" like ActiveX (Score:2)
Follow the money (Score:3, Insightful)
iOS users have been conditioned to pay for apps, and (I would think) are more likely to pay. I would expect a developer to consider iOS first just because it's more likely to show a return.
Re: (Score:2, Insightful)
"I would expect a developer to consider iOS first just because it's more likely to show a return."
Damn straight, sounds like Android users have been conditioned to believe that 99c is far too much to reward developers for their work. Damn cheapskates, buy a phone worth hundreds and expect all their extra games and apps to be free.
Re: (Score:2)
"I would expect a developer to consider iOS first just because it's more likely to show a return." Damn straight, sounds like Android users have been conditioned to believe that 99c is far too much to reward developers for their work. Damn cheapskates, buy a phone worth hundreds and expect all their extra games and apps to be free.
I was just about to post something similar.
Considering the fact that probably 95% of the Apps on the iOS App Store are under $10, there is absolutely zero excuse for pirating.
But some people just think the world owes them something.
Re: (Score:2)
Re: (Score:1)
Just because someone can pirate something, it doesn't mean they will.
What's that got to do with anything? All AC said was that android users pirate more than iOS users, which is true.
We can argue all day about why it might be true, but it is true.
Self-perpetuating (Score:1)
More developers concentrate on iOS, leading to better monetization on iOS.
Apple touts better monetization, and developers continue to concentrate on iOS.
It's not some big mystery.
Re:Self-perpetuating (Score:4, Insightful)
More developers concentrate on iOS, leading to better monetization on iOS.
Apple touts better monetization, and developers continue to concentrate on iOS.
It's not some big mystery.
I can't believe this. I am a developer, I focus first on iOS, but I don't buy more developers focusing on iOS.
I believe more developers that are willing to invest time and money on polish do go for iOS first. I believe there is more money on iOS. But ignoring quality, just looking at sheer numbers, there are more Android developers out there.
Re: (Score:1)
I can't believe this. I am a developer, I focus first on iOS, but I don't buy more developers focusing on iOS.
I believe more developers that are willing to invest time and money on polish do go for iOS first. I believe there is more money on iOS. But ignoring quality, just looking at sheer numbers, there are more Android developers out there.
When I mentioned "developers," I meant developers willing to devote time/money on their product. Can we no longer just use "developers" as short-hand anymore?
Re: (Score:1)
"Polish" is the important word. I can spend x hours developing an app that works, but it probably takes 2x to polish it. Depending on the app, polish can take even more than that. Eye candy sells.
Re: (Score:1)
I hate the word "polish" in this context. when you read it you think it's talking about poland. I propose we spell it "pollish" to avoid any confusion. english is a living language!
Re: (Score:2)
I hate the word "polish" in this context. when you read it you think it's talking about poland. I propose we spell it "pollish" to avoid any confusion. english is a living language!
So, we need to polish the wording of our Polish pole poll?
Re: (Score:2)
Oh, so you mean true developers [wikipedia.org].
Re: (Score:2)
Oh, so you mean true developers [wikipedia.org].
Sure, contextuality doesn't mean anything anymore.
Since when did Slashdot become so pedantic?
Re: (Score:2)
Since certain of its posters became inept at using the language.
Re: (Score:2)
Since certain of its posters became inept at using the language.
Inept in which part? Is there a portion of my argument you failed to understand?
Re: (Score:2)
How about the part where your context magically modifies the definition of developers to only include those who devote above a certain implicit threshold of time/money on their work? Because here on slashdot, there's no way you could be talking about amateur/indie developers is there?
Re: (Score:2)
How about the part where your context magically modifies the definition of developers to only include those who devote above a certain implicit threshold of time/money on their work? Because here on slashdot, there's no way you could be talking about amateur/indie developers is there?
How the hell does my definition exclude amateur/indie developers? Sounds more like you're reading what you want into what I said.
Are you saying amateur/indie devs don't devote time/money to their work? Because that's definitely not something I inferred.
Re: (Score:2)
Time, yes. Money, often not. And it's not just any time and money, it's whatever threshold of time and money that qualify them to meet your definition of a "real" developer.
Pedantry is part of programming skill (Score:2)
Since when did Slashdot become so pedantic?
Probably forever. Slashdot users with mod points have been rewarding early-posted pedantry for years. The audience of Slashdot tends to self-select for programming skill, and pedantry is part of programming skill because a computer is probably the most pedantic device in existence.
Re: (Score:2)
Probably forever. Slashdot users with mod points have been rewarding early-posted pedantry for years. The audience of Slashdot tends to self-select for programming skill, and pedantry is part of programming skill because a computer is probably the most pedantic device in existence.
That's great and all, but pedantry is detrimental to conversational skill. It is possible to practise skills selectively.
Re: (Score:2)
I believe there is more money on iOS.
That's really all you needed to say. You proved my point quite nicely.
Re: (Score:2)
umm... not that many?
WWDC (Score:1)
What Would Duncan Count?
No......
Apple's WWDC is on. I would expect iPhone apps to spike now.
Doesn't mesh with distimo (Score:5, Interesting)
It doesn't make sense that Apple's been leading in starts all this time and Google's leading in new entries in the store.
right on time, part 3 (Score:1, Flamebait)
This commercial message has absolutely nothing to do with the fact that the big Apple developer conference is going on in San Francisco today. It's entirely coincidental.
For christ's sake, Apple, couldn't you just have bought some ads instead of all the astroturfing? How about a little something for the effort? Do you know how expensive it is to keep a site like Slashdot going?
Re: (Score:1)
I think you mean 70% of the reciprocal of infinity...
Quantity Does Not Imply Quality (Score:1)
And that's all I have to say about that.
The reason for this is developers being lazy (Score:1)
Re: (Score:1)
Right, because there couldn't be any reason other than pure laziness. *rolls eyes*
I'm good either way (Score:2)
Re: (Score:2)
You can send all those unused PlayBooks my way. They are an awesome tablet and anyone who has spent more than a cursory amount of time with one would be hard pressed to disagree. The biggest complaint I hear about them is there are no apps. (it's not true but it's what gets complained about the most) Since the PlayBook can run Flash/AIR/Android/HTML5/JavaScript and soon JAVA and iOS applications that argument rings kinda hollow.
Remember the 2600! (Score:2)
And as Atari showed us (probably before most of the flamebaitors in this thread were born), it's the raw number of titles that count!
Seriously, if you want to whore out to the iOS/Android flamewar for slashdot hits, at least know your basic techie history.
Re: (Score:2)
The Atari had lots of "apps" (games). So many that it resulted in the Video Game Crash of 1983.
More apps != good apps.
More apps == harder to find the good apps.
Then Sony released the Playstation and inconsiderately stomped all over your point.
Re: (Score:2)
Pretty much counters your point, no?