America Online

Apollo Explores Sale of Internet Pioneer AOL (msn.com) 35

An anonymous reader shares a report: Apollo is exploring a sale of early internet darling AOL after receiving inbound interest in the business, according to people familiar with the matter. Any deal could value AOL at around $1.5 billion, the people said. It is also possible the talks won't result in any deal, they cautioned.

Apollo bought AOL in 2021 as part of a $5 billion deal to acquire that business and Yahoo from Verizon. AOL generates around $400 million in annual earnings before interest, taxes, depreciation and amortization, the people familiar with the matter said. Its main business lines include software for internet privacy and protection, and the AOL.com website and email domain.

The Internet

AOL Finally Discontinues Its Dial-Up Internet Access - After 34 Years (pcmag.com) 75

AOL (now a Yahoo subsidiary) just announced its dial-up internet service will be discontinued at the end of September.

"The change also means the retirement of the AOL Dialer software and the AOL Shield browser, both designed for older operating systems and slow connections that relied on the familiar screech of a modem handshake," remembers Slashdot reader BrianFagioli (noting that dial-up Internet "was once the gateway to the web for millions of households, back when speeds were measured in kilobits and waiting for a picture to load could feel like an eternity.")

AOL's dial-up service "has been publicly available for 34 years," writes Tom's Hardware. But AppleInsider notes the move comes more than 40 years after AOL started "as a very early Apple service." AOL itself started back in 1983 under the name Control Video Corporation, offering online services for the Atari 2600 console. After failing, it became Quantum Computer Services in 1985, eventually launching AppleLink in 1988 to connect Macintosh computers together... With the launch of PC Link for IBM-compatible PCs in 1988 and parting from Apple in October 1989, the company rebranded itself as America Online, or AOL... Even at its height, dial-up connections could get up to 56 kilobits per second under ideal conditions, while modern connections are measured in megabits and gigabits. Most of the service was also what's considered a "walled garden," with features that were only available through AOL itself and that it wasn't the actual, untamed Internet.
In the 1990s AOL "was how millions of people were introduced to the Internet," the article remembers, adding that "Even after the AOL Time Warner acquisition and the 2015 acquisition by Verizon, AOL was still a popular service. Astoundingly, it counted about two million dial-up subscribers at the time." In the 2021 acquisition of assets from Verizon by Apollo Global Management, AOL was said to have 1.5 million people paying for services. However, this was more for technical support and software, rather than for actual Internet access. A CNBC report at the time reports that the dial-up user count was "in the low thousands".... While it dies off, not with a bang but a whimper, AOL's dial-up is still remembered as one of the most transformative services in the Internet age.
"This change does not impact the numerous other valued products and services that these subscribers are able to access and enjoy as part of their plans," a Yahoo spokesperson told PC Magazine this week. "There is also no impact to our users' free AOL email accounts." AOL's disastrous 2001 merger with Time Warner and ongoing inability to deliver broadband to its customers... left it on a path to decline that acquiring such widely read sites as Engadget [2005] and TechCrunch [2010] did not stem. By 2014, the number of dial-up AOL customers had collapsed to 2.34 million. A year later, Verizon bought the company for $4.4 billion in an internet-content play that turned out to be as doomed as the Time Warner transaction. In 2021, Verizon unloaded both AOL and Yahoo, which it had separately purchased in 2017, to the private-equity firm Apollo Global Management....

The demise of AOL's dial-up service does not mean the extinction of the oldest form of consumer online access. Estimates from the Census Bureau's 2023 American Community Survey show 163,401 Americans connected to the internet via dial-up that year.

That was by far the smallest segment of the internet-using population, dwarfed by 100,166,949 subscribing to such forms of broadband as "cable, fiber optic, or DSL"; 8,628,648 using satellite; 3,318,901 using "Internet access without a subscription" (which suggests Wi-Fi from coffee shops or public libraries); and 1,445,135 via "other service."

The remaining AOL dial-up subscribers will need to find some sort of replacement, which in rural areas may be limited to fixed wireless or SpaceX's considerably more expensive Starlink. Or they may wind up joining the ranks of Americans with no internet access: 6,866,059, in those 2023 estimates.

Piracy

Creator of 1995 Phishing Tool 'AOHell' On Piracy, Script Kiddies, and What He Thinks of AI (yahoo.com) 14

In 1995's online world, AOL existed mostly beside the internet as a "walled, manicured garden," remembers Fast Company.

Then along came AOHell "the first of what would become thousands of programs designed by young hackers to turn the system upside down" — built by a high school dropout calling himself "Da Chronic" who says he used "a computer that I couldn't even afford" using "a pirated copy of Microsoft Visual Basic." [D]istributed throughout the teen chatrooms, the program combined a pile of tricks and pranks into a slick little control panel that sat above AOL's windows and gave even newbies an arsenal of teenage superpowers. There was a punter to kick people out of chatrooms, scrollers to flood chats with ASCII art, a chat impersonator, an email and instant message bomber, a mass mailer for sharing warez (and later mp3s), and even an "Artificial Intelligence Bot" [which performed automated if-then responses]. Crucially, AOHell could also help users gain "free" access to AOL. The program came with a program for generating fake credit card numbers (which could fool AOL's sign up process), and, by January 1995, a feature for stealing other users' passwords or credit cards. With messages masquerading as alerts from AOL customer service reps, the tool could convince unsuspecting users to hand over their secrets...

Of course, Da Chronic — actually a 17-year-old high school dropout from North Carolina named Koceilah Rekouche — had other reasons, too. Rekouche wanted to hack AOL because he loved being online with his friends, who were a refuge from a difficult life at home, and he couldn't afford the hourly fee. Plus, it was a thrill to cause havoc and break AOL's weak systems and use them exactly how they weren't meant to be, and he didn't want to keep that to himself. Other hackers "hated the fact that I was distributing this thing, putting it into the team chat room, and bringing in all these noobs and lamers and destroying the community," Rekouche told me recently by phone...

Rekouche also couldn't have imagined what else his program would mean: a free, freewheeling creative outlet for thousands of lonely, disaffected kids like him, and an inspiration for a generation of programmers and technologists. By the time he left AOL in late 1995, his program had spawned a whole cottage industry of teenage script kiddies and hackers, and fueled a subculture where legions of young programmers and artists got their start breaking and making things, using pirated software that otherwise would have been out of reach... In 2014, [AOL CEO Steve] Case himself acknowledged on Reddit that "the hacking of AOL was a real challenge for us," but that "some of the hackers have gone on to do more productive things."

When he first met Mark Zuckerberg, he said, the Facebook founder confessed to Case that "he learned how to program by hacking [AOL]."

"I can't imagine somebody doing that on Facebook today," Da Chronic says in a new interview with Fast Company. "They'll kick you off if you create a Google extension that helps you in the slightest bit on Facebook, or an extension that keeps your privacy or does a little cool thing here and there. That's totally not allowed."

AOHell's creators had called their password-stealing techniques "phishing" — and the name stuck. (AOL was working with federal law enforcement to find him, according to a leaked internal email, but "I didn't even see that until years later.") Enrolled in college, he decided to write a technical academic paper about his program. "I do believe it caught the attention of Homeland Security, but I think they realized pretty quickly that I was not a threat."

He's got an interesting perspective today, noting with today's AI tool's it's theoretically possible to "craft dynamic phishing emails... when I see these AI coding tools I think, this might be like today's Visual Basic. They take out a lot of the grunt work."

What's the moral of the story? "I didn't have any qualifications or anything like that," Da Chronic says. "So you don't know who your adversary is going to be, who's going to understand psychology in some nuanced way, who's going to understand how to put some technological pieces together, using AI, and build some really wild shit."
Space

Just How Much Space Data Will the Rubin Observatory Collect? (space.com) 5

In its first 10 hours the Rubin space telescope found 2,104 never-before-seen asteroids in our solar system. And Gizmodo reports the data went directly to the International Astronomical Union's Minor Planet Center (MPC), which "plays an essential role in the early detection and monitoring of asteroids that threaten Earth." The MPC has spent years preparing for the deluge of data from Rubin, ramping up its software to process massive amounts of observations. When the first round officially came flooding in on Monday, it was "nerve-racking and exciting simultaneously," Matthew Payne, MPC director, told Gizmodo.
But Space.com explains how extraordinary that is. "There are approximately a million known asteroids in our cosmic neighborhood; over the next few years, Rubin could very well hike that figure up to five million." "This is five times more than all the astronomers in the world discovered during the last 200 years since the discovery of the first asteroid," Željko IveziÄ, Deputy Director of Rubin's Legacy Survey of Space and Time, said during the conference. "We can outdo two centuries of effort in just a couple of years...." The plan is for Rubin to capture such massive, high-resolution images of the southern sky once every three nights for at least the next 10 years. You can therefore consider it to be a super-fast, super-efficient and super-thorough cosmic imager. Indeed, those qualities are perfect for spotting some of the smallest details trailing through the space around our planet: asteroids. "We make movies of the night sky to see two things: objects that move and objects that change brightness," IveziÄ said. "Objects that move come in two flavors. Stars in our galaxy move, and they move slowly. Much faster objects are asteroids...."

[I]t's tremendously difficult to record an asteroid at all. "Asteroids, they disappear after you get one picture of them," IveziÄ said, calling Rubin's ability to image small objects orbiting the sun "unprecedented."

Space.com notes that the ten million galaxies in its first image are just 0.05% of around 20 billion galaxies that Rubin will have imaged by the end of its 10-year "Legacy Survey of Space and Time" investigating dark energy.

In fact, in its first year of regular operations, the Observation "will collect more data than all previous optical observatories combined," reports Earth.com. That torrent of information — petabytes of images and catalogs — will be processed in near-real time. Alerts will be issued to the worldwide astronomy community within 60 seconds of any detected change in the sky. By democratizing access to its enormous dataset, Rubin Observatory will empower both professionals and citizen scientists. This will foster discoveries that range from mapping the structure of the Milky Way to refining the rate at which the universe is expanding.
Reuters explains just how much data is being generated: The number of alerts the telescope will send every night is equivalent to the inboxes of 83,000 people. It's impossible for someone to look at that one by one," said astrophysicist Francisco Foster. "We're going to have to use artificial intelligence tools."
And New Atlas shares some of the "first look" videos released by the Observatory, including one titled The Cosmic Treasure Chest and another on the Trifid and Lagoon Nebulae (which Space.com describe as clouds of gas and dust condensing to birth new stars).
Crime

Sinaloa Cartel Used Phone Data and Surveillance Cameras To Find and Kill FBI Informants in 2018, DOJ Says (aol.com) 36

Designated as a foreign terrorist group by multiple countries, Mexico's Sinaloa drug cartel fiercely defends its transnational organized crime syndicate.

"A hacker working for the Sinaloa drug cartel was able to obtain an FBI official's phone records," reports Reuters, "and use Mexico City's surveillance cameras to help track and kill the agency's informants in 2018, the U.S. Justice Department said in a report issued on Thursday." The incident was disclosed in a Justice Department Inspector General's audit of the FBI's efforts to mitigate the effects of "ubiquitous technical surveillance," a term used to describe the global proliferation of cameras and the thriving trade in vast stores of communications, travel, and location data... The report said the hacker identified an FBI assistant legal attaché at the U.S. Embassy in Mexico City and was able to use the attaché's phone number "to obtain calls made and received, as well as geolocation data."

The report said the hacker also "used Mexico City's camera system to follow the (FBI official) through the city and identify people the (official) met with." The report said "the cartel used that information to intimidate and, in some instances, kill potential sources or cooperating witnesses."

Nintendo

Nintendo Switch 2 Has Record-Breaking Launch, Selling Over 3 Million Units (barrons.com) 48

TweakTown writes that the Switch 2 "has reportedly beaten the record for the most-sold console within 24 hours and is on track to shatter the two-month record," selling over 3 million units and tripling the PlayStation 4's previous launch day sales.

So Nintendo's first console in 8 years becomes "one of the most successful hardware releases of all time," writes Barron's, raising hopes for the future: [2017's original Switch] ultimately sold more than 152 million units... Switch 2's big advantage is its backward compatibility, allowing it to play current-generation Switch games and giving gamers solace that their large investments in software are intact... Many older Switch games also play better on the Switch 2, taking advantage of the extra horsepower.
Bloomberg writes that its bigger screen and faster chip "live up to the hype: Despite the hype and a $150 increase over the launch price for the original, the second-generation system manages to impress with faster performance, improved graphics, more comfortable ergonomics and enough tweaks throughout to make this feel like a distinctly new machine... This time, it's capable of outputting 4K resolution and more impactful HDR video to your TV screen... It's a bigger, faster, more polished version of a wildly successful gadget.
The "buzzy launch drew long lines" at retailers like Walmart, Target, Best Buy, and Gamestop, according to the article. (See the photos from AOL.com and USA Today.) "The era of spending hours waiting in line for the latest iPhone is long gone, but the debut of a new video game console is still a rare enough event that Nintendo fans didn't think twice about driving to retailers in the middle of the night to secure a Switch 2."

The Verge also opines that "the Switch 2's eShop is much better," calling it "way faster... with much less lag browsing through sections and loading up game pages."

Or, as Barron's puts it, "Ultimately, Nintendo is winning because it has a different strategy than its competition, the Sony PlayStation and Microsoft Xbox. Instead of trying to appeal to tech snobs like me, who are obsessed with graphics resolution and hardware statistics like teraflops, Nintendo focuses on joy and fun."
Television

YouTube is Huge - and a Few Creators Are Getting Rich (aol.com) 32

"Google-owned YouTube's revenue last year was estimated to be $54.2 billion," reports the Los Angeles Times, "which would make it the second-largest media company behind Walt Disney Co., according to a recent report from research firm MoffettNathanson, which called YouTube 'the new king of all media.'" YouTube, run by Chief Executive Neal Mohan since 2023, accounted for 12% of U.S. TV viewing in March, more than other rival streaming platforms including Netflix and Tubi, according to Nielsen... More people are watching YouTube on TV sets rather than on smartphones and computer screens, consuming more than 1 billion hours on average of YouTube content on TV daily, the company said on its website.
When YouTube first started its founders envisioned it as a dating site, according to the article, "where people would upload videos and score them. When that didn't work, the founders decided to open up the platform for all sorts of videos." And since this was 20 years ago, "Users drove traffic to YouTube by sharing videos on MySpace."

But the article includes stories of people getting rich through YouTube's sharing of ad revenue: Patrick Starrr, who produces makeup tutorial videos, said he made his first $1 million through YouTube at the age of 25. He left his job at retailer MAC Cosmetics in Florida and moved to L.A...

[Video creator Dhar Mann] started posting videos on YouTube in 2018 with no film background. Mann previously had a business that sold supplies to grow weed. Today, his company, Burbank-based Dhar Mann Studios, operates on 125,000 square feet of production space, employs roughly 200 people and works with 2,000 actors a year on family friendly programs that touch on how students and families deal with topics such as bullying, narcolepsy, chronic inflammatory bowel disease and hoarding. Mann made $45 million last year, according to Forbes estimates. The majority of his company's revenue comes through YouTube.

He tells the Times "I don't think it's just the future of TV — it is TV, and the world is catching on."

And then there's this... "My mom would always give me so much crap about it — she would say, 'Why do you want to do YouTube?'" said Chucky Appleby, now an executive at MrBeast. His reply: "Mom, you can make a living from this." MrBeast's holding company, Beast Industries, which employs more than 400 people, made $473 million in revenue last year, according to Business Insider. In the last 28 days, MrBeast content — which includes challenges and stunt videos — received 3.6 billion views on YouTube, Appleby said.

Appleby, 28, said he's since bought a Jeep for his mom.

IT

Are Tech-Driven 'Career Meltdowns' Hitting Generation X? (nytimes.com) 141

"I am having conversations every day with people whose careers are sort of over," a 53-year-old film and TV director told the New York Times: If you entered media or image-making in the '90s — magazine publishing, newspaper journalism, photography, graphic design, advertising, music, film, TV — there's a good chance that you are now doing something else for work. That's because those industries have shrunk or transformed themselves radically, shutting out those whose skills were once in high demand... When digital technology began seeping into their lives, with its AOL email accounts, Myspace pages and Napster downloads, it didn't seem like a threat. But by the time they entered the primes of their careers, much of their expertise had become all but obsolete.

More than a dozen members of Generation X interviewed for this article said they now find themselves shut out, economically and culturally, from their chosen fields. "My peers, friends and I continue to navigate the unforeseen obsolescence of the career paths we chose in our early 20s," Mr. Wilcha said. "The skills you cultivated, the craft you honed — it's just gone. It's startling." Every generation has its burdens. The particular plight of Gen X is to have grown up in one world only to hit middle age in a strange new land. It's as if they were making candlesticks when electricity came in. The market value of their skills plummeted...

Typically, workers in their 40s and 50s are entering their peak earning years. But for many Gen-X creatives, compensation has remained flat or decreased, factoring in the rising cost of living. The usual rate for freelance journalists is 50 cents to $1 per word — the same as it was 25 years ago... As opportunities and incomes dwindle, Gen X-ers in creative fields are weighing their options. Move to a lower-cost place and remain committed to the work you love? Look for a bland corporate job that might provide health insurance and a steady paycheck until retirement?

The article includes several examples of the trend:
  • One magazine's photo studio director says professional photographers have been replaced by "a 20-year-old kid who will do the job for $500."
  • The article adds that "When photography went digital, photo lab technicians and manual retouchers were suddenly as inessential as medieval scribes." (And "In advertising, brands ditched print and TV campaigns that required large crews for marketing plans that relied on social media posts."")
  • An editor at Spin magazine remembers the day its print edition folded...

And besides competition from influencers, there's also AI, "which seems likely to replace many of the remaining Gen X copywriters, photographers and designers. By 2030, ad agencies in the United States will lose 32,000 jobs, or 7.5 percent of the industry's work force, to the technology, according to the research firm Forrester."

Meanwhile the cost of living has skyrocketed, the article points out — even while Gen X-ers "are less secure financially than baby boomers and lack sufficient retirement savings, according to recent surveys..."


AI

World's First AI Chatbot, ELIZA, Resurrected After 60 Years (livescience.com) 37

"Scientists have just resurrected 'ELIZA,' the world's first chatbot, from long-lost computer code," reports LiveScience, "and it still works extremely well." (Click in the vintage black-and-green rectangle for a blinking-cursor prompt...) Using dusty printouts from MIT archives, these "software archaeologists" discovered defunct code that had been lost for 60 years and brought it back to life. ELIZA was developed in the 1960s by MIT professor Joseph Weizenbaum and named for Eliza Doolittle, the protagonist of the play "Pygmalion," who was taught how to speak like an aristocratic British woman.

As a language model that the user could interact with, ELIZA had a significant impact on today's artificial intelligence (AI), the researchers wrote in a paper posted to the preprint database arXiv Sunday (Jan. 12). The "DOCTOR" script written for ELIZA was programmed to respond to questions as a psychotherapist would. For example, ELIZA would say, "Please tell me your problem." If the user input "Men are all alike," the program would respond, "In what way."

Weizenbaum wrote ELIZA in a now-defunct programming language he invented, called Michigan Algorithm Decoder Symmetric List Processor (MAD-SLIP), but it was almost immediately copied into the language Lisp. With the advent of the early internet, the Lisp version of ELIZA went viral, and the original version became obsolete. Experts thought the original 420-line ELIZA code was lost until 2021, when study co-author Jeff Shrager, a cognitive scientist at Stanford University, and Myles Crowley, an MIT archivist, found it among Weizenbaum's papers. "I have a particular interest in how early AI pioneers thought," Shrager told Live Science in an email. "Having computer scientists' code is as close to having a record of their thoughts, and as ELIZA was — and remains, for better or for worse — a touchstone of early AI, I want to know what was in his mind...."

Even though it was intended to be a research platform for human-computer communication, "ELIZA was such a novelty at the time that its 'chatbotness' overwhelmed its research purposes," Shrager said.

I just remember that time 23 years ago when someone connected a Perl version of ELIZA to "an AOL Instant Messenger account that has a high rate of 'random' people trying to start conversations" to "put ELIZA in touch with the real world..."

Thanks to long-time Slashdot reader MattSparkes for sharing the news.
AI

Nvidia's Huang Says That IT Will 'Become the HR of AI Agents' 31

Nvidia CEO Jensen Huang says IT departments will evolve into human resources managers for AI agents, as companies adopt AI tools across their operations. "In a lot of ways, the IT department of every company is going to be the HR department of AI agents in the future," Huang told the Consumer Electronics Show in Las Vegas this week. From a report: He believes that in the not so near future IT teams will be tasked with onboarding these agents and ensuring they're kept in line, similarly to how HR teams manage employees. They may need to be trained to use certain vocabulary that's unique to the company, or be given examples of the kind of product the team is looking to develop, or briefed on company culture policies. Instead of just fixing servers and resetting passwords, IT professionals will soon be supervising fleets of digital workers.
Open Source

Slashdot's Interview with Bruce Perens: How He Hopes to Help 'Post Open' Developers Get Paid (slashdot.org) 61

Bruce Perens, original co-founder of the Open Source Initiative, has responded to questions from Slashdot readers about a new alternative he's developing that hopefully helps "Post Open" developers get paid.

But first, "One of the things that's clear from the Slashdot patter is that people are not aware of what I've been doing, in general," Perens says. "So, let's start by filling that in..."

Read on for the rest of his wide-ranging answers....
Movies

Does the New 'Y2K' Comedy/Disaster/Horror Film Give the '90s the Ending It Deserved? (hollywoodreporter.com) 21

The new movie Y2K is either a comedy or a disaster/horror film, according to Wikipedia. The film "imagines a turn of the century where the machines don't just glitch or stop working," writes the Hollywood Reporter. "They go full homicidal." With a cast that includes 1990s icons like Alicia Silverstone and the lead singer for the Napster-loving 1990s metal band Limp Bizkit, the movie "gives the '90s the ending it deserved," according to the article.

They interviewed the film's director (and co-writer and co-star) Kyle Mooney, best-known for SNL, starting by complimenting his fidelity to the tech of its day. "The film opens with a high schooler getting home and logging into AOL Instant Messenger, which is not a scene I think I've ever seen in another movie..." Mooney: All of my relationships, between 17 and 22 years old, were short-lived and spawned because I was most confident flirting on Instant Messager....

Q: The tech here is such a huge part of the story. Were there any logos or brands you had a tough time getting on camera?

Mooney: Definitely. This isn't really a spoiler, but Jaeden Martell's character's computer — the one that we open up with him logging into AOL — eventually turns into a robot. That was supposed to be an iMac. But I don't think Apple wanted their machines strangling people or whatever the robot does — so we had to change the look of it by, like, 30 percent. There were a few instances like that, where we couldn't get the exact thing, but we were allowed to get as close as possible.

Deadline's article includes a spoiler about the film, but also this interesting note about two of its young actors, Julian Dennison and Jaeden Martell: [A]lthough Dennison and Martell were both born after 2000, they enjoyed slipping into the "lack of convenience and the lack of technology" that came with the era.

"I wish I got to experience that. I wish I didn't live in the age of everything being so accessible," said Martell.

And apparently the movie also includes a quick shout-out to Myspace co-founder Tom Anderson.
America Online

Elwood Edwards, Voice of AOL's 'You've Got Mail,' Dies At 74 (wkyc.com) 16

Elwood Edwards, the voice of AOL's "You've Got Mail" greeting, has died at age 74 following a long illness, according to local Ohio news station WKYC. "He worked at 3News for many years as graphics guru, camera operator, and general jack-of-all-trades, yet it was a somewhat random opportunity in 1989 that earned him international fame." From the report: That year, Elwood received $200 from the then-unknown America Online, merely because his wife worked at a predecessor company. He was asked to simply record four voiceover lines:

- "Welcome"
- "You've Got Mail"
- "Files done"
- "Goodbye"

Of course, the company better known as AOL blew up, and millions around the world would hear Elwood's voice telling them "You've Got Mail" every time they logged on to the internet. Despite his face not being visible, Elwood still achieved minor celebrity status. In 2015, he even appeared on "The Tonight Show Starring Jimmy Fallon" to utter the famous greeting as well as other audience-suggested phrases.

The Internet

45 Years Ago CompuServe Connected the World Before the World Wide Web (wosu.org) 118

Tony Isaac shares a report from WOSU Public Media: Silicon Valley has the reputation of being the birthplace of our hyper-connected Internet age, the hub of companies such as Apple, Google and Facebook. However, a pioneering company here in central Ohio is responsible for developing and popularizing many of the technologies we take for granted today. A listener submitted a question to WOSU's Curious Cbus series wanting to know more about the legacy of CompuServe and what it meant to go online before the Internet. That legacy was recently commemorated by the Ohio History Connection when they installed a historical marker in Upper Arlington -- near the corner of Arlington Center and Henderson roads -- where the company located its computer center and corporate building in 1973. The plaque explains that CompuServe was "the first major online information service provider," and that its subscribers were among the first to have access to email, online newspapers and magazines and the ability to share and download files. CompuServe, founded in 1969 in Ohio as a subsidiary of Golden United Life Insurance, began as a computer time-sharing service for businesses. In 1979, it launched an online service for consumers, partnering with RadioShack since they "were key in reaching early computer users."

Acquired by H&R Block in 1980, CompuServe became a leader in digital innovations like email, online newspapers, and chat forums, with The Columbus Dispatch becoming the first online newspaper. "... it turned out that what was most popular is not reading reliable news sources, but just shooting the breeze with your friends or arguing with strangers over politics," said former tech journalist and early Compuserve user Dylan Tweney.

Despite competing with Prodigy and AOL through the 1990s, CompuServe struggled with the rise of the internet. AOL acquired the company in 1997, but CompuServe remains a digital pioneer for fostering online communities. "For a lot of people, CompuServe was a connection to the world and their first introduction to the idea that their computer could be more than a computer," said Tweney. "It was a communications device, an information device."
Programming

Amazon and AWS Developers May Not Want To Invite Their CEOs To Java Code Reviews 47

theodp writes: Typos happen to the best of us, but spelling still counts when it comes to software development. So, it's kind of surprising to see that both Amazon CEO Andy Jassy and former AWS CEO Adam Selipsky failed to notice an embarrassing typo in a demo video they offered to their millions of followers on social media as evidence of Amazon Q AI's Java upgrade capabilities, which Amazon has been trumpeting for months in SEC filings, shareholder communication, and Amazon's latest earnings call with Wall Street analysts.

Just 37 seconds into the demo of the software that Amazon says saved it 4,500 developer-years of work and provided an additional $260M in annualized efficiency gains, Amazon Q kicks off the Java upgrade conversation by saying, "I can help you upgrade your Jave [sic] 8 and 11 codebases to Java 17." The embarrassing misspelling did prompt Twitter user @archo5dev to alert Jassy to the typo, but there's been no response yet from Jassy, who boasted that Amazon developers were unable to find any mistakes in Q's work in "79% of the auto-generated code reviews."

It's probably worth noting that both Jassy and Selipsky opted to showcase a drop-dead simple demo of Amazon Q Code Transformation rather than some of the lengthier and less-magical demos of the product.
AI

Copyright Group Takes Down Dutch Language AI Dataset (aol.com) 14

Dutch-based copyright enforcement group BREIN has taken down a large language dataset that was being offered for use in training AI models, the organization said on Tuesday. From a report: The dataset included information collected without permission from tens of thousands of books, news sites, and Dutch language subtitles harvested from "countless" films and TV series, BREIN said in a statement. Director Bastiaan van Ramshorst told Reuters it was not clear whether or how widely the dataset may already have been used by AI companies. "It's very difficult to know, but we are trying to be on time" to avoid future lawsuits, he said. He said the European Union's AI Act will require AI firms to disclose what datasets they have used to train their models.
Oracle

Oracle Reaches $115 Million Consumer Privacy Settlement (aol.com) 15

Oracle agreed to pay $115 million to settle a lawsuit accusing the database software and cloud computing company of invading people's privacy by collecting their personal information and selling it to third parties. Reuters: The plaintiffs, who otherwise have no connection to Oracle, said the company violated federal and state privacy laws and California's constitution by creating unauthorized "digital dossiers" for hundreds of millions of people. They said the dossiers contained data including where people browsed online, and where they did their banking, bought gas, dined out, shopped and used their credit cards. Oracle then allegedly sold the information directly to marketers or through products such as ID Graph, which according to the company helps marketers "orchestrate a relevant, personalized experience for each individual."
The Internet

iLounge and the Unofficial Apple Weblog Are Back As Unethical AI Content Farms 11

An anonymous reader quotes a report from Ars Technica, written by Samuel Axon: In one of the most egregiously unethical uses of AI we've seen, a web advertising company has re-created some defunct, classic tech blogs like The Unofficial Apple Weblog (TUAW) and iLounge by mimicking the bylines of the websites' former writers and publishing AI-generated content under their names. The Verge reported on the fiasco in detail, including speaking to Christina Warren, a former writer for TUAW who now works at GitHub. Warren took to the social media platform Threads yesterday to point out that someone had re-launched TUAW at its original domain and populated it with fake content allegedly written by her and other past TUAW staff. Some of the content simply reworded articles that originally appeared on TUAW, while other articles tied real writers' names to new, AI-generated articles about current events.

TUAW was shut down in 2015, but its intellectual property and domain name continued to be owned by Yahoo. A Hong Kong-based web advertising firm named Web Orange Limited claims to have purchased the domain and brand name but not the content. The domain name still carries some value in terms of Google ranking, so Web Orange Limited seems to have relaunched the site and then used AI summarization tools to reword the original content and publish it under the original authors' names. (It did the same with another classic Apple blog, iLounge.) The site also includes author bios, which are generic and may have been generated, and they are accompanied by author photos that don't look anything like the real writers. The Verge found that some of these same photos have appeared in other places, like web display ads for iPhone cases and dating websites. They may have been AI-generated, though the company has also been caught reusing photos of real people without permission in other contexts.

At first, some of Web Orange Limited's websites named Haider Ali Khan, an Australian currently residing in Dubai, as the owner of the company. Khan's own website identified him as "an independent cyber security analyst" and "long-time advocate for web security" who also runs a web hosting company, and who "started investing in several technology reporting websites" and "manages and runs several news blogs such as the well-known Apple tech-news blog iLounge." However, mentions of his name were removed from the websites today, and the details on his personal website have apparently been taken offline. Warren emailed the company, threatening legal action. After she did that, the byline was changed to what we can only assume is a made-up name -- "Mary Brown." The same goes for many of the other author names on Web Orange Limited's websites.

The company likely tried to use the original authors' names as part of an SEO play; Google tracks the names of authors and gives them authority rankings on specific topics as another layer on top of a website's own authority. That way, Google can try to respond to user queries with results written by people who have built strong reputations in the users' areas of interest. It also helps Google surface authors who are experts on a topic but who write for multiple websites, which is common among freelance writers. The websites are still operational, even though the most arguably egregious breach of ethics -- the false use of real people's names -- has been addressed in many cases.
Netscape

Slashdot Asks: What Do You Remember About the Web in 1994? (fastcompany.com) 171

"The Short Happy Reign of the CD-ROM" was just one article in a Fast Company series called 1994 Week. As the week rolled along they also re-visited Yahoo, Netscape, and how the U.S. Congress "forced the videogame industry to grow up."

But another article argues that it's in web pages from 1994 that "you can start to see in those weird, formative years some surprising signs of what the web would be, and what it could be." It's hard to say precisely when the tipping point was. Many point to September '93, when AOL users first flooded Usenet. But the web entered a new phase the following year. According to an MIT study, at the start of 1994, there were just 623 web servers. By year's end, it was estimated there were at least 10,000, hosting new sites including Yahoo!, the White House, the Library of Congress, Snopes, the BBC, sex.com, and something called The Amazing FishCam. The number of servers globally was doubling every two months. No one had seen growth quite like that before. According to a press release announcing the start of the World Wide Web Foundation that October, this network of pages "was widely considered to be the fastest-growing network phenomenon of all time."

As the year began, Web pages were by and large personal and intimate, made by research institutions, communities, or individuals, not companies or brands. Many pages embodied the spirit, or extended the presence, of newsgroups on Usenet, or "User's Net." (Snopes and the Internet Movie Database, which landed on the Web in 1993, began as crowd-sourced projects on Usenet.) But a number of big companies, including Microsoft, Sun, Apple, IBM, and Wells Fargo, established their first modest Web outposts in 1994, a hint of the shopping malls and content farms and slop factories and strip mines to come. 1994 also marked the start of banner ads and online transactions (a CD, pizzas), and the birth of spam and phishing...

[B]ack in '94, the salesmen and oilmen and land-grabbers and developers had barely arrived. In the calm before the storm, the Web was still weird, unruly, unpredictable, and fascinating to look at and get lost in. People around the world weren't just writing and illustrating these pages, they were coding and designing them. For the most part, the design was non-design. With a few eye-popping exceptions, formatting and layout choices were simple, haphazard, personal, and — in contrast to most of today's web — irrepressibly charming. There were no table layouts yet; cascading style sheets, though first proposed in October 1994 by Norwegian programmer Håkon Wium Lie, wouldn't arrive until December 1996... The highways and megalopolises would come later, courtesy of some of the world's biggest corporations and increasingly peopled by bots, but in 1994 the internet was still intimate, made by and for individuals... Soon, many people would add "under construction" signs to their Web pages, like a friendly request to pardon our dust. It was a reminder that someone was working on it — another indication of the craft and care that was going into this never-ending quilt of knowledge.

The article includes screenshots of Netscape in action from browser-emulating site OldWeb.Today (albeit without using a 14.4 kbps modems). "Look in and think about how and why this web grew the way it did, and what could have been. Or try to imagine what life was like when the web wasn't worldwide yet, and no one knew what it really was."

Slashdot reader tedlistens calls it "a trip down memory lane," offering "some telling glimpses of the future, and some lessons for it too." The article revisits 1994 sites like Global Network Navigator, Time-Warner's Pathfinder, and Wired's online site HotWired as well as 30-year-old versions of the home pages for Wells Fargo and Microsoft.

What did they miss? Share your own memories in the comments.

What do you remember about the web in 1994?
Hardware

2,200 Forgotten Vintage Computers Are Being Liberated From a Barn In Massachusetts (vice.com) 63

A collection of over 2,200 new old stock computers from the 1980s, manufactured by a company called NABU and featuring a groundbreaking pre-internet network, are being liberated from a barn in Massachusetts. "In a way, this is two stories: The first, of a breakthrough network from Canada, a consumer-friendly 1983 version of the internet decades ahead of its time," writes Ernie Smith via Motherboard. "The other story, of the man who got a hold of these machines, held onto them for 33 years, and mysteriously allowed them to flood the used market one day. One day, thanks to a confluence of the right people noticing the right eBay listings, these two stories merged and created a third story -- the tale of a computer network, brought back to life." An anonymous Slashdot reader shares an excerpt from the report: For more than two decades, the biggest retro computing story in recent memory sat like a sleeper cell in a Massachusetts barn. The barn was in danger of collapse. It could no longer protect the fleet of identical devices hiding inside. A story like this doesn't need the flash of a keynote or a high-profile marketing campaign. It really just needs someone to notice. And the reason anyone did notice was because this barn could no longer support the roughly 2,200 machines that hid on its second floor. These computers, with a weight equivalent to roughly 11 full-size vehicles, were basically new, other than the fact that they had sat unopened and unused for nearly four decades, roughly half that time inside this barn. Every box was "new old stock," essentially a manufactured time capsule, waiting to be found by somebody.

These machines, featuring the label of a forgotten brand built around an idea that was tragically too early to succeed, could have disappeared, anonymously, into the junkyard of history, as so many others like them have. Instead, they ended up on eBay, at a bargain-basement price of $59.99 each. And when the modern retro computing community turned them on, what they found was something worth bringing back to life. It took a while for anyone to notice these stylish metal-and-plastic machines from 1983. First, information spread like whispers in the community of tech forums, Discord servers, and Patreon channels where retro tech collectors hid. But then, a well-known tech YouTuber, Adrian Black, did a video about them, and these eBay machines, slapped with the logo of a company called NABU, were anonymous no more. [...]

Black was impressed. These devices, which utilized the landmark Z80 processor -- a chip common in embedded systems, arcade machines like Pac-Man, and home consoles like the Colecovision -- had an architecture very similar to the widely used MSX platform, making them a great choice for device hackers. (Well, minus the fact that they didn't have floppy drives.) Plus, they were essentially new. "It's new old stock, but it is tested," he says at the beginning of the clip. "I think the seller actually peeled the original tape off, tested it, and then taped it back up again." Essentially, this was the retro-computing version of a unicorn: An extremely obscure platform, being sold at a scale wide enough that basically anyone who wanted one could have it. And on top of all that, NABU -- an acronym standing for Natural Access to Bi-directional Utilities -- was essentially the 1983 version of AOL, except built around proprietary hardware. The flood of interest was so significant that it knocked the seller's eBay account offline for months while the company verified that the units were actually his. (They were.)

For people who love tinkering with devices, there was a lot to work with here, especially in 2023. There was a real chance that this relic of the past could live again, with its network available to anyone who took a chance on buying one of these devices. "The kind of hardware and software hacking that people are doing with those wouldn't have been possible 10 or even 5 years ago," says Sean Malseed, host of the popular YouTube channel Action Retro and one of the many people who bought a NABU from the mysterious eBay listing. "These machines were once considered basically e-waste, but instead they're seeing a very unlikely renaissance." So where did this computer come from? Why did this seller have so many? And why didn't you know about the NABU until now? [...]

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