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Technology

ViewSonic shows 200 dpi display 254

prostoalex writes "On Intel Developer Forum ViewSonic introduced its 200 dpi display. The 22.2 inch 3840x2400 monitor will sell for around $8,000." Maybe there's hope for all those obsessive folks trying to run Quake 3 at insane resolutions. Provided they'd rather have a monitor than eight grand!
Quake

Quake 3 2600 Adventure 146

Bill Kendrick writes "Quake's 3D graphics too realistic for you? Why not try this map, which reproduces the classic Atari 2600 game of blocky dragons and castles, Adventure!" I especially like the models for the dragons.
Quake

Original Quake using Doom 3 Technology 177

tc writes "Charles Hollemeersch is currently developing a source port for the original Quake that adds "stencil shadows". Stencil shadows are extremely detailed and realistic. The results are very impressive. The code is apparently based on the same algorithms used in Doom 3." Sure makes me wish Quake looked this good the first time around, but I reckon my computer wouldn't have been able to render it fast enough to play it, either.
Quake

Tenebrae Quake 219

viperstyx writes "Ah, the days of running around in bland 3d environments and fragging your best friends surrounded by a plethora of sprites and simple textures. What if we could go back to those days, except with per-pixel shading and transparent water? Well now, thanks to Tenabrae Quake you can. This small [just over 3mb] mod to the original quake engine allows users to play Quake while taking advantage of new technology like per-pixel shading. Its beautiful and definitely worth any old skool gamer's time =]"
Programming

Game Engine Marketing Models Compared 243

death00 writes: "GameDev has an interesting story about the success of Garage Games Torque engine (the engine behind Tribes 2). I especially find it interesting to see the number of developers working on high-quality games based on the Torque engine. The basic premise is that Garage Games gives a full license of the Torque engine to a team for a project for $100 USD per developer. The only caveat is that you must publish any finished works through Garage Games. Perhaps id software might consider doing this with the Quake III engine once the Doom III engine comes out. From my understanding, the Quake III engine currently licenses for significantly ($250,000 USD) more than that. Instead of waiting 2 more years and GPL'ing the full source, why not license it for cheap after Doom III comes out, then GPL later?"
Space

John Carmack, Rocket Boy 185

will_edit_for_food writes "Space Future has an interview with John Carmack (of Doom and Quake fame) about his new company Armadillo Aerospace and their plans to build a passenger-carrying vehicle for space tourism." Carmack's involvement with unconventional rocketry is well-known, but this interview offers a glimpse into the details of Armadillo's approach to the skies.
Games

Cube: A Modern 3D Game Engine 169

An anonymous reader writes "There is a new 3d game engine being developed by Wouter van Oortmerssen (aka Aardappel) that utilizes SDL and OpenGL. It is pretty full-featured already, and is heavily influenced by Quake3." Same guy who did panoramic Quake.
Games

Making Games Live Longer With Mods 174

rmohr02 writes: "Popular Science has an interesting article about people hacking games to get more replay value out of them. It mentions games like Quake and Doom which are still played due to the mods people distribute for them, and that the code for Doom's level editor was made free so hackers could use that code to get what they wanted. It also mentions that the next Team Fortress hack, Team Fortress 2: Brotherhood of Arms, will not be distributed for free."
Graphics

ATI R300 and R250V 297

Chuu writes "The ATI R300 (Radeon 9700) and R250V (Radeon 9000/Radeon 9000 Pro) reviews are out, at all the usual suspects, but the one you want to pay attention to is over at anandtech.com, since somehow Anand got permission to publish his benchmark results for the R300 while the other sites were stuck with whitepapers. The results? The R250V is a GF4MX killer, which is not saying much. On the other hand, the R300 absolutely trounces the GeForce4 Ti4600, running 54% faster in Unreal Tournament 2003 and 37% faster in Quake 3 at 1600x1200x32 on a Pentium4 2.4ghz."
Games

Quake For the Blind 226

Kirby-meister writes: "An interesting article on The Boston Globe talks of a company, ZForm, which has modified Quake for the visually-impaired. The article also goes into an interesting discussion on how visual our world is becoming, possibly leaving the visually-disabled behind the technological advances."
Games

Haptic Battle Pong... Future of Game Interface? 158

An anonymous reader writes "The Sensable Phantom is a premier force-feedback haptic device and sells for a few thousand dollars now, but when that number comes down, the game industry will be jumping all over the idea of six-degree-of-freedom, precision-force-feedback video games. It looks like Haptic Battle Pong may be the first attempt at a true 6-dof, force-feedback game. It's not Quake, but maybe this is the next big thing in video games?"
AMD

First Benchmarks of AMD Hammer Prototype 497

porciletto writes "As seen on Ace's Hardware, this article features Quake 3 benchmarks comparing an 800 MHz ClawHammer sample to Athlon MPs at 800 MHz and 1667 MHz, as well as a Willamette Pentium 4 (256 KB L2, 400 MHz FSB) at 800 MHz and 1600 MHz. The benchmark results indicate a 40% performance increase over an Athlon MP for the ClawHammer. Additionally, the 800 MHz ClawHammer manages to tie (actually outperform by 1 FPS) the 1667 MHz Willamette Pentium 4."
Quake

Augmented Reality Quake 255

DrGonzo writes "Take a tour of campus an shoot some monsters. The Wearable Computer Lab at the University of South Australia has developed a prototype wearable Quake suit. " I'm a little skeptical of this, but it sure would make the frisbee golfers on campus look like the normal ones.
News

5.2 Earthquake Shakes Up SF Bay Area 611

Joe Kaz wrote in (along with a number of other concerned folks): "There was a 5.2 Earthquake in Gilroy, CA, 70 miles south of San Francisco. The epicenter was 4.7 miles below surface. It lasted for about 10 seconds, and it did seem like a long time. Everything shook for a while, and it was a little scary. No reports of damage yet. Hope everyone is ok." I've got a report from my sisters father-in-law in gilroy (the epicenter) and he barely noticed it. Nate Oostendorp noted that "My stereo shook a little" in Walnut Creek. The SF Gate story on the quake notes that there are some phones out in some small parts of San Jose. The usgs has an event monitoring page if you are interested.
Games

Netrek 153

R Jason Valentine writes "Before Ogg was an encoding standard it was a verb. Before the internet enabled the masses to play against each other in Quake and Ultima Online, there was a cross-platform multiple player interactive online game called Netrek. Netrek can trace its history back to 1972. It's an interesting, though incomplete, read, that includes travels through places like Berkeley's XCF. Netrek generally peaked in play in the early 90's, from about 1992 to 1995 or so, and was popular enough to even get an article in Wired. With this explosion of players, several variations on the original style, called Bronco, emerged. These were Chaos (similar to bronco), Paradise, and Hockey. The Chaos and Paradise variants are all but dead, mostly due to lack of players and an expired Paradise-capable client for Windows. A Bronco pick-up game still occurs daily, and usually once or twice a week, there is a hockey game. League games still exist, and this is the 10th year of league play, with around 200 players registered for the 2002 draft league."
Space

Maverick Rocketeers Pursue Space Access 229

Mad.Scientist writes "This article at Space.com is about mavericks who are trying to lessen the cost of going into space. One of the companies, Armadillo Aerospace, is founded by John Carmack, who is also a founder of Id Software, and the brain behind games such as Doom or Quake. I just have to say, godspeed to all." Carmack is only one of the people mentioned in this story, but see our previous story for more on Carmack's rocketry habit.

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