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Transportation

68-Year-Old Uses AirTag (and Twitter) to Find the Bike His Airline Lost (cnn.com) 99

An anonymous reader shared this story from CNN: Barry Sherry was traveling from his home in Virginia to Europe for the cycling trip of a lifetime: a week riding through the Swiss Alps, followed by another in Luxembourg, where his cycling group was riding with two former Tour de France competitors, and then a third week cycling in Finland with friends. It was, he says, to be his last cycling trip to Europe. "I'm 68 — I'm getting old," he says... While his suitcase arrived on the carousel, his [$8,000] bike — zipped up in its carrier — had become one of the 7.6 out of every 1,000 items of luggage to be, as the industry coyly terms it, "mishandled." In other words: lost...

The "Find My" app, which traces Apple devices including AirTags, showed the bike at Heathrow... British Airways has up to six flights per day from Heathrow to Zurich, but as each day came and went, none of them had Sherry's bike on board... Each day, he updated his location on the British Airways website, and each day, his bike failed to arrive — or move from Heathrow, according to the AirTag. By this point Sherry was tweeting the airline daily, showing them screenshots of the mapped location of the bike, but getting generic responses from British Airways that he believes were bots... That evening, he tweeted the location of the bag again, tagging American Airlines (who'd sold him the ticket) and Heathrow Airport, too. "AA seemed to have a human at the other end, and I thought maybe they could reach a human at BA," he says.

Was it that final tweet, tagging AA and Heathrow, that did it? Sherry will never know — though he suspects the daily tweets showing screenshots of the bike's location were the key. After his tweet on Thursday night to all three accounts, on Friday morning he checked his Find My app, and saw his bike was on the move... "Had I not started an annoying Twitter campaign, I do think it would have remained at Heathrow until I could have talked to someone face to face."

CNN reports that Sherry's week in Luxembourg "went ahead as planned, with Sherry adding that he was particuarly attached to his bike because "Fourteen years ago I was diagnosed with cancer, and the only time I wasn't thinking about it was when I was riding my bike."

He'd put the AirTag with his bike "after hearing other cyclists rave about them."
Social Networks

Most of the 100 Million People Who Signed Up For Threads Stopped Using It (arstechnica.com) 119

An anonymous reader quotes a report from Ars Technica: Meta's new Twitter competitor, Threads, is looking for ways to keep users interested after more than half of the people who signed up for the text-based platform stopped actively using the app, Meta CEO Mark Zuckerberg reportedly told employees in a company town hall yesterday. Threads launched on July 5 and signed up over 100 million users in less than five days, buoyed by user frustration with Elon Musk-owned Twitter.

"Obviously, if you have more than 100 million people sign up, ideally it would be awesome if all of them or even half of them stuck around. We're not there yet," Zuckerberg told employees yesterday, according to Reuters, which listened to audio of the event. Third-party data suggests that Threads may have lost many more than half of its active users. Daily active users for Threads on Android dropped from 49 million on July 7 to 23.6 million on July 14, and then to 12.6 million on July 23, web analytics company SimilarWeb reported.

"We don't yet have daily numbers for iOS, but we suspect the boom-and-bust pattern is similar," SimilarWeb wrote. "Threads took off like a rocket, with its close linkage to Instagram as the booster. However, the developers of Threads will need to fill in missing features and add some new and unique ones if they want to make checking the app a daily habit for users." Although losing over half of the initial users in a short period might sound discouraging, the Reuters article said Zuckerberg told employees that user retention was better than Meta executives expected. "Zuckerberg said he considered the drop-off 'normal' and expected retention to grow as the company adds more features to the app, including a desktop version and search functionality," Reuters wrote.

Android

ChatGPT For Android Is Now Available 15

OpenAI has released ChatGPT for Android, months after launching the free iOS app for iPhones and iPads. You can download it in the Google Play Store. The Verge reports: According to a company tweet, it's available first in the US, India, Bangladesh, and Brazil, with other countries set to follow later, mimicking the staged rollout we saw for the iOS version. On July 27th, OpenAI announced additional availability, saying the Android ChatGPT app is now available in Argentina, Canada, France, Germany, Indonesia, Ireland, Japan, Mexico, Nigeria, the Philippines, the UK, and South Korea.
AI

Sixth 'Hutter Prize' Awarded for Achieving New Data Compression Milestone (hutter1.net) 64

Since 2006, Slashdot has been covering a contest CmdrTaco once summarized as "Compress Wikipedia and Win." It rewards progress on compressing a 1-billion-character excerpt of Wikipedia — approximately the amount that a human can read in a lifetime.

And today a new record was announced. The 1 billion characters have now been compressed to just 114,156,155 bytes — about 114 megabytes, or just 11.41% of the original size — by Saurabh Kumar, a New York-based quantitative developer for a high-frequency/algorithmic trading and financial services fund. The amount of each "Hutter Prize for Lossless Compression of Human Knowledge" increases based on how much compression is achieved (so if you compress the file x% better you receive x% of the prize). Kumar's compression was 1.04% smaller than the previous record, so they'll receive €5187.

But "The intention of this prize is to encourage development of intelligent compressors/programs as a path to AGI," said Marcus Hutter (now a senior researcher at Google DeepMind) in a 2020 interview with Lex Fridman.

17 years after their original post announcing the competition, Baldrson (Slashdot reader #78,598) returns to explain the contest's significance to AI research, starting with a quote from mathematician Gregory Chaitin — that "Compression is comprehension."

But they emphasize that the contest also has one specific hardware constraint rooted in theories of AI optimization: The Hutter Prize is geared toward research in that it restricts computation resources to the most general purpose hardware that is widely available. Why? As described by the seminal paper "The Hardware Lottery" by Sara Hooker, AI research is biased toward algorithms optimized for existing hardware infrastructure. While this hardware bias is justified for engineering (applying existing scientific understanding to the "utility function" of making money) to quote Sara Hooker, it "can delay research progress by casting successful ideas as failures."

The complaint that this is "mere" optimization ignores the fact that this was done on general purpose computation hardware, and is therefore in line with the spirit of Sara Hookers admonition to researchers in "The Hardware Lottery". By showing how to optimize within the constraint of general purpose computation, Saurabh's contribution may help point the way toward future directions in hardware architecture.

Movies

Code.org Embraces Barbie 9 Years After Helping Take Her Down (tynker.com) 75

Long-time Slashdot reader theodp writes: The number one movie in North America is Warner Bros. Discovery's Barbie, which Deadline reports has teamed up with Oppenheimer to fuel a mind-blowing $300M+ box office weekend. ["Oppenheimer Shatters Expectations with $80 Million Debut," read the headline at Variety.]

Now it seems everybody is trying to tap into Barbie buzz, including Microsoft's Xbox [which added Barbie and Ken's cars to Forza Horizon 5] and even Microsoft-backed education nonprofit Code.org. ("Are your students excited about Barbie The Movie? Have them try an HourOfCode [programming game] with Barbie herself!").

The idea is to inspire young students to become coders. But as Code.org shares Instagram images of a software developer Barbie, Slashdot reader theodp remembers when, nine years ago, Code.org's CEO "took to Twitter to blast Barbie and urge for her replacement." They'd joined a viral 2014 Computer Engineer Barbie protest that arose in response to the publication of Barbie F***s It Up Again, a scathing and widely reported-on blog post that prompted Mattel to pull the book Barbie: I Can Be a Computer Engineer immediately from Amazon. This may have helped lead to Barbie's loss of her crown as the most popular girls' toy in the ensuing 2014 holiday season to Disney's Frozen princesses Elsa and Anna, and got the Mattel exec who had to apologize for Computer Engineer Barbie called to the White House for a sit down a few months later. (Barbie got a brainy makeover soon thereafter)...

The following year, Disney-owned Lucasfilm and Code.org teamed up on Star Wars: Building a Galaxy with Code, a signature tutorial for the 2015 Hour of Code. Returning to a Disney princess theme in 2016, Disney and Code.org revealed a new Hour of Code tutorial featuring characters from the animated film Moana just a day ahead of its theatrical release. It was later noted that Moana's screenwriters included Pamela Ribon, who penned the 2014 Barbie-blasting blog post that ended Barbie's short reign as the Hour of Code role model of choice for girls.

Interestingly, Ribon seems to bear no Barbie grudges either, tweeting on the day of the Barbie movie release, "I was like holy s*** can't wait to see it."

To be fair, the movie's trailer promises "If you hate Barbie, this movie is for you," in a deconstruction where Barbie is played by D.C. movies' "Harley Quinn" actress Margot Robbie (Suicide Squad, Birds of Prey), whose other roles include Tonya Harding and the home-wrecking second wife in The Wolf of Wall Street.
Games

Ubisoft Will Suspend and Then Delete Long-Inactive Accounts (pcgamer.com) 51

Leaving a Ubisoft account inactive for too long "apparently puts it at risk of permanent deletion," writes PC Gamer, calling the policy "a customer-unfriendly practice." A piracy and anti-DRM focused Twitter account, PC_enjoyer, recently shared a screenshot of a Ubisoft support email telling the user that their Ubisoft account had been suspended for "inactivity," and would be "permanently closed" after 30 days. The email provided a link to cancel the move. Now, that sounds like a phishing scam, right? I and many commenters wondered that, looking at the original post, but less than a day later, Ubisoft's verified support account responded to the tweet, seemingly confirming the screenshotted email's legitimacy.

"You can avoid the account closure by logging into your account within the 30 days (since receiving the email pictured) and selecting the Cancel Account Closure link contained in the email," Ubisoft Support wrote. "We certainly do not want you to lose access to your games or account so if you have any difficulties logging in then please create a support case with us."

I was unable to find anything regarding account closure for inactivity in Ubisoft's US terms of use or its end user licence agreement, but the company does reserve the right to suspend or end services at any time. Ubisoft has a support page titled "Closure of inactive Ubisoft accounts." The page first describes instances where the service clashes with local data privacy laws, then reads: "We may also close long-term inactive accounts to maintain our database. You will be notified by email if we begin the process of closing your inactive account."

This page links to another dedicated to voluntarily closing one's Ubisoft account, and seems to operate by the same rules: a 30-day suspension before permanent deletion. "As we will be unable to recover the account once it has been closed, we strongly recommend only putting in the request if you are absolutely sure you would like to close your account."

"If you have a good spam filter or just reasonably assume it's a phishing attempt, then you might one day try your old games and find they're just gone," worries long-time Slashdot reader Baron_Yam. "If you're someone who still plays games from decades ago every so often, this is a scenario you might want to think about."

The site Eurogamer reports that when a Twitter user complained that "I lost my Ubisoft account, and all the Ubisoft Steam game[s] I've bought are now useless", Ubisoft Support "responded to say that players can raise a ticket if they would like to recover their account."

The original tweet now includes this "reader-added context" supplied by other Twitter users — along with three informative links: For added context, Ubisoft can be required under certain data protection laws, such as the GDPR, to close inactive accounts if they deem the data no longer necessary for collection.

Ubisoft has claimed they don't close accounts that are inactive for less than 4 years.

Earth

Heat Indices Above 105 Degrees for 80 Million Americans This Weekend (axios.com) 135

An anonymous reader shared this report from Axios: Over 20% of the U.S.' population — 80 million people — are expected to face an air temperature or heat index above 105 degrees Fahrenheit this weekend as a record-breaking heat wave persists over most of the South, the National Weather Service (NWS) warns...

The extreme temperatures, which have been exacerbated by human-caused climate change, will come after several days of excessive heat and will be an immediate risk to public health... Heat index is what the temperature feels like to the human body when relative humidity is combined with the air temperature, and indices 103 degreesF or above can lead to dangerous heat disorders.

"Dozens" of temperature records could break across the Southern U.S., including overnight highs, the NWS said... About 115 million people in over a dozen states from California to Florida were under heat alerts on Thursday morning... The threatening heat is forecast to continue over the Southwest through "at least" July 28 and may expand into other parts of the country...

Global temperatures are hitting unprecedented highs, too, this year amid climate change and global warming. Elevated temperatures are also contributing to Canada's worst fire season on record, in which at least 27.1 million acres have burned across the country so far.

On Wednesday the city of Phoenix, Arizona — population 1.6 million — "experienced its 20th straight day with a temperature of over 110 degreesF," the article points out. And meanwhile Austin Texas (population 960,000) "saw its 10th straight day of temperatures at or above 105 degreesF for the first time in recorded history."

The National Weather Service's advice? "Take the heat seriously and avoid extended time outdoors."
Open Source

'Meta's Newly Released Large Language Model Llama-2 Is Not Open Source' 27

Earlier this week, Meta announced it has teamed up with Microsoft to launch Llama 2, its "open-source" large language model (LLM) that uses artificial intelligence to generate text, images, and code. In an opinion piece for The Register, long-time ZDNet contributor and technology analyst, Steven J. Vaughan-Nichols, writes: "Meta is simply open source washing an open but ultimately proprietary LLM." From the report: As Amanda Brock, CEO of OpenUK, said, it's "not an OSI approved license but a significant release of Open Technology ... This is a step to moving AI from the hands of the few to the many, democratizing technology and building trust in its use and future through transparency." And for many developers, that may be enough. [...] But the devil is in the details when it comes to open source. And there, Meta, with its Llama 2 Community License Agreement, falls on its face. As The Register noted earlier, the community agreement forbids the use of Llama 2 to train other language models; and if the technology is used in an app or service with more than 700 million monthly users, a special license is required from Meta. Stefano Maffulli, the OSI's executive director, explained: "While I'm happy that Meta is pushing the bar of available access to powerful AI systems, I'm concerned about the confusion by some who celebrate LLaMa 2 as being open source: if it were, it wouldn't have any restrictions on commercial use (points 5 and 6 of the Open Source Definition). As it is, the terms Meta has applied only allow some commercial use. The keyword is some."

Maffulli then dove in deeper. "Open source means that developers and users are able to decide for themselves how and where to use the technology without the need to engage with another party; they have sovereignty over the technology they use. When read superficially, Llama's license says, 'You can't use this if you're Amazon, Google, Microsoft, Bytedance, Alibaba, or your startup grows as big.' It may sound like a reasonable clause, but it also implicitly says, 'You need to ask us for permission to create a tool that may solve world hunger' or anything big like that." Stephen O'Grady, open source licensing expert and RedMonk co-founder, explained it like this: "Imagine if Linux was open source unless you worked at Facebook." Exactly. Maffulli concluded: "That's why open source has never put restrictions on the field of use: you can't know beforehand what can happen in the future, good or bad."

The OSI isn't the only open-source-savvy group that's minding the Llama 2 license. Karen Sadler, lawyer and executive director at the Software Freedom Conservancy, dug into the license's language and found that "the Additional Commercial Terms in section 2 of the license agreement, which is a limitation on the number of users, makes it non-free and not open source." To Sadler, "it looks like Meta is trying to push a license that has some trappings of an open source license but, in fact, has the opposite result. Additionally, the Acceptable Use Policy, which the license requires adherence to, lists prohibited behaviors that are very expansively written and could be very subjectively applied -- if you send out a mass email, could it be considered spam? If there's reasonably critical material published, would it be considered defamatory?" Last, but far from least, she "didn't notice any public drafting or comment process for this license, which is necessary for any serious effort to introduce a new license."
Google

Google: AI Content Is Not By Default Well Received By Its Algorithms 18

An anonymous reader shares a report: Danny Sullivan, Google's Search Liaison, responded to Vox Media's claim that AI content is currently "well-received by search engines." Sullivan said, "It's still not correct that AI content will be "well-received by search engines," at least for us." Sullivan went on to explain on Twitter that "There's lots of AI content on the web that doesn't rank well and hence isn't well received" by Google Search. "AI content has no magic ranking powers," Sullivan said. Only "if content is helpful, then it might succeed," but not because AI wrote it does it mean the content is helpful.

Sullivan wrote to the author, "FYI about this part: "he's learned that AI content 'will, at least for the moment, be well-received by search engines'." This isn't correct. Our systems are looking at the helpfulness of content, rather than how it is produced," Danny Sullivan clarified. "We'd encourage publishers, however they produce content, to ensure they're making it for people-first," he added. "Producing a lot of content with the primary purpose of ranking in search, rather than for people, should be avoided. Sites producing a lot of unhelpful content not intended for people-first may find all of their content less likely to be successful with search," he said.
AI

Why Synthetic Data is Being Used To Train AI Models (ft.com) 31

Artificial intelligence companies are exploring a new avenue to obtain the massive amounts of data needed to develop powerful generative models: creating the information from scratch. From a report: Microsoft, OpenAI and Cohere are among the groups testing the use of so-called synthetic data -- computer-generated information to train their AI systems known as large language models (LLMs) -- as they reach the limits of human-made data that can further improve the cutting-edge technology. The launch of Microsoft-backed OpenAI's ChatGPT last November has led to a flood of products rolled out publicly this year by companies including Google and Anthropic, which can produce plausible text, images or code in response to simple prompts.

The technology, known as generative AI, has driven a surge of investor and consumer interest, with the world's biggest technology companies including Google, Microsoft and Meta racing to dominate the space. Currently, LLMs that power chatbots such as OpenAI's ChatGPT and Google's Bard are trained primarily by scraping the internet. Data used to train these systems includes digitised books, news articles, blogs, search queries, Twitter and Reddit posts, YouTube videos and Flickr images, among other content. Humans are then used to provide feedback and fill gaps in the information in a process known as reinforcement learning by human feedback (RLHF). But as generative AI software becomes more sophisticated, even deep-pocketed AI companies are running out of easily accessible and high-quality data to train on. Meanwhile, they are under fire from regulators, artists and media organisations around the world over the volume and provenance of personal data consumed by the technology.

The Almighty Buck

Apple Pay Launches In Morocco (macrumors.com) 5

Apple Pay is launching in Morocco today -- almost nine years after the service was first announced. MacRumors reports: CIH Bank is launching Apple Pay in the country as of Tuesday, according to the bank's Twitter account. It's not clear if other banks in Morocco will be coming on board with support for Apple's digital payment method, but it's likely. The support means that CIH Bank's customers will be able to add their Mastercard credit cards and bank cards to the Wallet app by tapping the plus button in the top-right corner. Apple has yet to update its regional website to officially confirm the launch.
Social Networks

Threads Usage Drops By Half From Initial Surge (similarweb.com) 167

Despite being the fastest-growing online platform in history, Meta's Threads is struggling to retain regular customer engagement. According to SimilarWeb, the Twitter rival saw daily active users decline from 49 million on July 7th to 23.6 million on July 14th. Furthermore, usage in the United States declined from 21 minutes per day to just over six minutes in the same time period. Here's are the key takeaways from the report: - On its best day, July 7, Threads had more than 49 million daily active users on Android, worldwide, according to SimilarWeb estimates. That's about 45% of the usage of Twitter, which had more than 109 million active Android users that day.
- By Friday, July 14, Threads was down to 23.6 million active users, or about 22% of Twitter's audience.
- Usage in the US, which saw the most activity, peaked at about 21 minutes of engagement with the app on July 7. By July 14, that was down to a little over 6 minutes.
- In the first two full days that Threads was generally available, Thursday and Friday, web traffic to twitter.com was down 5% compared with the same days of the previous week. Although traffic bounced back, for the most recent 7 days of data it's still down 11% year-over-year.
- On the days of peak interest in Threads, Twitter's Daily active users on Android, worldwide, were virtually unchanged, but time spent was down 4.3% -- perhaps because some users were off trying Threads. Even with that drop, however, the average total time spent on Twitter was about 25 minutes.

To a large extent, Threads solves the "empty party problem" that makes it tough to start a new online community by allowing Instagram users to instantly create a Threads account, bringing their existing contacts with them. Our daily usage numbers make Meta's claim of having achieved more than 100 million total account signups in a matter of days seem reasonable. However, Threads is missing many basic features and still needs to offer a compelling reason to switch from Twitter or start a new social media habit with Threads.

The Almighty Buck

Twitter Starts Sharing Ad Revenue With Verified Creators (techcrunch.com) 62

Twitter has started sending out the first payouts to creators on the platform who are part of the company's revenue sharing program. The largest payout reported thus far was to Billy Markus, the co-creator of the Dogecoin cryptocurrency, which amounted to a whopping $37,050. TechCrunch reports: Users who subscribe to Twitter Blue and have earned more than 5 million tweet impressions each month for the last 3 months are eligible to join. According to owner Elon Musk, the first round of creator payouts will total $5 million, and will be cumulative from the month of February onward. These payouts will be delivered via Stripe. [...] Twitter's payouts are determined by tweet impressions. Babylon Bee writer Ashley St. Clair (710,000 followers) said that she earned $7,153, and according to her "napkin math," she had around 840 million impressions from February through July. That would make her rate about $0.0085 CPM (cost per mille), or $8.52 per million impressions. It's not clear whether or not individual CPMs change from user to user.
The Courts

Bungie Wins Landmark Lawsuit Against Player Who Harassed Destiny Staff (polygon.com) 19

An anonymous reader quotes a report from Polygon: Bungie has won almost $500,000 in damages from a Destiny 2 player who harassed one of its community managers and his wife with abusive, racist, and distressing calls and messages, and sent an unsolicited pizza order to their home in a manner designed to intimidate and frighten the couple. According to members of Bungie's legal team, the judgment from a Washington state court sets important precedents that will empower employers to go after anyone who harasses their employees online, and strengthen the enforcement of laws against online trolling and harassment. "This one is special," Bungie's attorney Dylan Schmeyer tweeted.

As laid out in the court's judgment, the defendant, Jesse James Comer, was "incensed" when the community manager -- whom both Bungie and the court declined to name, to protect them from further harassment -- spotlighted some fan art by a Black community member. Using anonymous phone numbers, Comer left a string of "hideous, bigoted" voicemails on the community manager's personal phone, some asking that Bungie create options in Destiny 2 "in which only persons of color would be killed," before proceeding to threaten the community manager's wife with more racist voicemails and texts. Then he ordered a pizza to be delivered to their home, leaving instructions for the driver to knock at least five times, loudly, to make the intrusion as frightening as possible.

The court ruled that Comer was liable to pay over $489,000 in damages, fees, and expenses it had accrued in protecting and supporting its employees, investigating Comer, and prosecuting the case against him. As laid out in a Twitter thread by Kathryn Tewson, a crusading paralegal who worked on the case, the judgment is significant because it recognizes that patterns of harassment escalate from online trolling to real-world violence; establishes that harassment of an employee for doing their job damages the employer as well, which can then use its resources to go after the culprit; and recognized a new tort -- a legal term for a form of injury or harm for which courts can impose liability -- around cyber and telephone harassment. While it may seem odd to celebrate a judgment that awards a company -- rather than an individual -- with damages for personal harassment, the significance of the case is that its legal precedent empowers and motivates employers to use their resources to protect employees who face harassment as part of their jobs. Bungie and its lawyers have broken important new ground that could improve the level of protection for workers in the game industry and beyond.

Encryption

macOS Sonoma Brings Apple Password Manager To Third-Party Browsers (macrumors.com) 19

An anonymous reader quotes a report from MacRumors: The macOS Sonoma update that is in testing allows Mac owners who opt to use Google Chrome, Microsoft Edge, or another browser to use Apple's Password Manager for filling passwords. Developers and public beta testers running macOS Sonoma can use their iCloud Keychain passwords with non-Safari browsers at this time, autofilling passwords and one-time codes. Third-party browsers can also save new passwords.

Apple has made an iCloud Passwords Chrome extension available for macOS Sonoma users, and it can be downloaded and installed to access Apple passwords on the Chrome browser or any Chromium-based browser. Apple plans to release a similar extension for the Microsoft Edge browser in the near future. Google and other browser developers are also working on implementing support for Passkeys, the password alternative that Apple introduced last year.

Facebook

Why the Early Success of Threads May Crash Into Reality (nytimes.com) 175

Mark Zuckerberg has used Meta's might to push Threads to a fast start -- but that may only work up to a point. Mike Isaac, writing at The New York Times: A big tech company with billions of users introduces a new social network. Leveraging the popularity and scale of its existing products, the company intends to make the new social platform a success. In doing so, it also plans to squash a leading competitor's app. If this sounds like Instagram's new Threads app and its push against its rival Twitter, think again. The year was 2011 and Google had just rolled out a social network called Google+, which was aimed as its "Facebook killer." Google thrust the new site in front of many of its users who relied on its search and other products, expanding Google+ to more than 90 million users within the first year.

But by 2018, Google+ was relegated to the ash heap of history. Despite the internet search giant's enormous audience, its social network failed to catch on as people continued flocking to Facebook -- and later to Instagram and other social apps. In the history of Silicon Valley, big tech companies have often become even bigger tech companies by using their scale as a built-in advantage. But as Google+ shows, bigness alone is no guarantee of winning the fickle and faddish social media market.

This is the challenge that Zuckerberg, the chief executive of Meta, which owns Instagram and Facebook, now faces as he tries to dislodge Twitter and make Threads the prime app for real-time, public conversations. If tech history is any guide, size and scale are solid footholds -- but ultimately can only go so far. What comes next is much harder. Mr. Zuckerberg needs people to be able to find friends and influencers on Threads in the serendipitous and sometimes weird ways that Twitter managed to accomplish. He needs to make sure Threads isn't filled with spam and grifters. He needs people to be patient about app updates that are in the works.

Businesses

'Most Funded e-Bike Company In the World' Pauses eBike Sales, Sparking Rumors of Bankruptcy (techcrunch.com) 56

In late 2021, VanMoof claimed to be "the most funded e-bike company in the world" after raising a total of $182 million in the two years prior -- a figure that would later surpass $200 million. Now, according to multiple sources spoken to by TechCrunch, the Dutch e-bike company's strategy and momentum "appear to have steered dangerously off course." From the report: Our sources tell us that VanMoof is working on securing a bridge round that will help it stay afloat. Sources also claim that senior staff, including the CEO and a co-founder, as well as the president (who is also an investor) have left executive roles in the business. The company has refused to provide any on-the-record comment on its status until later this week. But the facts are plain: The company has, as of June 29 and by its own admission, stopped taking orders. VanMoof also filed paperwork, revealed in January, of its need to raise money to stave off bankruptcy.

Customers, annoyed with the pauses and other delays in servicing existing bikes on the road, have turned to social media like Reddit and Twitter to air their complaints and debate whether the company is going bust or not. The first recent, visible cracks in the company appeared in late June when potential customers discovered its online ordering system was no longer working. [...] The story changed again a few days later. In response to TechCrunch's questions about the ordering system, a spokesperson said that the pause was actually intentional (a feature not a bug!). Despite the summer period being the peak season for the cycling market, a VanMoof spokesperson claimed it would be pausing orders to catch up on production and delivery. The company didn't answer any of TechCrunch's multiple questions about why VanMoof was behind on orders (supply chain issues? lacking funds?), what the company's current capacity was, how many orders were outstanding, or when VanMoof hoped to begin sales again. As of the time of publication, the sales pause was going on 12 days.

Despite the pause and the other details, VanMoof had been sending out communications that imply it's business-as-usual at the e-bike company. On June 27 it announced that KwikFit NL, the car maintenance chain, would be a new service partner. The day before that it issued a firmware update and a video was posted of a panel that co-founder Taco Carlier participated in. But there have been a number of warning signs in plain sight for months that tell a different story. [...]

Android

Fairphone 3 Gets Seven Years of Updates, Besting Every Other Android OEM (arstechnica.com) 34

An anonymous reader quotes a report from Ars Technica: No one in the Android ecosystem can hold a candle to Apple's software support timeline for the iPhone, but there is one company that comes the closest: Fairphone. Following in the footsteps of the Fairphone 2, the Fairphone 3 is also getting an Android-industry-best seven years of OS support. Fairphone continues to run circles around giant tech companies that have a lot more resources than it does, and it's doing this even in the face of component vendors like Qualcomm dropping support for the phone's core components.

The company announced today that the Fairphone 3, which was released in 2019, has had its support extended to 2026, making for seven years of updates. The company also just released Android 13 for the Fairphone 3. Google's own 2019 phone, the Pixel 4, shut down support in October 2022. Fairphone strives to make sustainable smartphones, designing its products to be repairable and also offering replacement parts for sale online. Part of that sustainability mission is an absolutely herculean effort to keep the Android updates flowing, even when Qualcomm drops critical software support for the SoC. Fairphone says the Snapdragon 632 SoC in the Fairphone 3 was only supported up to Android 11, so continuing to support the Fairphone 3 meant doing the upgrades all by itself.

Social Networks

Instagram's Threads Surpasses 100 Million Users (theverge.com) 79

Last week, Meta's new Twitter competitor, Threads, was launched to the public and achieved an impressive milestone by surpassing 30 million sign-ups in less than 24 hours. This made Threads the fastest app to reach the 1 million users mark, beating ChatGPT's record. In a recent update, Meta CEO Mark Zuckerberg announced that the social media app has now exceeded 100 million users, just days after its initial launch. The Verge reports: Instagram head Adam Mosseri also posted about it, likewise noting that it took just five days to get there. Users aren't just signing up: they're posting, too. As of Thursday, my colleague Alex Heath reported that there have already been more than 95 million posts and 190 million likes shared on the app.

That said, Threads is still in its infancy, and we'll have to wait and see if it captures the same cultural cachet that Twitter once did. Meta isn't specifically targeting trying to replace Twitter, according to Instagram head Adam Mosseri, and the company isn't going to actively encourage politics and hard news on the platform, but it could end up being the place people go for a conversation-based social media platform. And while Meta "couldn't be more psyched" about how the launch week has gone, "we don't even know if this thing is retentive yet," Mosseri said.

Although the numbers aren't directly comparable, as of last November Twitter had around 260 million monetizable daily active users, per a tweet from owner Elon Musk at the time. More recently, The Wall Street Journal reports it's been telling advertisers that it has around 535 million monetizable monthly active users.

Businesses

Sega of America Workers Overwhelmingly Vote To Unionize (engadget.com) 14

Workers at Sega of America have voted to unionize. Engadget reports: In a union representation election with the National Labor Relations Board, the workers voted 91-26 in favor of their unit, which is called the Allied Employees Guild Improving Sega (AEGIS-CWA). Nineteen ballots were challenged, while three were void. As a result, the group has now officially organized with the Communication Workers of America.

The unit comprises more than 200 workers in various departments across the company, including the brand marketing, games as a service, localization, marketing services, product development, sales and quality assurance teams. While it's hardly the first games union in North America, the workers say it's "the largest multi-department union of organized workers in the entire gaming industry." However, ZeniMax Workers United/CWA includes around 300 quality assurance workers at ZeniMax Studios.

AEGIS-CWA plans to push for improved base pay and benefits, more staff to "eliminate overwork patterns" and more balanced workloads. The workers are also seeking remote work options, clearly defined responsibilities for each role and more.

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