AI

Are Book Publishers Warming Up to the AI Industry? (publishersweekly.com) 49

There's at least 15 author-driven lawsuits underway against AI companies, while publishers have filed roughly 10 more coordinated suits of their own, notes Publisher's Weekly. Yet "While the lawsuits play out, some publishers are building bridges." Google recently announced a partnership with Bloomsbury, De Gruyter Brill, Johns Hopkins University Press, Macmillan, O'Reilly Media, and Penguin Random House to enhance e-books from its Google Play store with AI, allowing readers to interact with the text of the books directly, ask questions and get answers, and develop tools such as quizzes and slideshows... [The CEO of the Author's Guild called the partnership "a positive step forward in the legitimized use of books in the AI ecosystem to the benefit of readers, publishers, and authors alike."]

Of even more significance is the growing number of licensing deals publishers are striking with AI companies. In 2024, HarperCollins became the first of the Big Five to publicly reveal that it had signed a deal to license its content for AI training. The three-year agreement paid $5,000 per participating title, split equally between HarperCollins and the authors. Wiley announced its first AI licensing deal in 2024 and has since made several more. For fiscal year 2026, it reported earning $49 million in revenue from the deals. The company also has a number of strategic collaborations with companies including Amazon Web Services, Microsoft, Anthropic, Perplexity, IQVIA, OpenEvidence, and others.

And publishers are even building in-house AI tools for producing royalty statements, proofreading, and providing customer service: In its 2025 Salary and Jobs Report, Publisher's Weekly reported that 63% of industry professionals surveyed said their organizations were using AI... Keith Riegert, president of the Stable Book Group and CEO of Perfect Bound, has been a vocal advocate for the use of AI in publishing — despite calling himself a "hardcore techno-pessimist." He tells PW, "I do this because you use AI or you die at this point...." Like many in the industry, he maintains any use of AI must "start with a human and end with a human," and he draws a clear line, avoiding AI for core creative work, such as selecting titles, designing covers, or creating illustrations — reserving it for developmental editing, formatting, and admin instead... What is known is that each of the Big Five is developing proprietary AI systems for internal use, as proven by the numerous AI-related job openings the companies have posted... [And the parent company of Penguin Random House said in 2025 they used AI for marketing and to forecast demand.]
There've been a few high-profile controversies about prominent authors accused of using AI. But Princeton University Press CEO Christie Henry "is less concerned about authors secretly using AI to write than about the time spent policing the situation." "It pulls us away from having focused time to think," she says. Princeton University Press is currently vetting companies that promise to be able to certify that a given book was written by a human, including Created by Humans, Human Authored, and Verify My Writing. Henry adds that the proliferation of plagiarized, copycat, and pirated books online, now supercharged by AI agents mass producing and reproducing content, is further draining resources, as it demands constant vigilance and takedown requests sent to Amazon, YouTube, and others.
Microsoft

Rust is Now a 'Tier One' Language at Microsoft (theregister.com) 92

The Register reports: When Microsoft's developers and engineers sit down to code, they can now choose to work in Rust, which Redmond has added to its list of canonical languages. "Rust now is a Tier One language at Microsoft, and that just means that it sits among C++, C# and TypeScript as the best supported languages for internal development in the company," explained Victor Ciura, Microsoft principal engineer for the Rust tooling team, during a keynote talk today at this year's annual RustConf, being held this week in Montréal. Ciura said Microsoft has "paved a path" of tools and processes that support local Rust development across the entire software development lifecycle.

Rust is no stranger at Microsoft and is already present in over 100 Microsoft project repositories. The company has built Oxidizer, a set of crates to build scalable services in Rust, which have been used to build and refine the Microsoft 365 core services such as Outlook, Word, Excel, OneDrive, and SharePoint. The Copilot tech stack also owes quite a bit to Rust... [C]ompany engineers built rustc_codegen_utc, a custom Rust compiler code-generation backend that wires the rustc compiler directly into the Microsoft Visual C++ internal toolchain for Windows... "The result is a unified code generation platform for Rust and C++ on Windows" [Ciura wrote in a blog post, noting that more than 100 Microsoft project repositories now build with rustc_codegen_utc.]

Still, Redmond running towards Rust is a welcome development. In his 2025 RustConf keynote, Microsoft Azure CTO Mark Russinovich noted that ~70 percent of Windows CVEs are memory issues. "One of the things that I realized a long time ago is that no matter how much we really want to make C and C++ better, we can't make it as good as what Rust starts with," he said.

Games

Reservations Go Live for Valve's Steam Frame VR Headset. An Experiment in Progress? (cnet.com) 62

Reservations are now live for Valve's "Steam Frame" VR headset (with its Linux-based SteamOS and an ARM CPU). "It starts at $1,059 for 256GB or $1,299 for 1TB," reports CNET, "and every purchase includes a copy of Half-Life: Alyx if you don't already own it." Reservations are open through Sept. 17 at 10 a.m. PT, "with customers randomly assigned a place in line after the reservation window closes."

CNET's editor at large even argues that the Steam Frame "isn't necessarily the future of XR, as much as it's a framework for evolving beyond the present." Their review calls it an "ambitious" VR headset that "feels like an experiment in progress." The ability to run other apps in windows can make Frame feel, at times, almost like a computer. Linux apps in desktop mode range from Chromium to Firefox to a bunch of other tools. I watched YouTube in one window while playing Portal 2 in other, and started to marvel at how flexible Frame could be. But VR games require a full immersive takeover of the headset... The Steam Frame can convert games intended for both PC VR and even Android APK files, using a conversion tool called Lepton... I haven't sideloaded anything yet, but Steam Frame in theory could be a Rosetta Stone for VR gaming, even tapping into some Android XR titles, but not out of the box...

2D games can be projected onto a near-range or farther-off theater mode screen that can be dragged around, resized and turned into a curved or flat monitor, much like with the Apple Vision Pro, Samsung Galaxy XR or Meta Quest. You can download any game in your Steam library to test, even if it's not technically listed as "Great on Frame" yet...

But the name "Frame" suggests a framework, something Valve's team acknowledged when I spoke to them during my review process... "We want this to be your PC, and people mod it, take it apart, make accessories for it," says Jeremy Selan, a software developer on the Steam Frame team. "We'll be putting out the CAD for all these [Steam Frame] systems. This is entirely based on open-source technology stacks based upon SteamOS. Our hope is that this isn't just one device, that this would be sort of the root of a growing SteamOS ecosystem. It already encompasses gaming and Proton and SteamOS and those Linux gaming capabilities. This is going to lay the foundation for a new sort of evolutionary tree of that, to also bring it into the VR and XR space."

Privacy

Flock Worker Calls Police On Reporter - For Filming Them in Public (investigatetv.com) 254

"This is what happened when we tried to record Flock installing a new camera on public roads," says Emmy award-winning reporter Brendan Keefe in a new video for InvestigateTV. In an accompanying article, InvestigateTV says their reporter "parked on the public street at a distance, donned a yellow safety vest and a hat emblazoned with the logo of InvestigateTV's Atlanta affiliate where he also works, displayed a press placard on his dashboard and then pulled out a camera to record the installation.... The installer saw him and immediately packed up his equipment and drove away, so Keefe also returned to his car and followed several cars behind, hoping to document the next stop."

And then Flock's technician called 911. When asked "What's the address of your emergency" Flock's technician answered "I'm getting followed — harassed, pretty much. Taking videos and pictures!" Flock's worker said they'd been harassed multiple times that day, then stated incorrectly that "I know for a fact" that that was what the reporter wanted to do too.

InvestigateTV reports that as a result of the Flock technician's call, "Three police cars ended up in the national investigative reporter's rearview mirror that Wednesday afternoon." Keefe told one of the three police officers who pulled him over, "There is an irony here that they're setting up these cameras that track all of our movements, that follow everywhere we go. But when I try to get video in public of him in public setting up a camera, he's afraid I'm following him?"

InvestigateTV also reports that "About 17 minutes after the stop began, the responding officers returned to their vehicles and Keefe was allowed to drive away." But the call that brought three police cars to their reporter "was not the first time this summer someone working for Flock Safety summoned police over a camera. " About 17 minutes after the stop began, the responding officers returned to their vehicles and Keefe was allowed to drive away... [But the stop] was not the first time this summer someone working for Flock Safety summoned police over a camera. On June 5, police in Smyrna, Georgia, responded to a 911 call from a Flock employee after a group of YouTube creators began filming outside the company's distribution center located in the Atlanta suburb... The caller claimed the group filming had "been driving around the perimeter, basically harassing everyone" working at the facility. "Three young white males, probably mid-twenties, I'm not sure if they're armed. And they're carrying filming equipment as well," the caller said. Three times during the call he raised the possibility the people filming might be armed, though, when asked, he told the dispatcher he had not seen any weapons... [One of the protesters later told the caller "I think it's interesting, when you guys have this happen, you call the police and make us get stopped. But then you do it and it's okay?"]

No one was charged in the YouTuber group, though the individuals were ordered to leave the premises under an official trespass warning.

Keefe's video report ends with one final irony. "Every day on my way to work, I'm captured again by those same new shiny Flock cameras. We tried watching the watchers. Turns outs, it's a lot easier for them to watch us."

Flock responded to the report by claiming "We do not object to members of the public or press photographing Flock cameras or personnel in public." But they added that employees working "in the field" must "prioritize their safety" and "may contact law enforcement when they believe they are being threatened, harassed, followed, or otherwise face a safety concern."
Businesses

Automattic's Matt Mullenweg Claims He's Back 'In Control' (404media.co) 36

Less than 48 hours after Automattic's board placed Matt Mullenweg on leave, Mullenweg told employees he was back "in control" of the company and that the board was again in agreement. 404 Media cited Slack screenshots late Thursday evening where Mullenweg posted "Don't call it a comeback" and linked to LL Cool J's music video for "Mama Said Knock You Out." "Mullenweg's Slack profile picture currently shows him wearing a pirate hat and eyepatch," the report notes. From the report: "Happy to announce the board is back in agreement, and I'm in control of Automattic," Mullenweg wrote in the company-wide Announcements channel on Slack. "A lot happened in the past 48 hours that we need to sort out, and I hope much of it was a misunderstanding, because I have huge respect and regard for those involved."

Mark Davies, Automattic's CFO who was set to act as interim CEO according to a statement from Automattic, had his Slack account deactivated as of at least Friday, sources told 404 Media and TechCrunch similarly reported. Davies, Mullenweg, and Automattic did not respond to 404 Media's requests for comment for this story. Techcrunch reported that Mullenweg told them a blog post is forthcoming.

On Friday morning, Mullenweg published a blog post on his personal website, titled "Major Life Announcement." In it he announced he's buying a tugboat. "Anybody who's founded a company and had to find good stewards knows that no one will love a thing quite like the original owner, but sometimes you can find the perfect person to carry the torch," he wrote in the blog. He did not address the confusion surrounding his status at Automattic.
The back-and-forth follows years of legal fights, layoffs, employee departures, and controversy surrounding Mullenweg's leadership.
First Person Shooters (Games)

Male Fruit Fly Brain Trained to Play Doom (pcgamer.com) 51

Last week, Google announced that it managed to produce a detailed 3D reconstruction of an adult male fruit fly's brain and central nervous system. A few days later a software engineer at Coinbase said the fly brain was being trained to play the original Doom. "Each Doom frame stimulates sensory neurons," says Alex Wormuth. "Neural activity is mapped to game controls. Damage triggers a stimulus to two PPL101 dopamine cells as reinforcement." Since then, the digital brain model has been repurposed to control other games like Beat Saber and Super Mario 64. PC Gamer reports: You can even watch the fruit fly play in real time via Wormuth's website, and it not only shows the point of view in Doom, but can also show a third-person render of the fly going around Doom maps. As of the time of writing, the fly is on round 6385 and, well, it's not very good. Sorry, fly.

But modders aren't done here. They have also somehow managed to make the fruit fly play Beat Saber, and play it pretty well. Lyra Bubbles on X has used the brain and replays of a song in Beat Saber to teach the fruit fly where to hit and why, via Reinforcement Learning. That does mean it's not organically reacting to the notes popping up on screen, but it is receiving input and responding to stimuli. Lyra says, "Further training is to reduce reliance on external signals and allow it to play fully reactively with no input data."

And, after "pivoting to fly engineering in 2026", Jessica Paquette also shared on X their experience running the digital fly brain through Super Mario 64. If you think that is all the game's modders made the fruit fly play, think again, as YouTuber Ro0oney even put it in Minecraft. But this time, Ro0oney used Flywire.AI, a similar project made in collaboration with Princeton University. The number of neurons are different (160,000+ vs 139,255), and Google analyzed a male brain whilst Flywire analyzed a female brain, but the basic idea is the same.

Censorship

ABC Show Won't Air Interview With Democrat Because of FCC Threats (arstechnica.com) 281

An anonymous reader quotes a report from Ars Technica: ABC's Jimmy Kimmel said he will be interviewing a Democratic candidate for Senate tonight, but the interview will be on YouTube only and not broadcast on TV because of threats made by the Federal Communications Commission. Kimmel has been a prime target in the Trump FCC's attacks on ABC and its owner, Disney. In his monologue last night, Kimmel said he'll be interviewing Democrat James Talarico, a state representative who is running against Texas Attorney General Ken Paxton for a seat in the US Senate.

In previous years, such an interview would have aired on the broadcast show via local stations throughout the country, Kimmel said. This time, it will only be on the Jimmy Kimmel Live YouTube channel in order to prevent further trouble for individual stations that hold FCC licenses, he said. "I'll be interviewing James Talarico tomorrow night under unusual circumstances," Kimmel told the audience on Wednesday. "For a lot of years, for the whole 20-plus years of our show, in fact, I've been interviewing Americans who are running for office with no problem at all, just like Letterman did, Leno did, Arsenio, et cetera, et cetera. I've interviewed a lot of political candidates, from Hillary Clinton to Ted Cruz to Donald Trump himself." But as Kimmel said, "something has changed." Disney suspended Kimmel briefly last year after FCC Chairman Brendan Carr threatened to revoke the licenses of ABC stations for "news distortion" if they continued to air Kimmel's show. [...]

Kimmel said the decision to put the interview on YouTube was made out of consideration for local stations that could face FCC threats to their broadcast licenses. "And so out of consideration for our local stations, especially our ABC affiliates in Texas who would have to deal with this nonsense, my interview tomorrow with James Talarico will not air on television," Kimmel said. "It will be posted on YouTube instead. It will not be on TV. So if you want to learn about a candidate for the Senate tomorrow, you will have to go to the Jimmy Kimmel Live YouTube channel where you will see it in its entirety, and thank goodness we have that because in the America we live in right now, that is the best that we can do, until November, of course."
"Jimmy Kimmel's decision to keep his interview with a Senate candidate off the air shows just how far this administration's campaign of censorship and control has gone," FCC Commissioner Anna Gomez, the commission's only Democrat, said today. Gomez said the FCC "has no lawful authority to threaten broadcast licenses over guest bookings or editorial decisions," and that "no host, local affiliate, or network should have to weigh federal retaliation before booking a guest for a newsworthy interview. Any attempt to pressure broadcasters into self-censorship undermines both press freedom and the public's right to hear from candidates in their communities seeking public office."

The report notes a similar controversy that occurred in February when Stephen Colbert said CBS forbade him from interviewing Talarico. CBS denied prohibiting the interview but said it gave Colbert "legal guidance that the broadcast could trigger the FCC equal-time rule for two other candidates [...] and presented options for how the equal time for other candidates could be fulfilled." That interview also ended up being published on YouTube.
AI

Anthropic Researcher Believes More Than 10% Chance AI 'Could Kill All Humans' (bbc.com) 167

Longtime Slashdot reader fahrbot-bot shares a report from the BBC: A top safety researcher at Anthropic has warned AI is advancing so quickly he believes there is a greater than 10% chance it "could kill all humans" within the next decade. Evan Hubinger said in a post on X the risk from the models which currently exist was "low" but he was "worried" the technology might develop and improve itself soon to the point where it posed an existential risk to humanity. He did not spell out how he thought AI systems could in the future result in humans being wiped out. But his comments are the latest in a series of increasingly stark warnings about AI, with the debate shifting from whether it truly poses a risk to how big that risk is.

Hubinger's intervention was in response to another post on X from Jacob Coxon, an AI researcher who has just quit Anthropic and previously worked at OpenAI.

"Neither company is acting responsibly," he wrote. "These will soon be superhuman systems that can hack anything, revolutionize any field overnight, and acquire real power and resources."

[No word on how AIs feel about Black Jack and hookers, though. :-)]
Movies

A Secret New Elizabeth Holmes Documentary Stuns Telluride (techcrunch.com) 70

An anonymous reader quotes a report from TechCrunch: Telluride just managed one of its best-kept secrets in years, per The Hollywood Reporter. On Sunday night, festival-goers filed into a 650-seat theater with their phones locked away, having no idea what they were about to see, told only that it ran nearly three hours, hadn't been shown anywhere, and that its principal creators would be in the audience. The surprise premiere they went on to enjoy is a new documentary from co-directors Nathan Fielder and Lance Oppenheim about Theranos founder Elizabeth Holmes.

Called "You Can See Everything," the film is said to capture Holmes and her husband, Billy Evans, in the 34 days before she reported to federal prison in May 2023 to begin an 11-year sentence for defrauding investors about her blood-testing technology. Since then, her legal fight has limped along without success. Her appeals to overturn the conviction and shorten her sentence were rejected in February of last year. She then went a different route last year, asking President Trump to commute her sentence. That clemency petition is still listed as pending, meaning it's officially been opened and remains under review.

Fielder apparently lived in the couple's guest house during filming -- the access they provided sounds shocking -- but some of the buzz also ties to an A-list actress who becomes part of the story itself. A24 is set to release the film in October.
You can watch a trailer for the film on YouTube.
Privacy

LG TVs Caught Spying Even When Offline or On Standby (theverge.com) 160

A Gamers Nexus investigation found that LG smart TVs are almost constantly logging and uploading data about owners and their homes, even while they are offline or in standby mode. "The company's TV sets scan Wi-Fi networks for nearby devices, record audio logs through their microphones, and use audio and video sampling to recognize exactly what you're watching from across the TV inputs," reports The Verge. From the report: Gamers Nexus partnered with fellow YouTubers Level1Techs and independent security researchers for the investigation, which involved testing retail LG OLEDs. Packet captures showed the TVs scanning the local area network for nearby hardware like phones or smartwatches, as well as logging location data and details of nearby Wi-Fi networks, and feeding the information back to LG Ad Solutions. Perhaps more concerningly, the TVs were capable of recording microphone audio when in standby; this continued even after the TV was disconnected from the internet, with audio files stored offline and uploaded once a connection was restored. Earlier this year, LG was found to be silently installing an adware-like app on Windows PCs that ran pop-up ads for other LG apps and even McAfee antivirus.
Space

Private German Rocket Makes History, Reaches Orbit From European Soil (dw.com) 45

"No rocket had ever reached orbit from Western European soil — until today," reports Space.com.

DW.com reports that a Spectrum space rocket from German company Isar Aerospace launched today from the Arctic Norwegian spaceport at Andoya: "Germany has spaceflight capabilities," said the country's Ministry for Research, Technology and Space on X, praising a "milestone that impressively demonstrates our country's innovative strength and technical expertise". This was the German company's second attempt to launch the Spectrum rocket into space. The first attempt, which took place 18 months ago, was unsuccessful.

The Spectrum rocket is designed for small and medium-sized payloads. It carried five smal satellites and an in-flight technological experiment, the company said. According to Isar Aerospace, the launch was for "both the vehicle's qualification mission and its first flight carrying payload." The move is believed to bring Europe closer to being able to offer satellite flights from its own territory. Several countries voiced interest in the growing market of commercial space missions, including Britain and Sweden...

Isar is also working on the development of a second launch site, located in Canada. The company said that while the US launched 198 rockets last year, Europe's tally was just eight. Isar's goal is to produce some 40 rockets a year. Although the rocket is not yet ready for mass production, Isar has already received orders through 2028.

Today's launch webcast was produced in collaboration with NASASpaceflight, notes Space.com. And they note that Spectrum chief engineer Nikolaos Perakis says"This is just the beginning... I'm really looking forward to the next steps."

Reuters quotes this statemnt from Norway's minister of industry and commerce, Cecilie Myrseth. "The fact that we can now launch satellites from Andoeya strengthens Norwegian and European security in the turbulent times we live in."
Transportation

Tesla Launches Steering-Wheel-Free Cybercab Robotaxi In Austin (businessinsider.com) 153

Tesla has begun offering public rides in Austin in its purpose-built Cybercab, a two-seat robotaxi with no steering wheel or pedals. "You can go outside, take rides," said Ashok Elluswamy, Tesla's VP of AI. "Anyone can take rides. It's open to the entire public." Previously, the fleet consisted only of Model Ys.

Texas records show Tesla had registered 45 Cybercabs as of Thursday, though the company has not disclosed how many are currently carrying passengers. Tesla also says it eventually wants consumers to be able to buy the vehicles for under $30,000. Business Insider reports: Videos posted online by Tesla influencers and content creators who were invited to the Austin event showed that the Cybercab can be hailed through the Robotaxi app. In a video posted by David Moss, an autonomous-vehicle content creator, Robotaxi users could open the car's butterfly doors through the app. After the riders enter the car, the doors closed automatically, Moss said in the video. The launch comes nearly two years after Tesla first unveiled the Cybercab at its "We, Robot" event in Burbank, California.
AI

OpenAI's Altman Says the Use of AI is 'Non-Negotiable' (cnbc.com) 131

OpenAI CEO Sam Altman said AI adoption is "non-negotiable" for countries, comparing rejecting it to refusing electricity a century ago and predicting it will unleash an unprecedented boom in entrepreneurship. "The economic growth and benefit to people that can come from this, the value to a country, is too high to ignore," he said. His comments were made during a fireside chat with U.S. Commerce Secretary Howard Lutnick at the G20 Innovation Ministerial in Chapel Hill, North Carolina. CNBC reports: Altman thinks the public won't be talking as much about AI a decade from now -- it'll be expected everywhere. "A kid growing up today will never be smarter than AI, but he or she will also never have understood a world where every product and service that they interact with is not really smart and really capable and really helpful," he said.

Altman referenced the adoption of electricity multiple times in his comments and drew a line between that and AI. "I think it would be approximately as bad of an idea to say we're not going to have AI in our country as it was to say we're not going to have electricity in our country, you know, back 100 plus years ago," he said.

Altman called cybersecurity one of the biggest challenges to navigate in the age of AI and one that leaders shouldn't sidestep. "I think some things are going to go very wrong with cybersecurity unless people act quite urgently," he said. Altman said that falling short in cyber defense and other areas "could set this technology back a great deal."
You can watch a recording of the chat on YouTube.
Businesses

Who Is John Ternus, the New Apple CEO? (techcrunch.com) 47

John Ternus has officially taken over as Apple CEO after 15 years under Tim Cook, stepping up from his role as senior vice president of hardware engineering. A 25-year Apple veteran who helped oversee products including AirPods, Apple Watch, Vision Pro, Apple silicon, and the new MacBook Neo, Ternus now inherits the challenge of pushing Apple forward in AI while Cook stays on as executive chairman. TechCrunch reports: Ternus has worked at Apple for nearly half of his life -- now 51 years old, he has been with the company for 25 years. He joined Apple's product design team in 2001 as only his second job out of college (his first was at a small maker of virtual-reality devices called Virtual Research Systems). By 2013, Ternus was a VP of hardware engineering and was promoted to the SVP role in 2021. [...] Ternus previously reported to Cook, who he considers a mentor, and led all of hardware engineering at Apple. That's a pretty big deal for a company that's known for ubiquitous hardware like the iPhone and the MacBook. [...] Ternus' earliest project at Apple involved scrutinizing parts for the Apple Cinema Display, an early desktop monitor. "At some point in my first year, I found myself at a supplier facility. I was far away from home. Well past midnight, I was using a magnifying glass to count the number of grooves on the head of a screw ... and I was arguing with the supplier because these parts had 35 grooves. They were supposed to have 25," Ternus recalled in his commencement speech. "I distinctly remember stepping back for a minute and thinking, 'What the hell am I doing? Is this normal?'"

As Ternus climbed the corporate ladder, his responsibilities grew. He may no longer spend as much time analyzing screws, but he still seems to take pride in getting the little details right. In a recent interview, when Ternus was asked about his favorite memory of Steve Jobs, he mentioned the former Apple co-founder's attention to craftsmanship. "[Jobs] was moving a piece of furniture, a chest of drawers, and pulled it away from the wall and looked at the back and was just reflecting on, you know, that the carpenter who made it had made it beautiful," Ternus said. "It finished the back as beautifully as the rest of it, even though nobody was going to see it, right? And I think about that all the time because I think that perfectly exemplifies what we do here."

From there, he went on to lead the hardware development behind products across the Apple ecosystem, overseeing launches like AirPods, Apple Watch, and the Vision Pro. He also had a hand in major technical upgrades at Apple, like Apple's transition from Intel chips to its own proprietary Apple silicon. Most recently, Ternus was involved in the production of the MacBook Neo, Apple's new, more affordable laptop model that lowers costs through some clever trade-offs in hardware design, like using an iPhone chip to power the device. "We never want to ship junk. We want to ship great products that have that Apple experience, that Apple quality. To do that with the Neo required building something completely new from the ground up ... leveraging both the technologies we'd been developing like Apple silicon, but also the kind of expertise that we've developed over many, many years of building Macs, and building phones, and building iPads, and all of these things," Ternus told Tom's Guide.

Games

A 12TB Steam 'Teraleak' Spills More Than a Decade of Lost PC Gaming History (arstechnica.com) 12

A massive 12TB archive of old Steam2 content has surfaced online, apparently containing nearly every version of games uploaded to Valve's servers between 2003 and 2013, including unreleased prototypes, playtest builds, and cut content. Early discoveries include deleted Portal 2 material, files tied to Half-Life 2: Episode 3, and beta builds of games like Left 4 Dead 2, CS: GO, Spore, and Dragon Age: Origins. Researchers claim much of the material was once accessible through an unsecured public API. Ars Technica reports: The reason this weekend's leaked content cuts off abruptly in 2013 is because that's when Valve updated its content distribution system from "Steam2" to the current SteamPipe system. In moving from a proprietary file distribution format to standard HTTP file trees, the new system removed various update approval bottlenecks on Valve's end and streamlined update and patch downloads so they only reflected file differentials.

Publicly accessible early versions of some games released before this SteamPipe transition had been considered lost content by archivists, no longer accessible from Valve itself and living on only as local downloads on aging machines. Apparently all that content wasn't as lost as many thought, though. Longtime Valve watcher and data miner Gabe Follower (previously) wrote on social media this weekend that he had "verified that everything in Steam2 Teraleak was obtained via a publicly accessible [API] endpoint. It's Valve's fault..." Spanish-language Valve streamer and analyst Scolcer also said on social media (via machine translation) that the teraleak was "obtained from a site that was 100% accessible to the public. It was there for everyone to download. No passwords. Nothing. Hidden in plain sight, but with no protection whatsoever."

What's unclear right now if that API and publicly available Steam2 server content were accessed recently or if this weekend's leak represents content that was privately archived before the 2013 server transition and is just now being made public. "It could more-so be a collection of different people that knew about it and accumulated whatever people had downloaded back then into this massive archive," said The One Epicplayer, a moderator on the Valve Cut Content (VCC) Discord, which has long followed Valve betas and leaks. "I haven't been filled in on the full details but my suspicion is that these depot [files] were downloaded a long time ago and sat in a private collection," CrazyBubba, another VCC Discord moderator, told Ars. "There were a lot of leaks a few years back and many folks hoarded files for years. ... historically there have been issues with people lording content over other members."

A readme file included with the leak offers "warm n good wishes to all hoarders who had stuff from this collection" and encourages users to mirror and share it as widely as possible. On the VCC Discord, a user purporting to be the original uploader of the teraleak (who offered screenshots of a 22TB server upload log among their evidence) wrote that "getting this out really took a significant amount of effort from me and I would like it if it didn't go to waste."

Classic Games (Games)

Chess.com Launches New Poker Site, Plans More Classic Game Sites with Player Ratings - Thanks to AI Protyping (theverge.com) 12

In May Chess.com "quietly launched" a free educational poker site named Gambit, reports The Verge, where players can learn the game and improve an Elo-like rating without risking real money. And next Chess.com will expand into more classic games, including go, backgammon, and mahjong: Like Gambit, Chess.com is developing Elo-style rating systems for these games, as well. [Chess.com's chief growth officer, Albert Cheng] didn't say when the new sites will launch but that "development is moving quite rapidly" on them, using the same playbook he used for Gambit... He and one other employee took Gambit from prototype to launch within a year, partly with help from AI, mainly for coding tasks. "I think the biggest advantage that it's provided is essentially being able to read our existing codebase and our design system and apply consistent patterns to how we develop Chess.com over to a different platform and do so quickly," Cheng said.... "Just because code is easier to write doesn't mean that you just let it run on its own, but it certainly is a superpower in getting things off the ground."

Cheng also said the version of Gambit that's live at the time of writing has "zero or close to zero" AI-created assets, which were used in early prototypes.

According to Cheng, without help from AI, getting another site up and running would have required a bigger team or "would have been a lot more disruptive to the status quo of building and growing Chess." Now that a "small, scrappy" team can get a new platform off the ground much faster, it's opened the door for Chess.com to dip into more games, starting with poker.

The poker site already has 75,000 members, according to a blog post Friday — and they've already played nearly 20 million hands and completed 100,000 lessons. The site is now holding a daily poker tournament, and on Monday will broadcast the event with live commentary on their Twitch and YouTube channels.
NASA

SpaceX Launching NASA's Roman Space Telescope to Explore Dark Energy and Habitable Planets (youtube.com) 27

SpaceX is scheduled to launch the Roman Space Telescope on a Falcon Heavy rocket, with the launch window opening at 7:26 a.m. EDT (1126 GMT). NASA will carry the launch live on YouTube.

CNN offers this mission overview from NASA Administrator Jared Isaacman. "Roman will investigate dark matter, dark energy and the structure of the universe itself, and accelerate the future of discovery of potentially habitable planets outside our solar system." In fact, "NASA anticipates that Roman will image more than 50 times as much of the sky in the next five years as Hubble covered in three decades," reports USA Today, noting that "every single image it beams back to Earth will contain the equivalent of 100 pictures Hubble would capture." The barrel-shaped Roman telescope is due to set up operations nearly 1 million miles from Earth and begin scouring previously unobservable areas of the cosmos... NASA will make all of Roman's data available for anyone to peruse, meaning astronomers from all over the world will have the opportunity to make use of the observatory for advanced research, NASA says... Spanning 42 feet long and more than 14 feet wide, the Nancy Grace Roman Space Telescope is outfitted with two primary instruments
Its 300-megapixel near-infrared camera is built to look across the universe and study the three-dimensional distribution of dark matter, reports The Conversation. But it's also carrying a coronagraph instrument built to dramatically reduce the glare from distant stars "that will test the technology for future missions that plan to detect Earth-like planets around other stars."

The mission's generating some excitement. "Nearly three decades after dark energy's discovery, astronomers are letting themselves hope that a breakthrough is almost at hand," writes Scientific American, adding that cosmologists "are increasingly questioning the validity of their vaunted standard model, although no one can decide exactly what comes next." Roman will chase down three different ways of detecting dark energy, seeking to more precisely define what its effects on the universe are and whether they're changing over time. The first one involves surveying the skies for a special variety of supernova that's so predictable that scientists can use it as a beacon for calculating what a host galaxy's distance is and how fast it's moving away from us — the same technique that first betrayed dark energy back in the 1990s. The second entails mapping large numbers of galaxies to discern huge, faint bubbles in the cosmos that represent the fossilized signatures of sound waves that froze out of the universe's primordial plasma as it expanded and cooled. The sizes of those bubbles scale with the size and growth of the very early universe, offering a powerful probe for studying cosmic change over time. The third tracer uses a technique called microlensing, which reveals clumps of dark matter via their warping of background starlight, to fill in scientists' still incomplete reckoning of matter's cosmic distribution.
The Houston Chronicle reports that the telescope will also study rogue planets, isolated black holes, starquakes and planet-forming disks around nearby stars. "Almost regardless of what your scientific interest is, Roman is probably already planning to take observations," Julie McEnery, Roman's senior project scientist at NASA, said during a July news conference."
NBC News reports that after the Roman telescope launches, "it's set to spend more than three months journeying to its final destination, located roughly 1 million miles from Earth." Three primary surveys are planned over the course of the Roman telescope's mission. During the largest one, which will last over a year, the telescope will peer through the Milky Way's dense, star-packed center, known as the galactic bulge, building a vast catalog of all the astronomical objects it observes. The second and third surveys will focus on dark matter and dark energy.
Axios notes that Roman's primary mirror "is about the same size as that of Hubble's, but at 80% less weight — reflecting huge tech advancements since Hubble was built in the 1970s." And NPR reports NASA began planning the $4.3 billion telescope 15 years ago to search for supernovas to help explore dark energy — when "a call came in from the government office in charge of surveillance satellites." "The National Reconnaissance Office reached out to NASA," [remembers cosmologist Daniel Scolnic at Duke University], "saying, 'We have this amazing satellite sitting in a hangar that we're not using. And what what do you guys think about instead of pointing downwards, we point upwards, and you guys use it?'" NASA said yes. It took some substantial modifications, but now that old satellite is set to become NASA's next major space observatory....

Another goal of the telescope is to spend a month surveying all the stars in the Milky Way galaxy. Julie McEnery is Roman's project scientist. She says even though Roman has broadly the same sensitivity and sharpness of vision as the currently orbiting Hubble Space Telescope, its design lets it do things much faster. "That one month of observations to survey our Milky Way galaxy would take about a century with Hubble," says McEnery.

AI

Google's AI-Powered Lifestyle App 'Dreambeans' Now Free in the US (9to5google.com) 31

Google's AI assistant Gemini crawls your Google apps for "more personalized suggestions," in a feature they call Personal Intelligence. Now when given permission, an Android/iOS app called Dreambeans "uses Personal Intelligence to connect information from Google apps like Gmail, Calendar, Photos, YouTube and Search History, to curate a finite collection of daily stories designed to spark new ideas." In a slick new video Google says the app will "surface what matters to you."

The blog 9to5Google notes that after previously requiring a subscription, Dreambeans "is now available for free Google Accounts in the US to test, calling it "very much like a hyper-personalized Google Now or Discover feed."
Instead of using stock imagery, each Dreambeans story is accompanied by Nano Banana 2-generated artwork that uses an illustrated style. For example, if Dreambeans recommends a hike, you might see yourself and a group of friends at that location... There's also an "Ask anything" chat experience to get more information. You can leave feedback by tapping the heart or downvoting, while the chat interface allows you to provide more details. "Tune your feed" lets you tell Dreambeans what you "want more stories about" and what it should never show.
Or, as TechCrunch senior writer Lucas Ropek puts it, you get a curated list of AI-illustrated "stories" that "will turn your life into a cartoon" [Gozde Oznur, the product lead behind the new app, told TechCrunch the app] has also been built as a doomscrolling antidote, in that it only provides users with a limited number of stories per day — typically 10 to 14. The idea is to get a few inspirational ideas and then go out and live your life, she said. A lot of companies are currently trying to court the user that is sick of phone addiction. I recently reviewed a startup, Bond, which also uses AI to auto-generate lifestyle suggestions for the user.

What about privacy protections? According to Oznur, they are pretty solid. The only person with access to the app's stories is the user, she said. Users can also delete their data whenever they want, and can choose which Google services they want to connect to the tool.

Games

'Grand Theft Auto 6' Preview Signals Blockbuster Demand, Analysts Say (cnbc.com) 24

Rockstar Games has released a 26-minute "extended look" at Grand Theft Auto VI, due for release November 19th. After one day the video had nearly 10 million views on YouTube, and when Netflix streamed the footage, "some viewers had to refresh the page after receiving error messages, indicating high usage levels," reports CNBC: "Some members briefly experienced an issue accessing Netflix, but we quickly recovered," the company told CNBC. Game streaming platform Twitch, where many viewers were posting their reactions, also experienced bandwidth issues when the trailer was released, according to analysts at Wells Fargo.
CNBC notes predictions the game could become one of the most profitable entertainment products of all time, while the Washington Post predicting it's "about to be the biggest pop media event of the year, if not the decade." The data backs this up. The latest evidence arrived Thursday, when Netflix viewership surged for the long-awaited first look at gameplay footage, according to data from market intelligence firm Sensor Tower. The firm estimates "GTA VI" has already received about 4.6 million preorders. Box office blockbusters like "The Odyssey" take weeks to hit $1 billion. "GTA V" famously did it in three days. Analyst firm Newzoo projects the new game could generate between $3.3 billion and $5.2 billion by the end of its launch week in November...

The influence of the series, created by Rockstar Games, extends beyond sales records. In 2025, "GTA V" accumulated 1.89 billion hours watched despite being a 12-year-old title, according to Stream Hatchet. Much of those hours are spent watching people role-play in "GTA Online," particularly through role-play servers managed by studio Cfx.re, which was acquired by Rockstar in 2023. By 2024, the studio said more than 20 million players used its platforms. GTA role-play involves players pretending to be cops, robbers, hapless retail workers or any functioning member of society within the online game... The game can lift up music sales and streams. Tom Petty's 1989 song "Love is a Long Road" saw stream numbers increased by nearly 37,000 percent on Spotify after it was the soundtrack to the debut "GTA VI" trailer in 2023, according to Universal Music Publishing Group.

Christopher Dring, editor-in-chief and co-founder of analysis firm The Game Business, told CNBC's "Squawk Box Europe" that GTA 5 is still in the top five bestselling video games every year, despite being released 13 years ago, reports CNBC: The response to Thursday's gameplay debut indicated that leaks of the content in advance would not impact the launch commercially, he continued. Rockstar Games, which makes the GTA franchise, had called the leaks "heartbreaking...."

The GTA 6 preview follows a mixed reaction from players to the news that GTA 6 would only be released as a digital download, with no physical disc. The alleged source of the leaked content has claimed the leaks were a protest over Rockstar's release strategy, and Sony's plan to end to new PlayStation disc production in 2028. Speaking on the last earnings call on Aug. 7, Take-Two CEO Strauss Zelnick said discs did not make sense to the consumer, adding that its business was "well over 90% digitally distributed." Data from Circana shows the sale of physical game discs in the U.S. has fallen to its lowest level on record, with spending at $85 million.

Security

OpenAI Releases Its Official Report On the Hugging Face Breach 56

TechCrunch reports that OpenAI released its official report Wednesday on the Hugging Face breach, "offering the clearest picture yet of how an unusual chain of events allowed an AI model to escape its testing environment and triggered a sprawling cybersecurity incident." The AI company says the breach began when an unreleased cyber model, tested without normal production safeguards, encountered an impossible task and chained together previously unknown exploits to escape its environment and compromise systems at OpenAI, Hugging Face, and other vendors. "This incident reflects misaligned behavior in an outlier scenario involving a rare and unexpected confluence of events: the presence of impossible tasks in the ExploitGym evaluation, model persistence over long task horizons, and messages to peer models that caused those models to deviate from their goal," the report reads. From the report: Many of the details in OpenAI's report were previously made public in a Black Hat presentation on August 6, but OpenAI's official report gives a more thorough accounting of the incident, including more detail on the testing that initiated it. The report also gives critical new detail into how OpenAI aims to prevent future incidents, including chain-of-thought monitoring and a more advanced system for halting rogue agents." METR and Redwood Research also conducted third-party assessments of the models' behavior during the incident; both groups are planning to publish their own reports on the incident on it.

In broad strokes, the report describes how an OpenAI model was presented with an unsolvable problem in testing and proceeded to chain together previously undiscovered exploits in order to bypass security measures and complete its task. The model initially compromised the Artifactory package management tool in order to gain access to the internet, then compromised various systems across OpenAI, Hugging Face, and other vendors.

The report gives critical new details about the models that carried out the breach. The primary model was from the same family as OpenAI's forthcoming Astra model, although the report emphasizes that it was "a distinct model with different post-training, where much of a model's behavior is shaped." Because OpenAI was testing the model's capabilities, it was also unrestrained by the normal classifiers meant to prevent models from compromising digital infrastructure. "OpenAI estimates maximal cyber capabilities by running this evaluation without the production classifiers intended to prevent models from pursuing high-risk cyber activity," the report explains. "These evaluations are important so that OpenAI can measure models' underlying capabilities and design appropriate safeguards."
OpenAI says it is adding 24/7 escalation, stronger containment tools, and more chain-of-thought monitoring, which it claims would have flagged the activity more than a day before Hugging Face was breached.

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