Media

AV1 is Supposed To Make Streaming Better, So Why Isn't Everyone Using It? (theverge.com) 46

Despite promises of more efficient streaming, the AV1 video codec hasn't achieved widespread adoption seven years after its 2018 debut, even with backing from tech giants Netflix, Microsoft, Google, Amazon, and Meta. The Alliance for Open Media (AOMedia) claims AV1 is 30% more efficient than standards like HEVC, delivering higher-quality video at lower bandwidth while remaining royalty-free.

Major services including YouTube, Netflix, and Amazon Prime Video have embraced the technology, with Netflix encoding approximately 95% of its content using AV1. However, adoption faces significant hurdles. Many streaming platforms including Max, Peacock, and Paramount Plus haven't implemented AV1, partly due to hardware limitations. Devices require specific decoders to properly support AV1, though recent products from Apple, Nvidia, AMD, and Intel have begun including them. "In order to get its best features, you have to accept a much higher encoding complexity," Larry Pearlstein, associate professor at the College of New Jersey, told The Verge. "But there is also higher decoding complexity, and that is on the consumer end."
The Internet

NaNoWriMo To Close After 20 Years (theguardian.com) 15

NaNoWriMo, the nonprofit behind the annual novel-writing challenge, is shutting down after 20 years but will keep its websites online temporarily so users can retrieve their content. The Guardian reports: A 27-minute YouTube video posted the same day by the organization's interim executive director Kilby Blades explained that it had to close due to ongoing financial problems, which were compounded by reputational damage. In November 2023, several community members complained to the nonprofit's board, Blades said. They believed that staff had mishandled accusations made in May 2023 that a NaNoWriMo forum moderator was grooming children on a different website. The moderator was eventually removed, though this was for unrelated code of conduct violations and occurred "many weeks" after the initial complaints. In the wake of this, community members came forward with other complaints related to child safety on the NaNoWriMo sites.

The organization was also widely criticized last year over a statement on the use of artificial intelligence in creative writing. After stating that it did not support or explicitly condemn any approach to writing, including the use of AI, it said that the "categorical condemnation of artificial intelligence has classist and ableist undertones." It went on to say that "not all writers have the financial ability to hire humans to help at certain phases of their writing," and that "not all brains have same abilities ... There is a wealth of reasons why individuals can't 'see' the issues in their writing without help."
"We hold no belief that people will stop writing 50,000 words in November," read Monday's email. "Many alternatives to NaNoWriMo popped up this year, and people did find each other. In so many ways, it's easier than it was when NaNoWriMo began in 1999 to find your writing tribe online."
Medicine

Brain Interface Speaks Your Thoughts In Near Real-time 35

Longtime Slashdot reader backslashdot writes: Commentary, video, and a publication in this week's Nature Neuroscience herald a significant advance in brain-computer interface (BCI) technology, enabling speech by decoding electrical activity in the brain's sensorimotor cortex in real-time. Researchers from UC Berkeley and UCSF employed deep learning recurrent neural network transducer models to decode neural signals in 80-millisecond intervals, generating fluent, intelligible speech tailored to each participant's pre-injury voice. Unlike earlier methods that synthesized speech only after a full sentence was completed, this system can detect and vocalize words within just three seconds. It is accomplished via a 253-electrode array chip implant on the brain. Code and the dataset to replicate the main findings of this study are available in the Chang Lab's public GitHub repository.
Youtube

YouTube Could Be Worth $550 Billion as Analyst Crowns Platform 'New King of All Media' (thewrap.com) 42

MoffettNathanson has crowned YouTube the "New King of All Media" as the Alphabet-owned video platform has become a major force in Hollywood, dominating time spent watching TV. From a report: The firm estimates that YouTube as a standalone business could be worth as much as $550 billion -- or nearly 30% of the tech giant's current valuation. The figure is based on the firm's analysis of enterprise value as a multiple of revenue in 2024 for Netflix (10.5x revenue), Meta (8.8x), Roku (2.4x), Warner Bros. Discovery (1.4x), Fox (1.3x) and Disney (1.3x).

In 2024, YouTube was the second-largest media company by revenue at $54.2 billion, trailing behind only Disney. However, the MoffettNathanson analysts predict YouTube will take the top spot in 2025, becoming a leader in both engagement and revenue. "YouTube has the potential to become the central aggregator for all things professional video, positioning itself to capture a share of the $85 billion consumer Pay TV market and the ~$30 billion streaming ex. Netflix market in the U.S.," they wrote in a Monday research note. "On monetization, when comparing YouTube's massive TV screen engagement to its estimated TV revenue, it remains significantly under-monetized relative to its scaled reach and differentiated offering. This signals a substantial runway for improving its monetization strategy."

The Courts

Donkey Kong Champion Wins Defamation Case Against Australian YouTuber Karl Jobst (theguardian.com) 58

An anonymous reader quotes a report from The Guardian: A professional YouTuber in Queensland has been ordered to pay $350,000 plus interest and costs to the former world record score holder for Donkey Kong, after the Brisbane district court found the YouTuber had defamed him "recklessly" with false claims of a link between a lawsuit and another YouTuber's suicide. William "Billy" Mitchell, an American gamer who had held world records in Donkey Kong and Pac-Man going back to 1982, as recognized by the Guinness World Records and the video game database Twin Galaxies, brought the case against Karl Jobst, seeking $400,000 in general damages and $50,000 in aggravated damages.

Jobst, who makes videos about "speed running" (finishing games as fast as possible), as well as gaming records and cheating in games, made a number of allegations against Mitchell in a 2021 YouTube video. He accused Mitchell of cheating, and "pursuing unmeritorious litigation" against others who had also accused him of cheating, the court judgment stated. The court heard Mitchell was accused in 2017 of cheating in his Donkey Kong world records by using emulation software instead of original arcade hardware. Twin Galaxies investigated the allegation, and subsequently removed Mitchell's scores and banned him from participating in its competitions. The Guinness World Records disqualified Mitchell as a holder of all his records -- in both Donkey Kong and Pac-Man -- after the Twin Galaxies decision. The judgment stated that Jobst's 2021 video also linked the December 2020 suicide of another YouTuber, Apollo Legend, to "stress arising from [his] settlement" with Mitchell, and wrongly asserted that Apollo Legend had to pay Mitchell "a large sum of money."

Space

First Flight of Isar Aerospace's Spectrum Rocket Lasted Just 40 Seconds (arstechnica.com) 26

An anonymous reader quotes a report from Ars Technica: The first flight of Isar Aerospace's Spectrum rocket didn't last long on Sunday. The booster's nine engines switched off as the rocket cartwheeled upside-down and fell a short distance from its Arctic launch pad in Norway, punctuating the abbreviated test flight with a spectacular fiery crash into the sea. If officials at Isar Aerospace were able to pick the outcome of their first test flight, it wouldn't be this. However, the result has precedent. The first launch of SpaceX's Falcon 1 rocket in 2006 ended in similar fashion. "Today, we know twice as much about our launch system as yesterday before launch," Daniel Metzler, Isar's co-founder and CEO, wrote on X early Monday. "Can't beat flight testing. Ploughing through lots of data now."

Isar Aerospace, based in Germany, is the first in a crop of new European rocket companies to attempt an orbital launch. If all went according to plan, Isar's Spectrum rocket would have arced to the north from Andoya Spaceport in Norway and reached a polar orbit. But officials knew there was only a low chance of reaching orbit on the first flight. For this reason, Isar did not fly any customer payloads on the Spectrum rocket, designed to deliver up to 2,200 pounds (1,000 kilograms) of payload mass to low-Earth orbit. [...] Isar declared the launch a success in its public statements, but was it? [...] Metzler, Isar's chief executive, was asked last year what he would consider a successful inaugural flight of Spectrum. "For me, the first flight will be a success if we don't blow up the launch site," he said at the Handelsblatt innovation conference. "That would probably be the thing that would set us back the most in terms of technology and time."

This tempering of expectations sounds remarkably similar to statements made by Elon Musk about SpaceX's first flight of the Starship rocket in 2023. By this measure, Isar officials can be content with Sunday's result. The company is modeling its test strategy on SpaceX's iterative development cycle, where engineers test early, make fixes, and fly again. This is in stark contrast to the way Europe has traditionally developed rockets. The alternative to Isar's approach could be to "spend 15 years researching, doing simulations, and then getting it right the first time," Metzler said. With the first launch of Spectrum, Isar has tested the rocket. Now, it's time to make fixes and fly again. That, Isar's leaders argue, will be the real measure of success. "We're super happy," Metzler said in a press call after Sunday's flight. "It's a time for people to be proud of, and for Europe, frankly, also to be proud of."
You can watch a replay of the live launch webcast on YouTube.
Chrome

Honey Lost 4 Million Chrome Users After Shady Tactics Were Revealed (9to5google.com) 22

The Chrome extension Honey has lost over 4 million users after a viral video exposed it for hijacking affiliate codes and misleading users about finding the best coupon deals. 9to5Google reports: As we reported in early January, Honey had lost around 3 million users immediately after the video went viral, but ended up gaining back around 1 million later on. Now, as of March 2025, Honey is down to 16 million users on Chrome, down from its peak of 20 million.

This drop comes after new Chrome policy has taken effect which prevents Honey, and extensions like it, from practices including taking over affiliate codes without disclosure or without benefit to the extension's users. Honey has since updated its extension listing with disclosure, and we found that the behavior shown in the December video no longer occurs.

Microsoft

As Microsoft Turns 50, Four Employees Remember Its Early Days (seattletimes.com) 38

"Microsoft built things. It broke things."

That's how the Seattle Times kicks off a series of articles celebrating Microsoft's 50th anniversary — adding that Microsoft also gave some people "a lucrative retirement early in their lives, and their own stories to tell."

What did they remember from Microsoft's earliest days? Scott Oki joined Microsoft as employee no. 121. The company was small; Gates was hands-on, and hard to please. "One of his favorite phrases was 'that's the stupidest thing I've ever heard,'" Oki says. "He didn't use that on me, so I feel pretty good about that."

Another, kinder phrase that pops to Oki's mind when discussing the international division he founded at Microsoft is "bringing home the bacon." An obsession with rapid revenue growth permeated Microsoft in those early days. Oki was about three weeks into the job as marketing manager when he presented a global expansion plan to Gates. "Had I done business internationally before? No," Oki said. "Do I speak a language other than English? No." But Gates gave Oki a $1 million budget to found the international division and sell Microsoft products overseas.

He established subsidiaries in the most important markets at the time: Japan, United Kingdom, Germany and France. And, because he had a few bucks left over, Australia. "Of the initial subsidiaries we started, every single one of them was profitable in its first year," he says...

Oki left Microsoft on March 1, 1992, 10 years to the day after he was hired.

Other memories shared by early Microsoft employees:
  • One recent graudate remembered her parents in Spokane saying "I think that's Mary and Bill Gates' son's company. If that kid is anything like those two, that is going to be a great company,'" She got her first job at Microsoft in 1992 — and 33 years later, she's a senior director at Microsoft Philanthropies.
  • The Times also interviewed one of Microsoft's first lawyers, who remembers that "The day the U.S. government sued Microsoft ... that was a tough day for me. It kind of turned my world upside down for about the next eight years."
  • Microsoft senior VP Brad Chase remembers negotiating with the Rolling Stones for the rights to their song "Start Me Up" for the Windows 95 ad campaign. ("Chase is quick to dispel any rumor that Mick Jagger called up Bill Gates and got $12 million. But he won't say how much the company paid.")

    But Chase does tell the Times that Bill Gates "used to say all of the time, 'We're going to bet the company on Windows.' That was a huge bet because Windows, frankly, was a lousy product in its early days."

AI

Copilot Can't Beat a 2013 'TouchDevelop' Code Generation Demo for Windows Phone 18

What happens when you ask Copilot to "write a program that can be run on an iPhone 16 to select 15 random photos from the phone, tint them to random colors, and display the photos on the phone"?

That's what TouchDevelop did for the long-discontinued Windows Phone in a 2013 Microsoft Research 'SmartSynth' natural language code generation demo. ("Write scripts by tapping on the screen.")

Long-time Slashdot reader theodp reports on what happens when, 14 years later, you pose the same question to Copilot: "You'll get lots of code and caveats from Copilot, but nothing that you can execute as is. (Compare that to the functioning 10 lines of code TouchDevelop program). It's a good reminder that just because GenAI can generate code, it doesn't necessarily mean it will generate the least amount of code, the most understandable or appropriate code for the requestor, or code that runs unchanged and produces the desired results.
theodp also reminds us that TouchDevelop "was (like BASIC) abandoned by Microsoft..." Interestingly, a Microsoft Research video from CS Education Week 2011 shows enthusiastic Washington high school students participating in an hour-long TouchDevelop coding lesson and demonstrating the apps they created that tapped into music, photos, the Internet, and yes, even their phone's functionality. This shows how lacking iPhone and Android still are today as far as easy programmability-for-the-masses goes. (When asked, Copilot replied that Apple's Shortcuts app wasn't up to the task).
AI

Samsung Unveils AI-Powered, Screen-Enabled Home Appliances (engadget.com) 75

Samsung teased its "AI Vision Inside" refrigerators at January's CES tradeshow. (Its internal sensors can now detect 37 different fresh ingredients and 50 processed foods, generating lists for your cellphone or a screen on your refrigerator's door.)

But the refrigerators are part of a larger "AI Home" lineup of screen-enabled appliances with advanced AI features, and Engadget got to see them all together this weekend at Samsung's Bespoke AI conference in Seoul, Korea: The centerpiece of the Bespoke line remains Samsung's 4-door French-Door refrigerator, which is now available with two different-sized screens. There's a model with a smaller 9-inch screen that starts at $3,999 or one with a massive 32-inch panel called the Family Hub+ for $4,699. The former is ostensibly designed for people who want something a bit more discreet but still want access to Samsung's smart features, which includes widgets for your calendar, music, weather, various cooking apps and more. Meanwhile, the larger model is for families who aren't afraid of having a small TV in their face every time they open their fridge. You can even play videos from TikTok on it, if that's what you're into....

For cooking, Samsung's matte glass induction cooktops are mostly the same, but its Bespoke 30-inch single ($3,759) and double ($4,649) wall ovens have...you guessed it, more AI. In addition to a 7-inch display, there are also cameras and sensors inside the oven that can recognize up to 80 different recipes to provide optimal cooking times. But if you prefer to go off-script and create something original, Samsung says the oven will give you the option to save the recipe and temperature settings after cooking the same dish five times. And for a more fun application of its tech, the oven's cameras can record videos and create time-lapses of your baked goods for sharing on social media.

When it's time to clean up, Samsung's $1,399 Bespoke Auto Open Door Dishwasher has a few tricks of its own. In this case, the washer uses AI (yet again) and sensors to more accurately detect food residue and optimize cleaning cycles...

There's also an "AI Jet Ultra Cordless Stick" vacuum cleaner, which "uses AI to better detect what surface its on to more effectively hoover up dirt and debris."

Interestingly, in January Samsung's refrigerators also got a mention in iFixit's "Worst of CES" video.
Power

Aptera Takes First 300-Mile Highway Trip in Solar-Powered EV (aptera.us) 94

"I've been dreaming of this moment for 20 years," says Aptera co-CEO Steve Fambro. Aptera's solar-powered electric car just drove 300 miles on a single charge.

"We're one step closer to a future where every journey is powered by the sun," Aptera says in their announcement.

"This go around, Aptera took to the highway for the first time ever..." writes the EV blog Electrek. "At one point, Aptera's video noted that its solar EV was pulling over 545 watts of solar input, even though it was overcast."

"Less time searching for chargers," Aptera says in their announcement, adding that their "production-intent" car proved "that a solar EV isn't just a concept for the future, but a real-world solution ready for the present" — while turning Route 66 into "a test bed for a vehicle built to thrive independently..." "The panoramic windshield gives you this incredible view of the landscape," Steve said [in a video accompanying the announcement], describing the drive. "It's like a big picture window into the future."

The final stretch took the team back into California, where they reflected on the journey, the data, and the excited reactions from drivers who caught a glimpse of the vehicle on the road. "Almost everyone we passed had their phones out filming us," Steve laughed. "It's clear that Aptera's design stops traffic — without needing to stop for a charge."

"I was struck by how normal this trip seemed, except for all the gawking from fellow travelers," writes long-time Slashdot reader AirHog. "Best of luck to Aptera to reach their funding and production goals this year for this remarkable vehicle."

They drove on highways to Lake Havasu, and then to California's Imperial Valley — starting in Flagstaff, Arizona on symbolic Route 66. It was 100 years ago that Route 66 was proposed to link Chicago and Los Angeles, which Fambro credits to a visionary who believed in "something bigger than the road itself — believing in what it could unlock for the world." "And they did it. Route 66 became one of the most iconic highways in America, proving that what once seemed improbable could become inevitable.

"I think about that alot with Aptera. We're building something people say can't be done. History shows us the boldest ideas, the ones that challenge that status quo are the ones that truly change the world.

They take their futuristic, tear-dropped shaped "Jetsons" car to a drive-through wildlife refuge named Bearizona. They stop at a general store for some beef jerky. "We're just having a fun time seeing all the sights."

"I've been dreaming of this moment for 20 years," says Aptera co-CEO Steve Fambro. "Driving in the most efficient vehicle on the road. Watching the sights go by. I got emotional just taking it all in." "This company. This idea. It's real. It's visceral. And I'm just so proud of each and every person who helped make this dream a reality.

"We have the chance to make a real change in how the world moves. The road hasn't been easy. It's been painful, difficult. And it's brought me to my breaking point sometimes. But being in this moment right now? I can say it's all been worth it...

"I feel we're at the forefront of something truly revolutionary. We're not fighting an uphill battle any more. We're standing at the edge of something incredible. Ready to break through.

"To all of you who supported us, my commitment is this. We're not stopping. We're moving forward with more energy and more passion than ever. The road ahead is an open highway. And the future is ours to shape."

To celebrate Aptera is holding a giveaway for a camping kit, a $100 gift card to their online store, and a free Aptera pre-order to a winner chosen at random from those who subscribe/watch/comment on their new video...
Privacy

Madison Square Garden Bans Fan After Surveillance System IDs Him as Critic of Its CEO (theverge.com) 99

An anonymous reader quotes a report from The Verge: A concert on Monday night at New York's Radio City Music Hall was a special occasion for Frank Miller: his parents' wedding anniversary. He didn't end up seeing the show -- and before he could even get past security, he was informed that he was in fact banned for life from the venue and all other properties owned by Madison Square Garden (MSG). After scanning his ticket and promptly being pulled aside by security, Miller was told by staff that he was barred from the MSG properties for an incident at the Garden in 2021. But Miller says he hasn't been to the venue in nearly two decades.

"They hand me a piece of paper letting me know that I've been added to a ban list," Miller says. "There's a trespass notice if I ever show up on any MSG property ever again," which includes venues like Radio City, the Beacon Theatre, the Sphere, and the Chicago Theatre. He was baffled at first. Then it dawned on him: this was probably about a T-shirt he designed years ago. MSG Entertainment won't say what happened with Miller or how he was picked out of the crowd, but he suspects he was identified via controversial facial recognition systems that the company deploys at its venues.

In 2017, 1990s New York Knicks star Charles Oakley was forcibly removed from his seat near Knicks owner and Madison Square Garden CEO James Dolan. The high-profile incident later spiraled into an ongoing legal battle. For Miller, Oakley was an "integral" part of the '90s Knicks, he says. With his background in graphic design, he made a shirt in the style of the old team logo that read, "Ban Dolan" -- a reference to the infamous scuffle. A few years later, in 2021, a friend of Miller's wore a Ban Dolan shirt to a Knicks game and was kicked out and banned from future events. That incident spawned ESPN segments and news articles and validated what many fans saw as a pettiness on Dolan and MSG's part for going after individual fans who criticized team ownership.
"Frank Miller Jr. made threats against an MSG executive on social media and produced and sold merchandise that was offensive in nature," Mikyl Cordova, executive vice president of communications and marketing for the company, said in an emailed statement. "His behavior was disrespectful and disruptive and in violation of our code of conduct."

Miller responded to the ban, saying: "I just found it comical, until I was told that my mom was crying [in the lobby]. I was like, 'Oh man, I ruined their anniversary with my shit talk on the internet. Memes are powerful, and so is the surveillance state. It's something that we all have to be aware of -- the panopticon. We're [being] surveilled at all times, and it's always framed as a safety thing, when rarely is that the case. It's more of a deterrent and a fear tactic to try to keep people in line."
Television

Inside YouTube's Weird World Of Fake Movie Trailers (deadline.com) 26

Fake movie trailers created with AI are proliferating across YouTube, with some garnering more views than official studio releases -- and Hollywood studios are quietly profiting from the phenomenon rather than shutting it down. Instead of enforcing copyright on these unauthorized videos, Warner Bros. Discovery, Sony Pictures, and Paramount are claiming monetization rights, directing ad revenue from fake trailers for films like "Superman" and "Gladiator II" into studio coffers, according to a Deadline investigation published Friday.

YouTube channels like Screen Culture, which has amassed 1.4 billion views, merge official footage with AI-generated imagery to create convincing trailer mockups that frequently rank higher in search results than legitimate studio releases. "Monetizing unauthorized, unwanted, and subpar uses of human-centered IP is a race to the bottom," SAG-AFTRA told Deadline, condemning studios for profiting from content that exploits performers without permission.
Open Source

Developer Loads Steam On a $100 ARM Single Board Computer (interfacinglinux.com) 24

"There's no shortage of videos showing Steam running on expensive ARM single-board computers with discrete GPUs," writes Slashdot reader VennStone. "So I thought it would be worthwhile to make a guide for doing it on (relatively) inexpensive RK3588-powered single-board computers, using Box86/64 and Armbian." The guides I came across were out of date, had a bunch of extra steps thrown in, or were outright incorrect... Up first, we need to add the Box86 and Box64 ARM repositories [along with dependencies, ARMHF architecture, and the Mesa graphics driver]...
The guide closes with a multi-line script and advice to "Just close your eyes and run this. It's not pretty, but it will download the Steam Debian package, extract the needed bits, and set up a launch script." (And then the final step is sudo reboot now.)

"At this point, all you have to do is open a terminal, type 'steam', and tap Enter. You'll have about five minutes to wait... Check out the video to see how some of the tested games perform." At 720p, performance is all over the place, but the games I tested typically managed to stay above 30 FPS. This is better than I was expecting from a four-year-old SOC emulating x86 titles under ARM.

Is this a practical way to play your Steam games? Nope, not even a little bit. For now, this is merely an exercise in ludicrous neatness. Things might get a wee bit better, considering Collabora is working on upstream support for RK3588 and Valve is up to something ARM-related, but ya know, "Valve Time"...

"You might be tempted to enable Steam Play for your Windows games, but don't waste your time. I mean, you can try, but it ain't gonna work."
Space

Starliner Astronauts Return To Earth After More Than 9 Months In Space (cnn.com) 94

NASA's SpaceX Crew-9 has returned to Earth safely after a stay of more than nine months aboard the International Space Station. The crew remained in space longer than expected due to issues with Boeing's Starliner capsule, which was originally scheduled to bring them home sooner.

While the mission has been politically fraught, the astronauts said in a rare space-to-earth interview last month that they were neither stranded nor abandoned. "That's been the rhetoric. That's been the narrative from day one: stranded, abandoned, stuck -- and I get it. We both get it," [NASA astronaut Butch] Wilmore said. "But that is, again, not what our human spaceflight program is about. We don't feel abandoned, we don't feel stuck, we don't feel stranded." Wilmore added a request: "If you'll help us change the rhetoric, help us change the narrative. Let's change it to 'prepared and committed.' That's what we prefer..." CNN has more details on the arrival: Williams and Wilmore, alongside NASA's Nick Hague and cosmonaut Aleksandr Gorbunov of Russia's Roscosmos space agency, safely splashed down off the coast of Tallahassee, Florida at 5:57 p.m. ET. The crew's highly anticipated return came after the crew climbed aboard a SpaceX Crew Dragon capsule and departed the International Space Station at 1:05 a.m. ET. Williams, Wilmore, Hague and Gorbunov spent Tuesday morning and afternoon in orbit in the roughly 13-foot-wide (4-meter-wide), gumdrop-shaped SpaceX Crew Dragon spacecraft. Gradually descending, the capsule carried the astronauts from the space station, which orbits about 250 miles (400 kilometers) above Earth, toward the thick inner layer of our planet's atmosphere.

Around 5 p.m. ET, the Crew Dragon capsule began firing its engines to begin the final phase of the journey: reentry. This leg of the journey is considered the most dangerous of any flight home from space. The jarring physics of hitting the atmosphere while traveling more than 22 times the speed of sound routinely heats the exterior of returning spacecraft to more than 3,500 degrees Fahrenheit (1,926 degrees Celsius) and can trigger a communication blackout. After plunging toward home, the Crew Dragon spacecraft deployed two sets of parachutes in quick succession to further slow its descent. The capsule decelerated from orbital speeds of more than 17,000 miles per hour (27,359 kilometers per hour) to less than 20 miles per hour (32 kilometers per hour) as the vehicle hit the ocean.

After the vehicle hit the ocean, a SpaceX rescue ship waiting nearby worked to haul the spacecraft out of the water. Williams and Wilmore and their crewmates will soon exit Dragon and take their first breaths of earthly air in nine months. Medical teams will evaluate the crew's health, as is routine after astronauts return from space, before deciding next steps. Ultimately, the NASA crew members will return to their home base at Johnson Space Center in Houston.
You can watch a recording of the re-entry and splashdown here.
Programming

'Vibe Coding' is Letting 10 Engineers Do the Work of a Team of 50 To 100, Says YC CEO (businessinsider.com) 159

Y Combinator CEO Garry Tan said startups are reaching $1-10 million annual revenue with fewer than 10 employees due to "vibe coding," a term coined by OpenAI cofounder Andrej Karpathy in February.

"You can just talk to the large language models and they will code entire apps," Tan told CNBC (video). "You don't have to hire someone to do it, you just talk directly to the large language model that wrote it and it'll fix it for you." What would've once taken "50 or 100" engineers to build, he believes can now be accomplished by a team of 10, "when they are fully vibe coders." He adds: "When they are actually really, really good at using the cutting edge tools for code gen today, like Cursor or Windsurf, they will literally do the work of 10 or 100 engineers in the course of a single day."

According to Tan, 81% of Y Combinator's current startup batch consists of AI companies, with 25% having 95% of their code written by large language models. Despite limitations in debugging capabilities, Tan said the technology enables small teams to perform work previously requiring dozens of engineers and makes previously overlooked niche markets viable for software businesses.
XBox (Games)

Xbox 360 Consoles Can Now Be Hacked With Just a USB Key (theverge.com) 20

An anonymous reader shares a report: Xbox 360 modders have discovered a new way to get homebrew apps and games running on the console. A new software-only exploit known as BadUpdate allows you to use a USB key to hack past Microsoft's Hypervisor protections and run unsigned code and games.

Modern Vintage Gamer has tested BadUpdate and found that you don't even have to open up your Xbox 360 console to get it running. Unlike the RGH or JTAG exploits for the Xbox 360, this BadUpdate method just requires a USB key. If you have the time and patience to get this running successfully, you'll be able to run the Xbox 360 homebrew store which includes games, apps, emulators, utilities, and even custom dashboards.

Moon

Firefly's 'Athena' Lander Watched Friday's Eclipse - from the Moon (space.com) 6

"For the first time in history, a privately operated lunar lander has captured images of a total eclipse from the Moon's surface," reports Daily Galaxy.

While the Athena lunar lander tipped over and ended its mission, elsewhere on the moon Firefly Aerospace's Blue Ghost lunar lander "continues to beam home incredible imagery," writes Space.com, and since its landing on March 2 "has been sending us stunning photos and videos..." A new video of Blue Ghost's moon-side view captures the eerie red light on the moon (caused by sunlight refracting through the atmosphere over the edges of the earth). "Blue Ghost turns red!" Firefly writes on their mission updates page.

A SpaceX photographer also captured the eclipse as it happened over a Falcon 9 rocket waiting to launch to the International Space Station, in a remarkable time-lapse photograph.

And Space.com collects more interesting lunar-eclipse photos taken from around the world, including Appin, Scotland; Canberra, Australia; and Palm Springs, California...
Programming

Why Microsoft's Developers are Porting TypeScript to Go (infoworld.com) 49

Tuesday Microsoft "surprised everyone," writes Neowin, "by announcing a new change that will radically improve TypeScript performance" — porting TypeScript to Go.

InfoWorld writes that "The initiative promises dramatic improvements in editor startup speed, build times, and memory usage, making it easier to scale TypeScript to large code bases, Microsoft said." Microsoft's TypeScript team expects to be able to preview command-line type-checking in Go-based tsc by mid-2025, and to deliver a feature-complete Go implementation of TypeScript by the end of the year. [You can build and run the Go code now from Microsoft's new working repository.] Developers who use Go-based TypeScript in the Visual Studio Code editor will feel the increased speed in the editor, Microsoft said. The company promises an 8x improvement in project load times, instant comprehensive error listings across entire projects, and greater responsiveness for all language service operations including completion lists, quick information, go to definition, and find all references. The new TypeScript will also support more advanced refactoring and deeper insights that were previously too expensive to compute, the company said.
Microsoft believes native Go implementations reduce build times by up to 10x, notes Neowin. But "Developers can expect TypeScript 6.0 to have some deprecations and breaking changes to support the upcoming Go-based version." Later this year, Microsoft will be releasing this new native Go implementation as TypeScript 7.0. The current JS-based TypeScript codebase will continue development into the 6.x series until TypeScript 7+ reaches sufficient maturity and adoption, since some projects may depend on certain API features, legacy configurations, or other things that are not supported by TypeScript 7+.
TypeScript's original creator Anders Hejlsberg recorded an announcement video — and also shared his thoughts in a GitHub discussion titled simply... "Why Go?" The TypeScript compiler's move to Go was influenced by specific technical requirements, such as the need for structural compatibility with the existing JavaScript-based codebase, ease of memory management, and the ability to handle complex graph processing efficiently. After evaluating numerous languages and making multiple prototypes — including in C# — Go emerged as the optimal choice...

Let's be real. Microsoft using Go to write a compiler for TypeScript wouldn't have been possible or conceivable in years past. However, over the last few decades, we've seen Microsoft's strong and ongoing commitment to open-source software, prioritizing developer productivity and community collaboration above all. Our goal is to empower developers with the best tools available, unencumbered by internal politics or narrow constraints. This freedom to choose the right tool for each specific job ultimately benefits the entire developer community, driving innovation, efficiency, and improved outcomes. And you can't argue with a 10x outcome!

Hejlsberg also addressed their choice of Go in an online interview with the Michigan TypeScript meetup.
Nintendo

Super Nintendo Hardware Is Running Faster As It Ages (404media.co) 42

An anonymous reader quotes a report from 404 Media: Something very strange is happening inside Super Nintendo (SNES) consoles as they age: a component you've probably never heard of is running ever so slightly faster as we get further and further away from the time the consoles first hit the market in the early '90s. The discovery started a mild panic in the speedrunning community in late February since one theoretical consequence of a faster-running console is that it could impact how fast games are running and therefore how long they take to complete. This could potentially wreak havoc on decades of speedrunning leaderboards and make tracking the fastest times in the speedrunning scene much more difficult, but that outcome now seems very unlikely. However, the obscure discovery does highlight the fact that old consoles' performance is not frozen at the time of their release date, and that they are made of sensitive components that can age and degrade, or even 'upgrade', over time. The idea that SNESs are running faster in a way that could impact speedrunning started with a Bluesky post from Alan Cecil, known online as dwangoAC and the administrator of TASBot (short for tool-assisted speedrun robot), a robot that's programmed to play games faster and better than a human ever could.

[...] So what's going on here? The SNES has an audio processing unit (APU) called the SPC700, a coprocessor made by Sony for Nintendo. Documentation given to game developers at the time the SNES was released says that the SPC700 should have a digital signal processing (DSP) rate of 32,000hz, which is set by a ceramic resonator that runs 24.576Mhz on that coprocessor. We're getting pretty technical here as you can see, but basically the composition of this ceramic component and how it resonates when connected to an electronic circuit generates the frequency for the audio processing unit, or how much data it processes in a second. It's well documented that these types of ceramic resonators are sensitive and can run at higher frequencies when subject to heat and other external conditions. For example, the chart [here], taken from an application manual for Murata ceramic resonators, shows changes in the resonators' oscillation under different physical conditions.

As Cecil told me, as early as 2007 people making SNES emulators noticed that, despite documentation by Nintendo that the SPC700 should run at 32,000Hz, some SNESs ran faster. Emulators generally now emulate at the slightly higher frequency of 32,040Hz in order to emulate games more faithfully. Digging through forum posts in the SNES homebrew and emulation communities, Cecil started to put a pattern together: the SPC700 ran faster whenever it was measured further away from the SNES's release. Data Cecil collected since his Bluesky post, which now includes more than 140 responses, also shows that the SPC700 is running faster. There is still a lot of variation, in theory depending on how much an SNES was used, but overall the trend is clear: SNESs are running faster as they age, and the fastest SPC700 ran at 32,182Hz. More research shared by another user in the TASBot Discord has even more detailed technical analysis which appears to support those findings.
"We don't yet know how much of an impact it will have on a long speedrun," Cecil told 404 Media. "We only know it has at least some impact on how quickly data can be transferred between the CPU and the APU."

Cecil said minor differences in SNES hardware may not affect human speedrunners but could impact TASBot's frame-precise runs, where inputs need to be precise down to the frame, or "deterministic."

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