"Of course, commercial realities will rear their ugly head and we must consider that Linux isn't perhaps an obvious choice for a compiler aimed at games and multimedia applications. Given the certain degree of hostility towards commercial closed-source products of this nature, perhaps the idea should be consigned to the pet-project back burner for the future rather than rolled out as a commercial product?"
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Lurks asks: "My company, Codeplay, is set up to develop new and innovative compiler technology for the games industry. Our C compiler, VectorC, is a cutting edge vectorizing compiler aimed at games and multimedia applications that demand high performance generally through hand-optimized assembly. I'm writing to ask the burning question on our minds, is it worth porting VectorC to Linux? In fact, we're already targeting Linux as part of the PlayStation 2 version albeit not generating x86 code of course. A Linux port would see us converge this work with our Win32 compiler and such an undertaking would certainly be popular with our Linux loving techies! One caveat worth mentioning now is that the current version of VectorC is plain C only. 2.0 with full C++ compatibility is due early next year."