Mesa 4.0 Implements OpenGL 1.3 Spec 16
Jacek Fedorynski writes: "Version 4.0 of the Mesa 3D
Graphics Library has been released. The first thing in the changelog says "Mesa 4.0 implements the OpenGL 1.3 specification"." That was quick. Perhaps the next revision of the OpenGL specification will say "Now fully compliant with the Mesa 3D vision."
Re:First logged in prost (Score:1)
Re:First logged in prost (Score:1)
Re:First logged in prost (Score:1, Informative)
OpenGL is geared towards high poly counts. DX to low poly/large textures. And OpenGL has defined bindings to pure C and Fortran, while DX is a pain in the arse from anything but MS-bastardised C++.
Re:First logged in prost (Score:1)
Oh, excuse me, did I interrupt your trolling?
Re:First logged in prost (Score:1)
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OpenGL 1.3 is too little too late.
DirectX has already taken the gaming community.
"Taken the gaming community" as in a con? Now that I might agree with. However, OpenGL is the 3D API for Macintosh and all Unix platforms, and is used for many games in addition to almost all professional 3D applications. It'll be around long after Direct3D is an old, bad memory. :-)
And for the 0.00001% of game developers that develope for linux, there is the SDL.
Really, including 3D? Man, the quality of the trolls around here is really dropping fast.
C'est la vie.
A saying Microsoft should really get used to... ;-)
299,792,458 m/s...not just a good idea, its the law!
Quick (Score:2, Informative)
Re:Quick (Score:2)