Five Steps to Adding Physics-Based Realism 11
Lisa writes: "Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. If these type of actions are expressed in computer software, applying physics-based models can greatly enhance the level of realism. David M. Bourg offers five steps towards doing just that in this LinuxDev Center article."
Physics in movies (Score:2, Insightful)
Re:Physics in movies (Score:1)
Where was this when I needed it? (Score:2)
Crud! Why couldn't this book have come out 5 years ago when I was actually doing game development? Oh well, at least Chris Hecker's physics articles in Game Developer [gdmag.com] came at the right time.
BTW, if anyone happens to see a Simpsons Bowling [newspringfield.com] arcade machine in the Chicago area, let me know where. I'd love to see if my physics model made it into the final production.