POVRay Short Code Contest Results In 46
PateraSilk writes "The Results for the POVRay Short Code Contest are available here. This contest looks for the best images to be generated in POVRay with the smallest amount of code--in this case, under 256 bytes. Definitely 'less is more'."
Correction... (Score:5, Informative)
Re:Correction... (Score:3, Informative)
Although of course you need a lot of POV code to get some of those glorious images on the IRTC.
Correction (Score:4, Interesting)
I remember leaving my 386 on all night rendering stuff that looked much worse than these....
Wow, a sphere (Score:5, Interesting)
Kind of disappointing, although when I read the conditions for each place, I realized that the 'real favourite' would end up being second -- and I was right. Agate Face is amazing for its size.
Re:Wow, a sphere (Score:2)
Who did the judging? Maybe it was a bug in the voting system. Recount!
Re:Wow, a sphere (Score:5, Informative)
while second place was (votes total)
and third was (votes total/(bytes^2))
screwy really.
Re:Wow, a sphere (Score:3, Funny)
Re:Wow, a sphere (Score:4, Informative)
A valid entry will consist of a single text file containing between 16 and 256 bytes
Re: Wow, a sphere (Score:5, Interesting)
Nonetheless, I agree that "Agate Face" is the best image. So did the judges, by their comments.
Neat contest, anyway. I'll be having fun looking through some of those code fragments for ideas...
Re:Wow, a sphere (Score:3, Interesting)
I am not an art teacher but if I was (and did you read the blurb about the panel members?) I think I would say things like:
"The warm tones in the foreground and the blue background give The agate face a sense of space and a feeling
Re:Wow, a sphere (Score:2)
Well, there's that face in the rock that might be more interesting that what's going on offscrean for one thing.... You made some great points but that wasn't one of them.
Re:Wow, a sphere (Score:2)
Here are the rules:
Each voter will choose their six favourite images based upon artistic merit. A first choice will get 6 points, the second will get 5 points, and so on.
The gold place winner will be determined by dividing the total number of points awarded by the byte count.
The sil
How in the world... (Score:1, Redundant)
Re:How in the world... (Score:1)
A previous poster mentioned
Given this strange judging criteria, it happened that Simple had the highest score for both votes total/bytes and votes total/bytes^2.
Less vs. More (Score:5, Informative)
Re:Less vs. More (Score:5, Interesting)
Not sure about the math, but that's one of the reason that human skin looks so lifeless in CG. Skin is translucent (that's why your hand glows red when you hold a flashlight up to it). Currently CG skin is only a surface -- it doesn't show light reflecting from within the skin.
Re:Less vs. More (Score:2, Interesting)
Re:Less vs. More (Score:4, Informative)
Actually, they have found ways to do this now. For example, there's PovMan [aetec.ee] which is an add-on to Povray that lets you make shaders that describe how a surface reflects and transmits. There's a skin shader on the website that lets you create more realistic skin.
Re:Less vs. More (Score:1)
http://www.splutterfish.com/sf/sf_gen_page.php3
Re:Less vs. More (Score:2)
Totally wrong. Try googling for 'subsurface scattering skin'.
Re:Less vs. More (Score:2)
Image Based Lighting uses a high dynamic range image as a source for lighting a scene. The result is quite stunning.
Photon Mapping is a way to simulate real light. It is used quite effectively combined with techniques like Sub Surface Scattering. Basically it allows you to make global illumination but at a relatively low rendering time. The res
Wow... (Score:2, Interesting)
I used to use POV (no time now) and I never even had thoughts that loked like this, let alone project that good.
Unbelieveable.
powerful (Score:1)
a very geeky contest with amazing results, but only a few
Higher Resolution (Score:2, Interesting)
Re:Higher Resolution (Score:1)
Re:Higher Resolution (Score:1)
Re:Higher Resolution (Score:3, Informative)
povray +Iyournewdesktop.pov +Oyournewdesktop.png +A +W1024 +H768 +FN
Replace the numbers with your screen resolution. Warning: some of these will take a *while*.
Re:Higher Resolution (Score:2)
Very cool... makes me wanna learn (Score:1)
Re:Very cool... makes me wanna learn (Score:2, Informative)
Best documentation out there.
After I muddled though the tutorial, I went wild, and just used the help as reference. Wish i hadn't lost my old files before I had backup systems in place
I'm sad now.
Judges need a thesaurus (Score:3, Insightful)
Re:Judges need a thesaurus (Score:3, Funny)
Your message lacks evocation and aesthetics. It resembles the sophomoric flow of a less talented slashdot participant. It thus should be delegated to those honed in the fine arts of non-positive moderation scoring techniques.
Re:Judges need a thesaurus (Score:1)
Re:Judges need a thesaurus (Score:1)
Re:Judges need a thesaurus (Score:1)
Besides, it should be "It should thus be". Please stop trying to appear smarter and deeper than you really are.
Amazing! (Score:3, Interesting)
Now I have reason to install and learn PovRay...
Re:Amazing! (Score:1, Flamebait)
explain (Score:2)
Re:explain (Score:4, Informative)
The buildings are actually just one big isosurface. This is a surface in 3D space that is described by a function, similar to describing a line on a 2D graph. For example (warning, I'm been out of school for a while!), the formula y=x would describe a straight line at a 45 deg angle, whereas y=x^2 describes a parabolic curve. You can make the formula more complex and make us of functions (like sin(), cos(), max(), etc...) to end up with some really funky lines that wobble all over.
The authors of "City" and "The Agate Face" both use isosurfaces effectively.
I cannot.
Re:explain (Score:1)
Entire ray tracer in 831 chars of postscript (Score:1)
I like to keep this around for torturing postscript printers, you can also feed it go ghostview: