




Photon Soup Update 116
rkeene517 writes "Two and a half months ago I posted an article asking for spare computer cycles. I was swamped by emails and volunteers. After the first weeks most dropped out. The die-hards kept running the program and we simulated 45.3 billion photons. The pictures are here. Thanks to all that helped out. I will be submitting the images to SIGGRAPH 2005 and a paper. (P.S. Never post your email address on slashdot. I got 900 emails! ouch.)"
Never post (Score:5, Funny)
Re:Never post (Score:3, Funny)
Bah, 900 emails is nothing. I'm still wondering how they got my address.
William H. Gates III
bill.gates@microsoft.com
Re:Never post (Score:2)
Lightweight! I get more SPAM than that EVERY DAY!
Re:Never post (Score:2)
Re:Never post (Score:1)
billg@microsoft.com
Re:Never post (Score:1)
Re:Never post (Score:2)
although i expect it is monitored in some fashion...
Re:Never post (Score:3)
Let's just say that after that story he will find out that he didn't need to _simulate_ the 45.3 billions photons.
Re:Never post (Score:3, Funny)
Re:Never post (Score:2)
Re:Never post (Score:1)
Re:Never post (Score:2)
I imagine that it just became a pile of magic smoke.
Neutrinos, too (Score:3, Funny)
I don't think this is possible. AFAIK, one could merge that server with another simlar server composed entirely of anti-matter, but then one would be left with a lot of neutrinos, besides the photons.
Re:Neutrinos, too (Score:2)
Yeah, that was my point.
Re:Never post (Score:1)
Light = photons.
Fusion converts mass into energy.
So, if slashdotted server heats up enough to form a fusion reaction, then some of his server would convert into photons...
Mass (Matter) to light reaction...
Crap server (Score:1, Insightful)
Anybody got mirrors of the pics?
Auto-Mirror (Score:2, Interesting)
How difficult could it be to auto-mirror front page stories on
I mean, data-wise, local websites probably take up anything under a 100 Meg, and only go a few pages deep. The rest of it can still link to the outside world, since the probability of people following over 2 pages deep links away from the actual report is small. So the outside server could easily survive, and is not forced to switch servers just because there is ONE spike.
Re:Auto-Mirror (Score:2, Informative)
Re:Auto-Mirror (Score:1, Troll)
could try asking permission, but do you want to wait 6 hours for a cool breaking story while we wait for permission to link someone?
Personally, yes. But why not put it to a poll? In fact, I submitted it as a poll question and...it was rejected.
So the quick answer is: "Sure, caching would be neat." It would make things a lot easier when servers go down, but it's a complicated issue that would need to be thought through
Re:Auto-Mirror (Score:3, Interesting)
Don't be ridiculous. Caching DOES have very tricky issues dealing with copyright infringement.
My suggestion for Caching, though:
Enable submitter-optional caching, don't cache sites with any ad banners, only cache a site AFTER a cache.txt file has been placed in the home directory of the site with a listing of the files allowed to be cached (check it once every 5 minutes or so).
Re:Auto-Mirror (Score:1)
the cache.txt idea sounds great, but the submitter is not always the owner of the site. It sounds like you could just cache based on the presense of the cache.txt file.
Re:Auto-Mirror (Score:2)
however - to properly service the advertisers - a cahing service would serve a frequently refreshed copy - count the copies, and then over time - request page views to correspond to the copies served.
AIK
Re:Auto-Mirror (Score:1)
Re:Auto-Mirror (Score:2)
Re:Auto-Mirror (Score:1)
So think it through already. It's been how many years? When that was written google didn't even exist. Since then google has implimented a wonderful caching system that seems to work. If the geniuses at google can figure out how to cache the entire freaking intarweb, surely people smart enough to bring us slashdot can figure out a way to cache 7 or 8 sites.
Never post your site, either (Score:5, Funny)
Re:Freecache (Score:2)
All dead as I type.
Re:Freecache (Score:1, Funny)
Now's your chance to direct a slashdotting. Try things like
The pictures are available at www.sco.com
Re:Freecache (Score:2)
Make the link go to a particularly slow CGI for full effect.
Re:Freecache (Score:4, Informative)
Sorry... (Score:2)
10 fempto seconds (Score:3, Informative)
Of course if he was infact only modeling the photons that made it to the lens then the number might be a few hundred times larger.
Thus I dont understand why this page is taking so long to load. If he had just put those photons into the optical fiber carrying my web connection I would have gotten them
Re:I missed this I guess... (Score:4, Informative)
** I will be submitting the images to SIGGRAPH 2005 and a paper.**
the images make a nice addition to the paper.. to show that the technique actually works.
Re:I missed this I guess... (Score:1)
I think that's really uncalled for - too little information is included in not just this article, but the original too.
Granted a person needs to protect their work until published, but 'simulating photons' is way too little to give away...
Re: (Score:2)
Re:I missed this I guess... (Score:5, Informative)
Re:I missed this I guess... (Score:1)
To summarize,
Forward raytracing: traces actual photons through the scene from the light source, reflecting off/refracting through objects in the scene, and through the camera aperture onto the "film". You end up tracing many photons that
Re:I missed this I guess... (Score:1)
Re:I missed this I guess... (Score:1)
Re:I missed this I guess... (Score:1)
Not everyone who mailed him got an answer (Score:2, Troll)
Never post your email address on slashdot. I got 900 emails!
I remember sending him an email. I also remember mentioning that the methodology (him mailing you the file) as opposed to downloading it or using Java Webstart [sun.com] was not the smarted way to go about doing this.
Finally, I also remember he never sent me an invite even though I asked. Oh well, glad it worked out for him in the long run.
Re:Not everyone who mailed him got an answer (Score:1)
Re:Not everyone who mailed him got an answer (Score:2, Informative)
Heh, so Java's slow indeed (Score:3, Interesting)
The previous article says:
Year: 1994
Computers: 100 SparcStation 1
Time: 1 month
Photons: 29 billion, 29 billion/month
Now we have:
Year: 2004
Computers: Unknown, supposedly 3000 times faster
Time: 2.5 months
Photons: 45.3 billions, 18 billion/month
If computers are indeed 3000 times faster, or heck, even 100, you should have got 72 billion just out of one of those computers running for the 2.5 months.
Re:Heh, so Java's slow indeed (Score:2)
Scaling from 1 month to 2.5 doesn't mean 2.5 times the simulated photons, it could be that he didn't even have a fraction of the users he had back in '94. Also scaling raw Hz clock cycles which is where the "3000 times faster" remark expertly refers to is a terrible measure of extrapolating waht the performance should be. It must suck being so stupid.
Re:Heh, so Java's slow indeed (Score:1, Informative)
In 1993, the computer I had was a 386 DX 40 with 4 MB RAM and 170MB hard disk. 486 were recent and still very expensive.
Today, I have a dual Athlon MP 2000+ with 1 GB ECC DDR RAM and 200GB disk which when I bought it, cost me about the price of a high-end single CPU computer and definitely performed better.
After googling a bit, I found a Sparc Station 1 had a 25 MHz CPU, 64MB RAM, and a 25 MHz bus. While I know perfectly that MHz is not a good measure of performance, j
Re:Heh, so Java's slow indeed (Score:2, Insightful)
Re:Heh, so Java's slow indeed (Score:2)
Not true, the phyiscal modelling of the transparent objects could have been made more accurate at the cost of performance. The number and types of objects in the scene will also effect performance. If the scene and algorithm are not identical you can't draw conclusions about the efficiency of the rende
Re:Heh, so Java's slow indeed (Score:3, Informative)
If that's not flamebait, I'm not sure what is... Geez, how can you even say that?
The previous article says: Year: 1994 Computers: 100 SparcStation 1 Time: 1 month Photons: 29 billion, 29 billion/month
Now we have: Year: 2004 Computers: Unknown, supposedly 3000 times faster Time: 2.5 months Photons: 45.3 billions, 18 billion/month
If computers are indeed 3000 times faster, or heck, even 100, you should have
Re:Heh, so Java's slow indeed (Score:2, Interesting)
Re:Heh, so Java's slow indeed (Score:1)
Just think of Fibonacci numbers, maybe to calculate one more photon you need a factor 10 speed up or something.
Re:Heh, so Java's slow indeed (Score:3, Insightful)
Mirror (Score:5, Informative)
Photon Rendering Project: image mirror [ee.ethz.ch]
The mirror won't be up forever.
Re:Mirror (Score:2)
Re:Mirror - BitTorrent here! (Score:1)
Download [80.18.104.202]
I reencoded the PNGs, losslessy recompressing it.
The file is around 2.5MB (original was 3.5MB circa).
Bye!
Another copy (Score:2, Informative)
Spare computer cycle-tax credits, clearing house (Score:1)
650k PNG files? (Score:3, Informative)
Re:650k PNG files? (Score:2, Informative)
Best pngcrush method = 124 for soup_one.png (32.88% reduction)
Best pngcrush method = 124 for soup_one_2.png (33.17% reduction)
Best pngcrush method = 16 for soup_two.png (36.67% reduction)
Best pngcrush method = 16 for soup_two_2.png (36.85% reduction)
Best pngcrush method = 16 for soup_three.png (28.52% reduction)
Best pngcrush method = 16 for soup_three_2.png (28.57% reduction)
Pngcrush is free, open, and cross platform enough to run on those Sun SparcSataion1s he
Re:650k PNG files? (Score:2)
I agree that the author could post JPG preview images, but getting the current pictures is useful as well.
Re:650k PNG files? (Score:1)
Try taking screenshots of open applications, or a shell.
PNG will beat out GIF every freaking time, with no loss in image quality (no artifacts, no reduction in color depth) and still stomp any JPEG of comparable quality.
It is, perhaps, the best image format for very accurate images. It has a size that competes with JPG and GIF, with the added benefit of an alpha channel. This alpha channel feature is greatly
1950's Kodacolor, trolls and new techniques (Score:5, Interesting)
And in movie production is where this technique will most probably eventually find use. Movie studios have the budget and the server farm equipment to make good use of a time and resource expensive technique such as this.
And they certainly would want to. The images have almost exactly the same quality as grainy 1950's kodacolor or poor images from my 1970's vintage Kodak instamatic. While adding grain to a movie is no problem, most rendering techniques used today produce surfaces that are simply too clean and glass effects that are too clear, and this immediately gets picked up by the human eye, which is very good at subliminally noticing differences in image quality. Tracing the paths of photons and their interaction through and with materials produces images that mimic reality in an excellent way, IMO.
I'm pretty sure that a large cluster, such as the one using Apple's G5s at Virginia tech, running optimised C or C++ code would be able to produce usable footage for movies. And what's more, I'm pretty sure that sooner or later, there will be tools to make this technique more accessable.
Re:1950's Kodacolor, trolls and new techniques (Score:3, Informative)
Tracing photons is already used with the technique of photon mapping which you can look up on the net, there is a load of information available on the topic, as well as example numerous images.
It is a pity that he did not use one of the standard scenes available to test renderers because then it would have been easier to compare the results with already existing renderers.
The thing is, while this method has a very accura
It takes more time... (Score:5, Funny)
awwww (Score:2)
*poor timothy* *pity party* awwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
Re:awwww (Score:2)
Re:awwww (Score:2)
*pity party anyway*
BitTorrent download (Score:4, Informative)
You will want 'photon_soup'
Jack
Re:BitTorrent download (Score:1)
I do not know how many photons are in the first results. I believe the second results have 30 billion. The 3rd set of results are the current images.
Jack
Re:...howdy... (Score:1)
Impressive results (Score:2, Interesting)
Great job.
gmail account used? (Score:1)
Old Algorithm? (Score:1)
The way photons are traced, and waiting till they hit the camera aperture, is a special case of bidirectional ray tracing, in which the paths starting from the eye have length 0.
This has been described in various papers since 1993, and has nicely been summarized in some recent books on the topic (e.g. http://www.advancedglobalillumination.com/).
Re:Java (Score:1)
Re:Java (Score:1)