BlitzMax released for Mac OS X 70
Junks Jerzey writes "The long awaited long suspected-to-be-vaporware BlitzMax game programming language has been released for Mac OS X. Linux and Windows versions are set to follow "soon," making this a truly cross-platform, OpenGL-based game development system. Don't be scared by the BASIC monicker: this is a modular programming language that lets you get under the hood if you want, but also includes OOP support and higher-level features. But of course C++ game programmers will still shake their heads in a puzzled fashion, ignoring all the amazing games written by hobbyist programmers. If nothing else, write a cross-platform OpenGL demo in ten lines of code!"
Why (Score:5, Funny)
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Oh.
But yea, I know you might be joking, but there is a solid point in what you said (my statement was a joke). Java is overused.
Re:Why (Score:1)
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So what are the Java commercial games, 3D or otherwise?
(Note, I think Java is a great language for some purposes, but
Re:Why (Score:1)
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That depends on the type of game you are thinking of. If the game doesn't demant killer killer FPS, like civilization clones, it can be quite suited for the purpose.
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--Me
Python (Score:1, Interesting)
Re:Python (Score:2, Interesting)
Re:Python (Score:1)
Re:Python (Score:1)
Psycho [debian.org] appears to be closer to old slow Python [debian.org] than to C++ [debian.org].
I know that these benchmarks aren't the end all/be all of the issue, but where there's smoke...
Re:Python (Score:3, Informative)
One of the other replies mentions pysco [sourceforge.net], but to be honest I think that pyrex [canterbury.ac.nz] would be more useful, as it for most intents and purposes allows you to compile
Re:Python (Score:1)
Linux version (Score:1)
I would buy it just to be able to play around with it (its only $80), but won't install windows for it.
it's the same guys who made Blitz Basic... (Score:3, Interesting)
Re:it's the same guys who made Blitz Basic... (Score:2)
I too, dabbled a bit in BlitzBasic, and I was very impressed - it produced very fast code, due to the fact it was actually compiled as opposed to interpreted.
http://www.blitzbasic.com/ [blitzbasic.com]
for more info, and screenshots of what is possible in this language
Blitz Basic on the Amiga (Score:3, Interesting)
AMOS = A Mound Of S**T. (Score:3, Insightful)
What we really need... (Score:4, Interesting)
Re:What we really need... (Score:5, Funny)
Re:What we really need... (Score:2)
In fact, I probably still have my amiga copy of the Shoot-em-up Construction Kit somewhere. you want to buy it??
Re:What we really need... (Score:2)
Perfect! (Score:5, Interesting)
If you want to make games and not focus on programming geekery and coding arcana, Blitz is a great little toolset. With the cross-platform support and in the 2D graphics using OpenGL and you've got a very happy little package here.
Manual? (Score:2, Interesting)
Great News (Score:2, Insightful)
Note that while Blitz3D has extensive Windows functionality, BlitzMax does not yet match this. It is the beginning of a more modern architecture for the Blitz product line.
The online documentation is a little bit ugly, but it's all html so (a) producing your own printed version shouldn't be too difficult, and (b) if you want to reformat it to your own taste, you ca
What about network games? (Score:1, Interesting)
Re:What about network games? (Score:1)
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this is a boon (Score:3, Interesting)
I have recently found, however, a C library which makes game coding as easy as Blitz and AMOS. Perhaps simpler. Even better, it's cross platform. So for those looking at something a little different, check out Allegro [demon.co.uk].
Still waiting... (Score:3, Funny)
Then we'll see who has the coolest games!
Crossplatform Hypercard Replacements (Score:2, Informative)
http://www.metacard.com/ [metacard.com]
(although sold to runrev for commercial development, getting the old metacard IDE and heading over to yahoo groups, you will find some nice geeks continuing development of the free version)
http://www.hyperstudio.com/ [hyperstudio.com]
It's been forever since they released a new version, and there is no Linux version of the software.
http://www.squeak.org/ [squeak.org]
Old School '64 days revisited (Score:4, Interesting)
To me, programming languages like this remind me of the Commodore 64, where you were in a BASIC environment from the moment you switched it on. I was writing games on the Commodore 64 in primary school. I loved learning to write simple programs and the ease with which you could do stuff like scroll the screen or set up sprites fed a huge culture of bedroom programemrs.
When I upgraded to an Amiga, although it was a more sophisticated computer with more powerful hardware, the GUI and OS made it difficult for an average schoolkid (ie me) to access and program in the same manner I had with the '64. Amiga Basic was shit, and lacked the immediacy and flexibility of C64 basic.
BlitzMax, for me, is a chance to have fun with my machines again. Just reading through the website reminds me of the thrill I used to get on the '64 when I figured out raster interrupts and other hacks.
I hope applications like Blitz can interest a new generation of bedroom games programmers, as the large companies move games-production into a more Hollywood-level industry.
Re:C++ Programmer Shaking Head? (Score:3, Insightful)
Re:C++ Programmer Shaking Head? (Score:2)
Oh, good. (Score:3, Funny)
Avoiding the gruntwork (Score:1)
You certainly can't beat the features it offers, the best network code there is, stunning graphics, and great physics.
An average Joe can't probably buy a license to have his own standalone game based on HL2, but as you can with CS people who made greats mods for fun are not so bad off after all.
1. Start with the mod.
2. After the first beta ask for
that's more difficult (Score:1)
I agree with you. Mods are very attractive. But to do something really different or value-added than the original Half Life, a programmer needs to know a lot more about programming (C++ especially). I think the point here is that Blitz Basic is a bit more accessible to the common pedestrian.
But as a final analysis, is the common pedestrian likely to make something very dramatic? Probably not.
On Basic and Graphics... (Score:2)
BlitzMax is pretty cool... (Score:1)
Anyway I bought a copy of BlitzMax to give it a spin on my Win32 box and Mac. Pretty cool. It can actually import c or c++ code directly and compile it.
I've already written a LUA scripting and Zip module and I'm currently working on an ODE module!