Inequity and Diversity in the Game Dev Sector 43
Thumpah writes "J, the Damned Vulpine, has just posted a report on the inequality panel from the latest meeting of the Austin Game Developers group. The panel consisted of Sheri Graner Ray of Sony Online Entertainment's Austin studio, Ellen Hobbs of Amaze, Chris Smith of Lois Earl Entertainment, Denise Fulton of Midway Austin, Matt Crump of Amaze, Suzanne Freyjadis-Chuberka of the Women's Game Conference, and Susan O'Conner (a freelance game author) to moderate the panel. He ties the discussion in with the recent IDGA Game Developer Demographics Report."
So... (Score:3, Funny)
Microsoft, Microsoft, Microsoft, Microsoft, Google, iPod, game developers, game developers, game developers, shaaria-compliant Simpsons in Arabic, game developers...
Slow day at Google today -- it's a good thing someone stepped into the breach to sue them!
Man, I hate this stuff (Score:4, Insightful)
Re:Man, I hate this stuff (Score:3, Insightful)
To quote the parent
I'd actually turn that around. I think one of the main reasons that the majority of people working in the industry are men under the age of 30 is because they are the ones that want to play the games.
I see a lot of students that "want
Re:Man, I hate this stuff (Score:2)
Sure they do. Until they start working 80 hours a week and surrendering all their free time that they realize that working on video games is no longer fun 'n' games. Crunch time can be brutual, especially when it's year round.
I did that for six years before I got out. I'm now having more fun working 40 hours a week on the IBM Help Desk for a large company and getting 50% more pay than before. Nothing like having money in the wallet and the time to enjoy i
Re:Man, I hate this stuff (Score:3, Insightful)
Re:Man, I hate this stuff (Score:1)
Re:Man, I hate this stuff (Score:1)
Re:Man, I hate this stuff (Score:1)
Re:Man, I hate this stuff (Score:2)
An interesting study that I read about recently said that all sorts of computing-related diversity-increasing measures that are being tried basically amount to test cases for methods that will work for anybody, regardless of their minority status. So when Group G does Foo to try to get more members of Minority M into computing, if it works, the
Re:Man, I hate this stuff (Score:2)
Seems more non discriminating if we didn't focus on diversity.
The most interesting thing... (Score:2)
This number strikes me as astonishingly high. Looking at the raw data: as I'd figured, 5% of that is dyslexia/ADD/whatever (which is still pretty high). But 2% blind?!? 1% paraplegic/ALS? 5% saying yes to "Mental illness (eg, depression, schizophrenia, etc)"?!?!? Yikes!
Either there's some huge skewing in the study sampling or the game industry is, to put it mildly, a demographic outlier. It's interesting how all the discus
Re:The most interesting thing... (Score:2)
>
You don't have to be crazy to work here, but it helps.
Re:The most interesting thing... (Score:2)
The USA has 295,000,000 [cia.gov] people.
Of those, 20,000,000 [cia.gov] have prescriptions for medical treatment of mental illness.
That's a 6.7% rate, and that's only counting people recieving pharmaceutical treatment.
So, are you asking why the programmers have a 1.7% lower rate of mental illness than the public at large?
PS. If you're a programmer with difficulty concentrating, faking mental illness to ge
Re:The most interesting thing... (Score:2)
Second, the percent of people in this study claiming mental disabilities is 10%. 5% is the sort of low grade stuff that you're referring to and that (I'd guess) makes up a large share, if not a majority of those prescriptions. The other 5% is severe mental illness -- that number seems very high to me, for a population that is entirely employed.
And 2% blindness, in a sample that is not just employed, but employed
Re:The most interesting thing... (Score:2)
Those are the sound guys and network programmers.
Re:The most interesting thing... (Score:2)
<obligatory> Some of them also work on the Games section at Slashdot... allegedly... :-) </obligatory>
Re:The most interesting thing... (Score:2)
Minor correction, AGD is not AGC (Score:2, Informative)
Re:Minor correction, AGD is not AGC (Score:1)
Inequity? (Score:1, Offtopic)
Whoa... read that as "Iniquity and Diversity..."
For a second there, I thought the study may have been saying that Jack Thompson was really onto something -- that maybe game devs really are wicked.
Turns out they're just white males with a high incidence of mental illness (no surprise, considering what they go through on a regular basis).
Re:This is getting tired. (Score:2)
Some people are just naturally more inclined toward certain abilities, skills, lifestyles, careers, etc, based on who they are and how they're born. think of it in terms of the asian "yin/yang" symbol: both pieces are the same shape, but in order to interlock, one has to be facing the other direction, one has to be upside down in comparison to the other, and for the sake of making it easily notable that one is different fr
Re:This is getting tired. (Score:2)
It's funny how it remains legal almost everywhere to discriminate on gender alone when recruiting front-line military personnel then.
Maybe political correctness isn't the first thing you're concerned about when your unit is coming under fire, one of your guys is hit, and someone else needs to carry them to cover.
Re:This is getting tired. (Score:2)
Re:This is getting tired. (Score:2)
Except that graduates generally train to become commissioned officers, and front line units are frequently led by a lieutenant...
Re:This is getting tired. (Score:1)
Out of 27 programmers where I work on my current project (totals add to > 27 since some overlap):
5 are female, and 2 are only working part time as both have recently had babies.
1 African American
1 UK American
10 are originally not from America
5 Indian
2 Asian
So it's a pretty good ratio of females for a hard core technology profession. However, it's obviously biased again
Re:This is getting tired. (Score:2)
Re:This is getting tired. (Score:1)
On an unrelated note, does your dick get chafed from all that waving?
surprised? (Score:1, Insightful)
"Male = 88.5%, Female = 11.5%
White = 83.3%, Black = 2.0%, Hispanic/Latino = 2.5%, Asian = 7.5%, Other = 4.7%"
Sure most employees have college drgrees and therefore there are few blacks and lations (not PC, but sorry, I can't change relaities of different cultures)
but asian is ONLY 7.5%!! WTF? What happened to all the japanese and korean developers?
Re:surprised? (Score:1)
Re:surprised? (Score:1)
Inequity and Diversity ? (Score:1)
... a good thing (Score:1)
But seriously, what diversity gives you is a differe