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Summer of Code'08 Organizations List Announced 48

kulbirsaini writes "Google has announced the list of accepted organizations for the Google Summer of Code 2008. 'No doubt many would-be Summer of Code students are wondering what their next steps should be. We've changed the program timeline this year, leaving a week in between the announcement of accepted mentoring organizations and opening for student applications. Use this week to meet your potential mentors and discuss your project ideas with them, and keep on eye on the program mailing lists, as we'll post notes about additional resources for learning about our mentoring organizations.'"
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Summer of Code'08 Organizations List Announced

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  • GNU ideas list (Score:5, Interesting)

    by byolinux ( 535260 ) * on Tuesday March 18, 2008 @12:24AM (#22780502) Journal
    Please take a look at our ideas list [gnu.org] and let us know (summer-of-code@gnu.org) [mailto] if you have any questions.
  • My observations (Score:3, Interesting)

    by pongo000 ( 97357 ) on Tuesday March 18, 2008 @12:38AM (#22780538)
    In the FWIW dept: I spent several hours this afternoon monitoring the #gsoc forum. Kudos to lh for taking the time to critique the rejectees, I'm sure it was not easy.

    It's apparent that the main criteria used to determine who gets a mentor org slot is (1) the size of the organization, (2) whether an org participated in years past, and (3) the quality of the ideas list. (Yes, all three criteria were confirmed at one point or another during the afternoon.) By my count, more than half of the 2008 mentoring orgs participated in 2007. When asked how this can possibly inject innovation and new ideas into the OSS community, one Google staffer replied that it's all about the students, and larger orgs can mentor more students than can smaller orgs. As for the ideas list: We were rejected on a technicality in that we didn't specify the *difficulty level* for each idea in our list.

    So what did I come away with? A process that rewards organizations that seem to already have the resources necessary to attract new developers, and a process that falls back on technicalities to determine, in part, who makes the short list and who doesn't.

    As one Google sysop replied rather testily to someone, "it's *our* money, so we can do what we want." Don't know if I'll waste my time again next year, since we will only be able to surmount just one of the three most heavily-weighted criteria. But at least now, we have a good idea of what the selection process entails.
    • Re:My observations (Score:4, Informative)

      by gravij ( 685575 ) on Tuesday March 18, 2008 @01:17AM (#22780642)
      Perhaps you should have read this: Notes on Organizations Selection Criteria [google.com]. It is linked from the question '5. What kind of mentoring organizations should apply?' in the section about Mentoring organisations in the FAQ.

      It gives 6 points: have you participated before, your ideas list, the quality of your application, does google use your software, does google know you, and does giving you money help the wider Open Source community.
    • When asked how this can possibly inject innovation and new ideas into the OSS community
      I am glad they rejected you, you obviously have no idea what GSoC is and I am happy you're not apart of it.
    • Oh really? (Score:5, Interesting)

      by adamkennedy ( 121032 ) <adamk@c[ ].org ['pan' in gap]> on Tuesday March 18, 2008 @02:54AM (#22780886) Homepage
      > It's apparent that the main criteria used to determine who gets a mentor org slot is (1) the size of the organization, (2) whether an org participated in years past, and (3) the quality of the ideas list. (Yes, all three criteria were confirmed at one point or another during the afternoon.)

      That is not my experience at all.

      The Comprehensive C Archive Network org (a port of CPAN to C) was accepted, despite it being essentially only two or three main people (mostly Rusty Russel and I) with a mailing list and an irc channel, and only existing for 3-4 months.

      So we apparently got through on the strength of our idea alone.
      • by jandrese ( 485 )
        Yeah, but that sounds like a killer idea. It drives me crazy that there isn't a central searchable repository for C modules like there is for Perl.
    • Re: (Score:3, Informative)

      by Manuzhai ( 712333 )

      By my count, more than half of the 2008 mentoring orgs participated in 2007. When asked how this can possibly inject innovation and new ideas into the OSS community, one Google staffer replied that it's all about the students, and larger orgs can mentor more students than can smaller orgs. As for the ideas list: We were rejected on a technicality in that we didn't specify the *difficulty level* for each idea in our list.

      That's just silly. My project (Mercurial) is tiny (in terms of number of developers), we hadn't participated before, and we sure didn't have difficulty levels for each idea in our list. In fact, someone (me) just spent a few hours or so setting up a page with some ideas of things we haven't gotten to yet, trolling around for developers to become mentors and then I filed the application (and okay, I did spend some time thinking about my answers to their questions). All in all, it was maybe 8 to 10 hours wo

  • by mithro ( 1079591 ) <slashdot@NOsPaM.mithis.com> on Tuesday March 18, 2008 @12:38AM (#22780540) Homepage

    Google has been very good to the Open Source gaming community again this year, there are a total of 7 game projects and 5 game related projects.

    The following game projects have been accepted,

    • Battle for Wesnoth [wesnoth.org] (ideas [wesnoth.org]), a very cool turn based strategy game in the theme of Heroes of Might and Magic.
    • BZFlag [bzflag.org] (ideas [bzflag.org]), the classic tank first person shooter game. One of the oldest open source games around!
    • Linden Lab [lindenlab.com] (ideas [secondlife.com]), the makers of Second Life the largest "almost game like" online universe.
    • ScummVM [scummvm.org] (ideas [scummvm.org]), an engine which lets you play all the classic Lucas Arts games and many more!
    • Thousand Parsec [thousandparsec.net] (ideas [thousandparsec.net]), a framework for building 4x empire building games. Been around since 2001 and growing quickly.
    • Tux4Kids [debian.org] (ideas [tuxpaint.org]), a group of multi-platform open source educational games for children.
    • WorldForge [worldforge.org] (ideas [worldforge.org]), one of the original open source MMORPG which has even been mentioned on Slashdot multiple times (original called Altima).

    The Summer of Code had a huge impact my own project, Thousand Parsec [thousandparsec.net] and I hope that it will again have a significant positive impact. GSoC 2007 [google.com] helped us develop a number of core utilities that the main developers just would not have time to do. These projects should substantially increase the productivity of new contributors and lower the barrier to entry into development. The huge amount of web traffic brought to our website from just being a mentor organisation can clearly be seen in our web statistics.

    This year we are planning to concentrate on improving the player experience. The two ways for achieving this is to create more full and interesting games (rulesets) and making the game clients more attractive and easier to access (such as a web-based client and improving the desktop client).

    Out of the three students that where selected last year, two passed their final [thousandparsec.net] evaluations. The code that the students produced was of both a high quality and quantity.

    One of the students projects, the RFTS clone ruleset [thousandparsec.net], is now one of the most complete and popular of our games (rulesets). The student has continued to help with its development and is now currently considering being a mentor this year.

    The other successful student made over 220 commits and produced 28,824 lines of code [ohloh.net], more than some of our other long term project members! He has developed a ruleset editor [thousandparsec.net] which will make ruleset development significantly easier in the future.

    As well, the Open Source Office funded one student [thousandparsec.net] in a Summer of Code style outside the program. The student successfully completed the project and we hope the code will soon be rolled out.

    Because of the success of our GSoC, our project has actively started to engage with educational instit

    • Linden is a for-profit company though... how did they get a spot on here?
    • Re: (Score:3, Informative)

      by kornkid606 ( 1076023 )
      You forgot OLPC, mithro. They have a good ideas list for doing games for the OLPC such as Mastermind, flash cards, typing tutor, and a small 3D game. I think both TP and OLPC sound like great GSoC projects so Hooray for FOSS Gaming!

      -BZA
    • Don't forget Hypertriton, Inc. Their Agar project has a scene graph and portable SDL-based GUI as well as a tile map engine. You can't say that that isn't game related because, even though it is useful for other things, the tile map engine is definitely game related.
  • Great program (Score:5, Interesting)

    by fv ( 95460 ) * <fyodor@insecure.org> on Tuesday March 18, 2008 @12:45AM (#22780558) Homepage

    The Nmap Security Scanner [nmap.org] project has now participated in Summer of Code all three years—and mentored 25 students. So I'm pleased that Google has accepted us for a fourth year. This really is a great program, so I hope many Slashdotters apply (or at least spread the word to your student friends who may be too busy with school to read Slashdot). There aren't many opportunities available to get paid to work on free software of your choice. Your work makes a big difference for projects and their users as well. You can read about the successful Nmap SoC students in 2007 [seclists.org], 2006 [seclists.org], and 2005 [slashdot.org]. No Nmap user can read those lists without recognizing features and improvements they use.

    Of course part of the purpose of this post is to shamelessly plug the Nmap SoC ideas page [nmap.org] for people trying to choose a project. We'd love to have you. But honestly, I recommend applying for multiple projects if you really want to get in. Don't just spam a bunch of crappy boilerplate applications, but submit as many carefully-considered ones as you have time to write. Also, I've written up some tips [nmap.org] for preparing a great SoC application.

    -Fyodor [insecure.org]

  • No DnD 4th edition. Considering the game's release is in a couple months, I suppose that's a good thing. But I couldn't help but assume Wizards is going to wind up putting something together in the last few seconds like they did with the 3.0 character generator.
  • by automatix ( 664568 ) on Tuesday March 18, 2008 @12:49AM (#22780574) Homepage

    Dojo [dojotoolkit.org] is an Open Source DHTML toolkit written in JavaScript. It allows you to easily build dynamic capabilities into web pages and any other environment that supports JavaScript sanely. You can use the components that Dojo provides to make your web sites more useable, responsive, and functional.

    So, thats what we do - and we're involved with the Summer of Code for the third time in 2008. And this summer we have lots of exciting stuff planned: charting, accessibility, visualizations, automated testing, 3d graphics, ... or suggest your own.

    - Rob :)

  • Scribus Team's Ideas (Score:5, Informative)

    by oleksa ( 195389 ) on Tuesday March 18, 2008 @12:51AM (#22780578)
    Prospective gsoc student participants interested in improving Free Software Desktop Publishing are invited to look at Scribus Team's ideas list at http://wiki.scribus.net/index.php/GsoC_2008_Ideas [scribus.net]. We are starting our second GSoC year and are looking for good student coders to improve the *nix/MacOX/Win32 Desktop Layout Software. Come in to #scribus on Freenode if you'd like to talk to us or join our mailing list at http://nashi.altmuehlnet.de/mailman/listinfo/scribus [altmuehlnet.de]. We are open and quite friendly.

    Alex
    Scribus Team's GSoC Administrator
  • by morrison ( 40043 ) * on Tuesday March 18, 2008 @01:43AM (#22780706) Homepage

    BRL-CAD [brlcad.org] is delighted to be participating in the Google Summer of Code this year for the first time. Be sure to check out our ideas list [brlcad.org] and either stop by the #brlcad IRC channel on Freenode or subscribe to our developer's mailing list [sourceforge.net] to get involved early.

    As many know, computer-aided design (CAD) is one of the areas most lacking attention in open source. BRL-CAD has a solid foundation and considerable 25-year development history with more than 450 person-years development effort invested yet we are still wholesomely lacking in the usability and user-interface department. Maybe some of you can help us fix that. We're interested in many other ideas [brlcad.org] as well. Hope to see you apply!

  • by Silverlancer ( 786390 ) on Tuesday March 18, 2008 @02:17AM (#22780790)
    Through the Videolan project, x264 is accepting SoC applications this year. We don't have many mentors though... so the competition will be tough!

    Drop by #x264dev on Freenode and get involved in the qualification tasks before its too late... more information can be found here [videolan.org].
  • by Anonymous Coward
    I see that many people have posted information about their projects etc., and for those who have done so, how much experience would I need to apply? I am interested in applying for a project but unfortunately I have not really worked with open source code before and will only have taken about a year of programming (Java/C++) at the university. What do people think is typical knowledge necessary for working on a Summer of Code project? (Sorry if this looks like spam, but I feel this is a serious question fo
    • Re: (Score:3, Informative)

      by DD32 ( 971130 )
      At a minimum, I'd suggest a good understanding of the language, And preferably, also knowing how the organisations code works.

      Just because you know PHP, It doesnt mean you're going to know the ins and outs of how NextGen Gallery works, You need to know PHP & you need to know how Gallery code is structured(and the functions, and how to interface them, etc).

      Thats not to say that you wouldnt pick up the way Gallerys code works easily(Just a note here, I've never looked at Galleries code, it cant be tha
  • I wear two hats, so let me shamelessly plug both projects I'm on: Wine is in its fourth glorious year of the Summer of Code already ( http://wiki.winehq.org/SummerOfCode/PreviousProjects [winehq.org] ) and each year has been fantastic. See our ideas page is at http://wiki.winehq.org/SummerOfCode [winehq.org] Wine is going to hit 1.0 this summer, it's an exciting time to be involved. Zumastor (a project to add better snapshots and remote replication to Linux) is overjoyed to be participating in Summer of Code for the first time th
  • Sahana (Score:5, Interesting)

    by rediguana ( 104664 ) on Tuesday March 18, 2008 @04:03AM (#22781070)

    I'm stoked that Sahana - a project to develop a FOSS web-based system for disaster management has been selected again for GSOC. Thanks Goggle!

    If you're interested in working on a system that will help ease suffering and save lives during and after a disaster, then consider contributing to the Sahana project. It was started after the Boxing Day Tsunami struck Sri Lanka and it now into our fourth year, and I think third GSOC year.

    Some areas we're focusing hard on this year are incorporating social networking for disaster response, and implementing a more comprehensive GIS. We would welcome other suggestions.

    Sahana@GSOC [google.com], Sahana GSOC ideas [sahana.lk]. If you want to discuss it more, join up to the Sahana maindev [sourceforge.net] list on sf.net.

    If you want to contribute to an humanitarian project for a change, Sahana may be the project for you. Of course, we've got plenty of technical opportunities as well ;)

    • by funkboy ( 71672 )
      I'm stoked that Sahana - a project to develop a FOSS web-based system for disaster management has been selected again for GSOC. Thanks Goggle!

      Zhe Goggles, zhey do noting!
  • I was absolutely thrilled that RTEMS [rtems.org] was accepted this year for the first time. As others have said, we also were not a mentoring organization in the past, so they must have evaluated the project and ideas page. We have already have some students pipe up on our mailing list and I really look forward to having some students accepted and working with them. I asked one question on the SOC google group and have lurked there. The google folks seemed to bend over backwards answering questions. Thanks.
  • The gEDA project was accepted again this year (second year we are participating). We are quite thrilled and grateful to Google for the opportunity! We are looking for students who are interested in working on free software and electronic circuit design software.

    Here is gEDA's GSoC 2008 [seul.org] page as well as the suggested projects [seul.org] page. You can also look at gEDA's homepage [seul.org] for more info on the project in general.

    -Ales (gEDA/gaf developer)

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