RIM Does Not Want PlayBook Devs, Complains One Potential Developer 165
fidget42 writes "It appears as if Research In Motion is trying to discourage people from developing for the PlayBook by making the process too darn complicated." This is a pretty serious rant; has anyone had a better experience with RIM's system? Sometimes the gap between developers and users (even when those users are other developers) can be more of a chasm.
Cry me a river.. (Score:3, Insightful)
Boohoo.. the guy is crying about having to fill out a couple forms and downloading a couple files. Writing his rant probably took 3 times longer than all the supposed "extra" time he had to spend on setup compared to competing platforms.
I know first impression counts, but does 30 minutes count in the grand scheme of things when you are going to spend days, weeks or even months learning and working on something? Must be the ADHD generation..
What happened to staying up through the night because you are so excited to learn and get something working?
Re:Cry me a river.. (Score:5, Informative)
Why would someone say up the night developing for a platform that is a PITA when they can go and develop painfully for "the King" ? (be it iOS or Android, whatever)
I would rather focus on making my app great rather than wasting time dealing with a hideous development environment.
Moreover, the author not just complains about time. Its about money, too:
"I do, however, notice that although it is currently free to register with App World, in the future there will be a $200 USD charge. Now just in case you’ve never looked in to competing developer programs, Apple charges $99, and Google charges $25. Considering you are by far the underdog in this game, how do you justify charging double the price of the market leader? Also, with the $99 or $25 charge, Apple and Google let you publish and unlimited number of apps on their stores. You, on the other hand, have decided that for $200, a developer should only get to publish 10 apps, and it will cost $200 for every additional 10 apps"
Maybe (Score:2)
They just don't want 100,000 fart apps, or the kinds of developers who really can't do anything more than produce fart apps.
I mean, are you just a "fart app developer"?
RIM is stupid. (Score:2)
I tried to set myself up to do some development on the Blackberry platform, and gave up too. It seems they want to keep a short leash on the apps. Blackberry has always been about security, control and business. I would imagine that by introducing such a controlled platform, it's not fart-apps which they're worried about, but trojans, rootkits, etc.
I don't know if the strategy will work. History has shown it will not.
What I do know though is that $200 fee locks out all the under-18 developers out of
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Oh and it does a good job at my personal email and Google maps. Google apps is great.
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What I do know though is that $200 fee locks out all the under-18 developers out of the market, making it a platform at best one where old people sell established ideas to young people. It clearly locks out all the interesting innovation.
By "innovation", im assuming you mean the thousands of fart apps, hundreds of babe of the day(bikini or nude), and my personal fav "Poop locator." This barrier for entry is going to make apps pricier than on other platforms, but its going to discourage nonsense as well. The only problem i see with this is companies not wanting to port their apps
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"The only problem i see with this is companies not wanting to port their apps"
That's a pretty big problem. Especially when apps are marketed and developed natively on other platforms first.
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Sure, The $20/submission fee keeps out fart apps, but the thing is that it's not $20/app. If I submit Application A and one of my users finds a bug, I obviously need to submit an update... That UPDATE costs another $20. What if you add a feature? Another $20. So basically, the model that the Blackberry App World model encourages is for you to submit bugfixes only when they're absolutely critical, and to avoid adding new features.
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You assume all developers are paid developers working on a salary.
For large portions of the iApp ecosystem, this is not true. RIM has basically told the hobbyist developer to go away with that up-front fee.
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Does he care that much about RIM's success? Was he forced to write RIM stuff?
If I wasn't forced into using RIM and was looking at the options, I'd look at RIM's much higher entrance barrier, go "fuck it", and develop for a different platform. Not my problem - RIM's problem.
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Why would someone say up the night developing for a platform that is a PITA when they can go and develop painfully for "the King" ? (be it iOS or Android, whatever)
I would rather focus on making my app great rather than wasting time dealing with a hideous development environment.
Moreover, the author not just complains about time. Its about money, too: "I do, however, notice that although it is currently free to register with App World, in the future there will be a $200 USD charge. Now just in case you’ve never looked in to competing developer programs, Apple charges $99, and Google charges $25. Considering you are by far the underdog in this game, how do you justify charging double the price of the market leader? Also, with the $99 or $25 charge, Apple and Google let you publish and unlimited number of apps on their stores. You, on the other hand, have decided that for $200, a developer should only get to publish 10 apps, and it will cost $200 for every additional 10 apps"
Actually I haven't read anything that says they'd resume charging or not - only that they reserve the right to. SInce they're currently in the process of giving away free PlayBooks to developers who submit PlayBook apps, I rather doubt they'll be shooting themselves in the foot that way in the near future, if at all. One thing is certain - if you have a vendor account and you get it for free, they're not going to make you pay for it retroactively. In the worst case (if they do decide to shoot themselves in
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Heres what I had to say on the subject:
My Favourite part (Score:4, Funny)
"First up, I have to put the simulator into development mode, which makes total sense because of those times when you don’t want to use the simulator for development."
I really hope RIM doesn't consider that dev environment to be anywhere near final. Or wait. Maybe they just want to encourage devs to write Android apps and use them on the Playbook?
Yeah, given how messed up the process is, and how critical it is for a platform starting at 0 native apps to start ramping up available 3rd party apps, I am going to assume they just don't wanna have you write playbook apps, they just want you to write Android apps! (assuming they are really compatible)
My other favorite part (Score:3)
Their pricing scheme is not ignorant, but certainly arrogant. On one hand
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One has to sympathize with RIM's internal software engineers if that is the same tool they have to work with to develop their own apps. This is not an indication that RIM wants to turn developers away, but an indication that their software development process is not very efficient. The complicated process is not only a turn-off for external developers, but also their internal ones. The question is, is this the best process they could come up with, or is it that good ideas or designs in the company have problem becoming realized?
Honestly, the dev tools for the Flash/AIR platform are pretty solid, but the RIM SDKs are pretty horribly architected. It's loosely based on the Adobe Flex APIs, but it ignores all of the conventions set up in the Flex APIs, and isn't even internally consistent with itself. Half of the reason for using a Flash-based API is to have the built in smooth transitions (Fade, slide, etc..), but for whatever reason, the QNX components don't work with the built in transitions. You can build an app without QNX com
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Speaking of chicken and egg problem when playing catch-up - just yesterday, Microsoft announced that the limit of 5 submissions of free aps per $99/yr developer subscription is now raised to 100. Which is to say that before you can make money on developers, you must first have developers...
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.the minimum fee you can charge is $2.99.
I can only assume that you've imagined this.
There are lot's of BB apps that cost less than $2.99 -- some 1.99 some 0.99 and some are free.
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It is not clear when they did this.
At least a few months before you posted your comment. It's not like they changed the price after you hit submit.
Update (Score:2)
"Update: It should be noted that I was using the WebWorks SDK and not the AIR SDK. A commenter on HN mentioned that if you’re using Adobe Builder, it will eventually get you to a Build and Run button, but that they experienced similar problems as well"
Eventually sounds somewhat amiguous.... IMHO, if the setup takes 20min more than on other platforms I don't think thats a big deal, as long as its simple enough during development.
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ahh, amiguous, that feeling you have when somebody says something to you on the street or at the store and you try to remember if youre friends or not.
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hahaha! sorry, I obviously meant to say "ambiguous". ;P
Re:Update (Score:4, Insightful)
It's not 20 minutes more, it's an hour of installation. At first, the mac instructions had you download the windows version of VMWare Fusion. To even be able to try out the sdk costs $80 on a mac. Note that you can get started developing for iOS at no cost with a single download.
As a developer, little time sinks can make a big difference. For example, building and running my app on the iPad simulator takes about 5 seconds. It's easy to test iterations and small tweaks to the UI. On Android with the honeycomb emulator, it takes more than a minute (assuming the emulator is running, it takes about 3 minutes for the emulator to start on a dual quad core box with 16G of ram) I never found out on the Playbook, since I don't want to spend money buying an emulator for a currently vapor product.
(accidentally posted as AC the first time)
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I don't think that's an entirely fair comparison... in order to get started developing for the Playbook, you need VMWare, in order to get started developing for iOS, you need a Mac. The latter is quite a bit more expensive.
Mac OS X, VirtualBox, and the EULA (Score:2)
Or you could just use a VM of a mac
Mac OS X in VirtualBox [slashdot.org] supposedly violates the EULA of Mac OS X unless you run it on a Mac.
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Well, if the license says "Apple branded hardware", just affix one of the stickers you got in the Snow Leopard box on your PC... hey instant branding!
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If you do it right, you don't have to continually test. That's the sign of a hacker, not a programmer. Don't get me wrong, that's how I learned too. But then you graduate beyond ADHD "programming" and buy yourself a notepad. Run the test, write down all the issues, fix all of them, test again. Gets you down to maybe 5 iterations, instead of 1000.
From my experience of building seamless UIs, you can never be done in 5 iterations. Finalizing and polishing some UI element placement can easily take 10-20 runs.
Functionality? - often takes minutes to code and yes 3-5 runs. Making the functionality accessible in an intuitive fashion? - days, sometimes weeks.
And it doesn't even matter what type of UI it is - touchscreen, WebUI or CLI - in my experience accessibility and intuitiveness always take much much more time to get right than the core function
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If you don't continuously test, you're not doing it right. Maybe I'm biased because I practice TDD.
Let's say you're right and that it takes me 5 iterations to test and get the result right. Now I have at least 6 different resolutions to test on for android, and at least 3 different skins for the device maker. That's about 18 different devices I need to test. Each one requires launching a new emulator. If I need to make a change for any emulator (for example, the red button on Motoblur doesn't look right or
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Then again don't you need a Mac to develop for iOS? Though, this approach is probably makes sense for iOS or WP7, but for RIM - aren't the apps in Java?
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Note that you can get started developing for iOS at no cost with a single download.
Really? When I looked into starting iOS Development, it looked like it would cost me at least $799 to pick up the development environment, since it only came pre-packaged with custom hardware and an operating system. Although, at least their $799 package works with my existing monitor and keyboard.
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So your PC came free? I mean, you could have chosen a Mac initially instead of getting a PC, and Eclipse would run fine there.
(Some native-tied plugins might not work though, depending on how interested the plugins' developers were in compiling for Mac OS X).
Buller? (Score:1)
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", right? RIM? Bueller?"
What does that mean and why does he repeat it so often?
Ferris Bueller's Day Off: http://www.imdb.com/title/tt0091042/ [imdb.com]
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Does your Mum know that you're using her computer ?
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Seriously if you're in the US, Canada or UK this is one of the most popular movies of all time. They have literally played it hundreds of thousands of times on television for over 20 years, to call it crappy is appalling, it's one of the greats. Highly recommended.
Other greats you probably missed: Willow, Masters of the Universe, Adventures in Babysitting, Labyrinth, The Dark Crystal.
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Well, seeing as I never watched much TV, I guess it's amazing that I've seen the movie like twice. I think maybe one reference to the movie is fine, but after the second one it's too much. I only got the reference because so many other things reference it. I honestly don't really think it's funny the way the writer uses it in this case
Paramount is in the MPAA (Score:2)
I think you must have never left your parents basement to not know Ferris Bueller.
That or boycotting Paramount.
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Don't feel bad... I GET the reference and it left me wondering what his problem was. It distracted from his message and the reference doesn't actually make sense in the context of the article.
It made me want to exclaim "there's no crying in RIM development!" (An equally out of place A League of Their Own reference.)
anglocentric popular culture reference (Re:Buller? (Score:2)
But since most native anglophones seldom speak fluently any other language, it's not easy for them to figure out what is or isn't relevant outside of their countries.
As in "Foreign language education: if ‘scandalous’ in the 20th century, what will it be in the 21st century?" by Eeon E. Panetta [stanford.edu].
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I don't understand what the problem is, he is expecting a spoon to come flying towards his mouth.
If the spoon does just that on iOS, Android, webOS, WP7 etc, then his expectation is not unreasonable.
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It's a movie reference. It would be funny if:
1) He used it in the correct context. (Reading a list of names.)
2) He used it only once. (The second time, the joke is dead.)
But don't worry, the article is written in about the most insipid way imaginable. I was actually interested in reading about Playbook development, as I'd been thinking about trying my own hand about it, but I couldn't read more than a few paragraphs-- I think I got to the second "RIM? Bueller?" or a little past it.
Please: I know it's just a
I disagree about the $200 (Score:4, Insightful)
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Agreed. $200, $100, whatever. Some fee is fine. (Mind you, they must be careful - for devs in other countries those can be large amounts).
What is much more important is the rules of the App Store. Does the App Store have simple, written rules?
I remember the story of the dev who had an app for both iPhone and Android and in his listings he mentioned that he had won an award for best Android app. He got rejected by Apple for even mentioning Android. On a practical level that is easy to fix, but it makes
Re:I disagree about the $200 (Score:4, Insightful)
Apple don't even need you to fax anything nowadays. Everything can be filled in on iTunes Connect. RIM's process is ridiculous by comparison.
Requiring VMWare? Installing an ISO from an installer, THEN requiring you to install that in the VM? What the hell? Android's SDK, which is about one download more complicated than Apple's (in other words, not very complicated) gets you a simulator/emulator right there in the IDE. Why couldn't RIM look at a working setup like that for inspiration?
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do you even need to register with Apple if you just want to write code and test in emulator (rather than physical device)? With WP7 you get SDK for free and only pay for unlocking device for direct app deployment. On Android you do not pay at all.
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Register, yes: To get into the part of developer.apple.com that has the SDK downloads (the XCode you get with the Mac does not contain the iOS SDK parts). You need to pay to get the parts that deal with code signing etc. so in order to run the app on someone's device instead of the (limited) emulator you need to pay the $99.
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I think the idea that they are aiming towards businesses is quite relevant. iOS took off in a big way as a platform precisely because anybody could develop for it. Some of the biggest successes on the App Store are from lone developers or just a couple of people collaborating. You might very well get rid of the shit by raising the bar... but unfortunately you'll be throwing the baby out with the bathwater.
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as long as the final product is approved by St. Jobs
Compare to Nintendo (Score:2)
but unfortunately you'll be throwing the baby out with the bathwater.
Nintendo manages to print money [google.com] despite its stated policy [warioworld.com] of "throwing the baby out with the bathwater".
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That was Android's Marketplace philosophy. $25 (on-time I think) developer fee and that's it. Self-signed (aka worthless) certificates. No review process. The result is that the store is full of shitty (and sometimes malicious) apps.
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yeah, the one-time fee is a $1000 mac.
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Yes, because PCs grow on trees, you can go into the woods and pick on for free!
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no because you can get a stellar pc for $500 and you can choose any vendor, any software.
Whining, nothing more (Score:5, Interesting)
Random whining programmer thinks process X is too complicated for him.
For me it was a non-issue. It took me exactly 2 hours to port my game (http://itunes.apple.com/app/sparkchess/id398133128) from iPad/Android to Playbook and test it, including installing the simulator. The signing process was a little more complex but really nothing fancy. If anything, on the whole I found the process faster and easier than publishing on iOS.
It took about one week for the app to be approved and it's now in AppWorld.
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in any case the $200 per 10 apps is a rip off, even if they'd streamline the process.
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It's a non-issue: for now it's totally free.
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Yes, the 2 hours included installing the SDK and reading through the documentation as well as installing the simulator. They have step-by-step tutorials for this.
As a company, I didn't have to get a notarized paper, I only had to provide a scanned company registration, just like with Apple. Approval time was 2 days I think.
Getting the app signed
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As a company, I didn't have to get a notarized paper, I only had to provide a scanned company registration, just like with Apple. Approval time was 2 days I think.
As a company, I think you stand in a very different platform than the writer of the article. As an individual, it does seem a bit hostile to go through such a process. It did cross my mind that his point may be mute as a company, but also, as a company, a lot of programmers would still develop for the platform because they were told to do so (for the exception of one man companies that the IRS considers illegal [nytimes.com], you will have to hire a janitor or something to work around the 1 employee rule and not face any
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You can find SparkChess in AppStore, Android Marketplace, AppWorld and Google Webstore (no.2 paid app).
Show me something you've done, Mr. Anonymous Coward and then you can call bullshit on me.
RIM is not long for this world. (Score:2)
RIM is not long for this world.
What? RIM is being obtuse with developers? (Score:3)
NO WAY MAN!
This is status quo for them.
Let's just say I'm NOT enamored of the platform and let it go at that.
Then again, my experience with several third-party BB app developers has been less than stellar as well. But it'd really help if RIM's infrastructure wasn't such a shoddy hodge-podge to begin with.
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"What? RIM is being obtuse with developers? NO WAY MAN!"
I came here to say this. RIM's "support" of third-party developers (and system administrators, etc.) has always been the worst, which is why there are virtually no decent third-party (or even first-party) applications for their platform.
I had a good laugh when they announced "AppWorld", because I knew there was no way they were going to offer something as mobile-developer-friendly as Apple, Google, or even Microsoft. It's the same level of spin on a cr
Come on! It's still beta! (Score:3)
This is still all beta software he is dealing with. The platform is still not complete, and RIM is still tweaking the process for creating applications for their new, still unreleased tablet. This is why it's called bleeding-edge -- it's because it's not polished and you may bleed a bit working with it. That is also why those who take the pains and actually publish to the AppWorld first are the ones who are most rewarded. If your app is the first on the market, you will be most visible on opening day, and since it is still free -- you really are only loosing time.
On another note -- there are plenty of walk-throughs available when working with this beta software, from both RIM and Adobe. RIM has also been offering nearly weekly developer web-casts on how to work with it too. Sure, it's not as polished as the iOS development platform (you know, with it being Apple only, certificate issues, profile issues and publishing issues aside), but it does work.
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This is still all beta software he is dealing with.
You could say that about all of RIM's software. I can virtually guarantee that the experience will not improve significantly between now and the "release". Or ever, most likely.
Can we let RIM die, already ? (Score:3, Interesting)
I'm going to be a dick, as usual, and ask why people still bother with RIM in 2011.
I'm in the frustrating position of having to develop (admittedly simple) apps for iOS, Android, BB and WinPhone7. After experimenting with all four platforms, I found iOS by far the most "pleasant" to work with, as both user and developer. Now this was the first time I ever worked with a Mac, and I was pleasantly surprised by XCode and its tight integration with the SDK. The whole drag&drop thing between interfaces and code was a bit of a mindfuck, but it does make sense once you learn it. More importantly, almost everything you learn for the iPhone carries over to the iPad, and the workflow is identical.
Android was a not-too-distant second, their Eclipse toolkit is decent, if slightly disjointed, but app performance and usability is greatly dependent on the actual phone hardware, and it seems 99% of them are utter garbage except for that coveted Samsung Galaxy.
BB's interface makes me want to throw puppies in a wood chipper, and the JDE is a throwback to the 90's, lacking many creature comforts found in modern IDEs. Code signing is a pain in the ass, and even though the JDE said I had no "restricted items" in my code, it still refused to run on a real phone. And that emulator ? Fuck sake, do I really need to "boot" the emulator every single time ? Slowest dev cycle ever! I'm just grateful they used the WebKit browser like the other two, so once I got my hybrid app to compile and run, I was pretty much done, though I dread the day the client hires me to build the 2.0 version. The actual phones seem to be plagued with stability issues, freezing or losing network connectivity for no apparent reason, and I regularly encountered an issue where it simply refused to sync, requiring a reboot of the phone, and killing of the host-side tasks that were stuck in limbo. Just messy all around.
And finally we have Windows Phone 7. Development was actually decent, maybe because I was already familiar with Visual Studio, maybe because they significantly improved things since WinMobile 6. Now the browser, on the other hand, is a steamer. Apparently it's "based on" IE7, well to my untrained eye it's based on Netscape 3.0, because the damn thing can't compute HTML5, nor CSS, nor half of jQuery. It's ass. I don't care for the phone's UI, though it seems sleek and more streamlined than all the others.
So to me, it seems the Blackberry is sorely outclassed. They were early to the game, but failed to keep up with the times. So I reiterate my question: why in hell are people still buying and supporting this dinosaur of a platform, and the near-sighted company behind it ?
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Also, cocks.
But seriously, us shallow-minded developers are too busy trying to make these things easy for PEOPLE to use, and BB gets in our way. But don't let that get in the way of your dickless anonymous trolling. Carry on, squirt.
It's not even that hard (Score:2)
As someone currently developing an app for the Playbook I can tell you that article is mostly b/s.
It's hard to defend the RIM setup, because it's a bit absurd, but it's not nearly as bad as this guy is making it out to be.
Let's take a couple things off the table right away:
> pricing - well yeah i guess that sucks for but now it's free so don't worry about it
> AIR SDK installer - well he can't put this on RIM because this is an Adobe package. honestly is installing an SDK hard for any developer?
As for
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I agree with you, and just to make it clearer, I DID compile from commandline and it was very straightforward. As mentioned elsewhere, my app was ported from iOS and Android to Playbook in a couple of hours and within a week it was signed and approved in the AppWorld.
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ou can get a free license for it from Adobe as well
Whoah, you can? How? (I went w/ HTML5 b/c I didn't realize this...)
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Got one word for this guy: WUSS! (Score:3)
Until you had to pull drivers from install CD's from outofdate versions on a korean site in chinese, to even get a input device working you payed thousands of dollars for the hardware, you ain't got a right to talk.
Oh come on, who here hasn't experienced FAR FAR worse in the past? Fill in a form three times? Ah, you poor baby. Ever had to fax your passport to some backwater place like the US back when all faxes didn't work with each other? Then find out you been trying their BBS because you got an old number? How about having to download 100mb of data on a stand alone PC with a 28.8 modem with only floppies available and no option to install any software for a fix that needs to go life NOW!
How about going into a server room to find the case padlocked by some past sys admin and NOBODY noticed in years, got to love quality hardware. BTW, sparks from an angle grinder do not go well with a dusty environment and electronics... OOPS!
RIM released a BETA that isn't all that convenient and stable... OH NO! Then don't develop for it, don't develop for one of the biggest platform that thanks to PING at least in europe is selling like hotcakes. The kids don't have iPhones, they got RIM and are typing away like mad on those keyboards.
As for limitting the amount of apps, maybe the just don't want their marketplace absolutely flooded with crap. Really, Android market gives me the warm fuzzy feeling of the days of finding software on tucows, but without that sense of high quality and service...
Basically, get of my lawn you whipper snapper. In my day we had to crawl uphill both ways throught ten meter snow and blazing heat to get a floppy that would work once if only it had been the right size for a piece of software that refused to run with any other software on our DOS machines, and we LIKED IT! Made us what we are today.
Bitter.
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don't develop for one of the biggest platform that thanks to PING at least in europe is selling like hotcakes. The kids don't have iPhones, they got RIM and are typing away like mad on those keyboards.
Really? I'm in Europe and haven't noticed any of this.
The only RIM products I see people using here are crusty business types on their equally crusty BBs, and that's the image people around here have of RIM, they're something from the past.
And kids love them?
All I heard from friends and work co
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Do you travel by public transport? Read up on PING. Rim's are very distinctive with their qwerty keypad that isn't a slideout. But it might depend on income, PING is cheap and I the kids I see are not the type who can afford an iPhone. This is in Holland by the way.
were you talking about Git? (Score:2)
You're talking about Git right?
Total Whinner (Score:2)
I've made an app using the Adobe Flex Builder Burrito Blackberry sdk and thought it was great. Better than iOS even. Essentially, his argument boils down to saying "they made me use VMWare for a virtual machine and I'm an idiot who can't differentiate the free VMWare Player that I'm given a download link to on the blackberry site from VMWare Workstation, which I'd need to use a trial version of."
I will gladly have to click three separate download links (oh no!) in order to get a more exact desktop emulatio
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Um, you did read the part where he said he was using a Mac and that VMWare Player doesn't exist for OSX?
I guess you skipped over that part. VMWare Fusion is the only OSX product VMWare currently puts out, and it is not free.
It doesn't look like he tried to import the image into VirtualBox which IS free. That might have been a viable option, but as I haven't tried I can't say for certain.
I applied for a RIM job once. (Score:2)
But it turned out shitty.
What?
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But it turned out shitty.
What?
as in "I didn't get the job."
... yea, why not.
Prior Experience Attempting to work with RIM (Score:2)
In the early 2000s, my firm was trying to work with RIM to develop apps for the Blackberry platform. RIM set the bar very high on accepting partners and our take was that the really didn't want (or felt they needed) external apps developers. This accounts for the paltry set of apps available on the BB in the pre-iPhone days. And those that were available were expensive. They have ambitious plans but I think their corporate arrogance will ultimately lead them to failure. If they haven't arrived already.
So... (Score:2)
It's *almost* as bad as trying to develop iOS apps as a Windows user?
QNX (Score:2)
QNX is not something many people have experience with and choosing that seemed odd, it's bound to make developing for this device a bit harder.
Some Clariifcation (Score:2)
I do, however, notice that although it is currently free to register with App World, in the future there will be a $200 USD charge
First, if you register for free you'll never have to pay $200 to register again. ONce you're an app world vendor, you're an app world vendor -
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Re:Of course, it's RIM (Score:4, Informative)
I did BlackBerry development for years, and RIM was always difficult to deal with. Simple stuff like having to fill out the same web form every time I wanted to download something, even though I was logged in. Android and iOS have better tools, better support, better experience for the developer.
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So long as their target market is "ugly; but secure and comparatively inexpensive email/cellphone appliances for suits" along with a sideline in "best keyboard for kids on cheap plans, now that sidekick is dead", they can afford to have a relatively sucky dev process. Their email/BBM stuff is 1st party, and much of the 3rd party development is by and/or for deep-pocketed corporate outfits that have hellishly complex requ
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The company I work for even has started allowing people to use their iOS based systems for work e-mail and calendar. The only catch is that you have allow them to remote wipe the device if it is stolen.
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Is it really a catch, considering how much personal information is in phones these days it's probably in most people's best interest to have a stolen device wiped.
FREE BLACKBERRY PLAYBOOK TABLET FOR DEVELOPERS!!! (Score:2)
All complaining and whining of that guy aside, I would like to mention that people who develop Blackberry Tablet OS apps right now that get accepted into the Blackberry app world (app store) by March 15 will receive *FREE* Blackberry Playbook tablets [blackberry.com].
Looks like dev license fees will be a little hefty after this initial "seed" period, so take advantage now and sign up now for the developer program even if you don't plan to dev in the short term just to take advantage of the free license you'll
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If BB platform becomes unattractive for lack of apps and goes belly up there will be nothing to compete for.
I still don't understand this argument. RIM never really did well in the "consumer" market, the Storm being their most notable flop. Business users, however, have always been their bread and butter, and it's an area where they still outshine the competition.
On the business front, there are tons of top-quality business-related apps. Not that you really need most of them, as the built-in software adequately meets the needs of most users. Add Documents To Go and you've got a nearly complete workstation in y
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So no, general office folks don't care about all this stuff and get themselves an iPhone.
Isn't that my point, really? Office folks who don't really need to do work on their phone find the BB less attractive. When you need to get actual work done while on the go, the BB is the better option.
I've seen some people run two phones, hoping that their iPhone would become a viable replacement -- and ultimately drop it when they find that it is best suited as an entertainment device and not a work tool. (Attractive for long flights, not so attractive when you need to handle a few documents and manage