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Programming

'If Everyone Hates Object-Oriented Programming, Why Is It Still So Widely Spread?' (stackoverflow.blog) 386

Object-oriented programming "has been wildly successful. But was the success just a coincidence?" asks Stack Overflow's blog: Asking why so many widely-used languages are OOP might be mixing up cause and effect. Richard Feldman argues in his talk that it might just be coincidence. C++ was developed in the early 1980s by Bjarne Stroustrup, initially as a set of extensions to the C programming language. Building on C , C++ added object orientation but Feldman argues it became popular for the overall upgrade from C including type-safety and added support for automatic resource management, generic programming, and exception handling, among other features.

Then Java wanted to appeal to C++ programmers and doubled down on the OOP part. Ultimately, Sun Microsystems wanted to repeat the C++ trick by aiming for greatest familiarity for developers adopting Java. Millions of developers quickly moved to Java due to its exclusive integration in web browsers at the time. Seen this way, OOP seems to just be hitching a ride, rather than driving the success.

While acknowledging OOP cornerstones like encapsulation, inheritance, polymorphism, the article still takes a skeptical stance. "Seems like in 2020, there is not so much that OOP can do that other programming paradigms cannot, and a good programmer will use strategies from multiple paradigms together in the battle against complexity."
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'If Everyone Hates Object-Oriented Programming, Why Is It Still So Widely Spread?'

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  • Who hates OOP? (Score:5, Insightful)

    by mwvdlee ( 775178 ) on Sunday September 06, 2020 @05:42AM (#60478540) Homepage

    Seriously. Apart from self-righteous know-it-all contrarians, who hates OOP?

    • Re: Who hates OOP? (Score:5, Insightful)

      by niftydude ( 1745144 ) on Sunday September 06, 2020 @05:52AM (#60478552)
      Hack HTML jockeys who think they should be called programmers?

      I've definitely never met any programmers that I'd consider competent who hate OOP.

      It is the most elegant, useful paradigm I know of for organised logical development, and as a bonus lends itself to code reuse.
      • Re: Who hates OOP? (Score:5, Insightful)

        by Z00L00K ( 682162 ) on Sunday September 06, 2020 @06:48AM (#60478630) Homepage Journal

        Object oriented design is one perspective on the world. But it's not always the best way to solve a problem.

        If you break down a total solution you can do that in different perspectives. Either follow the object oriented structure totally or look at it from the perspective of information flows. Two different information flows may then seem like they are in need of the same object, so you just link in that object in those two information flows, which makes these information flows interdependent, even if they shouldn't be.

        Interdependent information flows can be a minor issue on non critical systems, but when you start to look at mission critical systems it can lead to a headache. Like when you work with ISO 26262, then you are starting to get interesting domino effects. Assume that you have pressure sensors for brake and pressure sensors for fuel pressure. Then in the object model you decide to use the same object "pressure sensor" for both. However then there's an update for the sensor logic due to emissions regulations where the sensor object is changed, that would then impact the brake system and suddenly you end up in a situation where you need to do a re-certification of the brake system and get it approved.

        I think that you might get the point here that object model isn't always the best way to go when you want to avoid cross-dependencies. A hybrid solution is often preferable even if it might look like you have code duplication.

        • Re: Who hates OOP? (Score:5, Interesting)

          by Freischutz ( 4776131 ) on Sunday September 06, 2020 @07:11AM (#60478650)

          Object oriented design is one perspective on the world. But it's not always the best way to solve a problem.

          If you break down a total solution you can do that in different perspectives. Either follow the object oriented structure totally or look at it from the perspective of information flows. Two different information flows may then seem like they are in need of the same object, so you just link in that object in those two information flows, which makes these information flows interdependent, even if they shouldn't be.

          Interdependent information flows can be a minor issue on non critical systems, but when you start to look at mission critical systems it can lead to a headache. Like when you work with ISO 26262, then you are starting to get interesting domino effects. Assume that you have pressure sensors for brake and pressure sensors for fuel pressure. Then in the object model you decide to use the same object "pressure sensor" for both. However then there's an update for the sensor logic due to emissions regulations where the sensor object is changed, that would then impact the brake system and suddenly you end up in a situation where you need to do a re-certification of the brake system and get it approved.

          I think that you might get the point here that object model isn't always the best way to go when you want to avoid cross-dependencies. A hybrid solution is often preferable even if it might look like you have code duplication.

          What you are basically saying is that if you have, say a network client object, or something else that you are re-using, one fix for one problem in that object might cause bugs in multiple independent software products because because the code is re-used in all of them. On the other hand if you don't use OOP and don't share code, it doesn't just look like you have code duplication, you will have code duplication and that brings its own hellscape of development problems. The way to solve this is with automated unit testing which brings us to the problem that most developers don't like writing test cases and managers definitely don't like quality assurance in general, especially on 'mature products'. They like drawing the magic cost cutting sword from the sacred magical stone in the courtyard of Castle Profit, swinging it over their head while shouting 'By the Power profit, I have the power' which is how you get the Boeing 737 MAX.

          • Re: (Score:3, Informative)

            by Shaeun ( 1867894 )

            Object oriented design is one perspective on the world. But it's not always the best way to solve a problem.

            If you break down a total solution you can do that in different perspectives. Either follow the object oriented structure totally or look at it from the perspective of information flows. Two different information flows may then seem like they are in need of the same object, so you just link in that object in those two information flows, which makes these information flows interdependent, even if they shouldn't be.

            Interdependent information flows can be a minor issue on non critical systems, but when you start to look at mission critical systems it can lead to a headache. Like when you work with ISO 26262, then you are starting to get interesting domino effects. Assume that you have pressure sensors for brake and pressure sensors for fuel pressure. Then in the object model you decide to use the same object "pressure sensor" for both. However then there's an update for the sensor logic due to emissions regulations where the sensor object is changed, that would then impact the brake system and suddenly you end up in a situation where you need to do a re-certification of the brake system and get it approved.

            I think that you might get the point here that object model isn't always the best way to go when you want to avoid cross-dependencies. A hybrid solution is often preferable even if it might look like you have code duplication.

            What you are basically saying is that if you have, say a network client object, or something else that you are re-using, one fix for one problem in that object might cause bugs in multiple independent software products because because the code is re-used in all of them. On the other hand if you don't use OOP and don't share code, it doesn't just look like you have code duplication, you will have code duplication and that brings its own hellscape of development problems. The way to solve this is with automated unit testing which brings us to the problem that most developers don't like writing test cases and managers definitely don't like quality assurance in general, especially on 'mature products'. They like drawing the magic cost cutting sword from the sacred magical stone in the courtyard of Castle Profit, swinging it over their head while shouting 'By the Power profit, I have the power' which is how you get the Boeing 737 MAX.

            You would still need to re-certify the system... Automated testing will not change that.

            • Somewhat disappointed by the lack of humor in the large discussion, but the best I can do is the obligatory joke:

              How do you shoot yourself in the foot using C++?

              You accidentally create a dozen instances of yourself and shoot them all in the foot. Providing emergency medical care is impossible since you can't tell which are bitwise copies and which are just pointing at others and saying "that's me, over there."

              https://www-users.cs.york.ac.u... [york.ac.uk]

              http://www.toodarkpark.org/com... [toodarkpark.org]

        • Re: (Score:3, Informative)

          by MobyDisk ( 75490 )

          Code re-use does not require OOP.

          • Re: Who hates OOP? (Score:4, Insightful)

            by jythie ( 914043 ) on Sunday September 06, 2020 @08:01AM (#60478746)
            Nor does OOP really lend itself to code reuse any more than any other paradigm.
          • To add to this, the win32 API was originally designed with C developers in mind, and in my eyes it was (and still is) a good API. Since it is an API that qualifies as code reuse does it not? I am a fan of OOP (all my work these days is in C++, C#, and Ruby), but IMO it isnâ(TM)t a necessity.
            • Re: Who hates OOP? (Score:5, Insightful)

              by angel'o'sphere ( 80593 ) <angelo.schneider @ o o m e n t o r .de> on Sunday September 06, 2020 @10:36AM (#60479180) Journal

              If you seriously think the win32 API is good in any way, you should not be working in software development.

              • Fortunately popularity is not any kind of requirement for an API. Personally I only code with the supergoodthatnoonehasheardof API. You probably have used some of my software like the correctly named Shitnoonegivesabout. I mean only dealing with "good" APIs is how you become a popular software god like me.

            • Re: Who hates OOP? (Score:4, Interesting)

              by Anon E. Muss ( 808473 ) on Sunday September 06, 2020 @10:39AM (#60479194)

              I'd argue that the Windows GUI API *is* object oriented. How else would you describe window classes, WndProc's, message passing, GDI objects, etc? Windows just does it with C rather than an OO programming language. Win32 is just Win16 on steroids, and Win16 was designed in the early 1980's. IMHO, the Windows GUI API design (USER and GDI) has held up remarkably well after 35+ years.

              P.S. I'm choosing my words carefully. Windows has many moving parts, of which the GUI API is just one piece. Some of the other parts turned out to be Really Bad Ideas, but that doesn't detract from the GUI API design.

            • win32 is mostly an OO framework writing in a procedural language. Those HANDLEs that are ubiquitous are the object pointers, the function calls that take them as an argument are the methods. This was a very common style of C programming and essentially what the first versions of C++ were (when it was just a preprocessor).

               

        • Assume that you have pressure sensors for brake and pressure sensors for fuel pressure. Then in the object model you decide to use the same object "pressure sensor" for both. However then there's an update for the sensor logic due to emissions regulations where the sensor object is changed, that would then impact the brake system and suddenly you end up in a situation where you need to do a re-certification of the brake system and get it approved.

          You do have to keep track of what's downstream logically, but you have to do that no matter what model you use. It doesn't matter whether you get that data from an object or not.

      • It has real risks. For example, the idea that the "lower levels" are irrelevant to performance or security can lead to stunning inefficiencies and dangerous exposure that a typical "object oriented" programmer won't even consider.

      • by raynet ( 51803 )

        There are various opinions about this from competent people https://www.youtube.com/watch?... [youtube.com]

    • Re:Who hates OOP? (Score:4, Insightful)

      by h33t l4x0r ( 4107715 ) on Sunday September 06, 2020 @06:03AM (#60478576)
      A lot of the big names. Linus, Guido, Rasmus, plenty of others.
      • Re:Who hates OOP? (Score:5, Interesting)

        by FalcDot ( 1224920 ) on Sunday September 06, 2020 @06:54AM (#60478632)

        Guido Van Rossum? Who invented Python? Why is Python fully OOP then?

        Please provide a reference for this statement.

      • Re: Who hates OOP? (Score:3, Insightful)

        by dskoll ( 99328 )
        Linus? Really? The Linux kernel uses OO paradigms everywhere. Sure, they may be written in C instead of C++, and sure, the implementation is exposed as structures of function pointers, but it's still OO.
        • Re: Who hates OOP? (Score:5, Interesting)

          by angel'o'sphere ( 80593 ) <angelo.schneider @ o o m e n t o r .de> on Sunday September 06, 2020 @10:43AM (#60479214) Journal

          No, it is not OO (objet oriented).
          It is OB (object based).

          If you keep mixing that up you will have problems passing a written test in an university.

      • You can add me to the list. It seems the whole point of work done when trying to write OOP is just working around all the stupid objects that can't access each other. I ar not hacking my own program, why do I need object to be protected from other code, I want the code to access the data, not be stuck and unusable!
        • by Jeremi ( 14640 )

          I am not hacking my own program, why do I need object to be protected from other code

          For a small/short-term project, you don't.

          Once you've worked on a long-term project that keeps changing or growing larger over time, you'll find out why -- the overall complexity of your program is proportional to the number of direct interactions between components, and as the number of components in your program grows, the complexity of a program where any component has direct access to any other component will grow with by a factor of N^2 (where N is the number of components in the program).

          Needless to

      • Re:Who hates OOP? (Score:4, Informative)

        by sjames ( 1099 ) on Sunday September 06, 2020 @10:57AM (#60479248) Homepage Journal

        Linus is anti C++, not anti OOP. There are many cases in the kernel where a pointer to a struct is passed around explicitly in almost exactly the way C++ would pass around a this pointer. There are places where exception handling exists (implemented in C with a bit of ASM). The OOP is explicit and layer cakes are avoided, but it is object oriented.

        Python is very much object oriented. It is done in a different way than C++ does it, and due to duck typing, it is in many ways far more versatile. It is solidly within the class of object oriented. So I would say count Guido as pro-OO but not necessarily a C++ fan (Given that the most popular Python is implemented in C).

    • Re: (Score:2, Insightful)

      by Anonymous Coward

      Game engine programmers - and not your garden variety indie artsy types, either.
      But to generalize - basically anyone for whom indirection and cache misses can be considered a problem.

    • Re:Who hates OOP? (Score:5, Insightful)

      by AmiMoJo ( 196126 ) on Sunday September 06, 2020 @07:29AM (#60478670) Homepage Journal

      Linus for one. A lot of embedded people don't like it either. It's just not suited to that kind of work.

      For a start most of the nice features are unusable. You can't rely on it for memory management and in embedded you want to avoid any kind of dynamic allocation at all. You can make use of some of the organizational features which can be nice, but particularly with C++ you also lose a lot of useful functionality because it's been deprecated in the same of safety. Even forcing some things to be errors like not being completely explicit about your type punning in C++ causes a massive amount code cruft that actually makes it less readable.

      • Linus for one. A lot of embedded people don't like it either. It's just not suited to that kind of work.

        (My emphasis)

        Different idioms are good for different types of work. You do not use the same hammer everywhere. Just because one sort of hammer is not best for one type of problem does not mean that it is no good everywhere -- come on, we are brighter than that!

      • Re: (Score:3, Insightful)

        by jythie ( 914043 )
        This gets into the problem of 'who hates OOP paradigm' vs 'who hates OOP sugar languages'. Embedded people often do OOP in C, and most large embedded C projects are structured along OOP lines, even if they are not using a language that bills itself as an 'OOP language' like C++.
      • Re:Who hates OOP? (Score:5, Informative)

        by computer_tot ( 5285731 ) on Sunday September 06, 2020 @09:29AM (#60478984)
        Linus doesn't appear to hate OOP at all. He appears to dislike the idea of writing the kernel in C++ because of that languages quirks. That's not the same thing at all.
    • Re: (Score:3, Interesting)

      by jythie ( 914043 )
      I seriously question the perspective any programmer who doesn't hate the language or paradigm they work in. The longer you work in something, the things it does well tend to become more and more ignored since, well, they don't give you any trouble, while the problems and limitations become more glaring as you bump into them in the course of projects. If one doesn't hate their language, it is because they have not been using it enough to encounter its problems,.. and they ALL have problems, limitations,
    • Apart from self-righteous know-it-all contrarians, who hates OOP?

      Hating OOP is popular in the Javascript community, largely because classes are poorly designed in Javascript. They prefer functional programming because functions have an ok design in Javascript.

      One of the biggest problems they run into is where to put state.

    • Perhaps "hate" is too strong a word.

      However I have known many developers, generally people who started their careers in the 90s, who also have a cult-like devotion to OOP, i.e., to them it is the only way to skin the cat. And I've seen them twist themselves into knots and over-engineer the hell out of things just to justify that belief.

      That being said, I think in general one of the pitfalls of many experienced developers is that when they learn a new technology stack, they immediately set about trying to b

    • Re:Who hates OOP? (Score:4, Insightful)

      by Wrath0fb0b ( 302444 ) on Sunday September 06, 2020 @08:44AM (#60478846)
      Long time engineer, now team lead here. We don't hate OOP, but I do hate what comes out when it is overused or misused. As a result, our informal team guidelines are something like: think carefully about its use, aim for less OOP and do not propose a complicated inheritance structure unless you want to defend it. Instead we gently guide towards what we believe is more legible and maintainable:
      • Prefer completely abstract base classes or base classes that implement the non-virtual interface idiom
      • Prefer, when possible, final derived classes which override all virtual functions
      • Prefer composition over inheritance
      • Limit multiple inheritance to cases where has significant benefits over alternatives
      • Audit for the misuse of inheritance when you are modeling a sum type. Replace those with a discriminated union and a single implementation. The modern use of std::variant and the visitor model can greatly increase readability in those case. I'm actually shocked a lot when people propose a class hierarchy and instead they want a variant, but the reverse almost happens.

      These aren't hard rules, but it's important to say that OOP is best served judiciously. A heuristic might be that if a reader is confused as to where the implementation for a given invocation is defined, you've gone too far down OOP.

    • Seriously. Apart from self-righteous know-it-all contrarians, who hates OOP?

      I am a self-righteous know-it-all contrarian and even *I* like OOP as a tool!

    • Seriously. Apart from self-righteous know-it-all contrarians, who hates OOP?

      Java and C++ programmers.

    • by jeti ( 105266 )
      I'd say most of the hate comes from the functional programming side. And it's not without reason. Object oriented programs tend to have a lot of mutable state that's both distributed and hidden. And far too often that mutable state gets shared, even across threads, and leads to unpredictable behavior and crashes. Trying to do a snapshot of the entire state of an OO application is typically close to impossible.
    • Re:Who hates OOP? (Score:5, Interesting)

      by dannys42 ( 61725 ) on Sunday September 06, 2020 @11:05AM (#60479276)

      A lot of smart people talk about the flaws of OOP: https://www.yegor256.com/2016/... [yegor256.com]

      This article does a really good job of breaking down all the broken promises of OOP: https://medium.com/@cscalfani/... [medium.com]

      It's a shame a lot of the open source community isn't familiar with what's going on in the Swift world. Protocol oriented programming is a huge game changer. But as with every tool, I think you still have to pick the best tool for the job. You'll never find the "one tool to rule them all".

    • It depends on how OOP you're talking about. I personally hate large OOP frameworks that turn every operation into 10 inter-related classes instead of just using a function. So, if by OOP you mean "make everything an object", then yeah, plenty of people hate OOP.

    • Seriously. Apart from self-righteous know-it-all contrarians, who hates OOP?

      Those who feel it is their personal challenge to use every language feature in a single application. C++ drives these people to great anger.

  • OOP is fine (Score:5, Insightful)

    by mschaffer ( 97223 ) on Sunday September 06, 2020 @05:46AM (#60478542)

    OOP is fine. I just don't like C++

    • Re:OOP is fine (Score:5, Interesting)

      by Rei ( 128717 ) on Sunday September 06, 2020 @06:01AM (#60478572) Homepage

      Opposite. I find needless extraction into objects "because you're supposed to" to be bad, but I love the aspects of C++ unrelated to "objectifying" your own code. I love STL, I love templates (though not iterative template-fu mazes), I love auto, I love range loops, all that sort of stuff. Don't get me wrong, I have no objection at all to objectifying parts of my code that logically should be objects, the sorts of things that normally would be structs in C. But I find the notion that a lot of people take, that everything should be an object, to be as crazy as if someone were to tell a C programmer all of their local and global variables should only exist inside structs.

      Old C++ was painful. Modern C++ has a steep learning curve, and that turns a lot of people off, but it combines great abstraction power with great low-level control, which matters a lot to me in many apps (for apps where I don't care about that sort of stuff, I just use Python). I never touch pure C unless I have to. It feels like you have to spend most of your time reinventing the wheel, writing tons of code that's a simple one-liner in C++, and it's far too vulnerable to a lot of simple types of memory management or overflow mistakes for no good reason whatsoever.

      • Opposite. I find needless extraction into objects "because you're supposed to"

        Yes. People who blindly make rules like "because you're supposed to" make everyone's life miserable. Ignoring the use of inheritance in C++ as a kind of aggregation-with-namespace[*]-flattening (which isn't really OO in any meaningful manner), OO is fine if it's used appropriately. Shoehorning everything into a single rooted class hierarchy with all virtual methods is sensless brutality.

        It sounds like you've seen plenty of that.

      • The problem is that programmers think they are being efficient by using C++, with modern abstractions, but actually they would be just as efficient using Python with C bindings for the performance critical stuff.

        There's no reason to use C++ unless somehow you are forced to.
    • OOP is fine. I just don't like Java.

      Why does the name of a class have to match the name of the file it is implemented in? Why can't I declare more than one public class in a single file, if that works best for my project? For performance, why can't I cast an array of bytes to a 64 bit integer to perform math on it, then access those individual bytes afterwards again without shifting or masking them?

      Java introduces a plethora of limitations that have nothing to do with the heart of OOP at all. However, OOP

      • by mark-t ( 151149 )

        Why does the name of a class have to match the name of the file it is implemented in?

        This is actually only true if the class is public. Basically, the restriction exists because it makes the compiler's job easier.

        Why can't I declare more than one public class in a single file, if that works best for my project?

        See above.

        You can, however, have as many nested classes as you want within another one, and your nested classes can be named anything you like.

        For performance, why can't I cast an array of bytes t

  • That's what makes programming object oriented (so I was taught, and it turned out correct in my experience). The language is absolutely secondary, what matters is that you understand and implement these concepts. Inheritance is also secondary - it is just one possible route of many to provide polymorphism.

    The problem with Java is that it provides significantly less options for polymorphism. And that is really strange for an interpreted language.

    • Re: (Score:2, Informative)

      by Dog-Cow ( 21281 )

      Java hasn't been interpreted in any meaningful sense in 20 years.

      • by thsths ( 31372 )

        So there is no such thing as a JVM? Hm, how strange.

        Objective C also uses an interpreter to provide the object-oriented features, and it does a much better job than Java.

    • The thing that makes programming OOP is keeping the functions called with the data. There are a lot of different definitions of OOP proposed, but this one is agreed to by all of them (you might note that Bertrand Meyer wrote a 1000 page book on OOP and said the most important thing in OOP is the concept of the code contract).
  • These stinking libraries create an inheritance nightmare for all but the simplest projects. And inheriting some things automatically adds a huge amount to the program's footprint.
    • And inheriting some things automatically adds a huge amount to the program's footprint.
      No, it does not. Seriously, are you that silly? Good luck as a programmer, erm. coder.

      If you had not inherited it, you had it in the class you are using and had to program it your own.

      And a decent C++ linker strips anything - that he can figure that it is not used - anyway.

      Code foot print is in 99.9999% of all use cases no problem at all.

  • by K. S. Kyosuke ( 729550 ) on Sunday September 06, 2020 @05:57AM (#60478566)

    OOP cornerstones like encapsulation, inheritance, polymorphism

    I don't see how any of these have ever been "cornerstones" of OOP, except perhaps for specific kinds of polymorphism. Encapsulation was already present in modular languages, inheritance is not necessary for OOP, and some forms of polymorphism are entirely unrelated to OOP.

    • by MobyDisk ( 75490 )

      Just because the ideas were already present doesn't mean they are not the cornerstones of that philosophy. OOP wasn't a new idea, it is a label applied to a combination of techniques already in use at the time.

    • I don't see how any of these have ever been "cornerstones" of OOP,
      Because that is how Academics - damn them - define OOP.

      Encapsulation was already present in modular languages
      Name more than 2 or 3? Ooops? And which one of them is in our days still in use?

      inheritance is not necessary for OOP
      Yes it is. Otherwise you are programming Object Based. It is one of the definitions of OOP that the language is only called OO if it supports inheritance.

      Ofc. you could argue that pure OO languages like Self, do not nee

  • by The Evil Atheist ( 2484676 ) on Sunday September 06, 2020 @06:01AM (#60478574)

    acknowledging OOP cornerstones like encapsulation, inheritance, polymorphism

    They are also cornerstones of a lot of other styles that aren't OO, and according to Alan Kay, what is taken to be OO is not the kind of OO he championed. Erlang is much closer to Alan Kay's OO, for example. https://news.ycombinator.com/i... [ycombinator.com]

  • It's c++ people hate (Score:5, Interesting)

    by goombah99 ( 560566 ) on Sunday September 06, 2020 @06:09AM (#60478586)

    C++ has always been way too useful not to be the go-to language for serious programmers. Yet it's really an awful language built out of a million afterthoughts because it had to be constructed while the car was moving. Anachronisms like separate header files, and how constants and default args are initialized are just horrors. People then try to retro-justify this by saying separating interfaces into header files is an important disciplined way to structure programs. It's not. It just had to be that way given it was all syntactic sugar on top of C and also had to follow strong typing.

    Much cleaner object orientation lives in many languages. (Even Perl, yes Perl, has more sensible objects than C++. ). It's why people like python and Java. Sadly it didn't have to be that way. Objective-C was also a syntactic sugar over C that had a much cleaner object interface. Not a great one but certainly better because it really got at the heart of what an object really is. It's about data hiding and thinking of objects as agents you communicate with not just bins for organizing your code. As a result Objective-C went with late binding (like java) and also did not require an object to actually run the method you called. Instead calling a method was actually called, initially, passing a message to an object. The object got the message and then could decide what it wanted to do with it. That was the basic mental model. Now in practice, for efficiency the compiler would bind the message passage to a method call so in the end it amounted to be the same thing. But in theory an object could, in late binding, intercept the message and on it's own re-interpret what the object should do with it. So this really was an object and it was really hiding the data not simply making it hard to reach.

    But the main reason people program with objects is much simpler!

    Simply put there is no modern language that is not object oriented. So all languages that are not object oriented suck even more than C++ because they are archaic.

    Well that used to be true. Recently some functional language like Julia, are fully modern major general languages that don't have objects. When you try to learn them your head sort of explodes trying to un-think objects. Once you manage that brain twist Julia is a awesome language. It's surprisingly different not just yet-another language. Very modern even though it has some lineage to old languages like fortran lurking in it's bowels.

    • Since Julia has generic functions, it could be argued that it simply has the other one of the two main approaches to objects (the one that is not the already mentioned message-passing approach).
    • I love Perl, but I don't get it--in what way does Perl have more sensible objects than C++? Perl's hacked-on and convoluted OOP seems to me to be a major reason it failed to maintain its one-time popularity. So why is it more sensible than C++ in that area?
    • Archaic preprocessor based header bullshit will be sorted out by new module system that is part of C++20( but not yet properly implemented by a single compiler atm). Though I'm not aware of any particularly bad catches with default arguments and constants.
    • Sadly it didn't have to be that way. Objective-C was also a syntactic sugar over C that had a much cleaner object interface. Not a great one but certainly better because it really got at the heart of what an object really is. It's about data hiding and thinking of objects as agents you communicate with not just bins for organizing your code.

      I agree with this (and you ought to mention Smalltalk in there) but somehow people didn't like Objective-C.

  • OOP is fine (Score:5, Insightful)

    by Ecuador ( 740021 ) on Sunday September 06, 2020 @06:12AM (#60478588) Homepage

    OOP is fine, quite useful for many things. As with every useful thing, it can become bad quickly if you either don't know how to use it or try to use it excessively "just because". E.g. sometimes at work there is a task that can be done in a, say, longish function. But a younger developer with a "must do everything OOP" mentality might make it into 5 objects spanning several files, making a 1-hour task into a 1+ work day thing that ends up being quite annoying to maintain.
    On the other hand I find C++ bad itself, and definitely not because OOP. Note that several subsets of C++ are fine, the badness is when you consider the entire thing.

    • You get something similar with the thou shalt not use goto mentality. Dijkstra was talking in an era when it was not uncommon to see programs where 1 in 3-10 statements was a goto; this made the code hard to understand. Block structuring was new and helped greatly with clarity. I find that I use a goto every thousand lines or so - I do so because it simplifies the code, ie makes it clearer/cleaner.

      Clear, understandable code is what we should strive for, not following an edict that many do not understand.

  • by BAReFO0t ( 6240524 ) on Sunday September 06, 2020 @06:25AM (#60478598)

    It is false that everybody hates OOP.
    Hence the entirety of statements following after it, is invalid.

    It is merely fashionable for, frankly, snobbery reasons, to hate it.

    I suggest to not go with the trends of the mentally insecure and immature who need such memes to pump up their ego.

    The thing with OOP was, that it was such a nice idea, that it got turned into a silver bullet and a cult by not that wise people. And then into a cargo cult / religion by following generations. Allowing it to stray from the ideas it originated from.
    So of course, once somebody pointed at all that and laughed... and succeded with it for the above reasons... everybody who needed some ego boost jumped on that "bandwagon to the dogpile". (A social device that is so popular, it could be considered a disease of our times.)

    This is merely the first counter-wave. And you are the beginning of the first counter-counter-wave.
    You will experience another, second, weaker counter-wave against you, once people have formed behind you. Leading you to counter /them/ (weaker) too. ... Until it stabilitzes somewhere in a sane middle ground, where OOP is certainly a useful tool, and often very nice, and class-based OOP too, but not a silver bullet, and there are other nice concepts too, and you can insipre yourself by thinking of all the gradually varied permutations of mergers of all those concepts, and beyond the rim of that box of boxes.

    I would love to cut this entire thing short, and end up there right as everybody reads this. But basic inertia makes this unlikely without an expenditure of so much energy that it's equivalent to an explosion.

    So there we are. :)
    Play the rituals. Enjoy the ride. Trust in the outcome. You can feel calm now. :)

    • It is false that everybody hates OOP.

      True. Some do hate it, some do not (for whatever reasons). This causes problems with those simple minded people who think that questions like this should have a TRUE/FALSE answer - when there are many shades of grey in between. "it depends on ..." things.

      This is also the blight of a lot of contemporary politics*, people want to think that Mr X is good and Ms Y is bad, or that policy A is bad. They do not like to dig down, think and understand that some of what Ms Y says is correct and some of what Mr X says

  • by JaredOfEuropa ( 526365 ) on Sunday September 06, 2020 @06:31AM (#60478614) Journal

    Feldman argues it became popular for the overall upgrade from C

    Yes, that might very well have been why C++ became popular. But programmers could have cheerily continued to do the procedural programming in C++ like they were used to in C, perhaps using an object here or there as a "super struct" or taking advantage of new features like templates. In fact that's how I saw a fair few programmers use C++ at first. And if OOP really was that terrible, they would have continued using C++ like that. Instead, OOP became popular despite the wonky implementation in C++, not because of it. Programmers started using OOP because they saw its usefulness for a great many cases.

    • Note that for decades the only real upgrade C++ had over C was the objects (unless you count operator-overloading or something). Until the STL worked reliably well.
  • Go back and look at your code from the 1980s (if you are that old) and ask yourself the question again...
    • They are talking about how Functional programming is better than OOP.
    • Nothing wrong with an occasional goto - as long as you do not have so many that it makes the code hard to understand. A goto can be a good way of dealing with an error (eg: goto end of function: close file, return error). See my comment a few above this one.

  • Comment removed based on user account deletion
    • Note: Rust is Object Oriented.
    • by jythie ( 914043 ) on Sunday September 06, 2020 @08:12AM (#60478790)
      I think a lot of it is also people's honeymoon period with languages. People who work in the more obscure but 'interesting' languages rarely develop anything large enough to really start hitting the problems. Build a big system in Java, .NET, Python, PHP, Ruby, or even C/C++ and you will run into language problems all the time... edge cases in syntax, library strangeness, complier bugs, or just the simple 'I need to get XYZ to work but the language doesn't work that way'. When you are only building small systems for fun, with no pressures, few collaborators, and no real development cycle, it is real easy to just have fun and think the world of the language you are working in.
  • Object oriented programming didn't appear out of nowhere, it was a culmination of tendencies that were already found in previous non-OOP languages. It wasn't shoved down everyone's throat, people started using it just because it was a better way of doing what other languages already did.
  • but socioeconomical. the oop paradigm has some strong points, as has any other, but it is quite unique in how it encourages classification in a broad sense, an approach that is much preferred in enterprise organization as it provides a (mostly imaginary but still appealing) degree of control over diversity. sort of bureaucratic mindset.

    regarding the technical aspect, the hype for oop was pretty strong back in the day, and equally strong is the ongoing demonization, yet oop still thrives. both are equally b

  • by Sulik ( 1849922 )
    A large part of C++ exists to solve problems that arise from the use of C++
  • by tmmagee ( 1475877 ) on Sunday September 06, 2020 @07:44AM (#60478702)
    I started programming in 1996 exactly when the Java boom began. My first two languages at University were actually Scheme and SML. Java was my third and was easily my favorite. Now I have come full circle and am working on a project in C with Scheme as the scripting language. But back then: it was Java all the way, simply because as a new programmer Java's standard library was so coherent and simply laid out. There was no confusion. I could get a hint at what I could do with the language just by navigating the Javadocs.

    OOP is much easier to document than functional languages, and that was huge for a newbie like me. Scheme? At the time I had no idea what was going on under the hood, and its standard library was a complete mystery to me. Scheme is great for illustrating advanced CS topics like recursion and macros, but it is not that great for teaching a new programmer how to build something.

    Java and OOP were almost like legos for me. You only learn the downside of OOP through experience. When you have no experience, it seems like the most obvious and intuitive way to go.
  • by mykepredko ( 40154 ) on Sunday September 06, 2020 @07:55AM (#60478730) Homepage

    I think the answer to the question comes from teaching a generation of programmers/software engineers that OOP was the *only* way to code. The philosophy was that using non-OOP was "previous generation", was inefficient (ie dumped too much low level work that could be handled more efficiently by the system) and was the reason why there are mounds of bad code in existing applications.

    Unfortunately, the all OOP approach meant that understanding a lot of basics (ie pointers, array handling and memory management) was never properly taught resulting in programmers falling back to OOP in situations where they know it's not the appropriate choice but not having the knowledge base to provide the best approach to solving the problem.

    I'm not saying that OOP is wrong, for the vast majority of today's applications, it is a more than acceptable, but there is a sizable fraction where only having OOP in your toolbox results in more work, bloat, overhead than is necessary which is why people curse it.

  • Object-Oriented Programming is like Democracy: everyone hates on it, books are written about how awful it is, but it is the best system and everybody who can use it chooses to do so.

  • OOP is something that adapts itself to the way of doing things that comes naturally to some, but not to all. It is another development paradigm - useful for some in all circumstances, for many in some circumstances, a straitjacket for some in all circumstances, for many in some circumstances. It is not, and never has been, a programming silver bullet. Its major shortcoming is that way too many have been pushing it as the programming paradigm to overcome all others.
  • by Proudrooster ( 580120 ) on Sunday September 06, 2020 @08:04AM (#60478764) Homepage

    I used to hate OOP and now use is quite often. OOP does have the power to simplify coding through abstraction.
    An ORM like SqlAlchemy is a good example of OOP that simplifies coding, where your database objects magically become objects in your code.

    However, today OOP is not as big of a problem.

    Frameworks .. picking a framework, learning the framework, dealing with poor documentation and bugs, then learning a new framework that does the exact same thing when another programmer decides to abandon the current framework.

    Or, you could just write your own framework and join the fray, maybe fork and existing framework. :)

    • by Slicker ( 102588 )

      I don't hate OOP but I recognize that is is not at all what it was original sold to be.

      Frameworks are definitely my biggest nemysis today because they always constrain what you can do and how you solve problems. However, conventional OOP was also a bad idea in and of itself. Exactly zero of it's claims came true, in practice. It's now much harder to write and maintain software than it used to be...

      I see JavaScript and Rust as saviors. JavaScript's prototype OO model is far more efficient. Rust avoid co

  • OOP cornerstones like encapsulation, inheritance, polymorphism

    All of which was possible in plain old C anyway. You just had to know what you were doing. C++ added mostly syntax and gave new roles to assignment, adding a layer of abstraction. Good for code legibility. Not so good for those who learn languages by rote without actually thinking about what the computer is actually doing in a given subroutine/function/method.

  • by presearch ( 214913 ) on Sunday September 06, 2020 @09:16AM (#60478914)

    I've been a "strictly C" programmer for forever, cutting my teeth at Bell Labs.
    My boss there was "Ken and Denny's" admin when they were working up in their hideaway.
    She was the brightest, quickest programmer I have ever met, and man, she had some stories.
    Much of Vols. 1, 2A, and 2B were written off of her drafts.

    I had first heard of C++ at an intro talk that Stroustrup himself gave at the Labs in Holmdel.
    Although I loved its clever name, I've never enjoyed the C++ effort-to-results ratio.

    Same with Java. To me, It is opaque, ugly, and just plain repellant.
    Java has always felt like it ended up with layer upon layer to have it meet its promise.

    But today, writing in Swift provides the most pure fun I have had in my entire career.
    (Granted, Apple needs to fully document all their APIs for once please.)

    When I have to go back to C, it feels like working with a hammer and chisel.
    A very precise chisel, but the chip, chip, chip now feels like it eats up so much time.

  • by DrSpock11 ( 993950 ) on Sunday September 06, 2020 @09:18AM (#60478932)

    This blog doesn't seem to understand the history of OOP very well. It existed long before C++. Simula (1962), Smalltalk (1972), Objective C (1984) all came before C++ (1985). And as we know, Objective C was used by NeXT and later Apple. That also hugely contributed to the popularity of OOP.

  • Nobody hates OOP. (Score:3, Insightful)

    by Qbertino ( 265505 ) <moiraNO@SPAMmodparlor.com> on Sunday September 06, 2020 @09:52AM (#60479058)

    Seriously. Nobody hates OOP. Absolutely no one.

    There is a move from OOP as the one-size-fits-all solution towards more functional programming in scenarios where that makes sense, since that became somewhat mainstream 10-15 years ago. Functional programming aside, the solid advantages of OOP are very well known: Information hiding, implementation flexibility, lose coupling / high cohesion and so forth are all fundamental attributes and principles of programming made possible and implemented by OOP. Nobody in their right mind will dismiss OOP. It is not the golden hammer anymore, but it really never was. Perhaps for a few years in the late 90ies / early 2000nds when the Java crew was nutting in their pants with XML config orgies and massive libraries.

    OOP is still alive and kicking and very well accepted and it always will be for the fundamental principles it represents and implements.

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