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The Almighty Buck

Epic's New Program Lets Developers Keep Their Revenue In Exchange For Exclusivity (theverge.com) 24

An anonymous reader quotes a report from The Verge: Epic Games will let developers keep 100 percent of their net revenues from the Epic Games Store for six months if they choose to make their games or apps exclusives for that time through its new First Run program, the company announced on Wednesday. Typically, Epic lets developers keep 88 percent of their revenues, with the company taking a 12 percent cut. For developers who launch a product through First Run, the split will return to 88 / 12 once the six months are up.

Developers who choose to participate in the Epic First Run program will see a few other benefits as well. Epic says First Run games and apps will be presented to Store users with "new exclusive badging, homepage placements, and dedicated collections" and will be featured in "relevant store campaigns including sales, events, and editorial as applicable." The program is open now, and the first products that will be eligible to be part of the program must launch on or after October 16th. [...] However, developers can be a part of First Run and still release their products on their own stores.
Here's what Epic says about which products are eligible: "A new release game or app which has not been previously released on another third-party PC store or included in a subscription service available on another third-party PC store. Games or apps with a pre-existing exclusivity deal with the Epic Games Store are not eligible for the program."
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Epic's New Program Lets Developers Keep Their Revenue In Exchange For Exclusivity

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  • Fuck exclusives (Score:3, Interesting)

    by DrMrLordX ( 559371 ) on Thursday August 24, 2023 @07:37PM (#63794802)

    It's one thing for Epic or Valve or whoever to release their own titles exclusively on their own store while also selling titles from other publishers. It's quite another for those other publishers to get roped into exclusivity contracts.

    Fuck that shit.

    Everyone should be putting their games on GoG, Steam, and Epic wherever possible. Then let the buyer decide which marketplace is best.

    • by edwdig ( 47888 )

      Everyone should be putting their games on GoG, Steam, and Epic wherever possible. Then let the buyer decide which marketplace is best.

      Why shouldn't the developers get a say in where they sell their games? As a developer, I certainly have very strong preferences for which marketplaces I prefer working with.

      • They didn't get a say back in the box-o-software days, why should they now? And it's pretty damn anti-consumer as well. If you're an at-large developer and you lock your game up on one store, you're a pissant developer that deserves scorn. Same for those publishers that set up their own exclusive stores that sell only in-house products and nothing else. At least battle.net sort of had an excuse for awhile there, but by now they should have opened their store up to other publishers/developers outside of A

      • by r1348 ( 2567295 )

        You can decide to make your game an Epic exclusive. I just won't buy it.

  • Not Steam (Score:4, Insightful)

    by Lije Baley ( 88936 ) on Thursday August 24, 2023 @07:49PM (#63794822)

    100% of zero is still zero.

  • by doragasu ( 2717547 ) on Friday August 25, 2023 @12:35AM (#63795090)

    * For Epic? Sure they have run the numbers and they would not be doing it if it wasn't.
    * For the users? I don't think so. Exclusivity is never good for users. In this case they might be forcing you to play in a platform you do not like.
    * For the devs? Looks like it is. They get every buck of the game for the first 6 months, that for many many games is when most of the sales are, and then you can release the game on other platforms, so if anyone didn't buy it on Epic, they can buy it anywhere else. But will it work like this? In these 6 months you are restricting the reach to a much lower audience. And I don't know how many of them are, but some users will not get the game on the Epic store even if you give it for free (yes, I know because I am one of them). Will these people buy the game 6 months after release on other stores like Steam? Maybe, but maybe not: the exclusivity can cause rejection for the title on some users, or maybe 6 months after release, your game is not the next big thing anymore.

    So, I'm not that sure anyone other than Epic will benefit that much from this. Consider that the usual way to get 6 month exclusives before was paying big bucks upfront... to me this does not look like a better deal for devs.

    • by mjwx ( 966435 )

      * For Epic? Sure they have run the numbers and they would not be doing it if it wasn't.
      * For the users? I don't think so. Exclusivity is never good for users. In this case they might be forcing you to play in a platform you do not like.
      * For the devs? Looks like it is. They get every buck of the game for the first 6 months, that for many many games is when most of the sales are, and then you can release the game on other platforms, so if anyone didn't buy it on Epic, they can buy it anywhere else. But will it work like this? In these 6 months you are restricting the reach to a much lower audience. And I don't know how many of them are, but some users will not get the game on the Epic store even if you give it for free (yes, I know because I am one of them). Will these people buy the game 6 months after release on other stores like Steam? Maybe, but maybe not: the exclusivity can cause rejection for the title on some users, or maybe 6 months after release, your game is not the next big thing anymore.

      So, I'm not that sure anyone other than Epic will benefit that much from this. Consider that the usual way to get 6 month exclusives before was paying big bucks upfront... to me this does not look like a better deal for devs.

      I think that's the point.

      I'm pretty sure that publishers and developers have realised the Faustian bargain that Epic was offering. Exclusivity in exchange for a pittance but the result was far fewer sales than if they had of released just on Steam, let alone a simultaneous release on multiple platforms (Epic, GOG and Steam). So publishers are getting to the end of their 6/12 months exclusivity and are finding that people just aren't interested in paying full price for an old game... Or not interested in

    • I can imagine a game being made in two parts. Part one is released in Epic and part 2 is released in 6 months to all platforms.

      I don't mean a literal 2 parter, just an extensive update, with extended "side quests" and such, extra ending options, maybe even a graphical update.

      So even at 6 months time, it may still have a buzz to get some sales in the other platforms.

      You get some initial money to carry on development and do a full game later.

  • by Pravetz-82 ( 1259458 ) on Friday August 25, 2023 @03:04AM (#63795238)
    In the minds of many the EPIC store is associated with China and their client resembles a "Trojan horse".
    Whether it is true or not is beside the point - most people think it is.
    Steam is percept as US company, GOG as EU one, EPIC store - as a Chinese company wearing the skin of a US one.
  • Is this deal a replacement for the upfront offer Epic would give developers to lock in exclusivity before? Is it because the purchase and download volumes are expected to be so low, offering free hosting is a better financial move? As a customer, this just sounds t me like games will be out of early access by the time they reach other stores.
  • EGS really offer me nothing over Steam and the creator is flat out hostile to my choice of OS.
    Dear Devs, do this and you will lose a sale from me. I will get the PBE of a game.
  • This is making it sound like you are basically distributing for fee for those six months. What's the catch then? I feel like I'm missing something.

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