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Evolution of Mona Lisa Via Genetic Programming

Posted by kdawson on Tue Dec 09, 2008 02:07 AM
from the but-the-target-was-given dept.
mhelander writes "In his weblog Roger Alsing describes how he used genetic programming to arrive at a remarkably good approximation of Mona Lisa using only 50 semi-transparent polygons. His blog entry includes a set of pictures that let you see how 'Poly Lisa' evolved over roughly a million generations. Both beautiful to look at and a striking way to get a feel for the power of evolutionary algorithms."
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  • Source code (Score:5, Insightful)

    by Anonymous Coward on Tuesday December 09 2008, @02:15AM (#26043843)

    Is the source code available for this? It'd be a fun project to learn from and play around with.

    • Re:Source code (Score:5, Informative)

      by elvstone (86513) on Tuesday December 09 2008, @04:29AM (#26044385) Homepage Journal

      He says in the comments [rogeralsing.com] that he's supposed to release the source today.

      The source is apparently C# using .NET 3.5, so might take a bit of work to get running under e.g. Mono, should you be on a non-Windows platform.

        • by bondsbw (888959) on Tuesday December 09 2008, @09:20AM (#26045557)

          Had this consumer sheep instead opted to use a superior, Open Source operating system, then he could have posted the source code to Sourceforge or something similar, and had the community as a whole inspect the source.

          What's stopping him from doing this using Windows?

          This would have led to an algorithm that would have required less generations, and used less polygons.

          Really? I never knew Windows caused bad algorithms.

          I'm as anti-big corporation and anti-Microsoft as anyone I know, but I'm getting a little tired of these posts that have no thought added. .NET is about as close to open as anything that Microsoft has developed. Just because Microsoft didn't make Mono doesn't mean that they are against it... they just have no business reason to create something that the open source community can do.

          .NET/Mono are excellent runtimes, and C# is a very good and powerful language. Multiple languages compile to the same bytecode so that practically anyone can jump in and start. And it gives a great alternative to Java.

        • Re: (Score:3, Funny)

          by daveime (1253762)

          Yes, the whole thing would have been FAR more accessible as a 40000 character perl regex.

          Dumbass, go troll your anti-ms propaganda elsewhere :-(

  • by QuantumG (50515) * <qg@biodome.org> on Tuesday December 09 2008, @02:15AM (#26043845) Homepage Journal

    Genetic Algorithms are like the AI equivalent of text editors... everybody has spent a weekend writing one at some point.

  • Triangles (Score:5, Interesting)

    by prockcore (543967) on Tuesday December 09 2008, @02:19AM (#26043863)

    I would've liked to see it done with triangles... complex polygons just feels a bit like cheating. Not that it isn't super cool.

    On reddit, someone posted another neat GA algorithm which evolves a car to match terrain:

    http://www.wreck.devisland.net/ga/ [devisland.net]

    • by syousef (465911) on Tuesday December 09 2008, @03:17AM (#26044123) Journal

      I would've liked to see it done with triangles... complex polygons just feels a bit like cheating. Not that it isn't super cool

      Here it is done with 914400 tiny coloured pixe^H^H^H^Hrectangles:

      http://avline.abacusline.co.uk/pictures/jpeg/pics/mona.jpg [abacusline.co.uk]

      • Re:Triangles (Score:5, Interesting)

        by TheRaven64 (641858) on Tuesday December 09 2008, @10:17AM (#26046061) Journal

        Which brings us to a real use for this kind of thing. Depending on how fast it runs, it could be an interesting form of image compression. 50 polygons is generally a lot less data than 914400 rectangles. For higher quality, you could add more polygons. You then get a resolution-independent version of the original image with some loss of quality. I'm not sure if it's more interesting than topology-based compression, but it's certainly an interesting avenue.

      • Re:Triangles (Score:5, Informative)

        by prockcore (543967) on Tuesday December 09 2008, @02:43AM (#26043977)

        It does.. for every generation it makes 20 mutations.. so you're seeing each of those 20 mutations run. Takes a while just for one generation to complete.

      • Re: (Score:3, Insightful)

        by iVasto (829426)
        Just let it run for a while. In the beginning the car was always tipping over, after a few minutes the car will consistently travel across the terrain. I'm assuming that if I let it run for longer it will keep going farther and farther.
        • Re: (Score:3, Interesting)

          it seems pretty random actually (i've run the program like 4-5 times). sometimes it starts off slow and then gets a little better. but sometimes it starts off with a really good design and then just gets worse. it seems pretty random overall.

          the point of genetic evolution is for there to be progressive enhancements. it's not just randomly throwing the dice over and over again. you have to retain the positive enhancements of past iterations for it to "evolve." you could run this program all day long and it'l

          • by Anonymous Coward

            Each generation is a population of 20. A given generation is a combination of a weighted breeding of the previous generation based on success plus some random mutation.

            I ran it 3 times for a substantial amount of time. It always started from a population where most or all of the cars failed. It always evolved to one where most(all?) succeeded, in that they ran for the full ~10s without toppling and crashing. It was extremely effective, though it required a bit of patience.

            One singular exceptional populat

          • Re: (Score:3, Insightful)

            by jibjibjib (889679)

            you could run this program all day long and it'll never get better than it was during the first 10 generations. that's because every time it mutates it throws out all the previous data

            I'm sorry, but you're completely wrong. Did you even run this program? Did you notice the messages about selection and crossover, which show that it doesn't throw out all the previous data? Or the graphs that clearly demonstrate the performance of the car improving?

            After running it for a while, the cars appear to get kille

          • Re:Triangles (Score:5, Informative)

            by Half-pint HAL (718102) on Tuesday December 09 2008, @09:59AM (#26045847)

            the point of genetic evolution is for there to be progressive enhancements. it's not just randomly throwing the dice over and over again. you have to retain the positive enhancements of past iterations for it to "evolve."

            Not entirely true. Let's get back to basics, and hill-climbing algorithms.

            You have a robot and a hill, and you program the robot to always take the steepest uphill slope possible. That's progressive enhancement -- it's always getting "better" (higher).

            Except for one type of thing: local maxima.

            You see, most hills have more than one summit.

            So if the robot ends up on a lower, secondary summit, it will refuse to go down, as it must get better/higher with each step.

            But logically, to get from a lower peak to a higher one, you have to descent a short distance and then start ascending the true summit.

            Any search strategy has to account for local maxima and other dead ends, and in GA and other evolutionary algorithms, these means introducing the possibility that children are less optimal than their parent iterations.

            HAL.

        • Re: (Score:3, Insightful)

          by mweather (1089505)
          Real evolution works similarly, only instead of checking a source image, it checks whether you're more likely to reproduce. He simply changed the criteria.
              • Re: (Score:3, Insightful)

                Since we developed medicine. It is very rare now that humans as individuals are eliminated from the gene pool due to poor adaptation to their environments. With the aid of modern medicine, people with genetic disabilities are able to often live relatively normal lives, and reproduce. Birth control means that being succesfully sexually doesn't necessitate being successfully reproductively. The human gene pool is not being filtered by adaptiveness to the environment anymore.

                All these things are good, mind.
              • Re: (Score:3, Insightful)

                Why does it do that? You could say that its a "survival instinct" or that those that don't reproduce better are overwhelmed and annihilated by those that do, but why does that happen? Why must living things always be driven by the need to reproduce? We're on a ball of rock, heat, gas and liquid that revolves around a ball of fusion energy. Why must life propel itself into existing?

                this sounds like a variation on the anthropic principle. "isn't it amazing that almost all the living things around us happen to be like/decended-from the ones which happened to be driven to reproduce and as a result had the most kids... this must surely be proof that a god designed the universe"

                I think Zero Punctuation said it best. It's a little odd that people believe that we were created in the image of god despite the fact that when you put most humans in a similar position of absolute power over an ar

  • by Anonymous Coward on Tuesday December 09 2008, @02:22AM (#26043871)

    One individual trying to improve itself isn't evolution, it's simulated annealing. Just because you call your parameters "DNA" it doesn't turn it into genetic programming.

    Genetic programming requires a population and a crossover operation.

    • by usul294 (1163169) on Tuesday December 09 2008, @02:41AM (#26043961)
      It doesn't necessarily require crossover, asexual reproduction that selects based on merit and uses mutation will have an evolving population, though generally not as fast as with crossover.
    • by khallow (566160) on Tuesday December 09 2008, @03:24AM (#26044141)

      One individual trying to improve itself isn't evolution, it's simulated annealing. Just because you call your parameters "DNA" it doesn't turn it into genetic programming.

      But doesn't simulated annealing involve quenching? That is, there's a "temperature" of the system. High temperature means states are more likely to make big random jumps to far from optimal states. Low temperature means the jumps are shorter and more optimal is strongly prefered. Here's what I dimly recall. As the temperature declines, the more fit states become higher prefered. If you cool too rapidly (there is a mathematical view in which that statement makes sense), you risk getting stuck in a suboptimal extreme state. But cooling at a rate of time to the -0.5 power settles to a optimal state as long as the optimal state is isolated, I think. In comparison, the algorithm of the story appears to be constant temperature with respect to time.

      Another aspect of simulated annealing is that it doesn't take the best fit at each generation. By randomly mutating at each step and lowering the temperature slowly as above (and making more optimal states increasingly prefered), the problem naturally settles to an optimal state. In comparison, the algorithm mentioned in the story takes the best fit at each generation.

      It appears to me not to fit very well in the viewpoint of simulated annealing.

    • by lysergic.acid (845423) on Tuesday December 09 2008, @03:49AM (#26044229) Homepage

      that depends on what you mean by "population." if by population you simply mean variation, then yes. that's required. but if by population you mean a set of concurrent genetic lineages and breeding individuals then, no, that isn't required. that may be required in biological evolution, but that's an incidental result.

      at its core, all evolution really is is directed randomness. biological evolution requires large populations only because sexual selection necessitates it. but non-biological evolution (like the evolution of ideas, designs, language, etc.) do not entail sexual selection.

      one good example of this, interestingly enough, is the design process used by an aeronautics engineer to design airfoils in a documentary i saw a while back. he basically described how he started with a rough wing shape and measured its flight characteristics (lift, drag, etc.) and then created a handful of random variations each with a slightly different shape/cambers and angle of attack. he'd then test each of the variations and pick the best one to repeat the process with. there's no crossover operation or horizontal gene transfer, but it still demonstrates the basic principles of evolution, such as evolutionary selection and cumulative/incremental changes.

  • Brilliant! (Score:3, Insightful)

    by evanbro (649048) on Tuesday December 09 2008, @02:39AM (#26043949)
    Wait...let me see if I've got this right.

    1) Take a random group of polygons
    2) Randomly change those polygons until they're more like the Mona Lisa
    3) Repeat

    And people are surprised that the end result is something that looks more like the Mona Lisa than when he started?
    • Re: (Score:3, Insightful)

      by thermian (1267986)

      he was trying to evolve to fit a required pattern, this is fairly standard GA stuff.

      You always need a target.

      Also, its damn cool.

      • Re:Brilliant! (Score:5, Interesting)

        by Alsee (515537) on Tuesday December 09 2008, @07:14AM (#26045047) Homepage

        I have hobby expertise in this subject. I've studied the subject in general, I have studied the math behind it, and I have programmed several evolving systems.

        You always need a target.

        Nope. Evolution works great even when you don't have the faintest clue what a successful "target" might look like. In fact evolutionary methods are most valuable exactly when you lack a lack a target and when you are unable to "intelligently design" a solution yourself.

        The technical term for what you need is a 'fitness function'.

        However even that overstates what you need. While it is convenient if you have a function to numerically evaluate fitness, all you really need is a comparison ability - some means of comparing individual A and individual B and selecting which on is "better", for any definition of "better". It doesn't even have to be an absolute or accurate comparison - all you need is some means of selection that chooses the "better" individual more than 50% of the time.

        As for this article, it is a visually nice demo for introducing people to the subject, but in fact it uses one of the most limited and least powerful aspects of evolving processes. It is a simple asexual hillclimbing of a single individual.

        Sexual recombination in an evolving population is almost infinitely more powerful. There's some deep mathematics behind the power of sexual recombination, but it is so powerful that essentially all species above bacteria have seized on it. Asexual reproduction has many obvious advantages and simplicity, but virtually all species abandon it whenever possible because sexual recombination is where the real power lies in evolution.

        -

        • Re: (Score:3, Funny)

          by Chapter80 (926879)

          Sexual recombination in an evolving population is almost infinitely more powerful. There's some deep mathematics behind the power of sexual recombination, but it is so powerful that essentially all species above bacteria have seized on it.

          Shit, I always just say "want to go up to my room to see my etchings?" Good to hear what lines my competition is using!

      • Re: (Score:3, Insightful)

        1) Image compression

        It's cool because of a few reasons.

        • it's overlapping polygons for maximal reuse of corners
        • it uses straight edged polygons as opposed to bezier edges, lines are computationally simpler to rasterize
        • it's yielding some mad compression
        • the GP is a dork
  • by usul294 (1163169) on Tuesday December 09 2008, @02:39AM (#26043953)
    As someone who has written a few genetic algorithms for optimization in systems I've engineered, this really shows off the inherent power. Yeah, its not going to get a perfect answer, but sometimes its quicker and easier to get genetically optimized than to do the optimization by hand. After reading Selfish Gene and doing GA's, it really gave be an appreciation for the beauty of evolution and its mechanism.
    Its not genetic programming because theres only phenotype being evaluated each generation(the image). If the algorithm had 10 individual sets that traded polygons somehow, with a tendency for the pictures closer to the Mona Lisa to get reproduction preference, then it would be genetic.
  • by greg_barton (5551) <greg_barton.yahoo@com> on Tuesday December 09 2008, @02:55AM (#26044031) Homepage Journal

    ...you'll love Picbreeder: picbreeder.org [picbreeder.org]

  • A similar project (Score:5, Interesting)

    by dmomo (256005) on Tuesday December 09 2008, @03:07AM (#26044073) Homepage

    I did something very similar. Instead of random polygons, I used random circles. I would choose the best and then clone it... adding a random circle to each.

    http://www.eigenfaces.com/ [eigenfaces.com]

    An interesting thing, I found, was to take a handful of low-quality creations and "average" them out. You end up with more detail.

    • Re:A similar project (Score:5, Interesting)

      by dmomo (256005) on Tuesday December 09 2008, @03:19AM (#26044127) Homepage

      Oh... I forgot to mention. I also tried it against some video. It seems that by adding motion, you percieve even more detail. This is about 20 frames with a resolution of about 1000 generations each.

      http://www.eigenfaces.com/img/morphs/anim-100x20.gif [eigenfaces.com]

      This was all done with Python / Pygame. A great little package for those who are keen to dabble

    • Re: (Score:3, Interesting)

      by soniCron88 (870042)
      Seems like a fun project, but...

      Since the circles are getting iteratively smaller, doesn't this ultimately amount to just guessing the value of the pixels?

      Where the polygon Mona Lisa could be compressed to an extremely small number of points, yours is layer upon layer of color data, right?

      Wouldn't a more equivalent approach be to weigh the value of the circles on their apparent size; bigger being more valuable?
  • by OrangeTide (124937) on Tuesday December 09 2008, @03:19AM (#26044129) Homepage Journal

    I think it's cheating to use convex polygons, why not use complex polygons then you could probably do it with 5 polygons?

  • by haggais (624063) on Tuesday December 09 2008, @03:46AM (#26044217)

    Sorry, but this is hill climbing [wikipedia.org], pure and simple. The (very cool) result was achieved by introducing random changes ("mutations", if you like) into a "state" or "temporary solution" (the set of polygons), and keeping the new state only if it increases a target function (the similarity to a target image).

    The name "genetic algorithm" [wikipedia.org] is actually used for a more complex situation, more reminiscent of our own genetics: the algorithm maintains a pool of states or temporary solutions, selects two (or more) of them with probability proportional to their target-function score, and then randomly recombines them, possibly with "mutations", to generate a new state for the pool. A low-scoring state is probably removed, to keep the pool at constant size.

    Quite possibly, a genetic algorithm would do an even better job here, as it could quickly find, for example, two states which each approximates a different half of the image.

  • image compression (Score:4, Interesting)

    by polar red (215081) on Tuesday December 09 2008, @04:04AM (#26044283)

    Could this be used as a new way to compress pictures? I would guess the compression itself would be computationally expensive, but the compression would be amazing.

  • by Comboman (895500) on Tuesday December 09 2008, @09:28AM (#26045613)
    Finally we have definitive proof that the Mona Lisa evolved from simple polygons instead of being "intelligently designed" by that fictional Leonardo guy.